The Angband Ladder: Spanky2, Wood-Elf Ranger by <Elliott946@aol.com>
[ToME 2.3.1 Character Sheet] Name : Spanky2 Age 180 STR: 36 Sex : Male Height 59 Int! 26 27 Race : Zombie Wood-Elf Weight 111 Wis! 24 25 Class : Ranger Social Class 87 DEX! 38 Body : Player CON: 36 God : Tulkas CHR! 27 + To Melee Hit 43 Level 50 Max Hit Points 993 + To Melee Damage 18 Experience 11018656 Cur Hit Points -16 + To Ranged Hit 75 Max Exp 11018656 Max SP (Mana) 87 + To Ranged Damage 21 Exp to Adv. ***** Cur SP (Mana) 21 AC 44+88 Gold 269492 Piety 27697 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[35]Searching : Fair Shots/Round: 4 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 8d6+72 Stealth : Superb Magic Device: Very Good Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Sindarin Mage. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Orc Cave: Level 15 (750') Erebor: Level 62 (3100') The Old Forest: Level 22 (1100') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 60 (3000') The Land Of Rhun: Level 26 (1300') Your body was a Player. You have defeated 4698 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 82 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Quelle of the 2890th year of the third age. Your adventure lasted 66 days. Your Attributes: You are dead, killed by a Hezrou on level 122 of Angband. You can destroy walls. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against trolls. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 20.352 [0.800] . Weaponmastery 00.000 [0.500] - Archery 37.050 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 50.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.800 [0.950] . Stealth 05.000 [0.400] . Disarming 01.500 [1.600] - Magic 12.277 [0.700] . Magic-Device 11.500 [1.100] . Conveyance 30.000 [0.500] . Divination 40.000 [0.500] . Nature 00.000 [0.500] - Spirituality 04.000 [0.400] . Prayer 02.500 [0.500] - Monster-lore 02.800 [0.700] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Tree walking [Fates] You may find a Parchment - Adventurer's Guide to Middle-earth on level 1. You are fated to find a Ring of Searching on level 2. You are fated to find a Ration of Food on level 1. You may find a Scroll of Light on level 5. You may meet a Rock lizard on level 9. You are fated to find a Scroll of Identify on level 4. You are fated to find a Potion of Booze on level 1. You may find a Wand of Nothing on level 1. [Character Equipment] a) a Flail of Gondolin (2d6) (+15,+10) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. d) a Long Bow of Extra Might (x5) (+15,+21) It provides resistance to fire. It fires missiles with extra might. You bought it from the Black Market. e) a Ring of Speed (+15) It increases your speed by 15. You bought it from the Rare Jewelry Shop. f) a Ring of Slaying (+15,+6) You bought it from the Black Market. k) an Amulet of Resistance {cursed} It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to light and blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+17] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of Stealth [4,+10] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Metal Shield of Reflection [5,+16] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 52 of Mordor. s) an Iron Crown of Might [0,+6] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nether. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. u) a Set of Gauntlets of Slaying (+4,+5) [2,+5] You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. x) a Pair of Hard Leather Boots of Speed [3,+4] (+6) It increases your speed by 6. You bought it from the Footwear Shop. z) (nothing) {) 50 Seeker Arrows (4d4) (+10,+10) {90% off} |) a Magical Shovel of Digging (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You bought it from the Black Market. b) 3 Fireproof Tomes of Knowledge It cannot be harmed by fire. It was given to you as a reward. c) 9 Potions of Speed d) a Potion of Berserk Strength e) 15 Potions of Cure Critical Wounds f) 7 Scrolls of Word of Recall g) 2 Scrolls of Satisfy Hunger h) a Silver Rod of Capacity of Trap Location (195/200) It can hold more mana. You found it in the remains of a Nightwing on level 58 of Mordor. i) a Mithril Rod of Simplicity of Healing (160/160) You found it in the remains of a Lesser Balrog in the town of Gondolin . j) an Adamantite Rod of Disarming (200/200) k) an Adamantite Rod of Simplicity of Healing (86/200) You found it lying on the ground on level 83 of Angband. l) a Staff of Teleportation[7|50] (13 charges) m) a Ring of Lordly Protection [+21] n) an Amulet of Trickery (+2) o) a Gold Dragon Scale Mail (-2 to accuracy) [30,+1] p) 14 Arrows of Wounding (1d4) (+16,+21) q) 15 Seeker Arrows of Slay Dragon (4d4) (+10,+10) {90% off} It is especially deadly against dragons. You made it yourself. r) 25 Seeker Arrows (exploding) (4d4) (+10,+10) {90% off} s) 27 Seeker Arrows (4d4) (+6,+8) {90% off} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Library. b) 4 Sprigs of Athelas c) 4 Potions of Berserk Strength d) 20 Potions of Healing e) a Potion of *Healing* f) 3 Potions of Curing g) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. i) 2 Rod Tips of Trap Location (8 Mana to cast) j) a Wand of Stone Prison[2|13] (6 charges) k) a Staff of Genocide[1|6] (3 charges) l) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You bought it from the Black Market. m) an Elven Thunderlord Coat [9,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Fur Cloak of Aman [3,+28] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 56 of Mordor. o) a Dragon Shield [8,+25] It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. p) a Jewel Encrusted Crown of Might [0,+17] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid. You bought it from the Expensive Black Market. q) an Executioner's Sword of Greater Life (4d5) (+10,+10)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You bought it from the Weaponsmith. r) 25 Arrows of Slay Evil (1d4) (+12,+10) It fights against evil with holy fury. You found it in the remains of an Ancient multi-hued dragon on level 50 of The Sacred Land Of Mountains. s) 19 Arrows of Slay Evil (1d4) (+13,+17) {90% off} It fights against evil with holy fury. You made it yourself. t) 20 Arrows of Slay Evil (1d4) (+10,+10) {90% off} It fights against evil with holy fury. You made it yourself. u) 15 Silver Arrows of Flame (3d4) (+11,+11) It does extra damage from fire. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Black reaver on level 68 of Angband. v) 13 Silver Arrows (3d4) (+10,+10) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. w) a Climbing Set It allows you to climb mountains. x) 25 Elf Skeletons [Home Inventory - Gondolin ] a) a Demonshield of Resistance [5,+22] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. b) 13 Potions of Cure Insanity c) 5 Potions of Resist Heat d) a Potion of Berserk Strength e) 4 Potions of *Healing* f) a Potion of Life g) 3 Potions of Restore Mana h) 6 Potions of Enlightenment i) 50 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. j) 3 Scrolls of *Destruction* k) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. l) a Golden Rod of the Istari of Nothing (250/250) m) a Mithril Rod of Charging of Detection (160/160) It regenerates its mana faster. You bought it from the Black Market. n) a Rod Tip of Healing (120 Mana to cast) o) a Wand of Essence of Speed[1|10] (4 charges) p) 3 Amulets of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 79 of Angband. q) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. r) an Amulet of Weaponmastery (+3,+4) [+2] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. s) a Dragon Shield of Preservation (-2,-4) [8,+27] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining , nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Set of Cesti of Power (+1,+3) [5,+17] (+3) It increases your strength by 3. It provides resistance to light. You found it in the remains of Ancalagon the Black on level 92 of Angband. [Home Inventory - Minas Anor ] a) 7 Sprigs of Athelas b) 4 Scrolls of *Destruction* c) a Scroll of Genocide d) a Rod Tip of Restoration (140 Mana to cast) e) a Staff of Genocide[1|9] (4 charges) f) a Ring of Nether Resistance g) a Full Plate Armour of Resistance (-3 to accuracy) [25,+10] It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Elven Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+11] (+3 to steal It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 36 of Mordor. i) an Elven Leather Scale Mail (-1 to accuracy) [11,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Mordor. j) a Cloak of Protection [1,+19] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Iron Crown of Lordliness [0,+5] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to chaos. It was given to you as a reward. l) a Golden Crown of Serenity [0,+13] It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid. You bought it from the Armoury. m) a Metal Cap of Seeing [3,+12] (+2 to searching) It increases your searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of an Ancient black dragon on level 56 of Mordor. n) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. o) a Sabre (Defender) (1d7) (+11,+11) [+5] (+3 to stealth) It increases your stealth by 3. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) 22 Arrows of Venom (1d4) (+10,+15) {90% off} It poisons your foes. You made it yourself. q) 14 Seeker Arrows of Acid (4d4) (+13,+13) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. r) 15 Seeker Arrows of Venom (4d4) (+14,+16) {90% off} It poisons your foes. You made it yourself. s) 30 Seeker Arrows of Venom (4d4) (+9,+14) {90% off} It poisons your foes. You made it yourself. t) 18 Seeker Arrows of Wounding (4d4) (+14,+17) {90% off} You made it yourself. [The Mathom-house Inventory - Bree ] a) The Tome of Spanky2 It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your intelligence and speed by 2. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 108 of Angband. c) The Ring of Power of Uvatha the Horseman (+3 attacks) It increases your charisma and attack speed by 3. It makes you invisible. It provides resistance to nether. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits) It increases your constitution, charisma and ability to score critical hits by 2. It makes you invisible. It sustains your constitution. It provides resistance to cold and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. e) The Ring of Power of The Witch-King of Angmar (+3) It increases your dexterity by 3. It makes you invisible. It sustains your constitution and charisma. It provides resistance to fire, blindness, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 100 of Angband. f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 81 of Angband. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Blue Dragon Scale Mail of Halata (-2 to accuracy) [30,+23] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your strength, wisdom and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. p) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . q) The Cord Armour of Iacarnath [6,+17] It sustains your wisdom and constitution. It provides resistance to fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 82 of Angband. u) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Angband. x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. a) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. c) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. d) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. e) The Lochaber Axe of Vildurin (3d8) (+23,+22) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom and dexterity by 1. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 67 of Angband. g) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. h) a Short Bow of Extra Shots (x2) (+18,+18) It fires missiles excessively fast. You found it in the remains of a Lesser Balrog on level 47 of Mordor. i) a Short Bow of Extra Might (x4) (+19,+24) It provides resistance to light. It fires missiles with extra might. You bought it from the Black Market. j) a Short Bow of Extra Might (x4) (+15,+12) It provides resistance to chaos. It fires missiles with extra might. You found it in the remains of Rogrog the Black Troll on level 55 of Mordor. k) a Long Bow of Extra Might (x4) (+13,+16) It provides resistance to light. It fires missiles with extra might. You bought it from the Weaponsmith. l) a Long Bow (x3) (+9,+9) m) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . |
Posted on 11.4.2005 18:31
3716. on the Ladder (of 19090)
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