The Angband Ladder: Bos, RohanKnight Sorceror by <jasonbosman@yahoo.com>
[ToME 2.3.4 Character Sheet] Name : Bos Age 21 STR! 18/200 Sex : Neuter Height 53 INT! 18/*** Race : Vampire RohanKnight Weight 84 WIS: 18/180 Class : Sorceror Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/150 + To Melee Hit -23 Level 50 Hit Points 813/ 813 + To Melee Damage -64 Experience 29369844 Spell Points 1894/ 1894 + To Ranged Hit -14 Max Exp 29369844 Sanity 496/ 755 + To Ranged Damage 15 Exp to Adv. ***** Piety 40953 AC 20+149 Gold 1264551 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 2 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 4d4-256 Stealth : Superb Magic Device: Heroic Infra-Vision: 30 feet Tactic: coward Explor: leisurely (Character Background) You are destined to kick so much ass, it's not even funny. Really, it is not even funny. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 96 (4800') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 65 (3250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 14028 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 93 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : ...1....43...... Add Int : ..512..2...3.... Add Wis : ...12..2.3.....+ Add Dex : .4.1......43.... Add Con : .4.1....43...... Add Chr : ...1...2...3.... Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : ...........3.3.. Add Infra : .............3.. Add Tun.. : .............36. Add Speed : ..51.3.2.3.3...+ Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ...+............ Sust Int : ....+........... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ..++............ Sust Chr : ...+............ Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.++.... Hold Life : ....++.........+ Imm Acid : .......+*.+..... Res Elec : ..+......+...... Imm Fire : ...*...+.+...... Imm Cold : ......*+.+.....+ Res Pois : ..+............+ Res Fear : ...+....+....... Res Light : .....+...+.+.... Res Dark : .....+.....+...+ Res Blind : .........+...... Res Conf : .....+++++...... Res Sound : ........++...... Res Shard : ..+............. Res Neth : .+.+...........+ Res Nexus : ..+............. Res Chaos : .....+..++...... Res Disen : ......+......... Auto Curse: ....+........... Levitate : ...........+.... Lite : ....+....++....+ See Invis : ...+.+...+...... Digestion : ....+........... Regen : ...++....+...... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++.+.+.++..... Hvy Curse : ....+........... Orc.ESP : .....+..+....+.. Troll.ESP : .............+.. Evil.ESP : ....+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 05.420 [0.900] . Stealth 01.400 [0.500] . Disarming 02.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 30.500 [1.000] . Spell-power 27.600 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 41.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 09.000 [0.550] . Prayer 15.000 [0.500] - Monster-lore 05.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 38.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Cave lizard on level 1. You are fated to find a Soft Studded Leather on level 8. You may meet a Novice mage on level 15. You are fated to find a Small Wooden Boomerang on level 5. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,+11)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 40 of Mordor. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Oionend' [+15] (+5 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence and speed by 5. It sustains your constitution. It provides resistance to electricity, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. n) The Padded Armour of Eldalen (-58,-70) [4,+12](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 85 of Mount Doom. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 76 of Angband. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+11] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg named Daisy (1500 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 85 of Angband. |) a Magical Shovel of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Character Inventory] a) a Tome of Magical Energy {!k!v!d!s} b) a Tome of the Eternal Flame {!k!v!d!s} c) a Fireproof Tome of the Blowing Wind {!k!v!d!s} d) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {!k!v!d!s} f) a Fireproof Tome of Translocation {!k!v!d!s} g) a Fireproof Tome of the Tree {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of Knowledge {!k!v!d!s} i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. j) 2 Fireproof Tomes of Meta Spells {!k!v!d!s} k) 9 Sprigs of Athelas l) 26 Potions of Healing {!k!v!d!s} m) 8 Potions of *Healing* n) 8 Potions of Restore Mana {!k!v!d!s!*} o) 15 Scrolls of Teleportation p) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Mount Doom. q) 79 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Dig {!k!v!d!s} [Home Inventory - Gondolin ] a) a Fireproof Staff of Disarm[2|15] (16 charges) b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. c) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 83 of Angband. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. h) The Set of Cesti of Balad [5,+13] It provides resistance to acid, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 67 of Angband. i) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Mount Doom. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. b) 6 Potions of *Healing* c) a Potion of Life d) an Adamantite Rod of Capacity of Nothing (400/400) e) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. f) The Ring of Caraur (+4) It increases your intelligence and constitution by 4. It sustains your wisdom, dexterity and constitution. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Ring of Gorne (+4) It increases your wisdom, constitution and charisma by 4. It sustains your strength and intelligence. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. h) an Indestructible Ring of Speed (+10) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. k) The Amulet 'Rundon' (+3 to searching) It increases your constitution and searching by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, poison and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 46 of Moria. l) The Metal Lamellar Armour of Andir (-3 to accuracy) [23,+6] It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to electricity, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of The Sacred Land Of Mountains. m) The Ribbed Plate Armour of Gastir (-3 to accuracy) [28,+16] It sustains your constitution. It provides immunity to cold. It provides resistance to life draining, electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 65 of Erebor. n) The Cloak of Eluino [1,+11] It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) The Large Metal Shield of Eolomar [5,+12] It sustains your strength, dexterity and constitution. It provides immunity to acid and cold. It provides resistance to electricity, poison, light, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. p) a Dragon Shield of Preservation (-3,-5) [8,+37] It sustains your strength, dexterity and constitution. It provides resistance to life draining, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 49 of The Sacred Land Of Mountains. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Cesti of Elyathar [5,+11] It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in a plain of grass. t) The Short Bow 'Arauglor' (x3) (+26,+15) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 59 of Mordor. [Home Inventory - Lothlorien ] a) The Tome of Bos {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring of Power of Khamul, the Black Easterling (+5 to speed) It increases your wisdom, dexterity, charisma, searching, speed and ability to score critical hits by 5. It makes you invisible. It sustains your intelligence. It provides resistance to blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 86 of Angband. c) The Amulet 'Mingolan' (+4 to stealth) {.} It increases your constitution and stealth by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to dark, nexus and chaos. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 52 of Mordor. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 59 of The Sacred Land Of Mountains. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and shards. It cannot be harmed by fire. It was given to you as a reward. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 39 of Moria. h) The Star of Elendil (+1) (charging) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Anchor of Space-Time {!k!v!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Green Dragon Scale Mail of Lianelion (-2 to accuracy) [30,+25] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to poison, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. k) The Ring Mail of Elperos (-2 to accuracy) [12,+16] It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 48 of Moria. l) The Metal Scale Mail 'Telwe' (-8,-13) [13,+4](20%) It increases your hit points by 20%. It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It provides resistance to light, dark, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 87 of Angband. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Moria. o) The Metal Lamellar Armour of Idrin (-3 to accuracy) [23,+12] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. p) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 87 of Angband. q) The Hard Studded Leather of Thimran (-1 to accuracy) [7,+5] It sustains your dexterity. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Dark elven lord on level 27 of A lost temple. r) a Cloak of Mist of Air [1,+10] {!k!v!d!s!*} It allows you to breathe without air. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. s) The Small Metal Shield of Hathlaque [3,+20] It sustains your wisdom and dexterity. It provides immunity to acid and cold. It provides resistance to fire, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 58 of Dol Guldur. t) The Small Metal Shield of Nivil [3,+9] It sustains your intelligence and dexterity. It provides immunity to fire. It provides resistance to confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of A lost temple. u) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Gem of Ghosts It can be activated for decreasing Constitution. You found it lying on the ground on level 21 of A lost temple. b) The Diamond Prism of Light It can be activated for Destruction every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. c) Mordekainen's Pocket Magician It can be activated for cure stun every 100 turns. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. d) Balrilbon's Soulgem It can be activated for cure blindness every 100 turns. You found it in the remains of a Forest wight on level 35 of Moria. e) The Medallion of Good Will It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 21 of A lost temple. f) Heward's Excellent Experimental Earmuffs It can be activated for cure confusion every 100 turns. You found it in the remains of a Hill orc on level 35 of Moria. g) The Ring of Power of Uvatha the Horseman (+4) It increases your wisdom by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 31.12.2004 20:46
975. on the Ladder (of 19090)
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