The Angband Ladder: Groeder, Kobold Ranger by <ewan.mcnay@yale.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Groeder                Age                 14       STR!     40       
 Sex   : Female                 Height              57       INT!     40       
 Race  : Kobold                 Weight             111       WIS!     40       
 Class : Ranger                 Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         106 Level             50    Hit Points      685/   834 
 + To Melee Damage       83 Experience  27587495    Spell Points    493/   494 
 + To Ranged Hit        128 Max Exp     27587495    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                 54+83 Gold         1544759    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[75]Searching   : Bad          Shots/Round:  4         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  32d6+664  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 1320 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Small Kobold.  You              
          have pale eyes, colourless albino hair, and green leprous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 103 of Angband.
 You have defeated 12767 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Hrive of the 2890th year of the third age.
 You have been adventuring for 77 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..5.4...4*......            
        Add Int   : 4.5....2.*......            
        Add Wis   : 4.5.4..2.*......            
        Add Dex   : ..5......*4.....            
        Add Con   : ..5.....4*......            
        Add Chr   : ..5.4..2.*......            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......2........            
        Add Sear. : 4...............            
        Add Infra : 4........*......            
        Add Tun.. : 4...............            
        Add Speed : 4.5*43.2........            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ..+.............            
        Invisible : ..+....+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+.....+.+.....            
        Hold Life : +....+....+.....            
        Imm Acid  : ..*...++*++.....            
        Imm Elec  : ..*...+..+......            
        Imm Fire  : ++*.+.++.+......            
        Imm Cold  : ..*...++.+......            
        Res Pois  : ..+.+.+..+.....+            
        Res Fear  : +...+...........            
        Res Light : +....++..+......            
        Res Dark  : .....++..+......            
        Res Blind : ..+.............            
        Res Conf  : .....+++++......            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ..+...+..+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....++.+.......            
        Res Disen : ..+.+.+.+.......            
        Auto Curse: ..+.............            
        Levitate  : +...............            
        Lite      : .........+......            
        See Invis : +.+..+...+......            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Activate  : +.+.++++..+.....            
        Drain Exp : ..+.............            
        Blessed   : +...............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+......+......            
        Prm Curse : ..+......+......            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Giant.ESP : +...............            
        Full ESP  : ..+......+......            

Skills (points left: 6)
 - Combat                                        32.352 [0.800]
          . Weaponmastery                        34.000 [0.500]
          - Archery                              38.257 [0.750]
                   . Sling-mastery               50.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    06.800 [0.950]
          . Stealth                             -00.600 [0.500]
          . Disarming                            00.800 [1.600]
 - Magic                                         05.410 [0.700]
          . Magic-Device                         40.300 [1.100]
          . Conveyance                           01.000 [0.500]
          . Divination                           03.000 [0.500]
          . Nature                               00.000 [0.500]
 - Spirituality                                  00.400 [0.400]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  26.600 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)

 8 of your companions have been killed.

  [Fates]

You are fated to die on level 24.
You may meet a Shardstorm on level 22.
You may find an Arrow on level 31.
You are fated to find The Drum of the Druedain on level 19.
You may meet a Boil-covered wretch on level 12.


  [Character Equipment]

a) The Spear of Orome (4d6) (+13,+13) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) a Sling of Extra Might (x5) (+10,+12) {!*}
    It provides resistance to fire.  It
    fires missiles with extra might.  
    You found it in the remains of a Bile Demon on level 73 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It
    can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) a Ring of Speed (+12) {!*!*}
    It increases your speed by 12.  
    You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
n) a Polished Power Dragon Scale Mail (-3 to accuracy) [40,+27]
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, sound, shards
    , nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of
    Angband.
o) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and infravision by 125.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, nether and 
    nexus.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is permanently cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 83 of Angband.
x) (nothing)
z) a Master quylthulg (2821 hp)
{) 24 Mithril Shots of Slay Evil (3d4) (+22,+19) {90% off}
    
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.
|) a Climbing Set {!*}


  [Character Inventory]

a) Gamenlon's Summoning Manual {tele}
    It can be activated for teleport (range 100)
    every 100 turns.  
    You found it in the remains of a Sorcerer on level 44 of Moria.
b) a Parchment titled ``Planar Travel Made Easy'' (charging) {!! mass geno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Oriental vampire on level 69 of Angband.
c) Boccob's Magical Mish-mash {heal 700}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Mordor.
d) 19 Potions of Cure Insanity {!k}
e) 4 Potions of Berserk Strength {100% off}
f) 9 Potions of *Healing* {100% off}
g) 3 Potions of Life
h) 9 Scrolls of *Identify* {100% off}
i) 3 Scrolls of Genocide {100% off}
j) 3 Scrolls of Mass Genocide {100% off}
k) a Wooden Rod of Trap Location (10/10)
l) a Silver Rod of the Istari of Speed (200/200)
m) a Silver Rod of the Istari of Enlightenment (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Expensive Black Market.
n) a Golden Rod of the Istari of Disarming (250/250)
    It can hold more mana.  
    It can cast spells for a lesser mana cost.  It can cast spells faster.
    It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) an Adamantite Rod of Simplicity of Recall (200/200)
    
