The Angband Ladder: Welind, RohanKnight Sorceror by Daniel Fishman
[ToME 2.3.2 Character Sheet] Name : Welind Age 21 STR! 18/170 Sex : Neuter Height 28 INT! 18/170 Race : Vampire RohanKnight Weight 81 WIS! 18/170 Class : Sorceror Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/140 + To Melee Hit -34 Level 50 Hit Points 685/ 685 + To Melee Damage -47 Experience 23275656 Spell Points 1394/ 1394 + To Ranged Hit -23 Max Exp 23275656 Sanity 705/ 705 + To Ranged Damage 12 Exp to Adv. ***** Piety 136951 AC 16+116 Gold 3517913 Speed Fast (+32) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-188 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight red hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 83 (4150') Barrow-Downs: Level 2 (100') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 17 (850') Your body is a Player. You are currently in the town of Bree. You have defeated 23094 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 60 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ..2......3...... Add Int : ..2.2........... Add Wis : ..2.2....3...... Add Dex : .425...3........ Add Con : ..25.....34..... Add Chr : ..2....3........ Mul Mana : +...+........... Mul SPower: +............... Add Stea. : ..2........3.... Add Speed : .42......3.....+ Sust Str : ................ Sust Int : ..+++.+......... Sust Wis : ..+.+........... Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ..+............. Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+....+.......+ Hold Life : ..+.+.+........+ Imm Acid : .+....*+........ Imm Elec : .+....+.*+...... Imm Fire : .+....*+++...... Imm Cold : .+*....+*++....+ Res Pois : ...............+ Res Fear : ........+....... Res Light : .........+...... Res Dark : ...+...........+ Res Blind : ..+......+...... Res Conf : ...+....++...... Res Sound : ...+..+..+...... Res Shard : ...+............ Res Neth : ........+......+ Res Nexus : ...+............ Res Chaos : .........+...... Res Disen : ...+..+......... Auto Curse: ....+........... Levitate : ...............+ Lite : ....++...+.....+ See Invis : ..+......+...... Digestion : ....+....+...... Regen : ....+....++..... Activate : ..+....+.++..... Hvy Curse : ....+........... Fly : ...............+ Climb : ..............+. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ..+....+........ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.700 [0.500] - Magic 50.000 [1.000] . Magic-Device 36.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.900 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 29.900 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 02.000 [0.500] . Summoning 03.200 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-2,+6)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Demilich on level 67 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Bronze Ring of Umenogrin (+5) It increases your dexterity and constitution by 5. It sustains your intelligence. It provides resistance to dark, confusion, sound, shards, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 36 of Moria. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 34 of Moria. n) The Robe 'Ilpereth' (-48,-50) [2,+8](20%) It increases your hit points by 20%. It sustains your intelligence and constitution. It provides immunity to acid and fire. It provides resistance to life draining, electricity, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 41 of Moria. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dragon Shield of Lenyaroth [8,+19] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 73 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Illusory Castle. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth) It increases your stealth by 3. You found it in the remains of a Snaga on level 14 of Mirkwood. z) (nothing) {) (nothing) |) a Climbing Set {@w0} [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1 !k!d} It cannot be harmed by fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) 2 Fireproof Tomes of the Eternal Flame {@m2} It cannot be harmed by fire. You found it in the remains of a Demilich on level 59 of Mordor. c) 5 Fireproof Tomes of the Blowing Wind {@m8 !k!d} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) 6 Fireproof Tomes of the Impenetrable Earth {@m6} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 42 of Mordor. e) 6 Fireproof Tomes of the Everrunning Wave {@m9 !k!d} It cannot be harmed by fire. You found it in the remains of a Nightwing on level 54 of Mordor. f) 2 Fireproof Tomes of Translocation {@m4 !d!k} It cannot be harmed by fire. You bought it from the Library. g) 3 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 42 of Mordor. h) 3 Fireproof Tomes of Knowledge {@m3 !k!d} It cannot be harmed by fire. You bought it from the Black Market. i) 3 Fireproof Tomes of the Time {@m7 !k!d} It cannot be harmed by fire. You found it in the remains of a Master mystic on level 50 of Mordor. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of an Archlich on level 82 of Angband. k) Jor's Compendium of Strange Behaviour {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 62 of Dol Guldur. l) 24 Purple Potions of Healing m) 10 Oily Yellow Potions of *Healing* n) 9 Pink Potions of Restore Mana o) a Light Blue Potion of New Life p) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. q) The Lapis Lazuli Ring 'Ohtar' [-11] (-4) {cursed} It decreases your wisdom, dexterity, charisma and stealth by 4. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to light and confusion. It allows you to fly. It induces random teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 82 of Angband. r) The Ring of Power of Ji Indur Dawndeath (+1) {cursed} It increases your intelligence and wisdom by 1. It makes you invisible. It makes you completely fearless. It provides resistance to cold, poison, dark and nexus. It allows you to levitate. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 82 of Angband. s) The Ring of Power of Hoarmurath of Dir (+2 to speed) {cursed} It increases your speed, attack speed and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 82 of Angband. t) The Ring of Power of Khamul, the Black Easterling (+4) {cursed} It increases your intelligence by 4. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to cold, dark and blindness. It drains experience . It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 82 of Angband. u) The Ring of Power of Akhorahil the Blind (+3 to searching) {cursed} It increases your strength and searching by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to acid and fire. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 82 of Angband. v) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. w) The Jet Ring of Einauglin (+5) It increases your intelligence and dexterity by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 69 of Dol Guldur. [Home Inventory - Bree ] a) The Hand of Vecna It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 25 of The Old Forest. b) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Lich in the town of Minas Anor . c) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. d) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Lothlorien . f) a Coral Amulet of Anti-Magic g) a Flint Stone Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Lothlorien . h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Double Ring Mail 'Avardaith' (-2 to accuracy) [15,+7] It sustains your strength and dexterity. It provides resistance to cold, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 36 of Mordor. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 60 of Mordor. k) The Splint Mail of Eranwe (-2 to accuracy) [19,+7] It sustains your dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. l) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) a Feathers Cloak of Air [1,+3] It allows you to breathe without air. It was given to you as a reward. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 46 of Moria. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 60 of The Sacred Land Of Mountains. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of The Sacred Land Of Mountains. t) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Mithril Rod of Capacity of Detection (320/320) {@z6} It can hold more mana. You found it in the remains of a Lesser black reaver on level 42 of Mordor. b) The Platinum Ring 'Mahanfard' (+17 to damage) It sustains your dexterity. It provides resistance to disenchantment. It allows you to see invisible monsters. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) a Fluorite Ring of Speed (+10) It increases your speed by 10. You found it lying on the floor of a special level. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Augmented Chain Mail 'Camin' (-2 to accuracy) [16,+12] It sustains your intelligence and wisdom. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Double Chain Mail 'Dandol' (-2 to accuracy) [16,+4] It sustains your wisdom. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. g) The Metal Lamellar Armour 'Iathaline' (-53,-7) [23,+9](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to cold. It provides resistance to electricity, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 78 of Angband. k) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Dagger of Eorodhron (1d4) (+5,+14) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 4. It does extra damage from acid, electricity and fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Illusory Castle. o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and chaos. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of Erebor. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 42 of Moria. r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. s) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. t) a Lance of Greater Life (2d8) (+16,+15)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You found it in the remains of a Fallen angel on level 78 of Angband. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 50 of Mordor. v) The Bolt 'Wenelerim' (1d5) (+11,+10) (+2 to speed) It increases your intelligence, charisma and speed by 2. It does extra damage from acid and electricity. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) The Mage Staff of Forochel (3d4) (-7,-4)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Mithril Rod of Nothing (160/160) b) The Copper Ring 'Ethir' (+3) It increases your wisdom by 3. It sustains your dexterity. It provides resistance to fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood. c) The Ring Mail of Hanared (-2 to accuracy) [12,+5] It sustains your intelligence and wisdom. It provides resistance to poison, light, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Holy Tome of Manwe Sulimo b) Raal's Black Candle {summon} It can be activated for summon monster. You found it in the remains of a Hell knight on level 48 of Paths of the Dead. c) Tenser's Torch of Spontaneous Combustion {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 39 of The Land Of Rhun. d) 2 Stinking Potions of Life e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of The Sacred Land Of Mountains. f) The Ring of Power of Ji Indur Dawndeath (+4) It increases your intelligence and constitution by 4. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, cold and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 63 of The Sacred Land Of Mountains. g) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Rare Jewelry Shop. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. i) a Silver Amulet of the Serpents [+2] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of an Ancient multi-hued dragon on level 33 of Mirkwood. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 59 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 58 of Mordor. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. m) The Red Dragon Scale Mail 'Amarath' (-2 to accuracy) [30,+19] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. n) The Metal Scale Mail of Coreldor (-2 to accuracy) [13,+15] It sustains your strength and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 57 of Paths of the Dead. o) The Chain Mail of Saeth (-2 to accuracy) [14,+10] It sustains your intelligence and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 65 of Mordor. p) The Metal Brigandine Armour of Fingin (-3 to accuracy) [19,+11] It sustains your strength. It provides immunity to acid and electricity. It provides resistance to life draining, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 73 of Angband. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 54 of Mordor. s) The Small Leather Shield 'Tinnarnen' [2,+11] It sustains your dexterity and constitution. It provides immunity to electricity. It provides resistance to sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . t) a Pick of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of The Sacred Land Of Mountains. u) a Mage Staff of Power (1d4) (-6,+7) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. [Home Inventory - Khazad-dum ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 46 of Moria. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White wraith on level 34 of Maze. c) a Silver Rod of Nothing (100/100) d) a Rod Tip of Recall (80 Mana to cast) e) a Fluorspar Ring of Blindness Resistance It provides resistance to blindness. You found it in the remains of a Crystal drake on level 34 of Mordor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . g) The Origami Paper Amulet of Elircare (+2 to searching) It increases your wisdom and searching by 2. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity, cold and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . i) The Ring Mail of Hurhuar (-2 to accuracy) [12,+7] It sustains your dexterity. It provides immunity to electricity. It provides resistance to cold, poison, light, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . j) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 55 of Mordor. m) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 30 of Moria. n) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 42 of Mordor. [The Mathom-house Inventory - Bree ] a) The Gem of Venom It can be activated for cure confusion every 100 turns. You found it in the remains of a Poltergeist on level 10 of Barrow-Downs. b) Mordekainen's Sneaking Eye It can be activated for confusion. You found it in the remains of an Angel on level 28 of Maze. c) Kelek's Wormhole Machine It can be activated for cure fear every 100 turns. You found it in the remains of a Novice paladin on level 10 of Barrow-Downs. d) The Pendulum of Orcus It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 36 of Moria. e) Boccob's Magical Mish-mash It can be activated for cure fear every 100 turns. You found it in the remains of an Emperor wight in the town of Bree . f) 17 Mushrooms of Cure Serious Wounds {100% off} g) 98 Potions of Water Curing {quest} h) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your wisdom, stealth, searching, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to fire, poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of The Sacred Land Of Mountains. i) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your intelligence, charisma and stealth by 3. It makes you invisible. It sustains your constitution. It provides resistance to shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Paths of the Dead. j) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your intelligence and searching by 4. It makes you invisible. It sustains your strength and charisma. It provides resistance to fire, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Power of Hoarmurath of Dir (+5) It increases your strength by 5. It makes you invisible. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to confusion and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of The Sacred Land Of Mountains. l) The Ring of Power of Hoarmurath of Dir (+3 to stealth) It increases your charisma and stealth by 3. It makes you invisible. It provides resistance to poison, dark and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. m) The Ring of Power of Dwar, Dog Lord of Waw (+3 to infravision) It increases your intelligence and infravision by 3. It makes you invisible. It sustains your strength. It provides resistance to electricity, fire, cold and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. n) The Ring of Power of Ren the Unclean (+2 to searching) It increases your intelligence and searching by 2. It makes you invisible. It sustains your wisdom. It provides resistance to electricity, sound, shards and nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Dol Guldur. o) The Ring of Power of Ren the Unclean (+5 to searching) It increases your searching by 5. It makes you invisible. It provides resistance to fire, dark and nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 66 of Paths of the Dead. p) The Ring of Power of Adunaphel the Quiet (+2) It increases your constitution by 2. It makes you invisible. It provides resistance to dark, confusion, sound, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of Paths of the Dead. q) The Ring of Power of Hoarmurath of Dir (+1) It increases your dexterity by 1. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to acid, dark, shards and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 68 of Angband. r) The Tortoise Shell Ring of Vilob (+1 to infravision) It increases your infravision by 1. It sustains your strength and charisma. It provides resistance to poison, dark, blindness, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 29 of The Helcaraxe. s) The Adamantite Ring 'Radredhri' (+2) It increases your intelligence by 2. It sustains your constitution. It provides resistance to nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Moria. t) The Aquamarine Ring of Beleth (+2) It increases your intelligence and constitution by 2. It sustains your wisdom. It provides resistance to acid, dark, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Small Water Cave. u) The Granite Ring 'Shelos' (+8,+8) (+3 to searching) It increases your searching by 3. It sustains your strength and charisma. It provides resistance to electricity, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of The Sacred Land Of Mountains. v) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. w) The Quartzite Ring of Rumlanaeg (-5 attacks) {cursed} It decreases your attack speed by 5. It sustains your wisdom. It provides resistance to acid and shards. