The Angband Ladder: Spanky2, Wood-Elf Ranger by <Elliott946@aol.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Spanky2                Age                180       STR:     36       
 Sex   : Male                   Height              59       Int!     26     27
 Race  : Zombie Wood-Elf        Weight             111       Wis!     24     25
 Class : Ranger                 Social Class        87       DEX!     38       
 Body  : Player                                              CON:     36       
 God   : Tulkas                                              CHR!     27       
                                                                               
 + To Melee Hit          43 Level             50    Max Hit Points       993   
 + To Melee Damage       18 Experience  11018656    Cur Hit Points       -16   
 + To Ranged Hit         75 Max Exp     11018656    Max SP (Mana)         87   
 + To Ranged Damage      21 Exp to Adv.    *****    Cur SP (Mana)         21   
   AC                 44+88 Gold          269492    Piety              27697   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[35]Searching   : Fair         Shots/Round:  4         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  8d6+72    
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Sindarin Mage.  You             
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 15 (750')
        Erebor: Level 62 (3100')
        The Old Forest: Level 22 (1100')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 26 (1300')

 Your body was a Player.
 You have defeated 4698 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 82 princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Quelle of the 2890th year of the third age.
 Your adventure lasted 66 days.

     Your Attributes:
You are dead, killed by a Hezrou on level 122 of Angband.
You can destroy walls.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        20.352 [0.800]
          . Weaponmastery                        00.000 [0.500]
          - Archery                              37.050 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 50.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.800 [0.950]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [1.600]
 - Magic                                         12.277 [0.700]
          . Magic-Device                         11.500 [1.100]
          . Conveyance                           30.000 [0.500]
          . Divination                           40.000 [0.500]
          . Nature                               00.000 [0.500]
 - Spirituality                                  04.000 [0.400]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  02.800 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may find a Parchment - Adventurer's Guide to Middle-earth on level 1.
You are fated to find a Ring of Searching on level 2.
You are fated to find a Ration of Food on level 1.
You may find a Scroll of Light on level 5.
You may meet a Rock lizard on level 9.
You are fated to find a Scroll of Identify on level 4.
You are fated to find a Potion of Booze on level 1.
You may find a Wand of Nothing on level 1.


  [Character Equipment]

a) a Flail of Gondolin (2d6) (+15,+10) (+3)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 3.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
d) a Long Bow of Extra Might (x5) (+15,+21)
    It provides resistance to fire.  It fires missiles with extra
    might.  
    You bought it from the Black Market.
e) a Ring of Speed (+15)
    It increases your speed by 15.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Slaying (+15,+6)
    
    You bought it from the Black Market.
k) an Amulet of Resistance {cursed}
    It provides resistance to acid, 
    electricity, fire and cold.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to light and blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+17]
    It can be activated for breathe
    balance (250) every 60+d90 turns if it is being worn. It provides
    resistance to sound, shards, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of Stealth [4,+10] (+5 to stealth)
    It 
    increases your stealth, searching and luck by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Reflection [5,+16]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 52 of Mordor.
s) an Iron Crown of Might [0,+6] (+2)
    
    It increases your strength, dexterity and constitution by 2.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to nether.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
u) a Set of Gauntlets of Slaying (+4,+5) [2,+5]
    
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+4] (+6)
    It increases your speed by 6.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 50 Seeker Arrows (4d4) (+10,+10) {90% off}
    
|) a Magical Shovel of Digging (+5)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 5.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 3 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    It was given to you as a reward.
c) 9 Potions of Speed
    
d) a Potion of Berserk Strength
e) 15 Potions of Cure Critical Wounds
    
f) 7 Scrolls of Word of Recall
    
g) 2 Scrolls of Satisfy Hunger
    
h) a Silver Rod of Capacity of Trap Location (195/200)
    It can hold more mana.  
    You found it in the remains of a Nightwing on level 58 of Mordor.
i) a Mithril Rod of Simplicity of Healing (160/160)
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) an Adamantite Rod of Disarming (200/200)
    
k) an Adamantite Rod of Simplicity of Healing (86/200)
    
