The Angband Ladder: Anendel, RohanKnight Sorceror by <Marcmeyer@cablespeed.com>

  [ToME 2.1.1 Character Dump]

 Name  : Anendel                Age                 22       STR: 18/***       
 Sex   : Male                   Height              53       INT: 18/***       
 Race  : RohanKnight            Weight              78       WIS: 18/***       
 Class : Sorceror               Social Class         3       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        CHR: 18/***       
                                                                               
 + To Melee Hit         -47 Level             50    Max Hit Points       884   
 + To Melee Damage      -89 Experience  26863763    Cur Hit Points       884   
 + To Ranged Hit        -31 Max Exp     26863763    Max SP (Mana)       1667   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)       1667   
   AC                 40+72 Gold        13225233    Piety             292463   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-356   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 1250 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, curly red hair, and a fair complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 33 (1650')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 62 (3100')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 2 (100')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Laire of the 2891st year of the third age.
 It now is 261 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can switch locations with another being.
You can restore lost life forces.
You can use rohir powers.
You aggravate monsters.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         38.990 [1.000]
	  . Magic-Device                                06.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   11.700 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  02.430 [0.550]
	  . Prayer                                      15.500 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  04.450 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   39.500 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 48 princesses.
 You saved Arda and became a famed King.

 You have defeated 18719 enemies.


  [Fates]

You are fated to meet a Soldier ant on level 3.
You may find a Whip on level 10.
You may meet a Bandit on level 59.
You may meet a Light hound on level 82.
You may find a Scroll of Identify on level 75.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+0,-16)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 4.  It increases your mana capacity 
    by 80%.  
    You found it in the remains of a Nether wraith on level 67 of Angband.
d) The Heavy Crossbow of Umbar (x6) (+16,+16) (+2) {cursed}
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Vecna, the Emperor Lich on level 99
    of Mount Doom.
e) The Ring of Dendilori (+3 to stealth) {!t}
    It increases your strength, intelligence, dexterity, charisma, stealth 
    and searching by 3.  It sustains your intelligence and constitution.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 39 of Mordor.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Erebor.
n) The Metal Brigandine Armour 'Lossear' (-71,-63) [19,+8](40%)
    It increases your hit points by 40%.  It sustains your constitution.
    It provides immunity to electricity.  It provides resistance to
electricity,
    poison, shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
o) The Cloak of Naregor [1,+0]
    It sustains your strength and constitution.  It provides immunity to
    acid and cold.  It provides resistance to electricity, sound and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
p) The Demonshield of Gothmog [13,+8] (+4) {cursed}
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It is heavily cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 62 of Dol Guldur.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+9] {!t}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+16] (+3) {!t}
    It increases your strength, constitution and speed by 3.  It makes
    you completely fearless.  It provides resistance to poison.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Master quylthulg (3000 hp)
    
{) The Bolt 'Finas' (1d5) (+16,+7) (+4 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity and speed by 4.  It does extra damage from frost.  It drains
    life from your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Angband.
|) a Dwarven Shovel of Digging (1d3) (+13,+10) (+8) {!t}
    It increases your ability to tunnel by 8.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d}
    It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 62 of Dol 
    Guldur.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Tome of the Blowing Wind {!d}
    It cannot be harmed by electricity.  
d) a Fireproof Tome of the Impenetrable Earth {!d}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You stole it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
f) a Tome of Translocation {!d}
    
g) a Tome of the Tree {!d}
    
h) a Fireproof Tome of Knowledge {!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Fireproof Tome of the Time {!d}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 83 of Angband.
k) a Tome of the Mind
    
l) a Holy Tome of Eru Iluvatar
    
m) The Diamond Prism of Light {!d}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 54 of Mordor.
n) The Devil's Pentagram {!d}
    It can be activated for curing.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Cunning Plan of Zog (charging)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 67 of Angband.
p) Raistlin's Ready Ranger
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 61 of Dol Guldur.
q) A parchment titled ''Finer Points of Munchkinism''
    It can be activated for genocide every 500 turns.  
r) 24 Potions of Healing
    
