The Angband Ladder: Dumpling, RohanKnight Sorceror by <RoboStephen@gmail.com>
[ToME 2.3.5 Character Sheet] Name : Dumpling Age 21 STR! 34 Sex : Female Height 72 INT! 40 Race : RohanKnight Hermit Weight 77 WIS! 40 Class : Sorceror Social Class 9 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 9 Level 50 Hit Points 911/ 911 + To Melee Damage -32 Experience 34407921 Spell Points 1308/ 1628 + To Ranged Hit 13 Max Exp 34407921 Sanity 847/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety -5670 AC 51+200 Gold 3467643 Speed Fast (+75) (Miscellaneous Abilities) Fighting : Poor Perception : Poor Blows/Round: 4 Bows/Throw : Fair Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-128 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Landed Knight. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 35 (1750') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') A lost temple: Level 17 (850') Your body is a Player. You are currently on level 101 of Angband. You have defeated 20880 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 76 princess quests. You have completed 76 lost sword quests. You saved Arda and became a famed Queen. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ..2.8........... Add Int : ..2.8..3.3...... Add Wis : ..2.8........... Add Dex : ..2.8....34..... Add Con : ..2.8........4.. Add Chr : ..2.8....3...... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : ..2....3........ Add Sear. : .......3.3...... Add Speed : .*2*.3.3.....4.+ Chaotic : .............+.. Slay Evil : .............+.. Slay Demon: .............+.. Slay Orc : .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : ..+...++........ Sust Wis : ..+.....+....... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ..+............. Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+...+++.+..... Hold Life : ..+..+.....+.... Imm Acid : ........*+++.... Imm Elec : ........*....... Imm Fire : .+....*..+...... Imm Cold : ..*.....*....... Res Pois : ...........+.... Res Fear : ................ Res Light : .....+.......... Res Dark : .....++......... Res Blind : .++............. Res Conf : .....++......... Res Sound : ........+..+.... Res Shard : .........+...... Res Neth : ........+....... Res Nexus : ...........+.... Res Chaos : .....++......... Res Disen : .........+.+.... Auto Curse: ....+........... See Invis : ..+..+....+..... Activate : .++..+...++..... Cursed : ....+........... Fly : ...........+.... Climb : ..............+. Orc.ESP : .....+.......... Full ESP : ..+............. Skills (points left: 0) - Sneakiness 04.200 [0.900] . Stealth -03.100 [0.500] . Disarming 01.500 [0.000] - Magic 50.000 [1.000] . Magic-Device 24.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 37.400 [0.700] . Mana 50.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 27.100 [0.550] . Prayer 02.500 [0.500] - Monster-lore 01.750 [0.500] . Summoning 01.700 [0.500] . Symbiosis 02.800 [0.400] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You may meet an Aimless-looking merchant on level 1. You are fated to find a Potion of Cure Light Insanity on level 1. You may meet an Agent of the black market on level 1. You may meet a Pitiful-looking beggar on level 16. You may meet a Scruffy little dog on level 1. You are fated to meet an Agent of the black market on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+12,+13)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Demilich on level 98 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) a Ring of Speed (+14) k) an Amulet of Doom [+5] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature blue dragon on level 58 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 66 of Mordor. n) The Ribbed Plate Armour 'Norimoth' (-31,-54) [28,+16](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. o) an Elven Cloak of the Magi (+5,+3) [4,+12] (+3) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Gastir [5,+13] It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 67 of Dol Guldur. x) The Pair of Metal Shod Boots 'Edhrion' [6,+10] It provides resistance to life draining, acid, poison, sound, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) an Eye druj (1000 hp) {) The Silver Bolt 'Elemnor' (3d5) (+26,+14) (+4 to speed) It increases your constitution and speed by 4. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 96 of Angband. |) a Climbing Set {!k!d!v} [Character Inventory] a) 2 Tomes of Magical Energy {@m8@b8!k!d!v} b) 2 Tomes of the Eternal Flame {@m3@b3!k!d!v} c) 3 Tomes of the Blowing Wind {@m1@b1!k!d!v} d) a Fireproof Tome of the Impenetrable Earth {@m4@b4!k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 36 of Mordor. e) a Tome of the Everrunning Wave {@m0@b01k!d!v} f) a Fireproof Tome of Translocation {@m9@b9!k!d!v} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of the Tree {!k!d!v} h) 3 Fireproof Tomes of Knowledge {@m7@b7!k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 48 of Mordor. i) 2 Tomes of the Time {@m2@b2!k!d!v} j) 3 Tomes of Meta Spells {!k!d!v} k) Baalzebub's Tormented Box (charging) {!k!d!v@A2} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 40 of Mordor. l) Jor's Book of Impossible Occurences (charging) {!k!d!v@A1} It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven priest on level 54 of Mordor. m) 25 Potions of Healing n) 17 Potions of *Healing* o) 2 Potions of Life p) 14 Potions of Restore Mana q) a Mithril Rod of Charging of Healing (160/160) {@z2!k!d!v} r) a Mithril Rod of Simplicity of Healing (160/160) {@z1!k!d!v} It was given to you as a reward. s) an Adamantite Rod of Nothing (200/200) t) The Ring of Flare (+3) {!k!d!v} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 50 of Mordor. u) The Anchor of Space-Time {!k!d!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 44 of Mordor. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) The Ring of Power of Akhorahil the Blind (+5 to speed) It increases your strength, speed and ability to score critical hits by 5. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Paths of the Dead. c) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your strength. It provides resistance to fire, cold, poison, light, dark, confusion and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Ren the Unclean (+1) It increases your constitution by 1. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, cold, light and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of Moria. e) The Amulet of Aendir (+5 to searching) It increases your wisdom, constitution and searching by 5. It sustains your strength and intelligence. It provides resistance to acid, electricity, cold, dark, shards, chaos and disenchantment. It allows you to levitate. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Augmented Chain Mail 'Barim' (-2 to accuracy) [16,+10] It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Splint Mail 'Andel' (-2 to accuracy) [19,+7] It sustains your wisdom. It provides immunity to cold. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 47 of Mordor. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 30 of Mirkwood. m) The Rhino Hide Armour of Aedarufin (-1 to accuracy) [8,+8] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 40 of Moria. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Lerrad [3,+10] It sustains your wisdom and constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, acid, electricity, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 36 of Mordor. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Moria. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 11 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Cesti 'Anthil' (+4 to damage) [5,+10] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, fire, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. x) The Mage Staff of Daldaran (1d4) (+9,+3) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 3. It sustains your wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Spellbook of Regeneration b) a Spellbook of Recovery c) The Ring of Power of Ren the Unclean (+4 to speed) It increases your constitution, infravision and speed by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, light and dark. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 85 of Angband. d) The Ring of Rhunuman (+1 to stealth) It increases your intelligence, dexterity, stealth, searching and infravision by 1. It sustains your strength. It provides resistance to fire, cold, light and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 12 of Mirkwood. e) The Ring of Inorondir (+3) It increases your constitution by 3. It sustains your dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 46 of Mordor. f) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. g) The Ring 'Lossil' (+7) It increases your infravision and speed by 7. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity, cold, poison and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 88 of Angband. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 53 of Mordor. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 75 of Angband. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. k) The Double Chain Mail 'Serech' (-2 to accuracy) [16,+13] It sustains your intelligence and dexterity. It provides immunity to electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 53 of Mordor. m) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of Delome [4,+10] It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Soft Studded Leather of Lostirim [5,+16] It sustains your wisdom and charisma. It provides immunity to electricity. It provides resistance to fire, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 58 of Mordor. p) The Leather Jacket of Rhonin (-50,-39) [12,+7](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 92 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 49 of Moria. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 88 of Angband. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pair of Metal Shod Boots of Earad [6,+8] It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Light Crossbow of Ordon (x5) (+14,+20) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 78 of Angband. x) The Mage Staff of Inoronie (1d4) (-5,-5) [+8](80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Home Inventory - Lothlorien ] a) The Demonshield 'Vielthor' [5,+10] It sustains your intelligence. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 54 of Mordor. b) an Adamantite Rod of Simplicity of Nothing (200/200) c) The Ring of Power of Ren the Unclean (+3 attacks) It increases your strength, constitution and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to dark, blindness, sound and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 64 of Mordor. d) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) It increases your intelligence, stealth and searching by 4. It makes you invisible. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to light. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of Dol Guldur. e) The Ring of Uniele (+3) It increases your strength, speed and ability to score critical hits by 3. It sustains your strength and dexterity. It provides resistance to acid, poison, dark and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 49 of Moria. f) The Ring of Eorlad (+14 to accuracy) (+3) It increases your intelligence and speed by 3. It sustains your intelligence and wisdom. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 64 of Dol Guldur. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. h) The Amulet of Obelme [+3] (+2 to searching) {!k!d!v} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity and searching by 2. It provides immunity to paralysis. It provides resistance to fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Mordor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Mordor. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. o) a Jewel Encrusted Crown of the Magi [0,+7] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 64 of Dol Guldur. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 74 of Angband. r) The Dragon Helm of Thrain [8,+10] It provides resistance to poison, dark, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 37 of Mordor. t) The Set of Cesti of Eloharn (+8 to accuracy) [5,+14] It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, poison, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Mordor. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Mordor. v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Erebor. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. b) The Ring 'Nirhuina' It sustains your charisma. It provides resistance to light and sound. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 40 of Moria. c) The Ring of Elorin (+3) It increases your constitution and attack speed by 3. It provides resistance to electricity and blindness. It allows you to fly. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Leather Scale Mail of Erindist [11,+10] It provides resistance to fire and poison. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 43 of Mordor. g) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 55 of Mordor. h) The Short Sword of Helkorie (1d7) (+2,+6) {cursed} It is very sharp and can make your foes bleed. It is a great bane of undead. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 21 of Orc Cave. i) The Guisarme 'Garth' (2d5) (+8,+5) (-4) It can be wielded two-handed. It decreases your constitution and charisma by 4. It is a great bane of dragons. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 5.10.2008 04:29
754. on the Ladder (of 19090)
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