The Angband Ladder: Kiya, RohanKnight Sorceror by <origami_sensei@hotmail.com>
[ToME 2.3.5 Character Sheet] Name : Kiya Age 23 STR! 18/*** Sex : Female Height 53 INT! 18/*** Race : RohanKnight LostSoul Weight 69 WIS! 18/*** Class : Sorceror Social Class 1 DEX! 18/180 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/190 + To Melee Hit 31 Level 50 Hit Points 576/ 576 + To Melee Damage 5 Experience 27469629 Spell Points 2026/ 2211 + To Ranged Hit 36 Max Exp 27469629 Sanity 930/ 930 + To Ranged Damage 10 Exp to Adv. ***** Piety 75521 AC 60+125 Gold 1781845 Speed Fast (+53) (Miscellaneous Abilities) Fighting : Excellent Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 2 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 4d4+20 Stealth : Good Magic Device: Heroic Infra-Vision: 0 feet Tactic: meek Explor: leisurely (Character Background) You are one of several children of a Devoted Mercenary. You have green eyes, straight brown hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently on level 100 of Angband. You have defeated 7410 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 74 princess quests. You have completed 24 lost sword quests. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : .3.3....4..3.... Add Int : .3*.2....2....3. Add Wis : .3..2....2....3+ Add Dex : .3...........3.. Add Con : ..*3....4.43.... Add Chr : .3.3............ Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .......3........ Add Sear. : ...3...3.2...... Add Tun.. : ..............3. Add Speed : .3*........3...+ Vampiric : .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Slay Orc : .............+.. Slay Troll: .............+.. Poison Brd: .............+.. Sust Str : ..+............. Sust Int : ....+........... Sust Wis : +...+........... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+....... Hold Life : ....+........... Imm Acid : ......++*....... Imm Elec : ......*......... Imm Fire : ...*..++........ Imm Cold : ......+*..+..... Res Pois : ......+......... Res Fear : ...........+.... Res Light : ......+......... Res Dark : ......+......... Res Blind : .........+...... Res Conf : ......+.+....... Res Sound : ......+++..+.... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ......+.+....... Res Chaos : ......+.+....... Res Disen : ......+......... Auto Curse: ....+........... Levitate : ..+............. Lite : ....+.........+. See Invis : +.++.....+.....+ Digestion : ....+........... Regen : ....+.....+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+..+..++..... Blessed : .............+.. Hvy Curse : ....+........... Fly : ...+..+......... Climb : ...........+.... Orc.ESP : ........+....... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 03.800 [0.900] . Stealth -06.100 [0.500] . Disarming 01.000 [0.000] - Magic 50.000 [1.000] . Magic-Device 25.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 11.420 [0.550] . Prayer 42.000 [0.500] - Monster-lore 04.000 [0.500] . Symbiosis 31.700 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Dracolisk on level 59. [Character Equipment] a) The Mage Staff called 'Leoric's Arm' [Manathrust] (1d4) (+10,+10)(120%) (+6) {} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 6. It increases your mana capacity by 120%. It sustains your wisdom. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Short Bow of Norelu (x5) (+10,+10) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. e) The Ring 'Antirn' (+11) {100% off} It increases your intelligence, constitution and speed by 11. It sustains your strength. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 55 of Mordor. k) The Blue Stone 'Toris Mejistos' [Lay of Protection](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) (nothing) n) a Polished Power Dragon Scale Mail of Immunity (+3 to accuracy) [40,+22] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to electricity. It provides resistance to acid, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Elven Cloak called 'Snuggie' [4,+11] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides immunity to cold. It provides resistance to acid, fire and sound. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 97 of Halls of Mandos. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Erinyes on level 97 of Halls of Mandos. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 73 of Angband. z) a Master quylthulg named Albert (3000 hp) {) The Bolt of Aregnion (1d5) (+17,+13) (+3) It increases your dexterity by 3. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. |) The Shovel called 'Jack Hammer' (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. b) a Fireproof Tome of the Eternal Flame {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. c) a Fireproof Tome of the Impenetrable Earth {!k!k!k!d!d!d!v!v!v} It cannot be harmed by acid. It cannot be harmed by fire. d) a Fireproof Tome of the Everrunning Wave {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. e) 2 Fireproof Tomes of Translocation {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. f) 2 Fireproof Tomes of the Tree {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. g) a Fireproof Tome of Knowledge {!k!k!k!d!d!d!v!v!v} It cannot be harmed by fire. You found it in the remains of a Gelugon on level 97 of Halls of Mandos. h) The Tome of Kiya {!k!k!k!d!d!d!v!v!