[ToME 2.3.2 Character Sheet] Name : Zipper Age 12 STR! 18/*** Sex : Male Height 60 INT! 18/170 Race : Kobold Weight 131 WIS! 18/200 Class : Ranger Social Class 3 DEX! 18/*** Body : Player CON! 18/*** God : Yavanna Kementari CHR! 18/150 + To Melee Hit 120 Level 50 Hit Points 1417/ 2368 + To Melee Damage 71 Experience 30245771 Spell Points 97/ 268 + To Ranged Hit 155 Max Exp 30245771 Sanity 880/ 880 + To Ranged Damage 28 Exp to Adv. ***** Piety 66179 AC 30+114 Gold 11065270 Speed Fast (+65) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[100Searching : Fair Shots/Round: 4 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 16d6+284 Stealth : Heroic Magic Device: Heroic Infra-Vision: 80 feet Tactic: furious Explor: normal (Character Background) You are one of several children of a Small Kobold. You have pale eyes, no hair at all, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') The Void: Level 150 (7500') Illusory Castle: Level 51 (2550') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 69 (3450') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body was a Player. You were disguised as a Wolf. You have defeated 21239 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Tuile of the 2891st year of the third age. Your adventure lasted 239 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can teleport at will. You can drive yourself into a berserk frenzy. You can cast magic missiles. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic shell. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon strikes at demons with holy wrath. Your weapon is a great bane of dragons. adefkmnopsuxz{|@ Add Str : ..3.4...43....3. Add Int : ..3...4.......3. Add Wis : ..3.4.........3. Add Dex : .53......34...3. Add Con : 453...4.43...... Add Chr : ..3.4.........3. Add Stea. : .5....44........ Add Sear. : .......4........ Add Infra : .5.............. Add Tun.. : ..............3. Add Speed : .53*434....*.... Vampiric : +............... Slay Evil : .............+.. Slay Demon: +............... Kill Drag.: +............... Sust Str : .++......+...... Sust Int : .+.............. Sust Wis : .+.....+........ Sust Dex : .++......+...... Sust Con : .++......+...... Sust Chr : .+.............. Invisible : .+..........+... Mul life : +..............+ Sens Fire : ................ Reflect : .+....+......... Free Act : .++.....+.+..... Hold Life : +.++.+.......... Imm Acid : ......+.*++..... Imm Elec : .**...+......... Imm Fire : +...+.*+........ Imm Cold : +.....+*.+...... Res Pois : ..+.+..+........ Res Fear : +...+..+.+...... Res Light : .....+.......... Res Dark : .....+...+...... Res Blind : .+.............. Res Conf : .+...+.++....... Res Sound : ........+....... Res Shard : ................ Imm Neth : ...*............ Res Nexus : ......++.+...... Res Chaos : .+...+..+....... Res Disen : .++.+...+....... Aura Fire : ......++........ AntiMagic : .+.............. WraithForm: ...+............ Levitate : ..+............. Lite : ..............+. See Invis : .+++.+.......... Digestion : .++......+...... Regen : ..++............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..+.++....+..... Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Precogn. : .+.............. Fly : .+....+......... Orc.ESP : .+...+..+....... Troll.ESP : .+.............. Dragon.ESP: +............... Evil.ESP : .+.............. TLord.ESP : ......+......... Full ESP : ..........+..... Skills (points left: 0) - Combat 30.592 [0.800] . Weaponmastery 02.000 [0.500] - Archery 50.000 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 32.100 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 05.232 [0.950] . Stealth 08.400 [0.500] . Disarming 00.800 [1.600] - Magic 13.971 [0.700] . Magic-Device 26.000 [1.100] . Conveyance 03.000 [0.500] . Divination 27.000 [0.500] . Nature 00.000 [0.500] . Necromancy 06.200 [0.500] - Spirituality 15.300 [0.500] . Prayer 35.000 [0.500] - Monster-lore 02.100 [0.700] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Ammo creation [Fates] You are fated to find a Ring of Levitation on level 3. You may find a Scroll of Monster Confusion on level 16. You may find an Iron Shot on level 9. You may find a Lembas on level 5. You may meet a Black naga on level 14. You are fated to find a Wand of Nothing on level 1. You may find a Potion of Cure Light Wounds on level 13. [Character Equipment] a) a Vampiric Demonblade of *Slay Dragon* (4d6) (+17,+10)(80%) (+4) {!* @w9} It increases your constitution by 4. It increases your hit points by 80%. It drains life from your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It makes you completely fearless. It provides resistance to life draining, fire and cold. It allows you to sense the presence of dragons. You bought it from the Black Market. d) The Heavy Crossbow of Eternity (x9) (+36,+28) (+5 to speed) {@w3} It is part of the trinity of the ultimate weapons. It increases your dexterity, constitution, stealth, infravision, speed and luck by 5. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to blindness, confusion , chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and evil beings. It slows your metabolism. It reflects bolts and arrows. It produces an anti-magic shell. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Erebor. m) The Arkenstone of Thrain (+3) {@A1 !v!d!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {@w5} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Elven Cloak called 'ImCold' [4,+10] (+4 to stealth) {!*} It increases your stealth, searching and luck by 4. It sustains your wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, poison, confusion and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+20] (+3) {@w8 !k!v!s} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,+13] (+11) {!*} It increases your speed by 11. You bought it from the Rare Footwear Shop. z) a Greater draconic quylthulg (1496 hp) {) 11 Seeker Bolts of Slay Evil (4d5) (+17,+16) {90% off} It fights against evil with holy fury. You made it yourself. |) The Orcish Pick called 'Ogg' (+3) {!*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth {@m5@b5 !k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Everrunning Wave {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. d) a Fireproof Tome of the Tree {@m4@b4 !k!v!d!s} It cannot be harmed by fire. It was given to you as a reward. e) a Fireproof Tome of Knowledge {@m1@b1 !k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. f) a Fireproof Forest Tome of Yavanna {@m9@b9 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Box of Many Wonders {@A9 genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Guardian naga on level 13 of Mirkwood. h) The Crystal Ball of The Witch-King of Angmar {@A5 destruct} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 26 of Mirkwood. i) Agannazar's Altruistic Assassin {@A7 sanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. j) 18 Morphic Oils of Wolf {!*} k) 7 Scrolls of *Identify* {!*} l) 4 Scrolls of *Destruction* {!*} m) a Golden Rod of the Istari of Home Summoning (215/250) {@z1 !*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 96 of Mount Doom. n) a Mithril Rod of the Istari of Healing (320/320) {@z5 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. o) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 55 of Mordor. p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w2} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 74 of Angband. q) 17 Bolts 'Amarot' (1d5) (+11,+13) {EF,DROrTlDEUN} It does extra damage from electricity and frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 19 Bolts 'Olfinacir' (1d5) (+17,+10) (+3) {In,AC,OrGiUnEv} It increases your intelligence by 3. It does extra damage from acid and frost. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. t) 16 Seeker Bolts of Slay Evil (4d5) (+18,+15) {90% off} It fights against evil with holy fury. You made it yourself. u) 21 Seeker Bolts of Slay Evil (4d5) (+13,+16) {90% off} It fights against evil with holy fury. You made it yourself. v) 27 Silver Bolts of Frost (3d5) (+18,+17) It does extra damage from frost. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. It cannot be harmed by cold. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. w) a Mage Staff of Power [Stone Skin] (1d4) (+10,+10) (+12) {@w1 !*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 12. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) Raal's Black Candle {@A7 heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. c) 6 Sprigs of Athelas d) 9 Potions of Life {!*} e) a Silver Rod of the Istari of Restoration (200/200) {@z7 !*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Revenant on level 36 of Mordor. f) The Ring of Irith (+5) {Str,DrkShdChsCnf} It increases your strength by 5. It sustains your charisma. It makes you completely fearless. It provides resistance to dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) The Ring of Silpelda (+4 to speed) {ConStlSpd,LifShdNthDisReg} It increases your constitution, stealth, speed and ability to score critical hits by 4. It sustains your dexterity and charisma. It provides resistance to life draining, shards, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Ring 'Gindil' (+5% of critical hits) {StlWis,SndDis,Si} It increases your wisdom, stealth and ability to score critical hits by 5. It provides resistance to sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. i) The Augmented Chain Mail of Nirdal (-2 to accuracy) [16,+11] {ImFImE} It sustains your intelligence, dexterity and charisma. It provides immunity to electricity and fire. It provides resistance to life draining, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) a Cloak of the Magi (-1,-1) [1,+14] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. l) The Cloak 'Elwennar' [1,+5] {ImC} It sustains your dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity, light and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Small Metal Shield of Cirdollos [3,+16] {ImAImE,reflect} It sustains your charisma. It provides immunity to acid and electricity. It provides resistance to nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 90 of Angband. n) The Small Metal Shield of Halad [3,+5] {ImE} It sustains your strength, intelligence, constitution and charisma. It provides immunity to electricity. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Metal Cap of Thengel [3,+12] (+3) {luck} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. t) a Magical Shovel of Digging (+5) {!*} u) The Mattock called 'Mash' (+3) {!*} It increases your strength, intelligence, wisdom, dexterity, constitution and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) a Light Crossbow of Extra Might (x6) (+18,+24) {!*} It provides resistance to poison. It fires missiles with extra might. It was given to you as a reward. w) a Mage Staff of Spell (1d4) (+15,+8) {1 - KnowSelf} It can be wielded two-handed. It can be activated for runespell(Knowledge, Self, 1) every 5 turns and runespell(Fire, Power Surge, 18) every 90 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) The Ring of Earwe (+8) {SPD,wi,Shd} It increases your wisdom, searching, infravision and speed by 8. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. b) The Ring of Hadaial (+8) {SPD,ShdNthNexDis} It increases your infravision and speed by 8. It sustains your charisma. It provides resistance to shards, nether, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. c) The Ring of Tularos (+5) {SpdStl,w,Shd} It increases your wisdom, stealth, infravision, speed, attack speed and ability to score critical hits by 5. It sustains your strength. It provides resistance to shards. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Ring of Tulkas (+4) {spd,A:haste} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. f) The Amulet of Orgonwen (+3) {StlSpdWisDex,AcdElePoiShdNthNexChaCnf,Lev} It increases your wisdom, dexterity, stealth, infravision and speed by 3. It sustains your intelligence and dexterity. It provides resistance to acid, electricity, poison, shards, nether, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. g) The Chain Mail of Dengron (-2 to accuracy) [14,+10] {ImALL} It sustains your charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Erebor. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Cloak of Thingol [1,+18] (+3) {A:recharge} It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Elven Cloak called 'ImAcid' [4,+10] (+4 to stealth) It increases your stealth, searching and luck by 4 . It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Shadow Cloak of Luthien [Dig] [6,+20] (+2) {@m5} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Wolf Pelt of Air [1,+12] {!*} It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. m) a Cloak of Mist of Air [1,+8] {!*} It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Angband. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 44 of Mordor. r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 63 of Dol Guldur. s) a Shadow Blade of the Thunderlords (4d4) (+6,+14) (+3 to stealth) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and searching by 3. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid. You found it in the remains of a Death quasit on level 69 of Erebor. t) a Light Crossbow of the Haradrim (x4) (+17,+26) {!*} It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Cherub on level 85 of Angband. u) 31 Seeker Bolts of Lightning (4d5) (+18,+20) It does extra damage from electricity. It cannot be harmed by electricity. You found it lying in a vault on level 85 of Angband. v) 21 Seeker Bolts 'Angil' (4d5) (+10,+11) (+4) {Dx,EF,OrTrEv} It increases your dexterity and charisma by 4. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) a Mage Staff of Spell (1d4) (+14,+11) (charging spell2) {2 - Runes} It can be wielded two-handed. It can be activated for runespell(Element, Armageddon, 69) every 345 turns and runespell(Protection, Armageddon, 14) every 70 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) The Demonshield of Mengorie [5,+10] {relf,regen,sound,nexus} It provides resistance to life draining, acid, sound and nexus. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Tome of Zipper {@m4@b4 !d!v!s} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) a Parchment titled ''Famous Last Words'' {@A6 restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 22 of A lost temple. d) a Silver Rod of the Istari of Speed (200/200) {@z3 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Monastic lich on level 34 of Mordor. e) a Silver Rod of the Istari of Disarming (200/200) {@z5 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. f) a Golden Rod of the Istari of Healing (250/250) {@z5 !