The Angband Ladder: Zipper, Kobold Ranger by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Zipper                 Age                 12       STR! 18/***       
 Sex   : Male                   Height              60       INT! 18/170       
 Race  : Kobold                 Weight             131       WIS! 18/200       
 Class : Ranger                 Social Class         3       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/150       
                                                                               
 + To Melee Hit         120 Level             50    Hit Points     1417/  2368 
 + To Melee Damage       71 Experience  30245771    Spell Points     97/   268 
 + To Ranged Hit        155 Max Exp     30245771    Sanity          880/   880 
 + To Ranged Damage      28 Exp to Adv.    *****    Piety                66179 
   AC                30+114 Gold        11065270    Speed           Fast (+65) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[100Searching   : Fair         Shots/Round:  4         
 Saving Throw: Heroic       Disarming   : Poor         Mel.dmg/Rnd:  16d6+284  
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 80 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have pale eyes, no hair at all, and white leprous skin.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        The Void: Level 150 (7500')
        Illusory Castle: Level 51 (2550')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You were disguised as a Wolf.
 You have defeated 21239 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Tuile of the 2891st year of the third age.
 Your adventure lasted 239 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is a great bane of dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.4...43....3.            
        Add Int   : ..3...4.......3.            
        Add Wis   : ..3.4.........3.            
        Add Dex   : .53......34...3.            
        Add Con   : 453...4.43......            
        Add Chr   : ..3.4.........3.            
        Add Stea. : .5....44........            
        Add Sear. : .......4........            
        Add Infra : .5..............            
        Add Tun.. : ..............3.            
        Add Speed : .53*434....*....            
        Vampiric  : +...............            
        Slay Evil : .............+..            
        Slay Demon: +...............            
        Kill Drag.: +...............            
        Sust Str  : .++......+......            
        Sust Int  : .+..............            
        Sust Wis  : .+.....+........            
        Sust Dex  : .++......+......            
        Sust Con  : .++......+......            
        Sust Chr  : .+..............            
        Invisible : .+..........+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : .+....+.........            
        Free Act  : .++.....+.+.....            
        Hold Life : +.++.+..........            
        Imm Acid  : ......+.*++.....            
        Imm Elec  : .**...+.........            
        Imm Fire  : +...+.*+........            
        Imm Cold  : +.....+*.+......            
        Res Pois  : ..+.+..+........            
        Res Fear  : +...+..+.+......            
        Res Light : .....+..........            
        Res Dark  : .....+...+......            
        Res Blind : .+..............            
        Res Conf  : .+...+.++.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Imm Neth  : ...*............            
        Res Nexus : ......++.+......            
        Res Chaos : .+...+..+.......            
        Res Disen : .++.+...+.......            
        Aura Fire : ......++........            
        AntiMagic : .+..............            
        WraithForm: ...+............            
        Levitate  : ..+.............            
        Lite      : ..............+.            
        See Invis : .+++.+..........            
        Digestion : .++......+......            
        Regen     : ..++............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+.++....+.....            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Precogn.  : .+..............            
        Fly       : .+....+.........            
        Orc.ESP   : .+...+..+.......            
        Troll.ESP : .+..............            
        Dragon.ESP: +...............            
        Evil.ESP  : .+..............            
        TLord.ESP : ......+.........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        30.592 [0.800]
          . Weaponmastery                        02.000 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            32.100 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    05.232 [0.950]
          . Stealth                              08.400 [0.500]
          . Disarming                            00.800 [1.600]
 - Magic                                         13.971 [0.700]
          . Magic-Device                         26.000 [1.100]
          . Conveyance                           03.000 [0.500]
          . Divination                           27.000 [0.500]
          . Nature                               00.000 [0.500]
          . Necromancy                           06.200 [0.500]
 - Spirituality                                  15.300 [0.500]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  02.100 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Ring of Levitation on level 3.
You may find a Scroll of Monster Confusion on level 16.
You may find an Iron Shot on level 9.
You may find a Lembas on level 5.
You may meet a Black naga on level 14.
You are fated to find a Wand of Nothing on level 1.
You may find a Potion of Cure Light Wounds on level 13.


