The Angband Ladder: Elieron, Dark-Elf Symbiant by <the_one_relic@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Elieron                Age                212       STR!     40       
 Sex   : Male                   Height              63       INT!     35       
 Race  : Spectre Dark-Elf       Weight              89       WIS!     40       
 Class : Symbiant               Social Class         8       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Eru Iluvatar                                        CHR!     24       
                                                                               
 + To Melee Hit          47 Level             50    Hit Points     1127/  1127 
 + To Melee Damage       46 Experience  99999999    Spell Points   1206/  1206 
 + To Ranged Hit         57 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                42220 
   AC                 13+89 Gold        14951106    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Bad          Blows/Round:  26        
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  1248-7436 
 Stealth     : Legendary[5] Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 43 (2150')
        Maze: Level 37 (1850')
        Orc Cave: Level 19 (950')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 4947 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..*......3...5..            
        Add Int   : ....2.....3.....            
        Add Wis   : ...82....3.....+            
        Add Dex   : ...8.........5..            
        Add Con   : ...8.....3...5..            
        Mul Mana  : ....+.....+....+            
        Add Stea. : .......4...5....            
        Add Tun.. : ..............4.            
        Add Speed : .**8.3...3.5.5..            
        Add Blows : ..*8............            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Poison Brd: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ....+.+.........            
        Sust Wis  : ...++...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ......+.........            
        Invisible : ...+........+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+....+..+....+            
        Hold Life : ....++.........+            
        Imm Acid  : ......**........            
        Imm Elec  : ..+...**.++.....            
        Imm Fire  : .+....*..+......            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ......+...+....+            
        Res Fear  : ......+.........            
        Res Light : .....+...+......            
        Res Dark  : ...+.+....+....+            
        Res Blind : .........+......            
        Res Conf  : .....+.+.+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ..++...+........            
        Res Chaos : .....+.+.+......            
        Res Disen : ...+...+........            
        Auto Curse: ....+...........            
        Levitate  : .........+++....            
        Lite      : ....+....+......            
        See Invis : ...+.+...+.....+            
        Digestion : ...++..........+            
        Regen     : .+..+....+.+....            
        Activate  : .+...+...++.....            
        Hvy Curse : ....+...........            
        Fly       : ...+...+........            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        00.000 [0.800]
          . Archery                              01.800 [0.700]
          . Barehand-combat                      50.000 [0.600]
 - Sneakiness                                    02.000 [0.800]
          . Stealth                              18.000 [0.800]
          . Disarming                            01.700 [0.700]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         28.300 [1.000]
          . Conveyance                           01.000 [0.300]
 - Spirituality                                  13.200 [0.500]
          . Prayer                               10.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  47.420 [1.100]
          . Corpse-preservation                  01.000 [0.900]
          . Possession                           04.900 [0.100]
          . Symbiosis                            50.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting

 30 of your companions have been killed.

  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
e) The Ring of Valaia (+10) {!*}
    
    It increases your strength, speed and attack speed by 10.  It provides
    immunity to paralysis.  It provides resistance to electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 77 of Angband.
f) The Ring of Egilos (+8) {!*}
    
    It increases your wisdom, dexterity, constitution, speed, attack speed
     and ability to score critical hits by 8.  It makes you invisible.  It
    sustains your strength, wisdom, dexterity and constitution.  It
    provides resistance to dark, nexus and disenchantment.  It allows you
    to fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Hard Studded Leather 'Umnarenos' (-1 to accuracy) [7,+13] {!*}
    It sustains your intelligence and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
o) The Cloak of Mist 'Erena' [1,+10] (+4 to stealth) {!*}
    It increases your stealth by 4.  It provides immunity to acid
     and electricity.  It provides immunity to paralysis.  It provides
    resistance to nexus, chaos and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 67 of Angband.
p) (nothing)
s) The Golden Crown of Gondor [0,+13] (+3) {!*}
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*}
    It can be activated for mana bolt (9d8) 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
x) a Pair of Soft Leather Boots of Elvenkind [2,+8] (+5)
    
    It increases your stealth and speed by 5.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
z) a Master quylthulg (3000 hp) {!*}
{) The Bolt of Berch (1d5) (+11,+7) (+5 to speed) {!*}
    It increases your strength, dexterity, 
    constitution and speed by 5.  It poisons your foes.  It produces
    chaotic effects.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 85 of
    Angband.
|) a Shovel of Digging (+4) {!*}
    It increases your ability to tunnel by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 14 Potions of Cure Insanity {!*}
b) 46 Potions of Healing
c) 96 Potions of Healing {25% off}
d) 86 Potions of *Healing* {25% off}
e) 23 Potions of Life
f) 39 Potions of Restore Mana
g) 44 Potions of Restore Life Levels
h) 79 Potions of Enlightenment
i) 27 Potions of *Enlightenment*
j) 87 Potions of Curing
k) 98 Scrolls of Teleportation {25% off}
l) 47 Scrolls of *Identify* {@r1}
m) 48 Scrolls of *Remove Curse*
n) 99 Scrolls of Satisfy Hunger {!k}
o) 2 Scrolls of Artifact Creation {!*}
p) a Silver Rod of Trap Location (100/100) {@z1!k!d!v!s}
q) a Golden Rod of the Istari of Detection (250/250) {@z2!k!d!v!s}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Nightwalker on level 70 of The Sacred
    Land Of Mountains.
r) a Golden Rod of Cheapness of Home Summoning (125/125) {!*}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
s) a Mithril Rod of the Istari of Disarming (320/320) {@z3!k!d!v!s}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
t) a Mithril Rod of Charging of Enlightenment (160/160) {@z4!k!d!v!s}
    It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 70 of The Sacred Land
    Of Mountains.
u) a Mithril Rod of Recall (111/160) {!*}
v) an Adamantite Rod of Capacity of Nothing (400/400)
w) an Adamantite Rod of Perception (162/200) {@z5!k!d!v!s}