    You found it lying on the ground on level 83 of Angband.
l) a Staff of Teleportation[7|50] (13 charges)
m) a Ring of Lordly Protection [+21]
n) an Amulet of Trickery (+2)
o) a Gold Dragon Scale Mail (-2 to accuracy) [30,+1]
p) 14 Arrows of Wounding (1d4) (+16,+21)
q) 15 Seeker Arrows of Slay Dragon (4d4) (+10,+10) {90% off}
    It is
    especially deadly against dragons.  
    You made it yourself.
r) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {90% off}
    
s) 27 Seeker Arrows (4d4) (+6,+8) {90% off}
    
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Library.
b) 4 Sprigs of Athelas
    
c) 4 Potions of Berserk Strength
    
d) 20 Potions of Healing
    
e) a Potion of *Healing*
    
f) 3 Potions of Curing
    
g) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) 2 Rod Tips of Trap Location (8 Mana to cast)
j) a Wand of Stone Prison[2|13] (6 charges)
k) a Staff of Genocide[1|6] (3 charges)
l) a Ring of Chaos Resistance
    It provides resistance to 
    confusion and chaos.  
    You bought it from the Black Market.
m) an Elven Thunderlord Coat [9,+8] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold, poison and 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Fur Cloak of Aman [3,+28] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of Mordor.
o) a Dragon Shield [8,+25]
    It
    provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Jewel Encrusted Crown of Might [0,+17] (+3)
    It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid.  
    You bought it from the Expensive Black Market.
q) an Executioner's Sword of Greater Life (4d5) (+10,+10)(60%)
    It must be wielded
    two-handed.  It increases your hit points by 60%.  It provides
    resistance to life draining.  
    You bought it from the Weaponsmith.
r) 25 Arrows of Slay Evil (1d4) (+12,+10)
    It fights against evil with holy
    fury.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.
s) 19 Arrows of Slay Evil (1d4) (+13,+17) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
t) 20 Arrows of Slay Evil (1d4) (+10,+10) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 15 Silver Arrows of Flame (3d4) (+11,+11)
    It does extra damage from fire.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Black reaver on level 68 of Angband.
v) 13 Silver Arrows (3d4) (+10,+10)
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
w) a Climbing Set
    It allows you to climb mountains.  
x) 25 Elf Skeletons


  [Home Inventory - Gondolin ]

a) a Demonshield of Resistance [5,+22]
    It
    provides resistance to acid, electricity, fire and cold.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Forbidden Library.
b) 13 Potions of Cure Insanity
    
c) 5 Potions of Resist Heat
    
d) a Potion of Berserk Strength
e) 4 Potions of *Healing*
    
f) a Potion of Life
g) 3 Potions of Restore Mana
    
h) 6 Potions of Enlightenment
i) 50 Potions of Resistance
    It cannot be harmed by acid,
    cold, lightning or fire.  
j) 3 Scrolls of *Destruction*
    
k) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Golden Rod of the Istari of Nothing (250/250)
m) a Mithril Rod of Charging of Detection (160/160)
    It regenerates its mana faster.  
    You bought it from the Black Market.
n) a Rod Tip of Healing (120 Mana to cast)
o) a Wand of Essence of Speed[1|10] (4 charges)
    
p) 3 Amulets of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
q) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
r) an Amulet of Weaponmastery (+3,+4) [+2] (+2)
    It increases your strength
     and constitution by 2.  It sustains your strength and constitution.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to disenchantment.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
s) a Dragon Shield of Preservation (-2,-4) [8,+27]
    It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , nether, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) a Set of Cesti of Power (+1,+3) [5,+17] (+3)
    It increases your strength by 3.  It
    provides resistance to light.  
    You found it in the remains of Ancalagon the Black on level 92 of Angband.