s) 8 Potions of Restore Mana {!d}
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Eternal Flame {!d}
    It cannot be harmed by fire.  
b) 2 Tomes of the Blowing Wind {!d}
    It cannot be harmed by electricity.  
c) a Tome of the Impenetrable Earth
    It cannot be harmed by acid.  
d) a Tome of the Everrunning Wave
    
e) 5 Tomes of Translocation {!d}
    
f) 3 Tomes of the Tree {!d}
    
g) 2 Tomes of Meta Spells {!d}
    It cannot be harmed by fire.  
h) an Unholy Tome of the Hellflame
    
i) a Holy Tome of Eru Iluvatar
    
j) a Fireproof Book of Beginner Cantrips {!d}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
k) a Spellbook of Identify {90% off}
    


  [Home Inventory - Gondolin ]

a) A parchment titled ''Famous Last Words'' (charging)
    It can be activated for acquirement.  
    You found it in the remains of a Marilith on level 45 of Mordor.
b) 6 Mushrooms of Cure Serious Wounds {100% off}
    
c) 3 Sprigs of Athelas
d) a Potion of Cure Critical Insanity
    
e) 2 Potions of Life
    
f) a Scroll of Genocide
    
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin
    .
h) The Steel Helm of Hammerhand [6,+14] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Ring of Duneneith (+3)
    It increases your charisma by 3.  It makes you completely fearless.
    It provides resistance to life draining, cold, confusion, sound, nether 
    and disenchantment.  It allows you to levitate.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 
    90 of Angband.
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 60 of Mordor.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
d) The Phial of Galadriel (+4) {!t}
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Blue Dragon Scale Mail of Gelion (-2) [30,+23]
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It provides resistance to electricity.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 98 of 
    Angband.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
i) Balance Dragon Scale Mail of Defense (-2) [30,+23]
    It can be activated for breathe balance (250) every 90+d60 turns if
    it is being worn. It sustains your intelligence.  It provides resistance
    to sound, shards, chaos and disenchantment.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Ribbed Plate Armour of Silor (-3) [28,+11]
    It provides immunity to electricity and fire.  It provides resistance
    to fire, cold, light and confusion.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
l) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 95 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Metal Shield 'Lossa' [5,+14]
    It sustains your intelligence, wisdom, dexterity and constitution.
    It provides immunity to acid.  It provides resistance to acid, light,
    dark and shards.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount
    Doom.
p) The Hard Leather Cap of Culindair [2,+14]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to paralysis.  It provides resistance to poison and dark.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    98 of Angband.
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Iron Helm 'Larog' [5,+12]
    It provides light (radius 2) forever.  It sustains your strength. 
    It provides resistance to electricity, fire, cold and nexus.  It allows
    you to breath underwater.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Zombie Great Hell Wyrm on level 85
    of Angband.
s) a Light Crossbow of Extra Shots (x3) (+6,+7)
    It fires missiles excessively fast.  
    You bought it from the Weaponsmith.
t) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) {!t}
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Cirith
    Ungol.
u) a Mage Staff of Wizardry [Probability Travel] (1d4) (+28,+13)(40%) (+2)
    It can be wielded two-handed.  It has a spell stored inside.  It increases
    your spell power by 2.  It increases your mana capacity by 40%.  
    You found it lying on the ground on level 50 of Mordor.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 25 of
    The Old Forest.
b) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your strength, wisdom and searching by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance
    to poison, blindness, nether and chaos.  It allows you to levitate.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 54 of Mordor.
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and confusion.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Ent on level 47 of Mordor.
f) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 98
    of Angband.
g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 50 of Moria.
i) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
j) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 80
    of Angband.



Posted on 12.3.2003 22:24

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484. on the ToME Ladder (of 3155)

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