  [Character Equipment]

a) a Vampiric Demonblade of *Slay Dragon* (4d6) (+17,+10)(80%) (+4) {!* @w9}
    It increases 
    your constitution by 4.  It increases your hit points by 80%.  It
    drains life from your foes.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It makes you completely fearless.  
    It provides resistance to life draining, fire and cold.  It allows you
    to sense the presence of dragons.  
    You bought it from the Black Market.
d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w3}
    It is part of the trinity of the
    ultimate weapons.  It increases your dexterity, constitution, stealth, 
    infravision, speed and luck by 5.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to blindness, confusion
    , chaos and disenchantment.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It slows your metabolism.  It reflects bolts
    and arrows.  It produces an anti-magic shell.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
f) The Ring of Phasing (+15 to speed)
    It grants
    you the power of teleport if it is being worn.  It increases your 
    speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining.  It renders you incorporeal.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 66 of Erebor.
m) The Arkenstone of Thrain (+3) {@A1 !v!d!s}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {@w5}
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak called 'ImCold' [4,+10] (+4 to stealth) {!*}
    It increases your stealth, searching and 
    luck by 4.  It sustains your wisdom.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to fire, 
    poison, confusion and nexus.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, chaos and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 70 of The
    Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w8 !k!v!s}
    It grants you the power of berserk if it is
    being worn.  It increases your strength, dexterity and constitution by 
    3.  It sustains your strength, dexterity and constitution.  It makes
    you completely fearless.  It provides resistance to acid, cold, dark
     and nexus.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Erebor.
x) a Pair of Hard Leather Boots of Speed [3,+13] (+11) {!*}
    It increases your speed by 11.  
    You bought it from the Rare Footwear Shop.
z) a Greater draconic quylthulg (1496 hp)
    
{) 11 Seeker Bolts of Slay Evil (4d5) (+17,+16) {90% off}
    It fights against evil with
    holy fury.  
    You made it yourself.
|) The Orcish Pick called 'Ogg' (+3) {!*}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, charisma and 
    ability to tunnel by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {@m5@b5 !k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of the Everrunning Wave {@m3@b3 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You bought it from the Forbidden Library.
d) a Fireproof Tome of the Tree {@m4@b4 !k!v!d!s}
    It cannot be harmed by fire.  
    
    It was given to you as a reward.
e) a Fireproof Tome of Knowledge {@m1@b1 !k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Forest Tome of Yavanna {@m9@b9 !k!v!d!s}
    It cannot be harmed by fire.  
    
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Box of Many Wonders {@A9 genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Guardian naga on level 13 of Mirkwood.
h) The Crystal Ball of The Witch-King of Angmar {@A5 destruct}
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 26 of Mirkwood.
i) Agannazar's Altruistic Assassin {@A7 sanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) 18 Morphic Oils of Wolf {!*}
    
k) 7 Scrolls of *Identify* {!*}
    
l) 4 Scrolls of *Destruction* {!*}
    
m) a Golden Rod of the Istari of Home Summoning (215/250) {@z1 !*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 96 of Mount Doom.
n) a Mithril Rod of the Istari of Healing (320/320) {@z5 !k!v!d!s}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Ring of Flare (+3) {!*}
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 55 of
    Mordor.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w2}
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 74 of Angband.
q) 17 Bolts 'Amarot' (1d5) (+11,+13) {EF,DROrTlDEUN}
    