  [Home Inventory - Minas Anor ]

a) 7 Sprigs of Athelas
    
b) 4 Scrolls of *Destruction*
    
c) a Scroll of Genocide
    
d) a Rod Tip of Restoration (140 Mana to cast)
e) a Staff of Genocide[1|9] (4 charges)
f) a Ring of Nether Resistance
g) a Full Plate Armour of Resistance (-3 to accuracy) [25,+10]
    
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
h) an Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+11] (+3 to
steal
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 36 of Mordor.
i) an Elven Leather Scale Mail (-1 to accuracy) [11,+8] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogre on level 35 of Mordor.
j) a Cloak of Protection [1,+19]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Iron Crown of Lordliness [0,+5] (+3)
    It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to chaos.  
    It was given to you as a reward.
l) a Golden Crown of Serenity [0,+13]
    It makes you completely fearless.  It
    provides resistance to confusion and sound.  It cannot be harmed by
    acid.  
    You bought it from the Armoury.
m) a Metal Cap of Seeing [3,+12] (+2 to searching)
    It increases your searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You found it in the remains of an Ancient black dragon on level 56 of
    Mordor.
n) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Footwear Shop.
o) a Sabre (Defender) (1d7) (+11,+11) [+5] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) 22 Arrows of Venom (1d4) (+10,+15) {90% off}
    It poisons your foes.  
    You made it yourself.
q) 14 Seeker Arrows of Acid (4d4) (+13,+13) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
r) 15 Seeker Arrows of Venom (4d4) (+14,+16) {90% off}
    It poisons your foes.  
    You made it yourself.
s) 30 Seeker Arrows of Venom (4d4) (+9,+14) {90% off}
    It poisons your foes.  
    You made it yourself.
t) 18 Seeker Arrows of Wounding (4d4) (+14,+17) {90% off}
    
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Spanky2
    It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
b) The Ring of Power of Khamul, the Black Easterling (+2 to speed)
    It increases your intelligence and 
    speed by 2.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold and nexus.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 108
    of Angband.
c) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your charisma and attack speed by 3.  It makes
    you invisible.  It provides resistance to nether.  It allows you to
    fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
    
    It increases your constitution, charisma and ability to score critical
    hits by 2.  It makes you invisible.  It sustains your constitution.  
    It provides resistance to cold and shards.  It allows you to fly.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
    Guldur.
e) The Ring of Power of The Witch-King of Angmar (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your constitution and charisma.  It provides resistance to 
    fire, blindness, shards and nexus.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
f) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
h) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
k) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
l) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Blue Dragon Scale Mail of Halata (-2 to accuracy) [30,+23]
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It sustains 
    your strength, wisdom and constitution.  It provides immunity to acid
     and fire.  It provides immunity to paralysis.  It provides resistance 
    to electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, blindness, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
p) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It provides resistance 
    to poison, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
q) The Cord Armour of Iacarnath [6,+17]
    It sustains your wisdom and constitution.  It provides
    resistance to fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82 of
    Angband.
u) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every
    500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 112 of
    Angband.
x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
a) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Angband.
e) The Lochaber Axe of Vildurin (3d8) (+23,+22) (+1)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your strength, wisdom and dexterity
     by 1.  It does extra damage from fire.  It produces chaotic effects.  
    It is especially deadly against dragons.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  
    It poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) a Short Bow of Extra Shots (x2) (+18,+18)
    It fires missiles
    excessively fast.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
i) a Short Bow of Extra Might (x4) (+19,+24)
    
    It provides resistance to light.  It fires missiles with extra might.  
    
    You bought it from the Black Market.
j) a Short Bow of Extra Might (x4) (+15,+12)
    It provides resistance to chaos.  
    It fires missiles with extra might.  
    You found it in the remains of Rogrog the Black Troll on level 55 of
    Mordor.
k) a Long Bow of Extra Might (x4) (+13,+16)
    It provides resistance to light.  It fires missiles with extra
    might.  
    You bought it from the Weaponsmith.
l) a Long Bow (x3) (+9,+9)
    
m) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 105 of Angband.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases 
    your dexterity and speed by 4.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 11.4.2005 18:31
Last updated on 12.5.2005 19:39

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3716. on the Ladder (of 19090)
936. on the ToME Ladder (of 3155)
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On 11.4.2005 18:31 Elliott946@aol.com wrote:
(clevel: 33, dlevel: 37) Spanky2 is a non-artifact using character with whom I'm hoping to go after Melkor. He's also signed up for 98 optional quests to raise the difficulty, since I feel slightly guilty about trying the "no artifacts" thing with an archer-type character, rather than a melee character. Oh, and he's also a sort of tribute to Spanky, a ranger who was my very first ToME character to ever actually get anywhere.

