The Angband Ladder: Bilatram, RohanKnight Sorceror by <anaijames@yahoo.de>

  [ToME 2.3.4 Character Sheet]

 Name  : Bilatram               Age                 21       STR! 18/200       
 Sex   : Male                   Height              69       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              82       WIS! 18/170       
 Class : Sorceror               Social Class         1       DEX! 18/190       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR! 18/200       
                                                                               
 + To Melee Hit          22 Level             50    Hit Points      757/   757 
 + To Melee Damage      -23 Experience  33741205    Spell Points   1213/  1213 
 + To Ranged Hit         30 Max Exp     33741205    Sanity          705/   705 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               -12991 
   AC                23+120 Gold         2848776    Speed           Fast (+27) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-92    
 Stealth     : Fair         Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly blond hair, and an average complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 21102 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23.......3....            
        Add Int   : ..2.23...3......            
        Add Wis   : ..2.23..........            
        Add Dex   : ..2......34.....            
        Add Con   : ..23.......3....            
        Add Chr   : ..23.3...3......            
        Mul Mana  : +...+..........+            
        Mul SPower: +........+......            
        Add Stea. : ..2.............            
        Add Sear. : ...3.....3......            
        Add Tun.. : ..............7.            
        Add Speed : .*2........3...+            
        Kill Drag.: .............+..            
        Sust Str  : .......+........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+.+.........            
        Sust Dex  : ......+.+.......            
        Sust Con  : .......+........            
        Sust Chr  : ..+.............            
        Invisible : .....+......+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.......+.....            
        Hold Life : ..+.+..........+            
        Imm Acid  : .......*+++.....            
        Imm Elec  : ......+*+.......            
        Imm Fire  : .+.*..+..+......            
        Imm Cold  : ..*...**+......+            
        Res Pois  : ........+......+            
        Res Fear  : ......+....+.+..            
        Res Light : .......+...+....            
        Res Dark  : ...............+            
        Res Blind : ..+..+..........            
        Res Conf  : .+....++........            
        Res Sound : .....+..........            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : .........+......            
        Auto Curse: ....+...........            
        Lite      : ....+..........+            
        See Invis : ..++............            
        Digestion : ....+...........            
        Regen     : ....+.....+.....            
        Activate  : .+++.....++.....            
        Hvy Curse : ....+...........            
        Fly       : ...+............            
        Climb     : ...........+....            
        Dragon.ESP: .............+..            
        Evil.ESP  : ....+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -06.100 [0.500]
          . Disarming                            02.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         40.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.300 [0.550]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  06.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Morphic Oil of 0 on level 1.
You are fated to find a Wand of Essence of Speed on level 26.
You may find a Spear on level 1.
You are fated to meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+4,+4)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Monastic lich on level 67 of Paths of the
    Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Mount Doom.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Teleport Away] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness and sound.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) The Cord Armour of Niryon (-8,-38) [6,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to electricity, fire, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 62 of
    Dol Guldur.
o) The Mumak Hide of Ndiondir [1,+10]
    It sustains your strength and constitution.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Small Leather Shield of Varmarain [2,+12]
    It sustains your dexterity.  It provides resistance to acid, 
    electricity, cold and poison.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 48 of Mordor.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 65 of Paths of the Dead.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to light.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
z) a Master quylthulg (4600 hp)
{) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Mount Doom.
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Dreadlord on level 65 of Paths of the
    Dead.
b) 3 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 54 of Paths of the Dead.
c) 3 Fireproof Tomes of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
d) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
e) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Marilith on level 56 of Mordor.
f) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You found it lying on the ground on level 97 of Mount Doom.
g) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) 3 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    It was given to you as a reward.
i) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
j) 2 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
k) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of an Iron lich on level 94 of Mount Doom.
l) The Deck of Wild Magic
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
m) The Skull of Ancient Wisdom
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 55 of Mordor.
n) The Toenail of Vecna
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
o) a Potion of *Healing*
p) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 59 of Paths of the
    Dead.
q) a Staff of Mana[4|30] (0 charges)
r) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
s) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 94 of Mount Doom.
t) The Amulet 'Amardilo' (+4 to stealth)
    It can be used to store a spell.  It increases your stealth and 
    infravision by 4.  It provides resistance to electricity, light, sound
    , nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Spectral Halfling slinger on level 101 of
    Angband.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Mordor.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
w) The Seeker Arrow of Barin (4d4) (+21,+12)
    It does extra damage from acid and frost.  It poisons your foes.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 101 of Angband.
    