    It does extra damage from electricity and frost.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 19 Bolts 'Olfinacir' (1d5) (+17,+10) (+3) {In,AC,OrGiUnEv}
    It increases your intelligence by 3.  It does
    extra damage from acid and frost.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
t) 16 Seeker Bolts of Slay Evil (4d5) (+18,+15) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 21 Seeker Bolts of Slay Evil (4d5) (+13,+16) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) 27 Silver Bolts of Frost (3d5) (+18,+17)
    It does extra damage from frost.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  It cannot be harmed by cold.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
w) a Mage Staff of Power [Stone Skin] (1d4) (+10,+10) (+12) {@w1 !*}
    It can be wielded two-handed.  It has a spell stored inside.  
    It increases your spell power by 12.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) Raal's Black Candle {@A7 heal 700}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You bought it from the Magic shop.
c) 6 Sprigs of Athelas
d) 9 Potions of Life {!*}
    
e) a Silver Rod of the Istari of Restoration (200/200) {@z7 !*}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Revenant on level 36 of Mordor.
f) The Ring of Irith (+5) {Str,DrkShdChsCnf}
    It 
    increases your strength by 5.  It sustains your charisma.  It makes
    you completely fearless.  It provides resistance to dark, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
g) The Ring of Silpelda (+4 to speed) {ConStlSpd,LifShdNthDisReg}
    It increases your constitution, stealth, speed and ability to
    score critical hits by 4.  It sustains your dexterity and charisma.  
    It provides resistance to life draining, shards, nether and 
    disenchantment.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring 'Gindil' (+5% of critical hits) {StlWis,SndDis,Si}
    It increases your wisdom, 
    stealth and ability to score critical hits by 5.  It provides
    resistance to sound and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
i) The Augmented Chain Mail of Nirdal (-2 to accuracy) [16,+11] {ImFImE}
    It sustains your intelligence, 
    dexterity and charisma.  It provides immunity to electricity and fire.
    It provides resistance to life draining, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Cloak of the Magi (-1,-1) [1,+14] (+3)
    It 
    increases your intelligence, stealth and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) The Cloak 'Elwennar' [1,+5] {ImC}
    It
    sustains your dexterity.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to electricity, light and 
    nether.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Small Metal Shield of Cirdollos [3,+16] {ImAImE,reflect}
    It
    sustains your charisma.  It provides immunity to acid and electricity.
    It provides resistance to nether.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Angband.
n) The Small Metal Shield of Halad [3,+5] {ImE}
    It
    sustains your strength, intelligence, constitution and charisma.  It
    provides immunity to electricity.  It provides resistance to acid and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Metal Cap of Thengel [3,+12] (+3) {luck}
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100)
    every 250 turns if it is being worn. It increases your dexterity and 
    stealth by 4.  It drains life from your foes.  It is a great bane of
    undead.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of A lost temple.
t) a Magical Shovel of Digging (+5) {!*}
u) The Mattock called 'Mash' (+3) {!*}
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and ability to tunnel by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
v) a Light Crossbow of Extra Might (x6) (+18,+24) {!*}
    It provides resistance to poison.  It fires
    missiles with extra might.  
    It was given to you as a reward.
w) a Mage Staff of Spell (1d4) (+15,+8) {1 - KnowSelf}
    It can be wielded two-handed.  It can
    be activated for runespell(Knowledge, Self, 1) every 5 turns and 
    runespell(Fire, Power Surge, 18) every 90 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Ring of Earwe (+8) {SPD,wi,Shd}
    It increases your wisdom, 
    searching, infravision and speed by 8.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
b) The Ring of Hadaial (+8) {SPD,ShdNthNexDis}
    It increases your infravision
     and speed by 8.  It sustains your charisma.  It provides resistance 
    to shards, nether, nexus and disenchantment.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Tularos (+5) {SpdStl,w,Shd}
    It increases your wisdom, 
    stealth, infravision, speed, attack speed and ability to score
    critical hits by 5.  It sustains your strength.  It provides
    resistance to shards.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
d) The Ring of Tulkas (+4) {spd,A:haste}
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
f) The Amulet of Orgonwen (+3) {StlSpdWisDex,AcdElePoiShdNthNexChaCnf,Lev}
    It increases your wisdom, dexterity, stealth, infravision
     and speed by 3.  It sustains your intelligence and dexterity.  It
    provides resistance to acid, electricity, poison, shards, nether, 