The original plan was to raise Bowmastery to 50, Conveyance to 30 (for Recall), and Divination to 40 (for Enlightenment), that'll take 206 points, so he needed 4 FF rewards for either Conveyance or Divination. He's already done it, so he might have some extra skill points left over to put into Combat, Stealth, or Magic.

Playing without artifacts causes some funny reactions to found items. Spanky2 activated an Acquirement trap and got a long bow (x5). Since he's an archer, I'd normally be thrilled, but instead I felt a momentary elation followed by sick dread. Spanky2 ID'ed it and my fears were confirmed. Bard. Darn.

Additionally, Spanky is going to spend a VERY small amount of time in the non-mainline dungeons, because he's getting plenty of treasure and exp from the random quests, and he can't use the various artifacts he'd get from the side dungeons. Usually its the other way around. I typically play with no or few random quests, so I zip through the mainline dungeons (or even skip one or more of them) so I can hit the side dungeons. Its quite a change.

On 11.4.2005 19:56 felagund@poczta.fm wrote:
Ah, I was waiting for this :) Yet another quirk of artifactless characters: I've never seen anyone having a collection of Elven Armors in ToME before we started this challenge.

I must agree with you that 98 quest definitely raise difficulty. Princess quests for 10 GDraconic Qs in Angband are no fun.

Good luck with Spanky2. Don't feel guilty about playing an archer-type - this leaves a room for improvement (as does my Curse route) :)


On 11.4.2005 21:40 Elliott946@aol.com wrote:
Well, that's the glass is half-full way of looking at it. I just figured that I was unlikely to actually get through it with a melee character (the endless scumming for a staff of wishes or a good ego weapon would have killed me with boredom), but an archer seemed kind of interesting. I then tacked on the 98 quests and Melkor hunt to make me feel better about taking the easy way out.

Just had back-to-back princess quests for AMHD around level 40 in Mordor. At this rate, we'll see if Spanky2 even gets to the end.

On 12.4.2005 15:56 Elliott946@aol.com wrote:
(clevel:37, dlevel:47)
Mordor 38 - Princess Quest AMHD
Mordor 39 - Princess Quest AMHD
Mordor 40 - Princess Quest Scatha
Mordor 41 - Princess Quest Itangast
Mordor 42 - FF Quest Drolems
Mordor 43 - Princess Quest Aether Vortices
Mordor 44 - Princess Quest Smaug

What are those Aether Vortices doing there? Don't they realize this is the Dragon section of Mordor? The AMHD quests were for 14 each, making them rather rather difficult even with seeker arrows of slay dragon.

Just ran into Cantoras in a lesser vault on level 47. I'm very, very glad Spanky2 found a source of telepathy before trying to open the vault.

On 12.4.2005 21:42 shtuph@hotmail.com wrote:
gogogogogo!

What I hate about archers is that I am completely skeptical about the multiple shots a round actually giving you multiple shots a round. My yeek bard is creeping through mordor at the moment also, but I finally got my con to 40 so I'm feeling a lot better about it now. I kept getting quests with master mindcrafters and was just waiting for them to summon something crazy.

On 13.4.2005 14:38 Elliott946@aol.com wrote:
(clevel:39, dlevel:55) 2/3 of the way through Mordor, but it might be time to start hunting for Dungeon towns as level 55 has a princess quest for Hrus and those things are bad news. On the other hand, Spanky2 has demonstrated a remarkably ability to handle tough monsters. A Princess quest for Old Sorcerers (they are speed +20, while Spanky is +4 thanks to running) went surprisingly smoothly thanks to good positioning and arrows of flame.

Spanky2 has already gone through a good number of bows, gradually upgrading each time. While deciding between his current two bows (the one with the better bonus vs. the one that gives rChaos and rConfusion, allowing him to swap his rConfusion armor for a suit with rSound.) I've started a bow exhibit in the museum, showing off the various bows he's used so far. I actually sold the original one, but I'm pretty sure it ended up at (+9,+9), so he bought one and enchanted it up for the sake of posterity.