    You found it in the remains of an Archlich on level 65 of Mordor.
p) 4 Rod Tips of Healing (120 Mana to cast)
q) a Wand of Essence of Speed[1|37] of Plenty (16 charges)
    
    You found it in the remains of a Hezrou on level 93 of Angband.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
t) 17 Rounded Pebbles of Anath (1d2) (+12,+10) {90% off}
    It does extra
    damage from electricity and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 24 Iron Shots 'Maladir' (1d4) (+14,+13) {90% off}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
v) 26 Iron Shots of Faurhur (1d4) (+17,+13) {90% off}
    It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against dragons.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 22 Mithril Shots of Slay Evil (3d4) (+20,+20) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 3 Scrolls of *Remove Curse* {100% off}
c) a Silver Rod of the Istari of Healing (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of an Archlich on level 84 of Angband.
d) a Golden Rod of Illumination (125/125)
e) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 92 of Angband.
f) a Mithril Rod of the Istari of Nothing (320/320)
g) a Wand of Noxious Cloud[8|50] (6 charges)
h) a Wand of Stone Prison[3|19] (2 charges)
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 84 of Angband.
j) The Double Chain Mail 'Rhurufin' (-2 to accuracy) [16,+16]
    It
    provides immunity to electricity and cold.  It provides resistance to 
    life draining, acid, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Splint Mail 'Quenel' (-2 to accuracy) [19,+9]
    It provides immunity to electricity
     and cold.  It provides resistance to life draining, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 92 of Angband.
m) The Metal Lamellar Armour of Vaingwil (-3 to accuracy) [23,+10]
    It
    sustains your charisma.  It provides immunity to electricity and cold.
    It provides resistance to fire, light, dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Spider Web of Air [1,+8]
    It allows you to breathe without air.  
    
    You found it in the remains of a Snaga on level 69 of Angband.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Pair of Metal Shod Boots of Stealth [6,+16] (+3 to stealth) {100% off}
    It increases your stealth by 3.  
    You stole it from the Rare Footwear Shop.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity
     by 4.  It is very sharp and can cut your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Small Sword of Helrolim (1d6) (+15,+29) (+4)
    It increases your strength, dexterity and charisma
     by 4.  It does extra damage from fire.  It produces chaotic effects.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 95 of Angband.
t) 16 Rounded Pebbles 'Anweth' (1d2) (+15,+10) {90% off}
    It
    does extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Household Magic'' {food}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Nalfeshnee on level 46 of Moria.
b) 3 Scrolls of Recharging {100% off}
c) 4 Wands of Tidal Wave[1|20] (33 charges)
d) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.
e) The Amulet of Calcar (+2)
    It 
    increases your wisdom by 2.  It sustains your strength.  It provides
    resistance to fire, cold and blindness.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Angband.
f) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold and shards.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Metal Scale Mail of Ohtar (-2 to accuracy) [13,+13]
    It sustains your strength.  It
    provides immunity to electricity and cold.  It provides resistance to 
    fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
i) The Ribbed Plate Armour 'Arinath' (-3 to accuracy) [28,+13]
    It sustains your dexterity.  It provides immunity to acid
     and fire.  It provides resistance to cold, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 76 of Angband.
j) The Robe of Estil [2,+13]
    It
    sustains your wisdom and constitution.  It provides immunity to acid
     and electricity.  It provides resistance to shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 73 of Angband.
k) a Robe of Permanence [2,+5]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it while digging a rubble.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Large Metal Shield of Turomenar [5,+10]
    It sustains your charisma.  It provides
    immunity to electricity.  It provides resistance to nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for 
    vampiric drain (3*100) every 250 turns if it is being worn. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 65 of Mordor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and
    identify true every 1000 turns if it is being worn. It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma and searching by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It provides resistance to life draining, fire and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 74 of Angband.
u) 22 Iron Shots 'Celeb' (1d4) (+20,+10) {90% off}
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 26 Mithril Shots of Slay Undead (3d4) (+10,+9) {90% off}
    It strikes at undead with holy wrath.  It cannot
    be harmed by acid.  
    You made it yourself.
w) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 31 Potions of Cure Insanity {!k}
d) a Wand of Noxious Cloud[9|26] (6 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Small Metal Shield 'Taron' [3,+15]
    It sustains your wisdom.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to sound and nexus.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Pair of Soft Leather Boots of Speed [2,+10] (+6) {100% off}
    It increases your speed by 6.  
    You stole it from the Rare Footwear Shop.
i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 43 of Moria.
j) The Katana 'Aglarang' (8d4) (+1,+0) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 39 of Mordor.
k) a Morning Star of Westernesse (2d6) (+14,+11) (+2)
    It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it lying in a vault on level 31 of Moria.


