The Angband Ladder: Varsaal II, Kobold Ranger by <greg@wooledge.org>
[ToME 2.3.3(CVS) Character Sheet] Name : Varsaal II Age 13 STR! 18/210 Sex : Female Height 55 INT! 18/*** Race : Kobold Weight 97 WIS! 18/190 Class : Ranger Social Class 9 Dex! 18/125 18/150 Body : Player Con! 18/200 18/*** God : Yavanna Kementari CHR: 18/117 + To Melee Hit 77 Level 50 Hit Points 701/ 1146 + To Melee Damage 76 Experience 13966532 Spell Points 122/ 406 + To Ranged Hit 84 Max Exp 13966532 Sanity 805/ 805 + To Ranged Damage 23 Exp to Adv. ***** Piety 25425 AC 26+89 Gold 11369505 Speed Fast (+44) (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Bad Blows/Round: 6 Bows/Throw : Legendary[55]Searching : Poor Shots/Round: 3 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 24d5+456 Stealth : Bad Magic Device: Poor Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Kobold. You have pale eyes, long black hair, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 9 (450') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 8 (400') Your body was a Player. You have defeated 8160 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 41 princesses. You saved Arda and became a famed Queen. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 28th Quelle of the 2890th year of the third age. Your adventure lasted 42 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can throw poisoned darts. You can restore lost life forces. You can sense what is beyond walls. You feel heroic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ...2....4.2..... Add Int : ..222346........ Add Wis : ..2223.......... Add Dex : ...2............ Add Con : ..22..4.4....... Add Chr : ...2.3.......... Mul Mana : ....+........... Add Stea. : ...2..46........ Add Sear. : .......6........ Add Speed : *..2..46...8.... Add Blows : ..2............. Slay Evil : +............+.. Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ..+............. Sust Int : ...++..+.+...... Sust Wis : ...++........... Sust Dex : ................ Sust Con : ................ Sust Chr : ...+............ Invisible : ..+..+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +..+...++....... Hold Life : ...++........... Imm Acid : ..+...+.*....... Res Elec : ......+......... Imm Fire : ......*......... Imm Cold : +..*..+......... Res Pois : ..+............+ Res Fear : +.......++...... Res Light : +.+............. Res Dark : .........+...... Res Blind : ...+.+.......... Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : ..+............. Res Neth : .........+...... Res Nexus : ......+...+..... Res Chaos : .....+..++...... Res Disen : ..+......+...... Aura Fire : ......+......... Auto Curse: ....+........... Lite : +...+........... See Invis : +..+............ Digestion : +...+........... Regen : +...+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +..+............ Drain Exp : ..+............. Blessed : +............... Cursed : ..+............. Hvy Curse : ..+.+........... B.Breath : ...............+ Fly : ......+......... Climb : ..............+. Orc.ESP : ........+....... Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) - Combat 32.424 [0.800] . Weaponmastery 02.000 [0.500] - Archery 50.000 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 16.200 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.100 [0.950] . Stealth -01.000 [0.400] . Disarming 00.800 [1.600] - Magic 16.120 [0.700] . Magic-Device 04.000 [1.100] . Conveyance 30.000 [0.500] . Divination 16.500 [0.500] . Nature 00.000 [0.500] - Spirituality 06.880 [0.500] . Prayer 50.000 [0.500] - Monster-lore 01.400 [0.700] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. d) a Heavy Crossbow of the Haradrim (x5) (+21,+23) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) {cursed} It increases your intelligence, wisdom, constitution and attack speed by 2. It makes you invisible. It sustains your strength . It provides resistance to acid, poison, light, shards and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 48 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 86 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (+1,+5) [4,+23] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Demonhorn of Estil [2,+13] {100% off} It provides light (radius 2) forever. It sustains your intelligence. It makes you completely fearless. It provides resistance to dark, confusion, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) a Set of Cesti of Power (+2,+1) [5,+14] (+2) It increases your strength by 2. It provides resistance to nexus. You found it in the remains of a Death drake on level 72 of Erebor. x) a Pair of Hard Leather Boots of Speed [3,+11] (+8) {100% off} It increases your speed by 8. You stole it from the Footwear Shop. z) (nothing) {) 10 Seeker Bolts of Slay Evil (4d5) (+14,+10) {90% off} It fights against evil with holy fury. You made it yourself. |) a Climbing Set {100% off} It allows you to climb mountains. [Character Inventory] a) 3 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. b) 4 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. d) 3 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. f) 3 Fireproof Stolen Forest Tomes of Yavanna {!m} It cannot be harmed by fire. You stole it from the Forbidden Library. g) 12 Potions of Cure Insanity {!*} h) 8 Potions of Speed {!*} i) 3 Potions of *Healing* {!*} j) 9 Potions of Restore Mana {!*} k) 25 Scrolls of *Identify* {!*} l) a Silver Rod of the Istari of Home Summoning (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. m) a Silver Rod of Simplicity of Illumination (100/100) {@z9} n) The Golden Horn of the Thunderlords (4 charges) {!*} It was given to you as a reward. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Castamir the Usurper on level 32 of Mirkwood. p) The Dark Sword 'Mormegil' (E:73637, L:33) (6d7) (+21,+13) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, chaos and disenchantment. It allows you to sense the presence of giants. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Angband. q) 22 Bolts 'Lurutul' (1d5) (+18,+21) (+3 to speed) {22} It increases your dexterity, constitution, charisma and speed by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 18 Bolts of Slay Evil (1d5) (+13,+12) {90% off} It fights against evil with holy fury. You made it yourself. s) 26 Seeker Bolts of Acid (4d5) (+10,+11) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. t) 16 Seeker Bolts of Slay Evil (4d5) (+9,+10) {90% off} It fights against evil with holy fury. You made it yourself. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordenkainen's Mysterious Mind-Masher {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Grave wight on level 48 of Mordor. b) 8 Sprigs of Athelas {!*} c) 11 Potions of Cure Insanity {!*} d) 50 Potions of Speed {!*} e) 17 Potions of *Healing* {!*} f) 2 Potions of Life {!*} g) 63 Scrolls of Enchant Weapon To-Hit {25% off} h) 29 Scrolls of Enchant Weapon To-Dam {25% off} i) a Ring of Slaying (+16,+14) {100% off} You stole it from the Black Market. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Dragon Helm [8,+16] It makes you completely fearless. It provides resistance to sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. l) The Pair of Soft Leather Boots of Eldairil [2,+9] {100% off} It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to acid, poison, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. m) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+5 to infravision) It increases your strength, constitution and infravision by 5. It provides resistance to dark. You bought it from the Footwear Shop. n) a Whip (*Defender*) (1d6) (-6,-7) [+9] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. o) 27 Bolts of Frost (1d5) (+9,+16) p) 26 Bolts of Frost (1d5) (+14,+9) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) 44 Bolts of Slay Undead (1d5) (+8,+8) {90% off} It strikes at undead with holy wrath. You made it yourself. r) 23 Seeker Bolts of Acid (4d5) (+9,+12) s) 24 Seeker Bolts of Slay Evil (4d5) (+13,+10) {90% off} It fights against evil with holy fury. You made it yourself. [Home Inventory - Gondolin ] a) Raal's Black Candle {geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 62 of Dol Guldur. b) a Silver Rod of the Istari of Nothing (200/200) c) 12 Rod Tips of Illumination (8 Mana to cast) d) The Ring of Power of Adunaphel the Quiet (+4 to speed) It increases your intelligence, charisma and speed by 4. It makes you invisible. It provides resistance to electricity, blindness, sound and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Mordor. e) a Ring of Speed (+13) f) The Ring of Flare (+3) g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 87 of Angband. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. j) The Amulet 'Maelion' (+3 to stealth) {100% off} It increases your strength and stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, electricity, blindness and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Blue Dragon Scale Mail of Forth (-2 to accuracy) [30,+24] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your strength and charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, poison, confusion, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. l) The Metal Scale Mail of Tardore (-2 to accuracy) [13,+11] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining , acid, fire, shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Soft Leather Armour of Eanda [4,+13] It sustains your strength and wisdom. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Large Metal Shield 'Antin' [5,+10] It sustains your strength and constitution. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) a Jewel Encrusted Crown of the Magi [0,+12] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Set of Leather Gloves of Thabin (+7 to accuracy) [1,+9] It sustains your strength. It provides resistance to life draining, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of Mirkwood. r) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) a Magical Dwarven Pick of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. t) 27 Bolts of Acid (1d5) (+10,+15) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. u) 21 Bolts of Slay Evil (1d5) (+10,+14) {90% off} It fights against evil with holy fury. You made it yourself. v) 17 Seeker Bolts of Acid (4d5) (+16,+14) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. w) 18 Seeker Bolts of Slay Evil (4d5) (+19,+13) {90% off} It fights against evil with holy fury. You made it yourself. x) a Mage Staff of Wizardry (1d4) (-22,-25)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of an Archlich in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 48 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 99 of Mount Doom. d) 8 Scrolls of *Remove Curse* {!*} e) 4 Scrolls of Genocide {!*} f) The Ring of Power of Ren the Unclean (+3 attacks) It increases your dexterity and attack speed by 3. It makes you invisible. It provides resistance to dark and sound. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Mordor. g) an Amulet of Doom [-10] (-8) h) The Amulet 'Taurian' (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. It sustains your strength. It provides resistance to cold, light, blindness and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) an Amulet of Weaponmastery (+5,+5) [+5] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Rare Jewelry Shop. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 45 of Mordor. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. l) The Thunderlord Coat of Arnarn [9,+6] It sustains your wisdom, dexterity and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 48 of Mordor. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 69 of Erebor. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 61 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Pair of Hard Leather Boots of Cardal [3,+10] {100% off} It sustains your strength. It provides resistance to electricity, poison, nether, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Footwear Shop. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Dagger 'Dethanc' (E:558, L:20) (1d4) (+30,+17) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It fights against evil with holy fury. It provides resistance to electricity and nexus. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Angband. w) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) x) The Spear of Alrog (1d6) (+20,+10) (+1) It increases your wisdom by 1. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 75 of Angband. [The Mathom-house Inventory - Bree ] a) 15 Mushrooms of Cure Serious Wounds {100% off} b) a Potion of New Life {!*!*} c) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your charisma, stealth and infravision by 4. It makes you invisible. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Sulin (+3) {100% off} It increases your strength and ability to score critical hits by 3. It provides resistance to electricity, poison, dark, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 48 of Mordor. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Dol Guldur. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. l) an Elven Cloak of Stealth [4,+15] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Mirkwood. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Pair of Metal Shod Boots of Stealth [6,+16] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. p) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 76 of Angband. t) a Katana of Gondolin (3d4) (+16,+19) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Ji Indur Dawndeath on level 60 of Dol Guldur. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2 . It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 27 Rounded Pebbles of Lothrin (1d2) (+11,+15) {90% off} It does extra damage from acid and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) 21 Rounded Pebbles 'Hired' (1d2) (+20,+10) {90% off} It does extra damage from acid and frost. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. a) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. b) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3 . It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Mordor. |
Posted on 14.10.2005 19:07
2928. on the Ladder (of 19092)
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