*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 65 of Mordor. h) The Phial of Galadriel (+4) {@A1 !d!s!v} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. i) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) an Elven Cloak of Aman [4,+26] (+4 to stealth) {!*} It increases your stealth, searching and luck by 4. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Large Metal Shield of Glach [5,+11] {reflect,chaos} It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to fire, cold, nether and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 32 of Maze. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {@w2 !k!v!s} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Sabre 'Careth Asdriag' (2d7) (+10,+10) (+2 to speed) {@w2@t2 !d!v!s} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {stealth,regen} It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 62 of Dol Guldur. o) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. p) a Heavy Crossbow of Siegecraft (x8) (+25,+30) [+18] {@w3 !*} It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Pit Fiend on level 86 of Angband. q) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 29 Morphic Oils of Wolf {!*} b) 4 Scrolls of *Identify* {!*} c) 19 Scrolls of *Remove Curse* {!*} d) 3 Scrolls of Genocide {!*} e) 4 Scrolls of Mass Genocide {!*} f) a Golden Rod of Simplicity of Recall (77/125) {@z9 !*} You found it lying on the ground on level 30 of The Sandworm lair. g) The Robe of Great Luck [-30,+10] (+60) {!*} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 69 of Angband. h) 19 Bolts of Slay Evil (1d5) (+13,+15) It fights against evil with holy fury. You found it in the remains of a Horned Reaper on level 95 of Angband. i) 15 Bolts of Damog (1d5) (+13,+10) (+2) {Wi,P,DrGiDeEv} It increases your wisdom by 2. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 17 Bolts of Gilpionar (1d5) (+10,+11) (+3) {In,P,OrDEUnEv} It increases your intelligence by 3. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) 16 Bolts of Agast (1d5) (+9,+8) (+2) {Co,E,DrOrUnEv} It provides light (radius 1) forever. It increases your constitution by 2. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) 21 Seeker Bolts of Slay Evil (4d5) (+14,+17) {90% off} It fights against evil with holy fury. You made it yourself. m) 17 Seeker Bolts of Slay Evil (4d5) (+14,+12) {90% off} It fights against evil with holy fury. You made it yourself. n) 28 Seeker Bolts of Slay Evil (4d5) (+12,+10) {90% off} It fights against evil with holy fury. You made it yourself. o) 21 Silver Bolts of Slay Evil (3d5) (+14,+14) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. p) 96 Elf Skeletons q) 60 Elf Skeletons {!*} [Home Inventory - Khazad-dum ] a) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Priest on level 50 of Moria. b) The Iron Helm 'Holhenneth' [5,+10] (+2) c) a Short Bow of Lothlorien (x3) (+13,+12) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It speeds your regenerative powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Dracolich on level 50 of Moria. d) 28 Silver Bolts (3d5) (+3,+5) {souvenir} It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. [The Mathom-house Inventory - Bree ] a) Benetar's Death Ray Experiment {light absorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 13 of Orc Cave. b) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Mirkwood. d) The Ring of Power of Uvatha the Horseman (+4) It increases your wisdom by 4. It makes you invisible. It provides resistance to electricity, light and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) 2 Necklaces 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 99 of Mount Doom. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 99 of Mount Doom. h) a Dwarven Partial Plate Armour of Resist Acid (-3) [22,+12] (+1) {best Eol dr} It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 99 of Mount Doom. k) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur. l) The Lucerne Hammer of Dornil (2d5) (+25,+14) (+4) It can be wielded two-handed. It increases your wisdom by 4. It does extra damage from frost. It is a great bane of dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. m) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 85 of Mount Doom. n) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Heavy Crossbow of Lengwil (x4) (+15,+13) (+3) It increases your intelligence, wisdom and dexterity by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. p) The Silver Bolt 'Faugliaur' (3d5) (+16,+21) (+2) It increases your strength by 2. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. q) The Arrow of Ostirch (1d4) (+8,+7) {EFP,OrTrDeDR} It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Arrow 'Lenenthor' (1d4) (+9,+6) {EC,OrTrUnAn} It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 34 of Mordor. t) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 84 of Angband. u) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Erebor. v) Eol, the Dark Elf's raw meat