The Angband Ladder: Groeder, Kobold Ranger by <ewan.mcnay@yale.edu>
[ToME 2.3.1 Character Sheet] Name : Groeder Age 14 STR! 40 Sex : Female Height 57 INT! 40 Race : Kobold Weight 111 WIS! 40 Class : Ranger Social Class 2 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 106 Level 50 Hit Points 685/ 834 + To Melee Damage 83 Experience 27587495 Spell Points 493/ 494 + To Ranged Hit 128 Max Exp 27587495 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** AC 54+83 Gold 1544759 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[75]Searching : Bad Shots/Round: 4 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 32d6+664 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 1320 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Small Kobold. You have pale eyes, colourless albino hair, and green leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body is a Player. You are currently on level 103 of Angband. You have defeated 12767 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Hrive of the 2890th year of the third age. You have been adventuring for 77 days. adefkmnopsuxz{|@ Add Str : ..5.4...4*...... Add Int : 4.5....2.*...... Add Wis : 4.5.4..2.*...... Add Dex : ..5......*4..... Add Con : ..5.....4*...... Add Chr : ..5.4..2.*...... Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .......2........ Add Sear. : 4............... Add Infra : 4........*...... Add Tun.. : 4............... Add Speed : 4.5*43.2........ Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ..+............. Sust Int : ..+............. Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ..+............. Invisible : ..+....+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+.....+.+..... Hold Life : +....+....+..... Imm Acid : ..*...++*++..... Imm Elec : ..*...+..+...... Imm Fire : ++*.+.++.+...... Imm Cold : ..*...++.+...... Res Pois : ..+.+.+..+.....+ Res Fear : +...+........... Res Light : +....++..+...... Res Dark : .....++..+...... Res Blind : ..+............. Res Conf : .....+++++...... Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ..+...+..+...... Res Nexus : ......+..+...... Res Chaos : .....++.+....... Res Disen : ..+.+.+.+....... Auto Curse: ..+............. Levitate : +............... Lite : .........+...... See Invis : +.+..+...+...... Regen : ..+............. Xtra Might: .+.............. Activate : +.+.++++..+..... Drain Exp : ..+............. Blessed : +............... Cursed : ..+......+...... Hvy Curse : ..+......+...... Prm Curse : ..+......+...... Fly : ......+......... Climb : ..............+. Orc.ESP : .....+..+....... Giant.ESP : +............... Full ESP : ..+......+...... Skills (points left: 6) - Combat 32.352 [0.800] . Weaponmastery 34.000 [0.500] - Archery 38.257 [0.750] . Sling-mastery 50.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 06.800 [0.950] . Stealth -00.600 [0.500] . Disarming 00.800 [1.600] - Magic 05.410 [0.700] . Magic-Device 40.300 [1.100] . Conveyance 01.000 [0.500] . Divination 03.000 [0.500] . Nature 00.000 [0.500] - Spirituality 00.400 [0.400] . Prayer 20.000 [0.500] - Monster-lore 26.600 [0.700] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) 8 of your companions have been killed. [Fates] You are fated to die on level 24. You may meet a Shardstorm on level 22. You may find an Arrow on level 31. You are fated to find The Drum of the Druedain on level 19. You may meet a Boil-covered wretch on level 12. [Character Equipment] a) The Spear of Orome (4d6) (+13,+13) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Sling of Extra Might (x5) (+10,+12) {!*} It provides resistance to fire. It fires missiles with extra might. You found it in the remains of a Bile Demon on level 73 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+12) {!*!*} It increases your speed by 12. You found it in the remains of a Great Ice Wyrm on level 92 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . n) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+27] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards , nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 98 of Angband. o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 83 of Angband. x) (nothing) z) a Master quylthulg (2821 hp) {) 24 Mithril Shots of Slay Evil (3d4) (+22,+19) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. |) a Climbing Set {!*} [Character Inventory] a) Gamenlon's Summoning Manual {tele} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Sorcerer on level 44 of Moria. b) a Parchment titled ``Planar Travel Made Easy'' (charging) {!! mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Oriental vampire on level 69 of Angband. c) Boccob's Magical Mish-mash {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 36 of Mordor. d) 19 Potions of Cure Insanity {!k} e) 4 Potions of Berserk Strength {100% off} f) 9 Potions of *Healing* {100% off} g) 3 Potions of Life h) 9 Scrolls of *Identify* {100% off} i) 3 Scrolls of Genocide {100% off} j) 3 Scrolls of Mass Genocide {100% off} k) a Wooden Rod of Trap Location (10/10) l) a Silver Rod of the Istari of Speed (200/200) m) a Silver Rod of the Istari of Enlightenment (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Expensive Black Market. n) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. o) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of an Archlich on level 65 of Mordor. p) 4 Rod Tips of Healing (120 Mana to cast) q) a Wand of Essence of Speed[1|37] of Plenty (16 charges) You found it in the remains of a Hezrou on level 93 of Angband. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) 17 Rounded Pebbles of Anath (1d2) (+12,+10) {90% off} It does extra damage from electricity and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 24 Iron Shots 'Maladir' (1d4) (+14,+13) {90% off} It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 26 Iron Shots of Faurhur (1d4) (+17,+13) {90% off} It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 22 Mithril Shots of Slay Evil (3d4) (+20,+20) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 3 Scrolls of *Remove Curse* {100% off} c) a Silver Rod of the Istari of Healing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 84 of Angband. d) a Golden Rod of Illumination (125/125) e) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 92 of Angband. f) a Mithril Rod of the Istari of Nothing (320/320) g) a Wand of Noxious Cloud[8|50] (6 charges) h) a Wand of Stone Prison[3|19] (2 charges) i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 84 of Angband. j) The Double Chain Mail 'Rhurufin' (-2 to accuracy) [16,+16] It provides immunity to electricity and cold. It provides resistance to life draining, acid, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Angband. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Splint Mail 'Quenel' (-2 to accuracy) [19,+9] It provides immunity to electricity and cold. It provides resistance to life draining, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 92 of Angband. m) The Metal Lamellar Armour of Vaingwil (-3 to accuracy) [23,+10] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to fire, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Spider Web of Air [1,+8] It allows you to breathe without air. You found it in the remains of a Snaga on level 69 of Angband. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Pair of Metal Shod Boots of Stealth [6,+16] (+3 to stealth) {100% off} It increases your stealth by 3. You stole it from the Rare Footwear Shop. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. s) The Small Sword of Helrolim (1d6) (+15,+29) (+4) It increases your strength, dexterity and charisma by 4. It does extra damage from fire. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 95 of Angband. t) 16 Rounded Pebbles 'Anweth' (1d2) (+15,+10) {90% off} It does extra damage from acid and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Gondolin ] a) a Parchment titled ``Household Magic'' {food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Nalfeshnee on level 46 of Moria. b) 3 Scrolls of Recharging {100% off} c) 4 Wands of Tidal Wave[1|20] (33 charges) d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Mordor. e) The Amulet of Calcar (+2) It increases your wisdom by 2. It sustains your strength. It provides resistance to fire, cold and blindness. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Angband. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Metal Scale Mail of Ohtar (-2 to accuracy) [13,+13] It sustains your strength. It provides immunity to electricity and cold. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Lothlorien . i) The Ribbed Plate Armour 'Arinath' (-3 to accuracy) [28,+13] It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 76 of Angband. j) The Robe of Estil [2,+13] It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 73 of Angband. k) a Robe of Permanence [2,+5] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Large Metal Shield of Turomenar [5,+10] It sustains your charisma. It provides immunity to electricity. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. r) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 65 of Mordor. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. u) 22 Iron Shots 'Celeb' (1d4) (+20,+10) {90% off} It does extra damage from electricity and frost. It poisons your foes . It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 26 Mithril Shots of Slay Undead (3d4) (+10,+9) {90% off} It strikes at undead with holy wrath. It cannot be harmed by acid. You made it yourself. w) Eol, the Dark Elf's corpse [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. c) 31 Potions of Cure Insanity {!k} d) a Wand of Noxious Cloud[9|26] (6 charges) e) The Golden Horn of the Thunderlords (5 charges) {100% off} f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Small Metal Shield 'Taron' [3,+15] It sustains your wisdom. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Pair of Soft Leather Boots of Speed [2,+10] (+6) {100% off} It increases your speed by 6. You stole it from the Rare Footwear Shop. i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 43 of Moria. j) The Katana 'Aglarang' (8d4) (+1,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Mordor. k) a Morning Star of Westernesse (2d6) (+14,+11) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying in a vault on level 31 of Moria. [Home Inventory - Lothlorien ] a) 18 Potions of Cure Insanity {100% off} b) a Wand of Essence of Speed[1|17] (1 charge) c) a Wand of Demon Blade[2|23] of Plenty (18 charges) d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 70 of The Sacred Land Of Mountains. e) a Dwarven Lantern of the Magi [Divine Aim] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 46 of Mordor. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, light and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Splint Mail of Finque (-2 to accuracy) [19,+10] It sustains your intelligence. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) an Elven Cloak of Protection [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. j) The Small Metal Shield 'Alainar' [3,+12] It sustains your intelligence, wisdom, constitution and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, poison, confusion, sound, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 81 of Angband. k) a Jewel Encrusted Crown of the Magi [0,+11] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) a Steel Helm of Water Breathing [6,+6] m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Mordor. o) a Sling of Extra Might (x4) (+11,+16) {!*} It provides resistance to shards. It fires missiles with extra might. You found it in the remains of an Olog on level 57 of Mordor. p) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) 22 Iron Shots of Slay Evil (1d4) (+9,+7) {90% off} It fights against evil with holy fury. You made it yourself. [The Mathom-house Inventory - Bree ] a) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+7,+2) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Short Bow of Maith (x2) (+12,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, charisma and speed by 3 . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Angband. d) The Long Bow of Nirest (x6) (+10,+23) (+3 to speed) It provides light (radius 1) forever. It increases your wisdom, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 92 of Angband. e) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Mordor. f) The Light Crossbow of Ithor (x-2) (+4,+7) (-5) It decreases your charisma by 5. It fires missiles with extra might. It induces random teleportation. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Mordor. |
Posted on 11.10.2005 02:46
1098. on the Ladder (of 19090)
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