[ToME 2.3.4 Character Sheet] Name : Crerrader Age 23 STR! 40 Sex : Male Height 61 INT! 40 Race : Vampire RohanKnight Weight 81 WIS! 38 Class : Sorceror Social Class 1 DEX! 39 Body : Player CON! 40 God : Eru Iluvatar CHR! 35 + To Melee Hit -40 Level 50 Hit Points 1007/ 1012 + To Melee Damage -7 Experience 29412776 Spell Points 446/ 1178 + To Ranged Hit -23 Max Exp 29412776 Sanity 880/ 880 + To Ranged Damage 12 Exp to Adv. ***** Piety 43460 AC 38+219 Gold 1457094 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Very Bad Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-28 Stealth : Superb Magic Device: Fair Infra-Vision: 60 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Serf. You have green eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body is a Player. You are currently on level 106 of Angband. You have defeated 20708 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 86 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Str : ..33..........6. Add Int : ...32..2.3...... Add Wis : ...32..2.......+ Add Dex : .4.3......4..... Add Con : ..33.......3.... Add Chr : ..33...2........ Mul Mana : ....+..........+ Mul SPower: +........+...... Add Stea. : .......2...3.... Add Sear. : ..3..4........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .4.3...2...3...+ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...+....+....... Sust Int : ....+.+..+...... Sust Wis : ....+.+......... Sust Dex : ...+..+......... Sust Con : ...+............ Sust Chr : ......+......... Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ...+.....++..... Hold Life : ...++..........+ Res Acid : .+.....++++...+. Imm Elec : .+.*..+..+...... Imm Fire : .+*...++.+...... Imm Cold : .+....++*+.....+ Res Pois : ...+..+.+......+ Res Fear : ......++........ Res Light : ......+......... Res Dark : ......+.......++ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......+........+ Res Nexus : ........+....... Res Chaos : ......+......... Res Disen : ...+..+.......+. Auto Curse: ....+........... Levitate : ...+............ Lite : ....+..........+ See Invis : ..++............ Digestion : ...++........... Regen : ...++........... Activate : ..++.+.+..+...+. Cursed : .......+........ Hvy Curse : ....+........... Fly : ..+............. Climb : ..............+. Orc.ESP : ..............+. Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : ..........+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 46) . Archery 00.500 [0.000] - Sneakiness 06.500 [0.900] . Stealth -07.600 [0.500] . Disarming 01.000 [0.000] - Magic 50.000 [1.000] . Magic-Device 07.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 38.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 05.150 [0.550] . Prayer 15.000 [0.500] - Monster-lore 04.450 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 31.200 [0.500] Abilities * Perfect casting * Undead Form One of your companion(s) has been killed. [Fates] You are fated to find a Set of Leather Gloves on level 7. You are fated to find a Short Bow on level 3. You may meet a Pitiful-looking beggar on level 5. You may meet an Agent of the black market on level 14. [Character Equipment] a) a Mage Staff of Power [Ent's Potion] (1d4) (-6,-1) (+11) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it in the remains of a Nycadaemon on level 95 of Mount Doom. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 61 of The Sacred Land Of Mountains. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 88 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Augmented Chain Mail 'Umenya' (-67,-29) [16,+14](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to electricity, fire, cold, poison, light, dark, sound, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 61 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield 'Dorien' [8,+26] It sustains your strength. It provides immunity to cold. It provides resistance to acid, poison and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 86 of Mount Doom. s) a Golden Crown of the Magi [0,+17] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Mount Doom. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Tomes of Magical Energy b) a Fireproof Tome of the Eternal Flame c) 2 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) 2 Fireproof Tomes of Translocation g) 2 Fireproof Tomes of the Tree h) 3 Fireproof Tomes of Knowledge i) a Tome of the Time j) 2 Fireproof Tomes of Meta Spells k) a Holy Tome of Eru Iluvatar l) a Spellbook of Genocide m) The Gem of Hate It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of The Sandworm lair. n) 32 Potions of Cure Insanity o) 44 Potions of Healing p) 17 Potions of *Healing* q) 2 Potions of Life r) 25 Potions of Restore Mana s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. t) a Feathers Cloak of Air [1,+15] u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] w) (nothing) [Home Inventory - Bree ] a) 4 Fireproof Tomes of Translocation b) 2 Fireproof Tomes of the Tree c) a Fireproof Corrupted Tome of Melkor d) a Parchment titled ''Immortality For Dummies'' It can be activated for summon pet every 101 turns. You found it lying on the ground on level 16 of A lost temple. e) Jor's Buckler of Missile Attraction It can be activated for Destruction every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Robe of Permanence [2,+16] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Soft Leather Armour of Ereth [4,+8] It sustains your intelligence, dexterity and charisma. It provides immunity to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 53 of Mordor. l) an Elven Hard Leather Armour (-1 to accuracy) [6,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Hard Studded Leather of Largur (-1 to accuracy) [7,+2] It sustains your intelligence and dexterity. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. o) The Small Metal Shield of Beleb [3,+3] It sustains your dexterity and constitution. It provides resistance to fire, sound, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 19 of A lost temple. p) The Iron Crown 'Ianir' [0,+11] It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 94 of Mount Doom. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Jewel Encrusted Crown of Telepathy [0,+8] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. s) The Iron Helm of Yaregon [5,+13] It provides light (radius 1) forever. It makes you completely fearless. It provides resistance to dark. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom. t) a Magical Mattock of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. u) The Arrow of Aired (1d4) (+12,+17) v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of A lost temple. w) The Wooden Boomerang 'Marnoron' (1d8) (+9,+7) It does extra damage from frost. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 33 of Mirkwood. x) a Climbing Set [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator It can be activated for curing every 110 turns. You found it lying on the ground on level 16 of A lost temple. b) The Lost Works of Kenault It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Mind flayer on level 26 of Mirkwood. c) 18 Potions of Cure Critical Insanity d) 17 Potions of Healing e) 5 Potions of Restore Mana f) 30 Potions of Curing g) a Scroll of *Destruction* h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 70 of The Sacred Land Of Mountains. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 35 of The Helcaraxe. k) The Metal Brigandine Armour of Vainya (-42,-56) [19,+11](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to electricity, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 66 of Mordor. l) The Splint Mail of Limbar (-2 to accuracy) [19,+7] It sustains your wisdom. It provides immunity to acid and electricity . It provides resistance to life draining, cold, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of The Sacred Land Of Mountains. m) The Full Plate Armour of Annath (-10,-9) [25,+10](20%) It increases your hit points by 20%. It sustains your strength, intelligence and constitution. It provides immunity to acid. It provides resistance to sound, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of The Sacred Land Of Mountains. o) The Robe 'Oionde' (-16,-62) [2,+8](20%) It increases your hit points by 20%. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. t) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 64 of Mordor. x) The Mage Staff of Forochel (3d4) (-12,-7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) 2 Fireproof Corrupted Tomes of Melkor b) 10 Potions of *Healing* c) a Potion of New Life d) 4 Scrolls of Genocide e) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Expensive Black Market. f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) The Ring 'Rahalion' [+8] (+3 to stealth) It increases your dexterity, constitution and stealth by 3. It sustains your charisma. It provides resistance to dark and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 49 of Mordor. h) The Ring 'Lacirdach' (+3 to searching) It increases your wisdom and searching by 3. It sustains your dexterity and constitution. It provides resistance to poison and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Ring of Enorim (+4) It increases your intelligence and constitution by 4. It provides resistance to electricity, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) 2 Rings of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 99 of Mount Doom. k) an Amulet of Doom [+6] (+8) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient red dragon on level 61 of Mordor. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 88 of Mount Doom. n) The Metal Lamellar Armour 'Ornirn' (-62,-16) [23,+17](20%) It increases your hit points by 20%. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) a Robe of Permanence [2,+10] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid. It provides resistance to life draining, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. p) an Elven Cloak of Stealth [4,+12] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Spider Web of Air [1,+8] It allows you to breathe without air. It was given to you as a reward. r) an Iron Crown of the Magi [0,+11] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 99 of Mount Doom. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and shards. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . v) The Glaive of Etharis (2d6) (+6,+0) (+2) It can be wielded two-handed. It increases your charisma by 2. It does extra damage from electricity. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. w) The Sheaf Arrow of Singolvar (1d5) (+15,+10) It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. x) The Mage Staff of Egyth (1d4) (+4,+3) [+4](100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 61 of Mordor. [Home Inventory - Lothlorien ] a) 3 Fireproof Tomes of the Mind b) 2 Fireproof Unholy Tomes of the Hellflame c) 2 Fireproof Holy Tomes of Manwe Sulimo d) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. e) 8 Sprigs of Athelas f) 30 Potions of Restore Mana g) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your dexterity and searching by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring 'Bardolob' (+2 attacks) It increases your wisdom, stealth and attack speed by 2. It makes you invisible. It sustains your strength and charisma. It provides resistance to acid and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Ring of Glird (+1 to speed) It increases your charisma, speed and attack speed by 1. It provides immunity to paralysis. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 60 of Dol Guldur. j) a Ring of Intelligence (+5) k) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 61 of The Sacred Land Of Mountains. n) The Amulet of Belos It can be used to store a spell. It provides resistance to acid, light, nether, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of Moria. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 61 of The Sacred Land Of Mountains. p) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Augmented Chain Mail of Hirmend (-2 to accuracy) [16,+9] It sustains your dexterity. It provides immunity to electricity, fire and cold. It provides resistance to life draining, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 61 of The Sacred Land Of Mountains. r) The Metal Brigandine Armour of Taril (-3 to accuracy) [19,+11] It sustains your intelligence and charisma. It provides immunity to acid, electricity and cold. It provides resistance to poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 61 of The Sacred Land Of Mountains. s) The Ribbed Plate Armour 'Normion' (-3 to accuracy) [28,+8] It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 58 of Dol Guldur. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Hard Leather Cap of Tungor [2,+0] It provides immunity to paralysis. It provides resistance to life draining, cold, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 43 of Moria. w) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. [The Mathom-house Inventory - Bree ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 73 of Angband.