  [Home Inventory - Bree ]

a) a Greater demonic quylthulg (1500 hp) {!*}
b) a Greater rotting quylthulg (1500 hp) {!*}
c) 18 Scrolls of Reset Recall
d) a Mithril Rod of Perception (160/160) {@z5!k!d!v!s}
e) The Ring of Golar (+6) {!*}
    It increases your constitution, charisma, speed and 
    attack speed by 6.  It sustains your intelligence.  It provides
    resistance to cold, dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 120 of
    Angband.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 65 of Erebor.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Erebor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) a Cloak of Mist of Air [1,+12]
    It allows you to breathe without air.  
    You found it in the remains of a Dracolisk on level 35 of A lost temple.
k) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
l) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)


  [Home Inventory - Gondolin ]

a) a Greater draconic quylthulg (1500 hp) {!*}
b) 3 Scrolls of Teleport Level
c) 9 Scrolls of Protection from Evil
d) 8 Scrolls of *Destruction*
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) an Adamantite Rod of the Istari of Nothing (400/400)
g) an Adamantite Rod of the Istari of Nothing (400/400)
h) an Adamantite Rod of Capacity of Nothing (400/400)
i) an Adamantite Rod of Capacity of Nothing (400/400)
j) The Golden Horn of the Thunderlords (6 charges) {100% off}
k) The Ring of Diren (+9)
    It increases your speed and attack speed by 9.  It sustains 
    your charisma.  It makes you completely fearless.  It provides
    resistance to acid, poison, dark, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
l) The Ring 'Diriquen' (+9)
    
    It increases your infravision, speed and attack speed by 9.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Spectral Ancient gold dragon on level 127
    of Angband.
m) The Ring of Siliach (+8)
    It increases your speed and attack speed by 8.  It sustains 
    your intelligence and constitution.  It provides resistance to dark
     and confusion.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
n) The Ring of Bregorot (+7)
    It increases your searching, speed and attack speed by 7.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , dark and confusion.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 126 of Angband.
o) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Sky Drake in a plain of grass.
q) The Phial of Undeath (-5) {cursed}
r) The Power Dragon Scale Mail 'Mediator' (-8 to accuracy) [50,+35]
    It can
    be activated for breathe elements (300), berserk rage, bless, and
    resistance every 400 turns if it is being worn. It provides resistance 
    to confusion, sound, shards, nexus, chaos and disenchantment.  It
    allows you to levitate.  It allows you to fly.  It allows you to sense
    the presence of dragons.  It speeds your regenerative powers.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 125 of Angband.
s) an Elven Robe [2,+21] (+3 to stealth) {!*}
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
t) The Cloak 'Colannon' [1,+15] (+3 to speed)
u) an Elven Cloak of Air [4,-3] (+4 to stealth)
    It increases your stealth, 
    searching and luck by 4.  It allows you to breathe without air.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) a Cloak of Mist of Air [1,+14]
w) a Great Wyrm of Power corpse
x) The Mage Staff 'Delpion' (1d4) (+7,+11) [+3](80%)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your mana
    capacity by 80%.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness.  It allows you to
    fly.  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Disarming (50 Mana to cast)
b) The Ring of Marin (+8) {!*}
    
    It increases your strength, constitution, searching, speed, attack
    speed and ability to score critical hits by 8.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 73 of Angband.
c) The Ring 'Elingilar' (+7) {!*}
    It 
    increases your speed, attack speed and ability to score critical hits
     by 7.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
d) The Ring 'Camar' (+6) {!*}
    
    It increases your strength, constitution, speed, attack speed and 
    ability to score critical hits by 6.  It makes you invisible.  It
    sustains your wisdom, dexterity and constitution.  It provides
    resistance to fire and dark.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 101 of Angband.
e) The Ring of Flare (+3) {!*}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
f) an Indestructible Amulet of Telepathy {!*}
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
g) The Anchor of Space-Time
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Robe of Serung [2,+14]
    It sustains your 
    wisdom.  It provides immunity to acid, electricity, fire and cold.  It
    provides resistance to confusion, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
j) The Large Metal Shield of Anarion [5,+19] {!*}
    It sustains your strength, intelligence
    , wisdom, dexterity, constitution and charisma.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*}
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection
b) a Golden Rod of Nothing (125/125)
c) a Rod Tip of Perception (20 Mana to cast)
d) 8 Rod Tips of Enlightenment (40 Mana to cast)
e) a Rod Tip of Teleport Other (60 Mana to cast)
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 18.5.2006 05:34
Last updated on 4.6.2006 22:05

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118. on the Ladder (of 19090)
29. on the ToME Ladder (of 3155)
Second best for this player (

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On 18.5.2006 05:34 the_one_relic@yahoo.com wrote:
Wonder if this is a tad imbalanced. The gwop allows summon kin for only 8pts so I am still set with summoning, as for combat I think I am ready for anything. :)


On 18.5.2006 12:13 mcantrell@netzero.net wrote:
Hihi, KiTA from IRC here.

Same general Idea I had, except I was going Loremaster instead of Symbiant, and not taking any magic skill (since it doesn't help your SP once you're in GWOP form). Nice to see the general theory works. :) Even without being able to use the major powers of your symbiant, you can still get the benefit of the 55% chance for him to take damage for you.

On 4.6.2006 22:05 the_one_relic@yahoo.com wrote:
Now do I do the void in a GWOP corpse or a normal body?? :)


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