    nexus and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
g) The Chain Mail of Dengron (-2 to accuracy) [14,+10] {ImALL}
    It sustains your charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of
    Erebor.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Cloak of Thingol [1,+18] (+3) {A:recharge}
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Elven Cloak called 'ImAcid' [4,+10] (+4 to stealth)
    It increases your stealth, searching and luck by 4
    .  It provides immunity to acid.  It provides immunity to paralysis.  
    It provides resistance to dark and confusion.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Shadow Cloak of Luthien [Dig] [6,+20] (+2) {@m5}
    It can be activated for restore life levels every
    450 turns if it is being worn. It has a spell stored inside.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
l) a Wolf Pelt of Air [1,+12] {!*}
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) a Cloak of Mist of Air [1,+8] {!*}
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, nether and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 44 of
    Mordor.
r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and nexus.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 63 of Dol
    Guldur.
s) a Shadow Blade of the Thunderlords (4d4) (+6,+14) (+3 to stealth)
    It can be activated for teleport (range 100) every 45 turns if
    it is being worn. It increases your stealth and searching by 3.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark and nexus.  It allows you to fly.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  It cannot be
    harmed by acid.  
    You found it in the remains of a Death quasit on level 69 of Erebor.
t) a Light Crossbow of the Haradrim (x4) (+17,+26) {!*}
    It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Cherub on level 85 of Angband.
u) 31 Seeker Bolts of Lightning (4d5) (+18,+20)
    It does
    extra damage from electricity.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 85 of Angband.
v) 21 Seeker Bolts 'Angil' (4d5) (+10,+11) (+4) {Dx,EF,OrTrEv}
    It increases your 
    dexterity and charisma by 4.  It does extra damage from electricity
     and fire.  It drains life from your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
w) a Mage Staff of Spell (1d4) (+14,+11) (charging spell2) {2 - Runes}
    It can be wielded two-handed.  It can be
    activated for runespell(Element, Armageddon, 69) every 345 turns and 
    runespell(Protection, Armageddon, 14) every 70 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 56 of The Sacred Land
    Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Mengorie [5,+10] {relf,regen,sound,nexus}
    It provides resistance to life draining, acid, sound and 
    nexus.  It speeds your regenerative powers.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Tome of Zipper {@m4@b4 !d!v!s}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) a Parchment titled ''Famous Last Words'' {@A6 restore}
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it lying on the ground on level 22 of A lost temple.
d) a Silver Rod of the Istari of Speed (200/200) {@z3 !k!v!d!s}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 34 of Mordor.
e) a Silver Rod of the Istari of Disarming (200/200) {@z5 !k!v!d!s}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Golden Rod of the Istari of Healing (250/250) {@z5 !*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor.
h) The Phial of Galadriel (+4) {@A1 !d!s!v}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Anchor of Space-Time {!*}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) an Elven Cloak of Aman [4,+26] (+4 to stealth) {!*}
    It 
    increases your stealth, searching and luck by 4.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
k) The Large Metal Shield of Glach [5,+11] {reflect,chaos}
    It sustains your dexterity and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire, cold, nether and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Maze.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@w2 !k!v!s}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed) {@w2@t2 !d!v!s}
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {stealth,regen}
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 62 of Dol Guldur.
o) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
p) a Heavy Crossbow of Siegecraft (x8) (+25,+30) [+18] {@w3 !*}
    
    It renders you immovable.  It reflects bolts and arrows.  It fires
    missiles with extra might.  It fires missiles excessively fast.  
    You found it in the remains of a Pit Fiend on level 86 of Angband.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 29 Morphic Oils of Wolf {!*}
    
b) 4 Scrolls of *Identify* {!*}
    
c) 19 Scrolls of *Remove Curse* {!*}
    
d) 3 Scrolls of Genocide {!*}
    
e) 4 Scrolls of Mass Genocide {!*}
    
f) a Golden Rod of Simplicity of Recall (77/125) {@z9 !*}
    
    You found it lying on the ground on level 30 of The Sandworm lair.
g) The Robe of Great Luck [-30,+10] (+60) {!*}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 69 of Angband.
h) 19 Bolts of Slay Evil (1d5) (+13,+15)
    