On 13.4.2005 14:40 Elliott946@aol.com wrote:
Felagund,

Are you going to post that yeek of yours one day?

shtuph,

A yeek bard with a 40 CON? How'd you manage that? Master Mindcrafters are horrible. I think they're arguably as much trouble in the Maeglin quest as the Lesser Balrogs.

On 13.4.2005 14:54 Elliott946@aol.com wrote:
Ooh, too many armor choices. In the mid-game, not using artifacts means there are a very limited number of ways to cover your resists. Lets see, I can trade 40 HP, +15 to-hit, and +2 stealth, for rSound and rChaos, +3 WIS and +3 CHR; or I can trade about 30% of my damage output and +4 to-hit for rChaos; or I can trade +10 to-hit for rSound; or I can trade... well, its enough to drive you nuts. I think I'll stick with my current set-up, since Hrus don't do any of the above.

On 13.4.2005 18:25 Elliott946@aol.com wrote:
(clevel:41, dlevel:61) The Hrus ended up not being a problem. There were only 5 and seeker arrows of flame chopped them down quickly. However, a Princess Quest for Hand Druj probably will be the stopping point in Mordor for a while. Spanky2 has the offense, the hit points, and the resists to take them on, but he just doesn't have the speed (still at +4). +10 monsters are perfectly managable (quests for Nightwings and Dracolisks went fine), but +20 speed monsters are trouble unless they're frail (like the Old Sorcerers). Hand Druj are frail, but the second Spanky2 steps into their room they'll blast him to pieces.

NOW its time to go find some dungeon towns, and hopefully some good boots of speed and a ring of speed.

On 13.4.2005 20:33 felagund@poczta.fm wrote:
Post my yeek? I'm pretty sure you've seen it, just not here. Though now I realize that you might not recognized me by my mail address - I'm ZasVid on the ToME forum and the wiki.

Anyway, +4 speed sure is painful. It'd be so nice to find a PDSM with such a character. That would solve a lot of problems. You have a lot of chances at dungeon towns and the dragon hunter shop, so you may get one easier than in a dungeon.

On 13.4.2005 22:52 shtuph@hotmail.com wrote:
Well, maxmize off for one, but my stats aren't nearly maxed anyway yet. Hammerhand (3), snake form, +2 from offhand weapon, +2 from randdart sling, +3 from randart amulet, +2 from armour of rohan, +4 from thorin, +2 from cambeleg, for a total of +16 plus whatever snake form gives me (5?).

On 13.4.2005 23:38 Elliott946@aol.com wrote:
ZasVid,

Ah, I thought that it was you. Yes, I've seen him before through the link on your sig, but I couldn't find him here, so I wasn't sure if he was "posted" or not.

PDSM would be nice, though I'm actually getting close to covering everything without it. Freeing up a ring slot would be nice, though, and eventually I'd like to swap Weaponmastery for Trickery (for the extra speed).

Shtuph,

Maximize off makes things a lot easier for Yeeks, but, WOW, that's a lot of CON bonuses. Even with maximize on I think you'd have made it to 40 just fine.

On 14.4.2005 16:45 Elliott946@aol.com wrote:
(dlevel: 41, clevel:61) After quickly checking out the Orc Caves, Old Forest, Rhun, and Moria, Spanky2 has found 4 dungeon towns, which have 3 rare footware shops, 2 speed ring stores, and 2 dragonhunter stores. No Mastery Archers, but the various BMs seem to be supplying a steady stream of incrementally better bows, so its not a big deal. SLoM is too dangerous to check out at this point, and the Illusory Castle is too annoying, so these 4 will have to do for now.

Thinking about armor, while PDSM would be great, a suit of BDSM would be nearly as good since it would cover rShards, free up a ring slot, and let Spanky2 swap his weaponmastery amulet for Trickery (boosting his speed AND covering rNexus), resulting in fully covered resists.

