The Angband Ladder: Majestic, Wood-Elf Ranger by zasvid

  [ToME 2.2.7 Character Dump]

 Name  : Majestic               Age                 90       STR:     39       
 Sex   : Female                 Height              54       INT!     40       
 Race  : Wood-Elf               Weight              85       WIS!     40       
 Class : Ranger                 Social Class        72       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     38       
                                                                               
 + To Melee Hit          97 Level             50    Max Hit Points      1112   
 + To Melee Damage       44 Experience  15198384    Cur Hit Points      1112   
 + To Ranged Hit        110 Max Exp     15198384    Max SP (Mana)        266   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        266   
   AC                23+139 Gold        12072637    Piety              32136   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[87]Searching   : Good         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  8d5+176   
 Stealth     : Legendary[12]Magic Device: Legendary[22]Infra-Vision: 40 feet   
                                                       Tactic:       meek      
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Sindarin Warrior.  You          
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 114 (5700')
        Barrow-Downs: Level 5 (250')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body was a Player.
 You have defeated 10150 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 84 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 28th Quelle of the 2890th year of the third age.
 Your adventure lasted 42 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Minas Anor.
You can destroy walls.
You feel righteous.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 7)
 - Combat                                        19.624 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [0.950]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 16.200 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         10.205 [0.700]
          . Magic-Device                         50.000 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           15.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.400 [0.700]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Tree walking

 One of your companion(s) has been killed.

  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed}
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 93 of
    Angband.
f) a Ultimate Ring of Speed (+24) {100% off}
    It increases your speed by 24.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
m) The Arkenstone of Thrain (+3) {@w6}
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 70 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 57 of The
    Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3) {@w8}
    It can be activated for heal 700 hit points
    every 250 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom, constitution and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
u) The Set of Gauntlets 'Paurnimmen' [Recharge] [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth
     and speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 94 of Angband.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@w1}
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of The Sacred Land Of
    Mountains.
|) a Magical Orcish Pick of Digging (+9,+11) (+6)
    It grants you the power of stone to mud if it is being worn.
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!*!*!*}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You stole it from the Forbidden Library.
b) a Fireproof Tome of Translocation {!*!*!*}
    It cannot be harmed by fire.  
    You stole it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {!*!*!*}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
d) a Fireproof Holy Tome of Manwe Sulimo {!*!*!*}
    It cannot be harmed by fire.  
    You stole it from the Forbidden Library.
e) 6 Potions of Speed
    
f) 17 Potions of Healing {100% off}
    
g) 16 Potions of Curing {100% off}
    
h) 40 Scrolls of Satisfy Hunger {@r2}
    
i) an Iron Rod of the Istari of Recall (100/100) {@z9}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 69 of The Sacred
    Land Of Mountains.
j) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying on the ground on level 72 of Erebor.
k) a Wand of Stone Prison[2|10] (1 charge)
l) a Wand of Strike[4|42] (0 charges)
m) a Fireproof Staff of Healing[4|29] (1 charge)
n) a Staff of Mana[5|27] (0 charges)
    
o) The Golden Horn of the Thunderlords (4 charges) {!*!*!*}
    
    It was given to you as a reward.
p) The Anchor of Space-Time {@w6}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 40 of The Land Of
    Rhun.
q) The Metal Lamellar Armour 'Vannas' (-3 to accuracy) [23,+17]
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    acid and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 112 of
    Angband.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Iron Helm of Knowledge [6,+20] (-6) {@w8}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
u) 7 Arrows (exploding) (1d4) (+10,+10) {force}
    
