The Angband Ladder: Soredfrid, Hobbit Ranger by <lemming030@ntlworld.com>

  [ToME 2.2.6 Character Dump]

 Name  : Soredfrid              Age                 31       STR: 18/***       
 Sex   : Male                   Height              33       INT! 18/***       
 Race  : Hobbit LostSoul        Weight              65       WIS: 18/189       
 Class : Ranger                 Social Class        68       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/160       
                                                                               
 + To Melee Hit          87 Level             50    Max Hit Points       977   
 + To Melee Damage       68 Experience   7221927    Cur Hit Points       977   
 + To Ranged Hit         94 Max Exp      7221927    Max SP (Mana)        260   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        260   
   AC                53+163 Gold          141980    Piety               4256   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Heroic       Blows/Round:  8         
 Bows/Throw  : Legendary[75]Searching   : Legendary[2] Shots/Round:  5         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  8d6+544   
 Stealth     : Legendary[2] Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Warrior.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight black hair, and a fair complexion.                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently on level 98 of Halls of Mandos.
 You have defeated 1172 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.324.........6.            
        Add Int   : ..32...2.3......            
        Add Wis   : ..3244..........            
        Add Dex   : 4432.....34.....            
        Add Con   : 4432............            
        Add Chr   : 4.3244...3......            
        Mul SPower: .........+......            
        Add Stea. : 4..2...2........            
        Add Sear. : .....4.2.3....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 4.324..2........            
        Add Blows : 4...............            
        Vampiric  : +...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : +............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: .............++.            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +............+..            
        Sust Str  : ..+.............            
        Sust Int  : ...+...+........            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ..+............+            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.++...++.++....            
        Hold Life : ..++............            
        Res Acid  : .........++...+.            
        Imm Elec  : +.*.............            
        Res Fire  : ....+....+......            
        Imm Cold  : ...*............            
        Res Pois  : ..+.+...........            
        Res Fear  : ....+...........            
        Res Lite  : +...............            
        Res Dark  : .....+........+.            
        Res Blind : ...+............            
        Res Conf  : ................            
        Res Sound : ......+.+.......            
        Res Shard : ......+.++......            
        Res Neth  : .+......+.......            
        Res Nexus : ........+.......            
        Res Chaos : ......+.........            
        Res Disen : +.+.+.+..+....+.            
        WraithForm: ...............+            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : +.++......+....+            
        Digestion : ..+.............            
        Regen     : +.+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..+++++..++...+.            
        Drain Exp : +...............            
        Fly       : ......+.........            
        Orc.ESP   : +.............+.            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Full ESP  : ...+............            

Skills (points left: 6)
 - Combat                                        23.704 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               50.000 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         08.700 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           30.000 [0.500]
          . Divination                           15.000 [0.500]
          . Nature                               10.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Small Sword 'Sting' (E:1038140, L:35) (1d6) (+33,+17) (+4 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, charisma, stealth, speed and attack speed by 
    4.  It does extra damage from electricity, fire and frost.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to electricity, light and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, spiders, giants and undead.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 97 of
    Halls of Mandos.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your wisdom, charisma, searching and luck by 4.
    It provides resistance to dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Jade monk on level 97 of Halls of Mandos.
n) Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+32]
    
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. It sustains your wisdom.  It provides resistance to 
    sound, shards, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 97 of
    Halls of Mandos.
o) an Elven Cloak of the Magi (-4,-1) [4,+21] (+2)
    It increases your intelligence, stealth, searching, 
    speed and luck by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Dragon Shield called 'Rubber Arm' [8,+16]
    It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards, nether and nexus.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur
    20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 97 of Halls of
    Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
x) a Pair of Hard Leather Boots of Free Action [3,+15]
z) (nothing)
{) 21 Mithril Shots of Menind (3d4) (+27,+27) {90% off}
    It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
b) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
c) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
d) 11 Red Potions of Speed {!d!s!v!k!q}
e) 14 Crimson Potions of Healing {!d!s!v!k!q}
f) 15 Oily Yellow Potions of *Healing* {!d!s!v!k!q}
g) 4 Manly Potions of Life {!d!s!v!k!q}
h) 4 Gloopy Green Potions of Restore Mana {!d!s!v!k!q}
i) 3 Scrolls titled "reti for rolan" of *Identify*
j) a Scroll titled "valshu gar" of Craftsmanship
k) The Jewel 'Evenstar' (+3)
l) The Arkenstone of Thrain (+3)
m) The Double Chain Mail of Gorlan (-2 to accuracy) [16,+9]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 98 of Halls of
    Mandos.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
o) The Metal Lamellar Armour of Calalmar (-3 to accuracy) [23,+12]
    It sustains your constitution.  It provides immunity to cold.  
    It provides resistance to electricity and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 97 of Halls of
    Mandos.
p) The Full Plate Armour of Kemeth (-3 to accuracy) [25,+17]
    It sustains your constitution.  It provides immunity to acid
     and cold.  It provides resistance to fire, dark and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Halls of
    Mandos.
q) The Robe of Incanus [2,+20] (+3)
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
s) The Steel Helm 'Lebohaum' [20,+80]
t) The Glaive of Pain (E:45330, L:26) (9d6) (+31,+45)
u) 15 Iron Shots of Circh (1d4) (+24,+20) {90% off}
    It does extra damage from acid, electricity and frost.  It 
    poisons your foes.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
v) 22 Iron Shots 'Sulumin' (1d4) (+15,+12) {90% off}
    It does extra damage from acid and electricity.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) a Mage Staff of Wizardry (1d4) (-9,+8)(80%) (+4)



Posted on 7.4.2004 18:16

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4950. on the Ladder (of 19090)
1022. on the ToME Ladder (of 3155)
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