On 14.4.2005 20:18 Elliott946@aol.com wrote:
(clevel:43, dlevel:70) Checking out those dungeon towns proved very rewarding as one of the footware shops eventually coughed up a pair of boots of speed, and one of the speed ring shops had a +11 ring for sale. It also had a randart RoS speed for sale, but it wasn't one of the super-nifty +10 extra attacks ones, plus Spanky2 couldn't use it anyway, it being an artifact. Finally, one of the dragonhunter shops gave him a suit of Balance Dragon Scale mail.

After wearing everything, I realized rElec and rAcid were now uncovered (doh! stupid base resists), but swapping an amulet of resistance for weaponmastery seems to have covered it. rNexus is also uncovered, but Nexus-schmexus. Finding some polished BDSM or PDSM would save another slot or two, but I'm not holding my breath waiting for it. This could well be the final version of Spanky2's kit as the only item that would be a clear upgrade and is reasonably likely to drop would be a pair of gloves of power, and they wouldn't change things much.

Anyway, with the new equipment, Spanky2 went back, spanked those Hand Druj, finished Mordor, and killed the Necromancer. The Necromancer was Sauron? I'm shocked... shocked!

Most of the town quests are done. Just the level 45 ones and, umm, all the Lothlorien ones. What? Oh, no. Just a coincidence. No, I haven't been bad with the Lothlorien house quest... well, not as bad I could be, anyway.

I've probably taken 40-50 skeletons out of the Lothlorien House quest, which isn't terribly honorable, but its not THAT bad. The real reason for keeping the supply open is to deal with the massive ammo supply he's going to need for Melkor.

On 14.4.2005 22:51 Elliott946@aol.com wrote:
(clevel:44, dlevel:70) Well, that was an interesting turn of events. First, Spanky2 headed into Angband and took on the 14 GWoC who were guarding the princess. Took a while, but they weren't really a problem. WOW did they drop some good stuff, though. Vorpal Blade, Lasher, Arkenstone, and Celeborn are all first class artifacts, and then Limbslicer and Ingwe dropped as well, plus a *Defender* mace and a short bow of Lothlorien (both got me excited, and both disappointed).

After selling off the loot, Spanky2 headed off to go kill the Ring-bearers. He's close to clevel 45, and the next quest if for 14 Black Reavers. I didn't want him to have to abandon the quest halfway through to go save Gondolin.

So, I decide to do them in order of difficulty. First the Watcher, who isn't very hard at this stage. Next, Shelob, who's a bit more difficult, but certainly easier than those GWoC... and Shelob had the One Ring! Excellent! Well, I guess Spanky2 will now be out an inventory slot for the entire trip through Angband, but at least he won't have to farm Sauron.

On 14.4.2005 22:54 Elliott946@aol.com wrote:
Spanky2 won't be wearing the One Ring, of course. Not just because he's going after Melkor, but also because, well, its an artifact.

Haven't figured out how he's going to make it through Mt Doom, yet, though. Lots and lots of potions of resist heat, I guess, but no potion shops have turned up yet.

On 15.4.2005 17:08 Elliott946@aol.com wrote:
(clevel:45, dlevel:70) Sometimes, the RNG is just in a really good mood. Spanky2 headed over to Erebore with 99 empty bottles to hunt for potions of resist heat. Literally 5 minutes after entering Erebore, he recalled out with 68 potions of resistance. 2 of the first 5 fountains he tried were resistance.

He still wasn't level 45, though, so he went to the SLoM to look for dungeon towns (thank heavens for climbing gear). Found one (and it had a potion shop, so he was able to add a few more), and down on level 70 killed a GWoPerplexity which got him to level 45.

Deciding what to do next. Because of the MtDoom bug, I want to make sure he's powerful enough to get through it in one shot before starting, so I'll probably wait until he's level 50.

Maeglin vs Angband... Well, I'm leaving next week to go on vacation for a couple weeks, so this question may have to wait until May.

On 15.4.2005 19:17 Elliott946@aol.com wrote:
Went for Maeglin. Finished without too much trouble. Acid for Maeglin, slay dragon for the dragons, venom for the balrogs, and regular seeker arrows on everything else.

