The Angband Ladder: Ecthelion, High-Elf Ranger by <scc4317@yahoo.com>

  [ToME 2.2.3 Character Dump]

 Name  : Ecthelion              Age                129       STR:     40       
 Sex   : Male                   Height              73       INT!     35       
 Race  : High-Elf LostSoul      Weight             239       WIS!     38       
 Class : Ranger                 Social Class        36       DEX:     40       
 Body  : Player                                              CON!     35       
 God   : Nobody                                              CHR!     39       
                                                                               
 + To Melee Hit          57 Level             50    Max Hit Points      1067   
 + To Melee Damage       70 Experience  38035239    Cur Hit Points       992   
 + To Ranged Hit         79 Max Exp     38035239    Max SP (Mana)        251   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        239   
   AC                61+191 Gold        13025590                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Superb       Blows/Round:  13        
 Bows/Throw  : Legendary[47]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  52d4+910  
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          blue eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 12886 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 37th Quelle of the 2890th year of the third age.
 Your adventure lasted 51 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Gondolin.
You can cast magic missiles.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 14)
 - Combat                                        21.872 [0.800]
          . Weaponmastery                        26.500 [0.500]
          - Archery                              22.562 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            26.100 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         09.540 [0.700]
          . Magic-Device                         18.600 [1.100]
          . Conveyance                           04.500 [0.500]
          . Divination                           05.000 [0.500]
          . Nature                               29.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            06.200 [0.500]
 - Monster-lore                                  12.600 [0.700]
          . Symbiosis                            13.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to find a Potion of Berserk Strength on level 1.
You are fated to meet a White jelly on level 1.
You are fated to meet a Giant brown bat on level 1.


  [Character Equipment]

a) The Shadow Blade of Feiglar (4d4) (+1,+20) (+2 attacks)
        It increases your strength, wisdom, dexterity, constitution, stealth
     and attack speed by 2.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 87 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
f) The Ring of Halachon (+5 attacks) {cursed}
    It increases your strength and attack speed by 5.  It sustains your 
    wisdom.  It provides resistance to fire, light and nether.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Great Hell Wyrm on level 97 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 98 of Halls of
    Mandos.
n) The Green Dragon Scale Mail of Iadhomeng (-2) [30,+23]
    It can be activated for breathe poison gas (150) every 90+d90
    turns if it is being worn. It sustains your constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, poison, light, 
    confusion and sound.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 71 of Halls of Mandos.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Saeleg' [3,+13]
    It sustains your constitution.  It
    provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to acid and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 95 of Mount Doom.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns
     if it is being worn. It grants you the power of magic missile if it
    is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Angband.
x) The Pair of Soft Leather Boots 'Anrun' [2,+14]
    It
    sustains your intelligence and wisdom.  It provides resistance to acid
    , electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar in the wilderness
    or in a town.
z) a Death mold named Pikachu (2000 hp)
{) 8 Bolts of Hillerod (1d5) (+16,+20) (+1)
    It increases your constitution and charisma by 1.  It
    does extra damage from frost.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can
    be activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of the Tree {!k!k!k}
    It cannot
    be harmed by fire.  
    You found it in the remains of an Emperor wight on level 96 of Halls of
    Mandos.
b) The Gem of Fire {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
c) Gruumsh's Bottle of Death {heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 70 of Paths of the Dead.
d) a Parchment titled ``Magic for the Layman'' {cure insanity}
    
    It can be activated for cure insanity.  
    You found it lying on the ground on level 96 of Halls of Mandos.
e) Raal's Tormented Spirits {teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dreadlord on level 97 of Halls of Mandos.
f) a Parchment titled ``Tenser's Last Words'' {mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dread on level 80 of Angband.
g) 5 Potions of Cure Light Insanity
    