v) 28 Arrows (exploding) (1d4) (+10,+10) {plasma}
    
w) 18 Seeker Arrows 'Valaqueth' (4d4) (+10,+14) {@w9}
    It does extra damage from frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) Kelek's Wormhole Machine {!! summon pet}
    It can be activated for summon pet.  
    You found it in the remains of a Barbazu on level 70 of Erebor.
b) The Tome of Collected Weird Magic {!! aquir}
    It can
    be activated for acquirement.  
    You found it in the remains of a Hezrou on level 50 of Moria.
c) The Tome of Elven Household Magic {!! @A7 summon monster}
    It can be
    activated for summon monster.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
d) The Crumpled Scroll of Mass Resurrection
e) a Mithril Rod of Polymorph (160/160)
f) The Wand of Digging of Thrain (309 charges) {@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
i) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
l) The Phial of Galadriel (+4) {@w6}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 21 of Orc Cave.
m) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
n) The Mouse Fur of Green Flame of Varion [1,+11]
    It
    sustains your dexterity.  It provides immunity to acid.  It provides
    resistance to fire, shards and disenchantment.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 72 of Erebor.
p) The Iron Helm of Onaere [5,+15]
    It
    provides light (radius 1) forever.  It sustains your strength and 
    intelligence.  It provides resistance to life draining, dark and chaos
    .  It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
q) The Steel Helm of Hammerhand [6,+20] (+3) {@w8}
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Dragon Helm of Thrain [8,+10]
    It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to fire, dark, blindness, confusion, sound and 
    nexus.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from fire.  It
    provides resistance to fire and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 53 of The Sacred
    Land Of Mountains.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It does extra damage from electricity.
    It provides resistance to electricity and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed
     and attack speed by 2.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of The Sacred
    Land Of Mountains.
w) Huan, Wolfhound of the Valar's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 93 of
    Angband.


  [Home Inventory - Gondolin ]

a) The Ring 'Lonwe' (+7)
    It increases your constitution, searching and speed by 7.  It
    provides resistance to blindness, confusion and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 99 of
    Angband.
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
c) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Telepathic Amulet 'Dagdurth' (+2) {100% off}
    It increases your 
    dexterity and constitution by 2.  It sustains your intelligence and 
    wisdom.  It provides resistance to acid, poison, confusion and nexus.  
    It gives telepathic powers.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
f) The Hard Leather Cap of Rondo [2,+15]
    It sustains your wisdom.  It provides resistance to cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
i) The Katana 'Aglarang' (8d4) (+1,+1) (+5)
    
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 92 of Angband.
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
k) The Espadon of Halir (2d9) (-10,+7) (+6)
    It increases your 
    dexterity by 6.  It produces chaotic effects.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
l) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
m) The Battle Axe of Eantir (2d8) (+4,-2) (+3 to speed)
    
    It can be wielded two-handed.  It increases your charisma and speed by 
    3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Angband.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
p) The Two-Handed Flail of Allumen (3d6) (+11,+18) (-5 to speed) {cursed}
    It must be wielded two-handed.  It decreases your speed by 5.  
    It is especially deadly against natural creatures.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 92 of Angband.
q) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.
    It provides resistance to nether.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.


  [Home Inventory - Minas Anor ]

a) The Deck of Wild Magic (charging) {!! @A4 mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 63 of Erebor.
b) a Parchment titled ``Magic for the Layman'' {!! cure ins @A6}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
c) Tenser's Torch of Spontaneous Combustion {!! genocide @A7}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of A lost temple.
d) 11 Potions of *Healing* {100% off}
    
e) a Rod Tip of Healing (120 Mana to cast)
f) a Staff of Mana[4|23] (3 charges)
g) The Quick Ring 'Erahil' (+5) {100% off}
    It 
    increases your constitution, stealth, searching and speed by 5.  It
    makes you invisible.  It sustains your constitution and charisma.  It
    makes you completely fearless.  It provides resistance to electricity, 
    fire, dark, blindness, confusion, nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water area.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 93
    of Mount Doom.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
k) The Arrow of Gelrog (1d4) (+16,+14)
    It does extra
    damage from acid, electricity and fire.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
l) The Arrow of Andir (1d4) (+10,+13)
    
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 69 of Paths of the
    Dead.
m) 40 Arrows (exploding) (1d4) (+10,+10) {chaos}
    
n) 78 Arrows (exploding) (1d4) (+10,+10) {inertia}
    
o) The Seeker Arrow of Saedhwen (4d4) (+14,+13) {@w1}
    It does extra damage from electricity and frost.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
p) The Seeker Arrow 'Moron' (4d4) (+16,+17) {@w1}
    It poisons your foes.  It is a great bane of dragons.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Seeker Arrow of Maist (4d4) (+19,+10) {@w1}
    It does extra damage from frost.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Skullcap
    