    It fights against evil with holy fury.  
    You found it in the remains of a Horned Reaper on level 95 of Angband.
i) 15 Bolts of Damog (1d5) (+13,+10) (+2) {Wi,P,DrGiDeEv}
    
    It increases your wisdom by 2.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
j) 17 Bolts of Gilpionar (1d5) (+10,+11) (+3) {In,P,OrDEUnEv}
    It increases your intelligence by 3.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) 16 Bolts of Agast (1d5) (+9,+8) (+2) {Co,E,DrOrUnEv}
    It provides light (radius 1) forever.  It 
    increases your constitution by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) 21 Seeker Bolts of Slay Evil (4d5) (+14,+17) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
m) 17 Seeker Bolts of Slay Evil (4d5) (+14,+12) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) 28 Seeker Bolts of Slay Evil (4d5) (+12,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
o) 21 Silver Bolts of Slay Evil (3d5) (+14,+14)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) 96 Elf Skeletons
q) 60 Elf Skeletons {!*}


  [Home Inventory - Khazad-dum ]

a) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll Priest on level 50 of Moria.
b) The Iron Helm 'Holhenneth' [5,+10] (+2)
c) a Short Bow of Lothlorien (x3) (+13,+12) (+1)
    
    It increases your dexterity by 1.  It provides immunity to paralysis.  
    It speeds your regenerative powers.  It fires missiles with extra
    might.  It has been blessed by the gods.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolich on level 50 of Moria.
d) 28 Silver Bolts (3d5) (+3,+5) {souvenir}
    It
    fights against evil with holy fury.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  


  [The Mathom-house Inventory - Bree ]

a) Benetar's Death Ray Experiment {light absorb}
    It can be activated for light absorption
    every 80 turns.  
    You found it lying on the ground on level 13 of Orc Cave.
b) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Mirkwood.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases 
    your wisdom by 4.  It makes you invisible.  It provides resistance to 
    electricity, light and sound.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) 2 Necklaces 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 99 of Mount
    Doom.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
h) a Dwarven Partial Plate Armour of Resist Acid (-3) [22,+12] (+1) {best Eol
dr}
    It increases your strength, constitution and infravision by 
    1.  It sustains your strength and constitution.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
l) The Lucerne Hammer of Dornil (2d5) (+25,+14) (+4)
    
    It can be wielded two-handed.  It increases your wisdom by 4.  It does
    extra damage from frost.  It is a great bane of dragons.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 85 of
    Mount Doom.
n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides resistance to electricity, light, dark and 
    blindness.  It fires missiles with extra might.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Heavy Crossbow of Lengwil (x4) (+15,+13) (+3)
    It increases your intelligence, wisdom
     and dexterity by 3.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Silver Bolt 'Faugliaur' (3d5) (+16,+21) (+2)
    It increases your strength by 2.  It drains life from your
    foes.  It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
q) The Arrow of Ostirch (1d4) (+8,+7) {EFP,OrTrDeDR}
    It does extra damage from electricity and fire.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
r) The Arrow 'Lenenthor' (1d4) (+9,+6) {EC,OrTrUnAn}
    It does extra damage from electricity and frost.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 34 of Mordor.
t) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 84 of Angband.
u) The Harp of Maglor (+3 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 69 of Erebor.
v) Eol, the Dark Elf's raw meat
    



Posted on 7.10.2005 08:07
Last updated on 25.10.2005 12:34

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921. on the Ladder (of 19090)
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On 7.10.2005 08:07 veryfoobar-tome@yahoo.com wrote:
DITL Character, but I haven't posted to the wiki yet.
It's a hard build so I only feel a little guilty scumming the Loth house for skeletons, and repairing my piety by killing my undead masses.
Going for Prayer at 50, XBow at 32. Gotta see if I can find myself one of those Siegecraft toys.


