The Angband Ladder: Etome, High-Elf Ranger by <ewan.mcnay@yale.edu>
[ToME 2.2.7 Character Dump] Name : Etome Age 115 STR! 18/*** Sex : Male Height 196 INT! 18/190 Race : High-Elf Weight 204 WIS! 18/180 Class : Ranger Social Class 32 DEX! 18/180 Body : Player Con! 18/*** 18/*** God : Tulkas CHR! 18/*** + To Melee Hit 74 Level 50 Max Hit Points 1186 + To Melee Damage 83 Experience 18035343 Cur Hit Points 1186 + To Ranged Hit 73 Max Exp 18035343 Max SP (Mana) 229 + To Ranged Damage 17 Exp to Adv. ***** Cur SP (Mana) 229 AC 64+113 Gold 13591147 Piety 126995 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Good Blows/Round: 6 Bows/Throw : Legendary[60]Searching : Very Good Shots/Round: 3 Saving Throw: Good Disarming : Very Good Mel.dmg/Rnd: 24d5+498 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Telerin Ranger. You have light green eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 30 (1500') Your body was a Player. You have defeated 24684 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 18 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Quelle of the 2890th year of the third age. Your adventure lasted 61 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can switch locations with another being. You can cast magic missiles. You can sense what is beyond walls. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 35.088 [0.800] . Weaponmastery 11.000 [0.500] - Archery 39.435 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 21.900 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 10.310 [0.950] . Disarming 09.000 [1.000] - Magic 08.364 [0.700] . Magic-Device 42.800 [1.100] . Conveyance 01.000 [0.500] . Divination 05.000 [0.500] . Nature 00.000 [0.500] . Thaumaturgy 04.600 [0.400] . Prayer 20.000 [0.500] . Monster-lore 02.800 [0.700] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) 3 of your companions have been killed. [Fates] You are fated to find something special on level 1. You are fated to die on level 9. You are fated to find a Wand of Manathrust on level 9. You are fated to meet a Boil-covered wretch on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 85 of Angband. d) The Long Bow of Mirdaglos (x4) (+11,+17) (+1) {100% off} It provides light (radius 1) forever. It increases your wisdom, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 77 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 70 of Angband. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi [Divine Aim] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to poison and blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 62 of Mordor. s) The Dragon Helm 'Hithalin' [8,+24] It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to acid, poison, blindness, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Pair of Soft Leather Boots of Tildi [2,+16] It sustains your strength, intelligence, wisdom and dexterity. It provides resistance to electricity, poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 39 of Mordor. z) (nothing) {) 28 Silver Arrows of Flame (3d4) (+12,+17) It does extra damage from fire. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. |) Climbing Set It allows you to climb mountains. [Character Inventory] a) The Tome of Collected Weird Magic {!! geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 83 of Angband. b) The Skull of Ancient Wisdom {!! mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Ice skeleton on level 48 of Mordor. c) Raal's Tormented Spirits {!! geno} It can be activated for genocide every 500 turns. You found it in the remains of a Necromancer on level 63 of Dol Guldur. d) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nycadaemon on level 47 of Mordor. e) a Silver Rod of Charging of Detection (100/100) It regenerates its mana faster. You found it in the remains of an Enchantress on level 43 of Moria. f) a Golden Rod of Charging of Healing (125/125) It regenerates its mana faster. You found it in the remains of Ungoliant, the Unlight on level 69 of Dol Guldur. g) a Mithril Rod of Capacity of Speed (320/320) It can hold more mana. You found it in the remains of a Fallen angel on level 60 of The Sacred Land Of Mountains. h) a Mithril Rod of Perception (160/160) i) a Wand of Tidal Wave[10|48] (0 charges) j) a Wand of Teleport Away[12|50] (0 charges) k) The Wand of Digging of Thrain (101 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Ring of Speed (+12) {!!} It increases your speed by 12. You stole it from the Rare Jewelry Shop. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. n) The Dark Sword 'Mormegil' (E:4296214, L:42) (6d7) (+20,+9) [-20] (+4 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your charisma, speed and attack speed by 4. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, cold, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Mage on level 35 of Moria. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. q) 26 Seeker Arrows of Frost (4d4) (+15,+10) It does extra damage from frost. It cannot be harmed by cold. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. r) 26 Seeker Arrows of Slay Evil (4d4) (+17,+9) It fights against evil with holy fury. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. s) 10 Seeker Arrows of Valoki (4d4) (+21,+12) {90% off} It does extra damage from acid and fire. It poisons your foes . It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 26 Silver Arrows of Slay Dragon (3d4) (+11,+17) It is especially deadly against dragons. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) a Potion of Life c) an Iron Rod of Lightning Balls (50/50) d) a Moonstone Rod of Lightning Bolts (75/75) e) a Silver Rod of Cheapness of Restoration (13/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. f) a Wand of Manathrust[1|21] (16 charges) g) a Wand of Ice Storm[1|28] of Plenty (8 charges) h) a Staff of Genocide[1|12] (3 charges) i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 70 of Dol Guldur. l) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 22 of Mirkwood. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 36 of Moria. o) an Elven Cloak of Protection [4,+16] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 43 of Moria. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Set of Gauntlets 'Paurnimmen' [Stone Skin] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 56 of Mordor. r) a Set of Gauntlets of Slaying (+5,+1) [2,+2] You found it in the remains of an Ogrillon Priest on level 30 of Moria. s) a Set of Cesti of Agility [5,+5] (+4) t) The Dagger 'Nimthanc' (E:923242, L:35) (1d4) (+32,+17) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire, cold and confusion. It slows your metabolism. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. v) a Short Bow of Lothlorien (x4) (+18,+12) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It speeds your regenerative powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Death knight on level 51 of Mordor. w) The Light Crossbow 'Minarmel' (x3) (+11,+10) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 66 of Dol Guldur. [Home Inventory - Gondolin ] a) a War Tome of Tulkas b) 4 Potions of Cure Critical Insanity c) 10 Potions of *Healing* d) a Potion of Enlightenment e) 4 Potions of Resistance f) 6 Scrolls of Enchant Weapon To-Hit g) a Wand of Noxious Cloud[9|45] of Plenty (0 charges) h) a Ring of Slaying (+17,+12) You bought it from the Rare Jewelry Shop. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 51 of Mordor. j) an Amulet of Doom [+5] (+7) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 52 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Angband. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon in the town of Gondolin . m) The Augmented Chain Mail of Valadri (-2 to accuracy) [16,+11] It sustains your strength and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, poison, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 76 of Angband. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 53 of Mordor. o) The Thunderlord Coat of Trone [9,+19] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) a Golden Crown of Telepathy [0,+14] {100% off} It gives telepathic powers. It cannot be harmed by acid. You stole it from the Expensive Black Market. q) a Steel Helm of Serenity [6,+10] It makes you completely fearless. It provides resistance to confusion and sound. You found it lying on the ground on level 46 of Mordor. r) a Dragon Helm of Water Breathing [8,+20] It provides resistance to nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Mordor. s) The Set of Gauntlets of Eol [3,+15](60%) (+3) t) a Set of Gauntlets of Slaying (+1,+5) [2,+14] u) The Trifurcate Spear 'Glinath' (2d9) (+14,+14) (+2 attacks) It increases your wisdom, dexterity, constitution, charisma and attack speed by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 66 of Dol Guldur. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. w) 17 Silver Arrows (3d4) (+6,+6) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. [Home Inventory - Minas Anor ] a) 32 Potions of Heroism b) 3 Potions of Resistance c) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Dol Guldur. e) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) a Feathers Cloak of Electricity [1,+15] g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Pick 'Ostir' (+11,+7) (+1) It increases your strength, intelligence, constitution, charisma and ability to tunnel by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Old Forest. k) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. l) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) 24 Sheaf Arrows of Lightning (1d5) (+11,+12) n) 16 Arrows of Slay Evil (1d4) (+9,+15) [Home Inventory - Lothlorien ] a) The Gem of Hate It can be activated for light absorption. You found it in the remains of an Old Sorcerer on level 59 of Dol Guldur. b) Tenser's Mechanical Magician It can be activated for light absorption. You found it lying on the ground on level 53 of Mordor. c) 5 Potions of Cure Insanity d) 50 Potions of Healing e) 20 Potions of Restore Mana f) 7 Potions of Restore Life Levels g) 26 Potions of Enlightenment h) 2 Potions of Resistance i) 2 Scrolls of Genocide j) a Scroll of Mass Genocide k) a Moonstone Rod of Quickness of Enlightenment (75/75) l) a Silver Rod of Capacity of Nothing (200/200) m) a Golden Rod of the Istari of Nothing (250/250) n) a Mithril Rod of the Istari of Nothing (320/320) o) The Golden Horn of the Thunderlords (6 charges) {100% off} p) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Brigandine Armour of Arnelos (-3 to accuracy) [19,+5] It sustains your intelligence. It provides immunity to fire. It provides resistance to cold, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Feathers Cloak of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 69 of Dol Guldur. v) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 60 of Mordor. w) a Set of Gauntlets of Power (+5,+3) [2,+7] (+1) It increases your strength by 1. It provides resistance to disenchantment. You found it in the remains of a Mature black dragon on level 50 of Moria. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your intelligence, constitution and searching by 4. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to light, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) an Amulet of Doom [-4] (-3) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 52 of Mordor. c) The Thunderlord Coat of Mairelros (+62,+24) [9,+8](-80%) It decreases your hit points by 80%. It makes you completely fearless. It provides resistance to fire, cold and nexus. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 51 of Mordor. d) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 70 of Erebor. e) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Angband. f) a Parchment - The One Ring |
Posted on 11.2.2005 18:53
2148. on the Ladder (of 19090)
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