  [Home Inventory - Lothlorien ]

a) 18 Potions of Cure Insanity {100% off}
b) a Wand of Essence of Speed[1|17] (1 charge)
c) a Wand of Demon Blade[2|23] of Plenty (18 charges)
d) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
e) a Dwarven Lantern of the Magi [Divine Aim] (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 3.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 46 of Mordor.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, light and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Splint Mail of Finque (-2 to accuracy) [19,+10]
    It sustains your intelligence.  It
    provides immunity to electricity and fire.  It makes you completely
    fearless.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) an Elven Cloak of Protection [4,+13] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
j) The Small Metal Shield 'Alainar' [3,+12]
    It sustains your 
    intelligence, wisdom, constitution and charisma.  It provides immunity 
    to electricity and fire.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    cold, poison, confusion, sound, nether, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 81 of Angband.
k) a Jewel Encrusted Crown of the Magi [0,+11] (+2)
    It 
    increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to life draining, acid, 
    electricity, fire, cold and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) a Steel Helm of Water Breathing [6,+6]
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
o) a Sling of Extra Might (x4) (+11,+16) {!*}
    It
    provides resistance to shards.  It fires missiles with extra might.  
    You found it in the remains of an Olog on level 57 of Mordor.
p) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) 22 Iron Shots of Slay Evil (1d4) (+9,+7) {90% off}
    It fights against evil with holy fury.
    
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides
    immunity to paralysis.  It drains mana and life.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Angband.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+7,+2) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Short Bow of Maith (x2) (+12,+9) (+3 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, charisma and speed by 3
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
d) The Long Bow of Nirest (x6) (+10,+23) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution and speed by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
e) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 62 of Mordor.
f) The Light Crossbow of Ithor (x-2) (+4,+7) (-5)
    It 
    decreases your charisma by 5.  It fires missiles with extra might.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.



Posted on 11.10.2005 02:46
Last updated on 22.10.2005 06:48

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1098. on the Ladder (of 19090)
459. on the ToME Ladder (of 3155)
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On 11.10.2005 02:46 ewan.mcnay@yale.edu wrote:
For the Oct05 Wiki 'learning competition.' Just dived through Mordor with impunity, having recently become able to be both invisible and reflective, but is *sorely* lacking in the way of decent gear.

On 11.10.2005 13:19 Elliott946@aol.com wrote:
You should really go get Firestar. Drums of the Druedain, eh, whatever, but Firestar has a pretty handy side-power that would make it useful as a swap.

On 11.10.2005 15:27 ewan.mcnay@yale.edu wrote:
Oh? {*checks spoiler*} Fire immunity *would* be useful - Groeder has been getting toasty feet from Princess lava rooms :). Thanks!

On 18.10.2005 23:00 ewan.mcnay@yale.edu wrote:
Moving steadily down, and feeling pretty buff. Skill point plan changed slightly - not going to try for 50 in Weaponmastery, rather boost Prayer to 20 for optimal Divine Aim. Would still like a decent artifact sling!

On 19.10.2005 15:58 veryfoobar-tome@yahoo.com wrote:
You can have Zipper's Thain from a vault in Mount Doom 85, he's not using it :-). Also found a couple bows of Lothlorien. You wouldn't happen to have a Harad XBow, would you?

On 19.10.2005 16:05 ewan.mcnay@yale.edu wrote:
As it happens, I've destroyed at least three (before I set my automatiser to kil them) with the best being a x7... you'd be welcome :).

On 22.10.2005 06:48 ewan.mcnay@yale.edu wrote:
Warning: this involved one save-file restore after a power surge (which cemented my decision to win evil for a change!); cost me my Extra Might (x6) sling, too! :-( with no benefits, but nonetheless a caveat.

The One is not as useful as one would expect, although obviously the 'rule the world' power is pretty cool. The hp drain and loss of homes are huge. Anyway, here's the new Overlord.

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