The Angband Ladder: Rose, Hobbit Ranger by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Rose                   Age                 32       STR!     40       
 Sex   : Female                 Height              33       INT!     35       
 Race  : Hobbit                 Weight              48       WIS!     34       
 Class : Ranger                 Social Class        64       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          47 Level             50    Max Hit Points      1125   
 + To Melee Damage       45 Experience   8188756    Cur Hit Points      1125   
 + To Ranged Hit         77 Max Exp      8188756    Max SP (Mana)        237   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        237   
   AC                44+138 Gold         1983379    Piety             147315   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[62]Searching   : Heroic       Shots/Round:  5         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  16d6+180  
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
                               A little confused and overcurios hobbi          
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 68 (3400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 68 of Dol Guldur.
 You have defeated 14340 enemies.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 66 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.2.....            
        Add Int   : 4........3......            
        Add Wis   : 4...4...........            
        Add Dex   : .........3......            
        Add Con   : ........4.2.....            
        Add Chr   : ....4....3......            
        Mul SPower: .........+......            
        Add Stea. : .......2........            
        Add Sear. : 42.....2.3......            
        Add Infra : 42.4............            
        Add Tun.. : 4.............3.            
        Add Speed : 4.*443..........            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Troll: .............+..            
        Slay Giant: +...............            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.++....            
        Hold Life : +....+..........            
        Imm Acid  : .......+*+......            
        Res Elec  : ...+............            
        Res Fire  : +...+....+......            
        Imm Cold  : .......*...+....            
        Res Pois  : ....+......+....            
        Res Fear  : +...+...........            
        Res Lite  : +....+..........            
        Res Dark  : .....+.+........            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ...+..+.+.......            
        Res Shard : ...+..+..+......            
        Res Neth  : ...........+....            
        Res Nexus : ...........+....            
        Res Chaos : ...+.+..+.......            
        Res Disen : ....+....+......            
        Levitate  : +...............            
        See Invis : +....+..........            
        Xtra Shots: .+..............            
        Activate  : ++..+++..+......            
        Drain Exp : ...+...+........            
        Blessed   : +...............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.......            
        Giant.ESP : +...............            

Skills (points left: 21)
 - Combat                                        28.504 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              45.993 [0.750]
                   . Sling-mastery               50.000 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         12.270 [0.700]
          . Magic-Device                         04.300 [1.100]
          . Conveyance                           04.500 [0.500]
          . Divination                           06.000 [0.500]
          . Nature                               50.000 [0.500]
          . Udun                                 00.400 [0.400]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.700 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Ammo creation


  [Fates]

You may find a Harp on level 78.
You may find a Potion of Cure Critical Wounds on level 7.
You are fated to find The Cloak 'Colannon' on level 1.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
        It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 58 of Dol Guldur.
d) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your infravision
     and speed by 4.  It makes you invisible.  It provides resistance to 
    electricity, sound, shards and chaos.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 49 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+22]
    
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It provides resistance to sound and shards.  It
    allows you to fly.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the town of Gondolin .
o) The Elven Cloak 'Curodri' [4,+10] (+2 to stealth)
    
    It increases your stealth, searching and luck by 2.  It provides
    immunity to cold.  It provides resistance to acid and dark.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 45 of Moria.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 28 of Mirkwood.
x) The Pair of Hard Leather Boots 'Tarweth' [3,+10]
    It
    provides immunity to paralysis.  It provides resistance to cold, 
    poison, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
z) a Silent watcher (967 hp)
{) 30 Rounded Pebbles of Luninwe (1d2) (+24,+11) {90% off}
    It does extra damage from 
    electricity and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel (+6,+9) (+3)