On 7.10.2005 13:29 Elliott946@aol.com wrote:
Nice shopping skills. Other than your sword, virtually all of your equipment was purchased.

That cloak of aman is really nice, but its also a shame. That combo could have been as low as +2 stealth, etc., but also could have been as high as +7!

On 7.10.2005 14:11 veryfoobar-tome@yahoo.com wrote:
Hey, that's what happens when you've got an semi-endless supply of cash. Like I said, I'm feeling a little guilty. Or Zipper is. One of us, anyway.

Plus I had a little time to do some shopping since I like a few potions of enlightment for the god quests, and they don't show up in the BM often. This guy needs all the bonus skill points he can get, I don't want to miss a relic.

I just dove into the Wight (?!?!?!?) quest to buy some even better loot in the BM, a randart reflecting shield of deflection that was selling for around100K. Almost got killed, and when I got out, it was gone! I even brought out enough loot to generate cash for the shield. Oh well, I'm sure I'll get another god quest soon, and then something else nice will turn up. And, as an added bnous, I can make some more randart ammo.

On 10.10.2005 11:29 veryfoobar-tome@yahoo.com wrote:
About to head to the Orc Caves, to get some nicer gloves, and think about the dagger.

Posted a bit of the DITL, it's just got the first two levels of the Downs so far:
http://wiki.t-o-m-e.net/DayInTheLifeArchive_2fLearningCompetition_2fLearningcompOctober2005_2fZipper

On 10.10.2005 17:56 therealmatrix@hotmail.com wrote:
Rangers REWL !!

On 13.10.2005 04:59 veryfoobar-tome@yahoo.com wrote:
About to head to Mordor. Having second thoughts about raising Prayer to 50 ... junkart Destruct + Grow trees may take the place of stone prison. Temple cleaning helps with piety, and Ents are better than Summon Animals.

I'll put my free points into Crossbow until I hit 32, and think about it then.

On 14.10.2005 10:09 veryfoobar-tome@yahoo.com wrote:
Just found Flare on Harrowen. I'll head to Moria now to hit Lev45.

Average damage with Angil against suscep is 1680 per bolt. This dump has enchantments on (Hero etc).

Stole a craftsmanship scroll from the BM in Gondolin! Saving it for a Haradrim crossbow, if I ever find one.

DITL is just a little out of date.

On 18.10.2005 11:16 veryfoobar-tome@yahoo.com wrote:
The One Ring is destroyed. This time I used Flare to swap with some hounds and jump right to the big fire. Jumping back out cost me half my HP when a bunch of beasties woke up (and Hounds cut me down a bit too.)

That was the goal with this guy, but I think he's got more potential. Those 2 craftsmanship scrolls are begging to be used. The +27 Might XBow? Or the Siegecraft for the bonus shots? Or wait forever for a Harad? I'm even thinking about using them on the next Life weapon I find. Or a Vampiric Defender, I wish.

Skill points are being saved to see what FF gives me in Angband. If I do decide to hit the void, I'll want enough Div for Vision 30 with a swapped in SoP.

I'll at least finish off Sauron and his buddies in Mt Doom. DiTL is way behind.

On 19.10.2005 00:20 ZarahNeander@t-online.de wrote:
Nice char. And some impressive bolts he has.

Vision won't work in the void. Nor the nether realm

On 19.10.2005 02:46 veryfoobar-tome@yahoo.com wrote:
Thanks! The bolts are quite old, all made in Loth back when I was crafting ego bolts for cash.

I find Vision very useful in the Void/Nether realm.

It doesn't stay lit, but once you cast it, it basically gives you an infinite radius torch. You can see for miles and miles. It's useful for spotting things you don't ESP, nice to be able to see something that you do ESP is behind a wall, and very helpful for not having to remember exactly where the stairs you detect are.