8 truarts plus 4 randarts in the loot. Left Bard's arrow and a randart sheaf arrow there, but took the rest and Mathomed them. Some nice ones, too. Elessar, Rohirrim, Beor, and Numenor top the list.

On 15.4.2005 21:10 Elliott946@aol.com wrote:
(clevel:46, dlevel:70) Last dump before vacation. The slow dive into Angband has begun.

On 15.4.2005 21:39 felagund@poczta.fm wrote:
I've found a way around Mt. Doom bug. You must save before recalling (every time) and then it works as it should.

Have a nice vacation!

On 16.4.2005 00:51 Elliott946@aol.com wrote:
Wow, thanks! That's extremely helpful to know.

On 16.4.2005 02:49 shtuph@hotmail.com wrote:
What is this mount doom bug? I've heard about it, but never anything specific...

On 19.4.2005 06:29 Elliott946@aol.com wrote:
The MtDoom non-persistence bug. Nasty.

MtDoom is supposed to be persistent, but if you recall out rather than using the stairs (in 2.3.0 or later), it resets itself. If you see Sauron there, the game will think he's there. but if you recall out, the level will reset without Sauron. Sadly, the game will still think he's there, though, and not create him anywhere else. Unless another ringbearer drops the One Ring, the game becomes unwinnable.

I had a character run afoul of it. Very annoying. I decided it sounded better to say he had fought the forces of Morgoth to a draw and Sauron had fled in the face of the character's power than to say the game was unwinningable.

On 2.5.2005 23:24 Elliott946@aol.com wrote:
(dlevel: 47, dlevel:79) Spanky2 is back from the beach! He's tanned, rested, and ready to thrash the rest of Angband!

Forged through a few more levels of Angband since getting back. Skipped a FF quest for Master Qs on 75 (I guess he could handle it if he really had to, but I'd rather not), and he's now gearing up to go after a Princess quest for Sky Drakes on level 79.

Since Spanky2 intends to go after Melkor, he's taking cloaks even over long bows as princess quest rewards in hopes of getting a cloak of air.

Looks like Mumaks come in at least a couple varieties since a quest for Mumaks on 76 (a very easy draw) produced a corpse, but the Beast Master wouldn't accept it for a corpse quest.

On 3.5.2005 00:31 therealmatrix@hotmail.com wrote:
Wood Elf Rangers seem to be the flavour of the moment... I'd offer to race you to the 'Big guy with the Heavy boots' but have a sneaky feeling you're gonna get there first.... Never found a cloak of Air, but they sure sound cool.


On 3.5.2005 07:16 Elliott946@aol.com wrote:
Well, you never know when something is going to bump a character off. Good luck to you. Cloaks of air are only useful if you're going after Melkor or into Numenor.

On 4.5.2005 20:10 Elliott946@aol.com wrote:
(clevel:49, dlevel:88) Into the home stretch. While MtDoom still awaits, it should be pretty easy compared to Angband. Well, not the peak, of course. That's tough no matter how you slice it.

On 5.5.2005 22:12 Elliott946@aol.com wrote:
(clevel:50, dlevel:95) Skipping Nameless and I'd also like to skip the princess quest for 14 Greater Qs, but short of getting lucky with a multiplication trap, I don't think that's an option.

Had a princess quest for Ancalagon back on 92 that was pretty rough. Fortunately, Spanky2 had a few dozen seeker arrows of slay dragon stored away just in case, otherwise the Angband cleaning crew would probably have been scrubbing little bits of charred wood-elf off the walls. The first battle of the entire game Spanky2 truly powered up for (hasted, heroism, etc.), and I'm glad to see he was up to the task.

Kit is still pretty much the same, though he lucked into buying a better speed ring at the royal jewelry shop in Gondolin (don't think I've ever seen a +15 RoS for sale before).

On 9.5.2005 18:02 Elliott946@aol.com wrote:
(clevel:50, dlevel:99) Ok, that's it for the random quests. Overall, they really weren't bad. No Greater Titans or GWoP or even greater Balrogs. Ancalagon and the Nightwalkers on 88 were probably the most "powerful" and while the Greater Draconic Qs on 95 took by far the longest, once I figured out how to get them, they went fairly painlessly (0 successful summons out of 14 Qs (on the successful try, that is. Took 3 seperate attempts before I figured out the best way to get them) also means I got pretty lucky, but most of them never even got a chance to summon).