    It can be activated for blindness.  
    You found it in the remains of a Marilith on level 99 of Mount Doom.
b) 38 Arrows (exploding) (1d4) (+10,+10) {nether}
    
c) 28 Arrows (exploding) (1d4) (+10,+10) {stunning}
    
d) 68 Arrows (exploding) (1d4) (+10,+10) {darkness}
    
e) 58 Arrows (exploding) (1d4) (+10,+10) {ice}
    
f) 75 Arrows (exploding) (1d4) (+10,+10) {scare}
    
g) 10 Arrows (exploding) (1d4) (+10,+10) {force}
    
h) 10 Arrows (exploding) (1d4) (+10,+10) {nexus}
    
i) 10 Arrows (exploding) (1d4) (+10,+10) {chaos}
    
j) 10 Arrows (exploding) (1d4) (+10,+10) {sound}
    
k) 60 Arrows (exploding) (1d4) (+10,+10) {poison}
    
l) 10 Arrows (exploding) (1d4) (+10,+10) {plasma}
    
m) 30 Arrows (exploding) (1d4) (+10,+10) {cold}
    
n) 10 Arrows (exploding) (1d4) (+10,+10) {inertia}
    
o) 37 Arrows (exploding) (1d4) (+10,+10) {light}
    
p) 44 Arrows (exploding) (1d4) (+10,+10) {meteor}
    
q) 53 Arrows (exploding) (1d4) (+10,+10) {wall destruction}
    
r) 21 Arrows (exploding) (1d4) (+10,+10) {confusion}
    
s) 24 Arrows (exploding) (1d4) (+10,+10) {disintegration}
    
t) 20 Arrows (exploding) (1d4) (+10,+10) {electricity}
    
u) 24 Arrows (exploding) (1d4) (+10,+10) {acid}
    
v) 35 Arrows (exploding) (1d4) (+10,+10) {fire}
    
w) 98 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Erevorien' (-5)
    It 
    decreases your strength by 5.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
b) The Ring 'Luian' {100% off}
    It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to fly.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
c) The Amulet of Arnion (+1)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to light.  It slows your
    metabolism.  It cannot be dropped while cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
f) The Augmented Chain Mail of Avalanc (+1 to accuracy) [16,+0] {cursed}
    It sustains your strength.  It provides resistance to poison
     and confusion.  It aggravates nearby creatures.  It fills you with
    the Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of The Sacred
    Land Of Mountains.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Burning Cloak of Hyarwe [1,+12] {100% off}
    It sustains your 
    strength, wisdom and dexterity.  It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It
    is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
t) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
u) The Lernaean Hydra's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lernaean Hydra on level 56 of The
    Sacred Land Of Mountains.
v) Ar-Pharazon the Golden's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
w) Draebor, the Imp's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Draebor, the Imp on level 67 of Angband.



Posted on 26.7.2004 17:26

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2673. on the Ladder (of 19092)
817. on the ToME Ladder (of 3155)
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On 26.7.2004 17:26 felagund@poczta.fm wrote:
That was one of the nicer class race combos I've played. It was very interesting, as I've discovered some new tricks (like using 'Stone To Mud' power from my digger to wake few monsters from a group). However further and further in the game superior speed and ranged attack stopped being efficient and role of magical devices grew and grew. I sneaked through Mt. Doom (second half thanks to Wand of Stone Prison), eliminated Sauron and his Ringwraiths (almost all, only Uvatha and Witch-King(s) were alive of all uniques I've ever met by the end of the game). However, Morgoth proved ultimate challenge for this character. I just was unable to hurt him. He regenerated too fast for me to wear him down while teleporting away when he summoned. Finally, I figured out how to keep him from summoning. I've secured a spot in the corner of map and when he appeared at the edge of LoS I knocked him back with exploding force arrow, then I shot other exploding ammo at spots I expected him to be . It took a looong time to kill him like that, but I kept myself powered with staves and potions and spells and after 2 or 3 hundreds of arrows he finally went down.



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