On 19.10.2005 03:27 ZarahNeander@t-online.de wrote:
Now that's interesting. Vision never did anything for me, even with a sorcerer. I'm almost tempted to start a void diver. but only almost:)

On 19.10.2005 10:56 veryfoobar-tome@yahoo.com wrote:
Before I hit the crypt, I finally decide to use my 2 crafting scrolls on the Heavy XBow. Last thing I want to do is screw up and die with them sitting in my house. Only one worked, unlucky me.

I then head to Loth to scrounge up some more ammo. There's nothing in the BM, but it's night, so I sleep. When I get up, the BM has my new sword. Bah, instead of a (x6) XBow, I could have had max CON and maybe +60%HP.

On 21.10.2005 10:48 veryfoobar-tome@yahoo.com wrote:
Found one more crafting scroll, and used it on the demonblade.

Also got a couple potions of new life. Turns out I used to be at 115. The first one took me down to 112, the next one down to 110. Tried to scum a potion shop for New Life, but no such luck.

Some nice Crossbows finally dropped. I'm thinking of wielding Cubragol to void dive, swapping in maybe my current XBow or the Siegecraft if I can craft it up. If I get that far.

On 22.10.2005 04:51 Elliott946@aol.com wrote:
Interesting comments on using Vision in the Void. My experience has been that casting it if you have enough skill to get full enlightenment will push your visibility out from the 7 or 8 squares that it starts with to 15 or 20 as the only benefit. Of course, in the Void, its a pretty huge benefit, and I try not to go Void diving without it. I seem to recall once finding a spell that would cause stairways to momentarily show up on the screen, only to disappear again (like magic mapping in the Maze), but for the life of me I can't remember what it was.

On 22.10.2005 09:58 veryfoobar-tome@yahoo.com wrote:
I think Div's Reveal Ways will blink the stairs on & off momentarily.

I've got to decide if I want to blow 6 more points in Div, or lug Celebrimbor along for the ride. I don't have shard resist, so currently it's useful as a swap for that.

One problem is, I have no source of Remove Curse. If the Demonblade gets hit, I can't swap in the SoP, and no more big Vision for me. Any void options other than a stack of scrolls?

This is all a bit premature, of course, since Morgoth is still alive. My current plan for him is spewing runes with the SoSpell, and using Flare to drop a void gate in the middle of the runes. Protection, Armageddon dumps a ton of runes.

On 22.10.2005 15:05 veryfoobar-tome@yahoo.com wrote:
Thought the final battle would take way more shots than it did, and that's even with a bunch of bolts into the wall because I couldn't guess the right angle to hit Morgoth around corners.

Blew the planned setup with a bad 4-space void gate from Flare, but that didn't matter.

So, not much space in the inventory for souvenirs, and I'll need to restock on Pots of Wolf at the dungeon store before I dive.

On 24.10.2005 16:06 veryfoobar-tome@yahoo.com wrote:
Found the Tree of Craftsmanship on level 51 of the Castle (it's where the scrolls grow.) Was also scumming for an Elven cloak of Air and Thorin and better boots, but got bored so headed for the Void. Besides, this is an October DiTL, so got to get a move on.

And, there I am in the void. (Scumming again, this time for stairs.) I'm going to have to come back up the Nether stairs for ammo for the Melkor battle, assuming I don't get killed fighting Tiki or running between stairs. A Rod of Home Summoning would be nice.

I'm not even bothering to switch out the SoP for now. Vision is too critical, and I seem to have enough HP to get blasted a few times and still live.

On 25.10.2005 12:34 veryfoobar-tome@yahoo.com wrote:
Killed the big G. On the way, learned that teleport level scrolls don't work in the nether realm.

*Destruct* scroll didn't work in void 150 either, but I managed to wake an Ancient red to fry some squares and let me start growing trees.

He came, I saw, I conquered. Took about 3 stacks of bolts.

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