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 50 of Mordor. x) a Jet Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 4 of Barrow-Downs. a) The Bronze Amulet of Valme {cursed} It provides resistance to acid and nexus. It slows your metabolism. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. b) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) The Ruby Amulet 'Aramion' It can be used to store a spell. It sustains your intelligence and wisdom. It provides resistance to electricity, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon in the town of Gondolin . d) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 50 of Moria. e) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Bronze Dragon Scale Mail of Tirmon (-2 to accuracy) [30,+25] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence, wisdom and constitution. It provides resistance to confusion and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Metal Scale Mail of Galdainos (-2 to accuracy) [13,+4] It sustains your wisdom. It provides immunity to electricity and cold. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 63 of Mordor. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 55 of Mordor. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 46 of Moria. j) The Splint Mail of Arufindil (-2 to accuracy) [19,+14] It sustains your wisdom. It provides resistance to life draining, fire, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Paths of the Dead. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 69 of The Sacred Land Of Mountains. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 61 of Dol Guldur. m) The Soft Leather Armour 'Mangwe' [4,+12] It sustains your strength. It provides immunity to acid. It provides resistance to poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 60 of Mordor. n) The Soft Studded Leather of Carya [5,+11] It sustains your strength. It provides immunity to fire. It provides resistance to electricity, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 56 of Mordor. o) The Hard Leather Armour of Ammonuil (-1 to accuracy) [6,+3] It sustains your constitution. It provides immunity to fire. It provides resistance to light, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) The Rhino Hide Armour of Sildarwe (-68,-15) [8,+9](20%) It increases your hit points by 20%. It sustains your strength, wisdom and dexterity. It provides resistance to cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 38 of Illusory Castle. q) The Cord Armour of Heluth [6,-6] It provides resistance to shards. It drains experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Padded Armour 'Bronar' [4,+5] It provides resistance to fire, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. u) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Large Leather Shield of Ardil [4,+5] It provides resistance to fire, cold and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon on level 68 of Paths of the Dead. w) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 32 of Maze. x) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Erebor. a) The Iron Crown 'Wingbarwe' [0,+6] It provides resistance to electricity, poison, shards, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 55 of The Sacred Land Of Mountains. b) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 73 of Angband. c) The Golden Crown of Angorn [0,+9] It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to life draining, cold, shards, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 58 of Mordor. d) The Jewel Encrusted Crown of Duriel [0,+10] It sustains your intelligence. It makes you completely fearless. It provides resistance to light, confusion, nexus and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. e) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 16 of Orc Cave. g) The Iron Helm of Loros [5,+13] It provides light (radius 3) forever. It provides resistance to dark and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 78 of Angband. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 46 of Moria. i) The Steel Helm of Anauriand [6,+11] It provides light (radius 2) forever. It sustains your intelligence. It provides resistance to poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 60 of Paths of the Dead. j) The Dragon Helm of Thrain [8,+10] It provides light (radius 1) forever. It provides immunity to paralysis. It provides resistance to fire, blindness and sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 46 of Illusory Castle. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 54 of The Sacred Land Of Mountains. m) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 37 of Moria. n) The Set of Gauntlets of Thraurima (+7 to damage) [2,+9] It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to dark, confusion, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Paths of the Dead. o) The Light War Axe 'Calarfal' (2d5) (+13,+7) (+3 attacks) It increases your strength, intelligence and attack speed by 3. It does extra damage from frost. It is a great bane of dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 60 of Erebor. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 33 of Moria. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 58 of Mordor. s) The Great Axe of Rielegori (4d4) (+2,-8) (+2) It must be wielded two-handed. It increases your wisdom by 2. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Slaughter Axe 'Fauglim' (5d7) (+22,+22) (+5) It increases your strength and dexterity by 5. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Angband. u) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) It can be activated for dispel monsters (300) every 200+d200 turns if it is being worn. It increases your strength by 3. It is especially deadly against natural creatures. It sustains your strength. It provides resistance to shards and nexus. It allows you to levitate. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Lothlorien . v) The Broken Dagger of Beluth (1d1) (+10,+25) (+4) It increases your intelligence, dexterity and charisma by 4. It does extra damage from electricity and frost. It poisons your foes. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 59 of Mordor. w) The Broken Dagger of Riauda (1d1) (+14,+18) (+1) It increases your strength and intelligence by 1. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Young blue dragon on level 65 of Mordor. x) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. a) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of Moria. b) The Dagger of Lenglin (1d4) (+9,+17) (+2) It increases your constitution by 2. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 62 of Erebor. c) The Dagger 'Moreb' (1d4) (+17,+9) It provides light (radius 1) forever. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 53 of Mordor. d) The Short Sword of Culoth (1d7) (+0,+15) (+1 attack) It increases your strength, charisma and attack speed by 1. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 46 of Moria. f) The Sabre of Palach (1d7) (+7,+0) (+1 to speed) It provides light (radius 1) forever. It increases your wisdom, speed and attack speed by 1. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Mage on level 49 of Moria. g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 34 of Moria. h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 31 of Moria. j) The Broad Sword of Amengwar (2d5) (+8,+13) (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It is very sharp and can cut your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 57 of Dol Guldur. k) The Long Sword of Cuina (2d5) (+9,+16) (+3 to speed) It increases your constitution, charisma and speed by 3. It does extra damage from electricity. It is very sharp and can cut your foes. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of Erebor. l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Black ogre on level 30 of Moria. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 81 of Angband. o) The Scimitar 'Beorimris' (2d5) (+8,+21) (+4) It increases your strength and constitution by 4. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 30 of Moria. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) The Claymore 'Ningildor' (2d8) (+12,+15) (+3) It can be wielded two-handed. It increases your dexterity by 3. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Two-Handed Sword of Aerissir (3d6) (+18,+16) (+3) It must be wielded two-handed. It increases your charisma by 3. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. t) The Executioner's Sword 'Naeristol' (4d5) (+20,+26) (+1) It must be wielded two-handed. It increases your strength and constitution by 1. It does extra damage from fire. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Dark Sword of Nuvien (3d7) (+4,+25) (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom, dexterity, constitution and speed by 3. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Chieftain on level 63 of Erebor. w) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of Mordor. x) The Beaked Axe of Ostelorn (2d6) (+6,+7) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. It poisons your foes. It produces chaotic effects. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 34 of Mordor. a) The Glaive of Ciring (2d6) (+19,+6) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and attack speed by 3. It does extra damage from frost. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. b) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken on level 35 of The Helcaraxe. c) The Halberd of Oimar (3d5) (-2,+1) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom by 1. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 59 of The Sacred Land Of Mountains. e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. f) The Battle Axe 'Esser' (2d8) (+9,+5) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, intelligence and wisdom by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 30 of Moria. g) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 37 of Moria. h) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 52 of Mordor. i) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 41 of Moria. j) The Mace of Risiande (2d4) (+15,+9) (+1) It can be wielded two-handed. It increases your wisdom and charisma by 1. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 35 of The Helcaraxe. k) The Lucerne Hammer 'Orini' (2d5) (+29,+6) (+2) It can be wielded two-handed. It increases your intelligence and wisdom by 2. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 47 of Mordor. l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 81 of Angband. m) The Flail 'Tilin' (2d6) (+5,-2) (+3 attacks) It can be wielded two-handed. It increases your intelligence, constitution and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Paths of the Dead. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 62 of Erebor. r) The Light Crossbow of Taldon (x3) (+12,+9) (+2 to speed) It provides light (radius 1) forever. It increases your speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 37 of Moria. s) The Arrow of Elenog (1d4) (+11,+9) It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 32 of Moria. t) The Arrow of Errair (1d4) (+17,+26) It does extra damage from acid and fire. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 53 of Mordor. v) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 36 of Moria. x) The Mithril Shot of Dimborme (3d4) (+19,+20) It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant on level 64 of Mordor. a) The Wooden Boomerang 'Hodon' (1d8) (+19,+7) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Wooden Boomerang of Angil (1d8) (+13,+20) It does extra damage from acid. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 48 of Paths of the Dead. c) The Small Metal Boomerang of Idrin (3d4) (+12,+9) It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Angband. d) The Metal Boomerang 'Atholdach' (4d5) (+17,+7) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 55 of Mordor. e) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. f) a Mage Staff of Wizardry (1d4) (-13,-14)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of a Nycadaemon on level 64 of Mordor. |
Posted on 16.3.2007 00:47
1468. on the Ladder (of 19090)
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