  [Character Inventory]

a) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Expensive Black Market.
b) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by
    fire.  
    You found it in the remains of an Archlich on level 60 of Mordor.
c) a Parchment titled ''Famous Last Words'' {!k!v!d!s; geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Master mystic on level 62 of Mordor.
d) 7 Potions of Cure Critical Wounds
e) 14 Potions of Healing {!k!v!d!s!q}
f) 11 Potions of *Healing* {!k!v!d!s!q}
g) 19 Potions of Resistance
h) a Potion of Curing
i) 17 Scrolls of Teleportation
j) 6 Scrolls of Word of Recall {25% off}
k) 88 Scrolls of Identify {@r1}
l) 28 Scrolls of *Identify* {25% off}
m) a Moonstone Rod of Quickness of Illumination (75/75) {@z0}
    
    It can cast spells faster.  
    You found it lying on the ground on level 48 of Mordor.
n) a Silver Rod of Quickness of Trap Location (100/100) {@z5}
    It can cast
    spells faster.  
    You bought it from the Black Market.
o) a Golden Rod of the Istari of Perception (232/250) {@z1}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 60 of Mordor.
p) an Adamantite Rod of Simplicity of Enlightenment (87/200) {@z2}
    
    You found it in the remains of a Nightwing on level 55 of Mordor.
q) a Staff of Vision[3|26]
r) an Iron Crown [0]
s) 14 Iron Shots of Hilim (1d4) (+18,+13) {D;U;}
    It
    does extra damage from acid and fire.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
t) 26 Iron Shots 'Marnie' (1d4) (+13,+19) {Dr}
    It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 20 Iron Shots 'Anedhor' (1d4) (+30,+15) {De}
    It does extra damage from frost.  It poisons your
    foes.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
v) 22 Mithril Shots of Arenargon (3d4) (+23,+16) {U; Ac}
    It does extra damage from acid and fire.  It 
    poisons your foes.  It is especially deadly against trolls.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Knowledge
b) a Potion of Life {!k!v!d!s!q}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 35 of Moria.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 48 of Moria.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 45 of Moria.
f) The Splint Mail of Dorodoldo (-2 to accuracy) [19,+14]
    It
    sustains your wisdom and dexterity.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    Mordor.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
h) The Ribbed Plate Armour 'Sinos' (-6,-51) [28,+10](40%)
    
    It increases your hit points by 40%.  It makes you completely
    fearless.  It provides resistance to cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 45 of Moria.
i) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Robe of Tarth [2,+14]
    It
    sustains your dexterity.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, fire and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
k) The Soft Leather Armour of the Sandworm [30,+8] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 38 of
    Moria.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Leather Scale Mail of Harsiath (-1 to accuracy) [11,+10]
    It sustains your 
    intelligence and wisdom.  It provides immunity to electricity.  It
    provides resistance to acid, electricity and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of
    Moria.
o) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 45 of Moria.
p) The Mouse Fur of Bangwe [1,+0]
    
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to electricity, light, confusion, sound, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and confusion.  It allows you to sense the presence of 
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
r) The Metal Cap of Thengel [3,+10] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
t) a Dwarven Steel Helm of Seeing [6,+8] (+4 to searching)
    It increases your constitution, 
    searching and infravision by 4.  It provides resistance to fire and 
    blindness.  It allows you to see invisible monsters.  It allows you to
    sense the presence of trolls and dragons.  
    You found it in the remains of an Ancient green dragon on level 45 of
    Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [Healing] [2,+15] (+4) {!k!v!d!s!q}
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 32 of Moria.
w) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 47 of Moria.


  [Home Inventory - Gondolin ]