  [Home Inventory - Bree ]

a) Jor's Book of Impossible Occurences
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Half-orc Shaman on level 15 of Orc Cave.
b) a Ring of Speed (+14)
    It increases your speed by 14.  
    You bought it from the Rare Jewelry Shop.
c) The Ring of Golin (+1)
    It increases your constitution by 1.  It sustains your wisdom.  It
    provides resistance to electricity, poison, dark, sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Mordor.
d) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Mordor.
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Snakeskin Cloak of Air [1,+4]
    It allows you to breathe without air.  
    You found it in the remains of a Novice rogue on level 70 of Angband.
h) The Small Metal Shield of Dornar [3,+0]
    It makes you completely fearless.  It provides resistance to light and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Large kobold on level 19 of Orc Cave.
j) The Metal Cap of Aradh [3,+3]
    It provides light (radius 1) forever.  It sustains your intelligence
     and wisdom.  It provides resistance to fire and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
k) a Dragon Helm of Water Breathing [8,+25]
    It provides resistance to fire and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 99 of Mount
    Doom.
l) a Pair of Metal Shod Boots of Speed [6,+11] (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 41 of Mordor.
m) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 19 of Orc
    Cave.
n) a Dragon Horn (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of Mirkwood.


  [Home Inventory - Gondolin ]

a) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 75 of Angband.
b) a Rod Tip of Healing (120 Mana to cast)
c) The Ring 'Ornilda' (+5 to searching)
    It increases your wisdom, dexterity and searching by 5.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to cold, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
d) The Ring of Annas (+4)
    It increases your strength, intelligence, constitution, searching, 
    infravision, attack speed and ability to score critical hits by 4.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 77 of
    Angband.
e) The Ring of Mirun (+3)
    It increases your strength, searching and infravision by 3.  It
    provides resistance to chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 59 of
    The Sacred Land Of Mountains.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Lostir (+7% of critical hits)
    It increases your intelligence, dexterity, charisma and ability to
    score critical hits by 7.  It provides immunity to paralysis.  It
    provides resistance to acid and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 64 of
    Mordor.
h) The Amulet 'Nielir' (+3 to infravision)
    It increases your constitution and infravision by 3.  It sustains your 
    intelligence.  It provides resistance to light and confusion.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of The
    Sacred Land Of Mountains.
i) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 66 of Mordor.
k) The Augmented Chain Mail of Idrethel (-9,-6) [16,+14](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to acid, 
    electricity, fire, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 97 of Mount
    Doom.
l) The Rhino Hide Armour 'Eramin' (-30,-2) [8,+1](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides resistance to cold, confusion and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) a Dragon Shield of Preservation (-7,-2) [8,+38]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    dark, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
o) The Golden Crown 'Naere' [0,+14]
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to electricity and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 64 of
    Erebor.
p) The Golden Crown of Dagon [0,+7]
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to light and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 86 of Mount
    Doom.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Gauntlets 'Arasaelch' (+10 to damage) [2,+11]
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to electricity and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 86 of
    Mount Doom.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 70 of The
    Sacred Land Of Mountains.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of The
    Sacred Land Of Mountains.
w) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 47 of The Sacred Land Of
    Mountains.
x) a Climbing Set