On 9.5.2005 18:04 Elliott946@aol.com wrote:
On to MtDoom!

On 9.5.2005 20:25 Elliott946@aol.com wrote:
(clevel:50, dlevel:99) *BOOM* goes the One Ring! It took 22 potions of resistance to scale MtDoom and destroy the One Ring, mostly because he didn't try to fight his way through the peak. Spanky2 used Recall (with its high failure rate (42%) partially cancelled by bringing and using several potions of restore mana) to swap-position himself into the room of the great fire, and then back out again.

Time to hunt Sauron.

On 12.5.2005 17:59 Elliott946@aol.com wrote:
(clevel:50, dlevel:112) Whew. Ok, that's it for Morgoth. It was a tough fight, but Spanky2 pulled it out. Morgoth broke out all his tricks. Mana storms and lots of summoning (Khamul, greater demons, and monsters) were the hardest hitting, though his melee was pretty punishing as well. Spanky2's AC isn't really very good, and Morgoth made that weakness pretty painful. As the battle was winding down, Vecna and his escort of liches finally woke up, which made the end of the battle especially rough. Vecna and Co. were coming from the west, a big horde of demons was coming from the southeast and Spanky2 was just about out of healing, but Morgoth only had 2 stars left. Spanky2 hung in there, and won the race against time and attrition. Morgoth went down just as the first liches started getting LOS, and Spanky2 grabbed Grond and the Iron Crown, and then fled.

On 12.5.2005 19:06 Elliott946@aol.com wrote:
Ok, that takes care of the first part of Spanky2's mission - killing Morgoth without using any artifacts.

Next up is part 2 - finding that stupid cloak of air. Assuming he eventually finds one, he can then head to part 3.

Part 3 - Killing Melkor without using artifacts.

On 12.5.2005 19:39 Elliott946@aol.com wrote:
(clevel:50, dlevel:127) Failure. Bah, humbug.

While hunting for a cloak of air in deep Angband, Spanky2 got into a running battle with some greater undead and, hmm, something that cast fireballs, but now I can't remember what. Finally, feeling a little beaten up, Spanky2 read a recall scroll and teleported away from the undead... landing right in the middle of a greater demon pit! He somehow survived the first round, but then when I tried to have him read another scroll of teleport, he didn't have any left (he was a little low to begin with, and the rest must have all been burned up by the fireballs) and accidentally read a WoR scroll instead. It not only didn't get him out of the pit, it also wasted a move (and cancelled the recall, adding insult to injury) and they killed him on the next move. Stupid, stupid, stupid. Oh well. It was still fun.

On 12.5.2005 20:12 felagund@poczta.fm wrote:
Congratulations on the win!
It seems that your character had much more trouble with Morgoth than mine - not that surprising considering you couldn't immobilize or genocide everything around.

Heh, these Cloaks of Air sure are painful to find. And we could't even use the Phial of Undeath.

I think that I'll rather start another artifactless character, this time with ironman rooms, than scum for the cloak to take on Melkor. We'll see.

Anyway, I agree with you, artifactless characters are fun!


On 12.5.2005 22:18 Elliott946@aol.com wrote:
They are indeed fun. Generally, I agree that curse was pretty much the difference in our respective battles vs Morgoth.

Finally, I'm still surprised I couldn't find a cloak of air. They're rare, but they're not THAT rare. Oh well.

Part of the reason Spanky2 crashed to a halt is that I'm a bit ToME'd out at this point. I'll probably play other bands for a bit, but even Theme doesn't really hold me very well these days. Its probably time for me to take a break from ToME for a while. Maybe until 3.0 comes out.

On 13.5.2005 10:43 therealmatrix@hotmail.com wrote:
Whoa !! Impressive win without any Artifacts. My Aesterin character is draped from head-to-toe in them and still miles behind Spanky. What's the bet you find a Cloak of Air early on with your next character when you're not going for Melkor. ;-)

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