a) a Demonshield of Reflection [5,+14]
    It
    speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
b) Tenser's Mechanical Magician {!k!v!d!s; geno}
    It can be activated for 
    genocide every 500 turns.  
c) Agannazar's Antique Acorn {!k!v!d!s; heal}
    It can be activated for heal 700 hit points
    every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) 6 Rod Tips of Perception (20 Mana to cast)
e) a Rod Tip of Recall (80 Mana to cast)
f) 3 Rod Tips of Detection (80 Mana to cast)
g) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm in the wilderness or in a
    town.
h) The Amulet 'Thand' (+5 to searching) {100% off}
    It increases your dexterity and searching by 5.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and disenchantment
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and luck by 2.  It increases your mana capacity by 40%.  It sustains 
    your intelligence and wisdom.  It provides resistance to life draining
    .  It allows you to breathe underwater.  It allows you to sense the
    presence of evil beings and good beings.  It slows your metabolism.  
    It speeds your regenerative powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
k) an Amulet of Trickery (+4) {100% off}
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Jewelry Shop.
l) The Amulet 'Gulithil' (+5,+3) [+3] (+2) {100% off}
    It increases your strength, 
    constitution and searching by 2.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to light, 
    confusion, nether, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) The Amulet of Curen (+2)
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom, dexterity and 
    charisma by 2.  It sustains your strength, wisdom and charisma.  It
    provides resistance to life draining, fire, light, dark and nether.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
n) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
q) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 32 of Mirkwood.
r) The Large Leather Shield 'Arost' [4,+10]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    provides resistance to life draining, acid, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
s) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.
t) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    blindness.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 60 of Mordor.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
v) The Set of Leather Gloves 'Gwaed' (+6 to damage) [1,+12]
    It sustains your 
    strength, intelligence, dexterity and charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, cold, poison, dark, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Mordor.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 64 of Mordor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+5 to infravision)
    It 
    increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Rare Footwear Shop.


  [Home Inventory - Minas Anor ]

a) 5 Rod Tips of Disarming (50 Mana to cast)
b) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your 
    intelligence and charisma by 3.  It does extra damage from frost.  It
    sustains your dexterity.  It provides immunity to cold.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Nimthanc' (E:3427, L:14) (1d4) (+20,+15)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and confusion.  It slows your
    metabolism.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Dagger 'Narthanc' (E:221, L:5) (1d4) (+8,+8)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Main Gauche of Oiombalar (1d5) (+6,+16) (+3 to speed)
    It increases your intelligence, 
    charisma, speed and attack speed by 3.  It does extra damage from 
    electricity and frost.  It is especially deadly against trolls.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 34 of Mordor.
i) The Short Sword 'Finen' (1d7) (+3,+12) (+4)
    It
    provides light (radius 1) forever.  It increases your strength by 4.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against orcs.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 41 of Moria.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 50 of Moria.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Spear 'Nimloth' (1d6) (+8,+11) (+3 to speed)
    It increases your stealth, infravision and speed by 
    3.  It does extra damage from frost.  It strikes at undead with holy
    wrath.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away
    every 200 turns if it is being worn. It increases your dexterity by 4.
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
q) The Trident of Wrath (3d8) (+16,+18) (+2)
    It
    can be wielded two-handed.  It increases your strength and dexterity
     by 2.  It produces chaotic effects.  It is a great bane of undead.  
    It fights against evil with holy fury.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 43 of Mordor.
r) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Quarterstaff 'Eriril' [Healing] (1d9) (+5,+7) (+4) {!k!v!d!s!q}
    It can be activated for identify spell every 10 turns
     if it is being worn. It has a spell stored inside.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 41 of Moria.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It
    can be wielded two-handed.  It can be activated for speed (dur 20+d20)
    every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 57 of Mordor.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It
    can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nexus.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos in the town of
    Gondolin .
v) The Morning Star of Vairist (2d6) (+13,+12) (+5)
    It increases your strength, wisdom and ability to tunnel by 
    5.  It poisons your foes.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 50 of Moria.
w) a Blessed Flail of *Slay Giant* (2d6) (+9,+9) (+4)
    It
    can be wielded two-handed.  It increases your strength and wisdom by 4
    .  It is especially deadly against giants.  It sustains your strength.
    It provides resistance to shards.  It allows you to sense the presence 
    of giants and good beings.  It slows your metabolism.  It has been
    blessed by the gods.  
    You found it in the remains of a Stone troll on level 33 of Moria.
x) a Mage Staff of Power (1d4) (-16,-4) (+11)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it in the remains of an Archlich on level 60 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) a Fireproof Corrupted Tome of Melkor
c) The Jester's Cap of Insanity {!k!v!d!s; destruction}
    It
    can be activated for Destruction.  
    You found it lying in a vault on level 29 of Mirkwood.
d) 6 Sprigs of Athelas
e) 27 Morphic Oils of Spider
f) 71 Morphic Oils of Wolf {25% off}
g) 77 Potions of Cure Insanity {25% off}
h) 18 Potions of Restore Mana
i) 10 Potions of Enlightenment
j) 18 Potions of Curing
k) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed)
    It increases 
    your intelligence, charisma, stealth, searching and speed by 3.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to blindness and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
l) The Ring of Power of Uvatha the Horseman (+3 to speed)
    It increases your infravision and speed by 3.  It makes you
    invisible.  It sustains your dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound and nether.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
    