  [Home Inventory - Minas Anor ]

a) 3 Fireproof Holy Tomes of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
c) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring of Nenoegol (+4)
    It increases your intelligence by 4.  It sustains your wisdom.  It
    provides resistance to electricity, fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Mordor.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 36 of Mordor.
f) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 44 of Mordor.
g) The Small Metal Shield 'Thorlir' [3,+6]
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-ogre on level 39 of Moria.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Monastic lich on level 45 of Moria.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [Teleportation] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Mage on level 16 of Orc Cave.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Quickbeam, the Ent on level 50 of Mordor.
n) a Drum of Power (+4)
    It increases your strength and charisma by 4.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
o) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 46 of Mordor.
p) a Harp of Power (+4)
    It increases your charisma by 4.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Grail of Kenault (charging)
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Vrock on level 53 of Mordor.
b) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 57 of Mordor.
c) an Adamantite Rod of Nothing (200/200)
d) The Ring of Rungwil (+1)
    It increases your charisma by 1.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to blindness, shards
     and nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 95 of Angband.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Mordor.
f) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 56 of Mordor.
k) The Cord Armour 'Gauglim' (-27,-13) [6,+10](40%)
    It increases your hit points by 40%.  It provides immunity to cold.  
    It provides resistance to sound, nether and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 59 of Mordor.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young white dragon on level 31 of
    Mirkwood.
m) The Large Metal Shield 'Niquennar' [5,+7]
    It sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    cold, light, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll Priest on level 63 of Mordor.
n) an Iron Crown of the Magi [0,+16] (+3)
    It can be used to store a spell.  It increases your intelligence by 3.
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Oriental vampire on level 91 of Angband.
o) The Iron Crown 'Ingwathia' [0,+12]
    It provides resistance to life draining, poison and sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 68 of Dol
    Guldur.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Metal Cap of Eardir [3,+10]
    It sustains your strength and dexterity.  It provides resistance to 
    life draining, electricity, cold and poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) a Dwarven Iron Helm of Intelligence [5,+6] (+4 to infravision)
    It increases your intelligence, constitution and infravision by 4.  It
    sustains your intelligence.  It provides resistance to fire.  It
    allows you to sense the presence of trolls and dragons.  
    You found it in the remains of a Great crystal drake on level 47 of Moria.
s) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+5)
    It increases your stealth and speed by 5.  It allows you to levitate.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
t) The Silver Bolt 'Maras' (3d5) (+11,+10)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It poisons your foes.  It produces chaotic effects.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 94 of Angband.
u) a Mage Staff of Power (1d4) (-13,-1) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of a Nightcrawler on level 90 of Angband.
v) a Mage Staff of Mana (1d4) (+7,-15)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You found it in the remains of a Nightcrawler on level 90 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Bilatram
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Gem of Ice
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Mage on level 30 of Mirkwood.
c) The Gem of Rage
    It can be activated for create hunger.  
    You found it in the remains of a Grave wight on level 31 of Mirkwood.
d) The Mirror of Alternate Dimensions
    It can be activated for Ruination.  
    You found it in the remains of a Priest on level 31 of Mirkwood.
e) Benetar's Death Ray Experiment
    It can be activated for confusion.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) Valdarbon's Automatic Alchemist
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master mindcrafter on level 35 of Mordor.
g) Lloth's Ceremonial Dagger
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Revenant on level 33 of Mirkwood.
h) The Wand Construction Kit
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Snaga on level 12 of Orc Cave.
i) The Hand of Vecna
    It can be activated for paralyze.  
    You found it in the remains of a Lost soul on level 31 of Maze.
j) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 32 of The
    Land Of Rhun.
k) The Cunning Plan of Zog
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Gnome mage on level 15 of Orc Cave.
l) a Parchment titled ''Famous Last Words''
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
m) Jor's Buckler of Missile Attraction
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 23 of Mirkwood.
n) Olive's Omnipotent Ostrich
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Master mindcrafter on level 35 of Mordor.
o) a Scroll of Reset Recall
p) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Augmented Chain Mail of Earas (-59,-52) [16,+12](20%)
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
s) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 69 of Angband.
t) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Dragon Helm of Thrain [8,+10]
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid and fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 21.6.2007 23:38

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779. on the Ladder (of 19090)
341. on the ToME Ladder (of 3155)

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On 21.6.2007 23:38 anaijames@yahoo.de wrote:
My first winner on ToME & my first dump for the ladder. Morgy was tough, but I got him with sea of runes and a lot of Manathrust.

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