The Angband Ladder: Bilatram, RohanKnight Sorceror by <anaijames@yahoo.de>
[ToME 2.3.4 Character Sheet] Name : Bilatram Age 21 STR! 18/200 Sex : Male Height 69 INT! 18/*** Race : Vampire RohanKnight Weight 82 WIS! 18/170 Class : Sorceror Social Class 1 DEX! 18/190 Body : Player CON! 18/210 God : Eru Iluvatar CHR! 18/200 + To Melee Hit 22 Level 50 Hit Points 757/ 757 + To Melee Damage -23 Experience 33741205 Spell Points 1213/ 1213 + To Ranged Hit 30 Max Exp 33741205 Sanity 705/ 705 + To Ranged Damage 14 Exp to Adv. ***** Piety -12991 AC 23+120 Gold 2848776 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Good Perception : Good Blows/Round: 4 Bows/Throw : Excellent Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-92 Stealth : Fair Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 21102 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : ..23.......3.... Add Int : ..2.23...3...... Add Wis : ..2.23.......... Add Dex : ..2......34..... Add Con : ..23.......3.... Add Chr : ..23.3...3...... Mul Mana : +...+..........+ Mul SPower: +........+...... Add Stea. : ..2............. Add Sear. : ...3.....3...... Add Tun.. : ..............7. Add Speed : .*2........3...+ Kill Drag.: .............+.. Sust Str : .......+........ Sust Int : ..+.+........... Sust Wis : ..+.+.+......... Sust Dex : ......+.+....... Sust Con : .......+........ Sust Chr : ..+............. Invisible : .....+......+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.......+..... Hold Life : ..+.+..........+ Imm Acid : .......*+++..... Imm Elec : ......+*+....... Imm Fire : .+.*..+..+...... Imm Cold : ..*...**+......+ Res Pois : ........+......+ Res Fear : ......+....+.+.. Res Light : .......+...+.... Res Dark : ...............+ Res Blind : ..+..+.......... Res Conf : .+....++........ Res Sound : .....+.......... Res Shard : .........+...... Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : ......+......... Res Disen : .........+...... Auto Curse: ....+........... Lite : ....+..........+ See Invis : ..++............ Digestion : ....+........... Regen : ....+.....+..... Activate : .+++.....++..... Hvy Curse : ....+........... Fly : ...+............ Climb : ...........+.... Dragon.ESP: .............+.. Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Full ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 00.500 [0.000] - Sneakiness 03.800 [0.900] . Stealth -06.100 [0.500] . Disarming 02.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 40.500 [1.000] . Spell-power 00.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.300 [0.550] . Prayer 50.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 06.050 [0.500] . Summoning 01.000 [0.300] . Symbiosis 30.200 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may find a Morphic Oil of 0 on level 1. You are fated to find a Wand of Essence of Speed on level 26. You may find a Spear on level 1. You are fated to meet an Aimless-looking merchant on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+4,+4)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Monastic lich on level 67 of Paths of the Dead. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Mount Doom. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi [Teleport Away] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Cord Armour of Niryon (-8,-38) [6,+11](40%) It increases your hit points by 40%. It sustains your wisdom and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, fire, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 62 of Dol Guldur. o) The Mumak Hide of Ndiondir [1,+10] It sustains your strength and constitution. It provides immunity to acid, electricity and cold. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Small Leather Shield of Varmarain [2,+12] It sustains your dexterity. It provides resistance to acid, electricity, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 48 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 65 of Paths of the Dead. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to light. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) a Master quylthulg (4600 hp) {) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of a Dreadlord on level 65 of Paths of the Dead. b) 3 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it in the remains of a Demilich on level 54 of Paths of the Dead. c) 3 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Archlich on level 64 of Mordor. e) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Marilith on level 56 of Mordor. f) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying on the ground on level 97 of Mount Doom. g) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. It was given to you as a reward. i) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it in the remains of an Archlich on level 64 of Mordor. j) 2 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. k) 2 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it in the remains of an Iron lich on level 94 of Mount Doom. l) The Deck of Wild Magic It can be activated for genocide every 500 turns. You found it lying on the ground on level 11 of Orc Cave. m) The Skull of Ancient Wisdom It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Old Sorcerer on level 55 of Mordor. n) The Toenail of Vecna It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 33 of Mirkwood. o) a Potion of *Healing* p) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 59 of Paths of the Dead. q) a Staff of Mana[4|30] (0 charges) r) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. s) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 94 of Mount Doom. t) The Amulet 'Amardilo' (+4 to stealth) It can be used to store a spell. It increases your stealth and infravision by 4. It provides resistance to electricity, light, sound , nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Halfling slinger on level 101 of Angband. u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Mordor. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. w) The Seeker Arrow of Barin (4d4) (+21,+12) It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 101 of Angband. [Home Inventory - Bree ] a) Jor's Book of Impossible Occurences It can be activated for acquirement every 3000 turns. You found it in the remains of a Half-orc Shaman on level 15 of Orc Cave. b) a Ring of Speed (+14) It increases your speed by 14. You bought it from the Rare Jewelry Shop. c) The Ring of Golin (+1) It increases your constitution by 1. It sustains your wisdom. It provides resistance to electricity, poison, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 64 of Mordor. d) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. e) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Snakeskin Cloak of Air [1,+4] It allows you to breathe without air. You found it in the remains of a Novice rogue on level 70 of Angband. h) The Small Metal Shield of Dornar [3,+0] It makes you completely fearless. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold on level 19 of Orc Cave. j) The Metal Cap of Aradh [3,+3] It provides light (radius 1) forever. It sustains your intelligence and wisdom. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Mirkwood. k) a Dragon Helm of Water Breathing [8,+25] It provides resistance to fire and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 99 of Mount Doom. l) a Pair of Metal Shod Boots of Speed [6,+11] (+9) It increases your speed by 9. You found it lying in a vault on level 41 of Mordor. m) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 19 of Orc Cave. n) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Mirkwood. [Home Inventory - Gondolin ] a) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 75 of Angband. b) a Rod Tip of Healing (120 Mana to cast) c) The Ring 'Ornilda' (+5 to searching) It increases your wisdom, dexterity and searching by 5. It sustains your strength. It provides immunity to paralysis. It provides resistance to cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. d) The Ring of Annas (+4) It increases your strength, intelligence, constitution, searching, infravision, attack speed and ability to score critical hits by 4. It sustains your constitution. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 77 of Angband. e) The Ring of Mirun (+3) It increases your strength, searching and infravision by 3. It provides resistance to chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 59 of The Sacred Land Of Mountains. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Lostir (+7% of critical hits) It increases your intelligence, dexterity, charisma and ability to score critical hits by 7. It provides immunity to paralysis. It provides resistance to acid and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 64 of Mordor. h) The Amulet 'Nielir' (+3 to infravision) It increases your constitution and infravision by 3. It sustains your intelligence. It provides resistance to light and confusion. It allows you to see invisible monsters. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 47 of The Sacred Land Of Mountains. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 66 of Mordor. k) The Augmented Chain Mail of Idrethel (-9,-6) [16,+14](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to cold. It provides resistance to acid, electricity, fire, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 97 of Mount Doom. l) The Rhino Hide Armour 'Eramin' (-30,-2) [8,+1](40%) It increases your hit points by 40%. It sustains your dexterity. It provides resistance to cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) a Dragon Shield of Preservation (-7,-2) [8,+38] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, fire, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. o) The Golden Crown 'Naere' [0,+14] It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of Erebor. p) The Golden Crown of Dagon [0,+7] It sustains your constitution. It makes you completely fearless. It provides resistance to light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 86 of Mount Doom. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Set of Gauntlets 'Arasaelch' (+10 to damage) [2,+11] It sustains your strength. It makes you completely fearless. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 80 of Angband. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 86 of Mount Doom. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of The Sacred Land Of Mountains. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. w) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 47 of The Sacred Land Of Mountains. x) a Climbing Set [Home Inventory - Minas Anor ] a) 3 Fireproof Holy Tomes of Eru Iluvatar It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. c) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring of Nenoegol (+4) It increases your intelligence by 4. It sustains your wisdom. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Mordor. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 36 of Mordor. f) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 44 of Mordor. g) The Small Metal Shield 'Thorlir' [3,+6] It sustains your charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 39 of Moria. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 45 of Moria. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Paurnimmen' [Teleportation] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Mage on level 16 of Orc Cave. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quickbeam, the Ent on level 50 of Mordor. n) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. o) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 46 of Mordor. p) a Harp of Power (+4) It increases your charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Grail of Kenault (charging) It can be activated for curing every 110 turns. You found it in the remains of a Vrock on level 53 of Mordor. b) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 57 of Mordor. c) an Adamantite Rod of Nothing (200/200) d) The Ring of Rungwil (+1) It increases your charisma by 1. It sustains your wisdom. It makes you completely fearless. It provides resistance to blindness, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. f) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Mordor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Dol Guldur. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 56 of Mordor. k) The Cord Armour 'Gauglim' (-27,-13) [6,+10](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 59 of Mordor. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 31 of Mirkwood. m) The Large Metal Shield 'Niquennar' [5,+7] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Priest on level 63 of Mordor. n) an Iron Crown of the Magi [0,+16] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 91 of Angband. o) The Iron Crown 'Ingwathia' [0,+12] It provides resistance to life draining, poison and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 68 of Dol Guldur. p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Metal Cap of Eardir [3,+10] It sustains your strength and dexterity. It provides resistance to life draining, electricity, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Dwarven Iron Helm of Intelligence [5,+6] (+4 to infravision) It increases your intelligence, constitution and infravision by 4. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Great crystal drake on level 47 of Moria. s) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+5) It increases your stealth and speed by 5. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. t) The Silver Bolt 'Maras' (3d5) (+11,+10) It provides light (radius 1) forever. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 94 of Angband. u) a Mage Staff of Power (1d4) (-13,-1) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Nightcrawler on level 90 of Angband. v) a Mage Staff of Mana (1d4) (+7,-15)(100%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. You found it in the remains of a Nightcrawler on level 90 of Angband. [The Mathom-house Inventory - Bree ] a) The Tome of Bilatram It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Gem of Ice It can be activated for Destruction every 100 turns. You found it in the remains of a Mage on level 30 of Mirkwood. c) The Gem of Rage It can be activated for create hunger. You found it in the remains of a Grave wight on level 31 of Mirkwood. d) The Mirror of Alternate Dimensions It can be activated for Ruination. You found it in the remains of a Priest on level 31 of Mirkwood. e) Benetar's Death Ray Experiment It can be activated for confusion. You found it lying on the ground on level 23 of The Sandworm lair. f) Valdarbon's Automatic Alchemist It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mindcrafter on level 35 of Mordor. g) Lloth's Ceremonial Dagger It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Revenant on level 33 of Mirkwood. h) The Wand Construction Kit It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Snaga on level 12 of Orc Cave. i) The Hand of Vecna It can be activated for paralyze. You found it in the remains of a Lost soul on level 31 of Maze. j) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 32 of The Land Of Rhun. k) The Cunning Plan of Zog It can be activated for cure stun every 100 turns. You found it in the remains of a Gnome mage on level 15 of Orc Cave. l) a Parchment titled ''Famous Last Words'' It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 26 of The Sandworm lair. m) Jor's Buckler of Missile Attraction It can be activated for decreasing Strength. You found it lying on the ground on level 23 of Mirkwood. n) Olive's Omnipotent Ostrich It can be activated for decreasing Intelligence. You found it in the remains of a Master mindcrafter on level 35 of Mordor. o) a Scroll of Reset Recall p) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Augmented Chain Mail of Earas (-59,-52) [16,+12](20%) It increases your hit points by 20%. It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. s) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 69 of Angband. t) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dragon Helm of Thrain [8,+10] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 21.6.2007 23:38
779. on the Ladder (of 19090)
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