    It increases your intelligence and speed by 2.  It makes you
    invisible.  It provides resistance to dark, blindness, confusion and 
    sound.  It allows you to fly.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw in the town of
    Gondolin .
n) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    It increases your constitution and attack speed by 2.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to cold, chaos and 
    disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
o) The Ring of Elene (+4)
    
    It increases your dexterity by 4.  It sustains your wisdom.  It
    provides resistance to acid, fire, poison, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
p) The Ring 'Aglagon' (+2 to searching) {100% off}
    It 
    increases your intelligence, wisdom and searching by 2.  It sustains 
    your constitution.  It provides resistance to cold, blindness and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) The Ring of Thelen (+2 to infravision)
    It increases your infravision by 2.
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and shards.  It allows you to fly.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    Moria.
r) a Ring of Accuracy (+18)
    
    You bought it from the Black Market.
s) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Gondolin .
t) The Ring of Amaegyth (+5 to speed)
    
    It increases your strength, charisma and speed by 5.  It makes you
    completely fearless.  It provides resistance to acid, nexus and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 38 of
    Mordor.
u) The Ring of Ningol (+3 to stealth)
    It increases your intelligence, dexterity and stealth by 3.  It
    provides resistance to acid, cold, blindness, confusion, sound and 
    shards.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black pudding on level 41 of Moria.
v) a Ring of Lordly Protection [+23] {100% off}
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, nexus and disenchantment.  
    You stole it from the Rare Jewelry Shop.
w) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .


  [The Mathom-house Inventory - Bree ]

a) The Dragon Helm of Thrain [8,+10]
    
    It provides light (radius 3) forever.  It sustains your strength, 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to light, nether and disenchantment.  It allows
    you to breathe underwater.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 27 of Mirkwood.
d) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Mordor.



Posted on 9.8.2004 15:14
Last updated on 12.8.2004 20:54

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4610. on the Ladder (of 19090)
999. on the ToME Ladder (of 3155)
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On 9.8.2004 15:14 HektorLorenzo@web.de wrote:
This cute little hobbit is aiming for the void, to challenge Melkor. Cunning she is going to betray him and will attempt to destroy The One Ring. Her primary weapon will be Genocide as a spell. I hope it works still after being abandoned by Melkor. Things are progressing fine, I am just not able to create artifact ammo.

On 12.8.2004 20:54 HektorLorenzo@web.de wrote:
Here she is again. Found decent artifact ammo in Dol Guldur. Still carrying Farmer Maggots Sling. I even haven't found a single ego-sling yet. Strange. The Plans is a rush thru the major dungeons to find some towns and well getting either divination or conveyance some higher via. ff-quests. I am still not sure about my diety for the final battle, given I get that far. The lack of LOS-Blocking is likely to get bothering.

On 12.8.2004 20:57 HektorLorenzo@web.de wrote:
Eek, found out LordDimwit went for the same tactics. I trade female luck for Zombiesh Power.
Lets see what happens. :)

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