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Pendulum of Orcus {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 73 of Angband. j) Raal's Black Candle {Heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 86 of Angband. k) Raal's Tormented Spirits {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich on level 63 of Mordor. l) a Sprig of Athelas m) a Potion of Speed n) 99 Potions of *Healing* o) 38 Potions of Restore Mana p) a Scroll of Mass Genocide q) an Adamantite Rod of Nothing (200/200) r) The Anchor of Space-Time {@w1@t1} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 97 of Halls of Mandos. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 100 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. b) The Wand Construction Kit (charging) {LightAbsorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 2 of Halls of Mandos. c) 4 Sprigs of Athelas d) 2 Potions of Life e) The Crumpled Scroll of Mass Resurrection {!r!r!r!r!r!r!r} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 60 of Mordor. f) a Mithril Rod of the Istari of Nothing (320/320) g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Power 'Nenya' (+9,+9) (+2) i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 96 of Halls of Mandos. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 96 of Halls of Mandos. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 97 of Halls of Mandos. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 97 of Halls of Mandos. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 96 of Halls of Mandos. n) The Palantir of Orthanc (+2) o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} q) The Steel Helm 'Lebohaum' [20,+80] r) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of Angband. u) The Light Crossbow of Thori (x6) (+12,+15) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution, charisma and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 77 of Angband. v) a Great Wyrm of Many Colours corpse [Home Inventory - Gondolin ] a) a Fireproof Holy Tome of Eru Iluvatar {!k!k!d!d!v!v} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 87 of Angband. b) Tenser's Alteration Manual {LightAbsorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Hell knight on level 58 of Dol Guldur. c) Mordekainen's Pocket Magician {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 44 of Mordor. d) The Hand of Vecna (charging) {CureInsanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Monastic lich on level 44 of Mordor. e) The Immortal Skull of Benetar {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich on level 66 of Mordor. f) Tenser's Torch of Spontaneous Combustion {CureInsanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Gelatinous cube on level 83 of Angband. g) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 96 of Halls of Mandos. j) The Arkenstone of Thrain (+3) {@w1} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 97 of Halls of Mandos. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) o) The Long Sword of Arielim (E:37, L:2) (2d5) (+15,+26) (+2) It increases your strength by 2. It does extra damage from electricity. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 81 of Angband. p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 82 of Angband. q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 95 of Angband. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. u) The Mithril Shot 'Ninduivie' (3d4) (-1,+1) {cursed} v) a Mage Staff of Power (1d4) (-12,+9) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of a Hezrou on level 93 of Angband. [Home Inventory - Minas Anor ] a) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. b) 2 Fireproof Tomes of the Time It cannot be harmed by fire. c) a Fireproof Tome of Meta Spells It cannot be harmed by fire. d) a Golden Rod of the Istari of Nothing (250/250) e) a Golden Rod of the Istari of Nothing (250/250) f) a Staff of Genocide[1|10] (4 charges) g) a Staff of Genocide[1|10] (3 charges) h) a Staff of Genocide[1|5] (1 charge) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a shallow water area. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. r) The Dagger of Rilia (2d4) (+4,+3) s) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) w) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} [Home Inventory - Lothlorien ] a) Benetar's Death Ray Experiment {RestoreStats} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Spirit naga on level 23 of Mirkwood. b) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. b) a Staff of Wish[1|1] (0 charges) c) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. e) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 77 of Angband. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. h) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+9] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. i) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 96 of Halls of Mandos. l) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 96 of Halls of Mandos. m) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 96 of Halls of Mandos. n) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Mordor. q) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 58 of Mordor. s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Angband. |
Posted on 24.10.2009 10:05
1109. on the Ladder (of 19090)
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