h) 8 Potions of Cure Serious Insanity
    
i) 5 Potions of Cure Critical Insanity
    
j) 12 Potions of Cure Insanity
    
k) 5 Potions of *Healing*
    
l) 2 Potions of Life
    
m) 9 Scrolls of *Identify*
    
n) an Iron Rod of the Istari of Recall (100/100) {z@0}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Ghoulking on level 62 of Halls of Mandos.
o) a Silver Rod of the Istari of Healing (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 81 of Angband.
p) a Silver Rod of the Istari of Perception (200/200) {z@1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dark elven warlock on level 98 of Halls
    of Mandos.
q) a Golden Rod of the Istari of Enlightenment (250/250) {z@3}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 66 of Paths of the Dead.
r) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 60 of Halls of Mandos.
s) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Emperor wight on level 96 of Mount Doom.
t) an Adamantite Rod of Capacity of Disarming (400/400) {z@2}
    It can hold more mana.  
    You found it in the remains of a Nightwing on level 65 of Dol Guldur.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
v) The Dagger 'Narthanc' (E:46587, L:26) (1d4) (+25,+11) (+2)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your charisma by 2.  It does extra damage from fire.  It drains life
    from your foes.  It can cause earthquakes.  It sustains your charisma.
    It provides resistance to electricity, fire and chaos.  It allows you
    to sense the presence of trolls and giants.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Mount
    Doom.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) The Bag of Tricks (charging) {acquirement}
    It can be activated for 
    acquirement.  
    You found it in the remains of a Monastic lich on level 40 of Halls of
    Mandos.
b) 6 Sprigs of Athelas
c) 5 Scrolls of *Remove Curse* {25% off}
    
d) an Iron Rod of the Istari of Nothing (100/100)
e) an Iron Rod of the Istari of Nothing (100/100)
f) an Adamantite Rod of Simplicity of Speed (200/200)
    
    You found it in the remains of a Nycadaemon on level 56 of Halls of Mandos.
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Marist (+4,+7) (+2 to infravision)
    It increases your intelligence and infravision by 2.  It
    sustains your wisdom.  It provides resistance to fire, dark, nether
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 70 of The
    Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 98 of Halls of
    Mandos.
j) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) Polished Pseudo Dragon Scale Mail of Defense (-2) [30,+29]
    It can be activated
    for breathe light/darkness (200) every 60+d90 turns if it is being
    worn. It sustains your dexterity.  It provides resistance to light and 
    dark.  It allows you to fly.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 96 of Halls of Mandos.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 98 of Halls of Mandos.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Rapier of Cirithon (1d6) (+17,+31) (+4)
    It increases your 
    dexterity by 4.  It poisons your foes.  It produces chaotic effects.  
    It is especially deadly against orcs.  It is a great bane of undead.  
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 62 of The
    Sacred Land Of Mountains
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 98 of Angband.
p) a Spectral Bluesteel Blade (1d6) (+14,+13)
q) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
    
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Mount Doom.
r) The Light Crossbow of Oronior (x5) (+8,+11) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    constitution and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 86 of Halls of Mandos.
s) The Heavy Crossbow 'Finguin' (x4) (+16,+17) (+3 to speed)
    
    It increases your strength, intelligence, dexterity, constitution, 
    charisma and speed by 3.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Bolt of Enelethal (1d5) (+18,+12) (+1 attack)
    It increases your charisma and attack
    speed by 1.  It does extra damage from electricity.  It poisons your
    foes.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 72 of Halls of Mandos.
u) a Small Wooden Boomerang of Gondolin (1d4) (+15,+9) (+3)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 3.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Balance drake on level 40 of The
    Helcaraxe.
v) The Mage Staff 'Cuturth' (1d4) (+8,+5)(100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your spell
    power by 5.  It increases your mana capacity by 100%.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
w) The Mage Staff of Elerim (1d4) (+13,+9)(60%) (+3)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can be
    used to store a spell.  It increases your intelligence by 3.  It
    increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Translocation {!k!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of an Osyluth on level 81 of Halls of Mandos.
b) Raal's Voodoo Doll of Revenge {teleport}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Green ooze on level 63 of Mordor.
c) The Grail of Kenault {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of an Old Sorcerer on level 59 of Mordor.
d) Olive's Omnipotent Ostrich {light absorption}
    
    It can be activated for light absorption.  
    You found it in the remains of a Dark elven warlock on level 37 of
    Illusory Castle.
e) 8 Potions of Restore Mana
f) a Golden Rod of the Istari of Havoc (250/250)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    It was given to you as a reward.
g) a Golden Rod of the Istari of Detection (250/250) {z@2}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 59 of Paths
    of the Dead.
h) 3 Rod Tips of Healing (120 Mana to cast)
i) The Ring 'Gaingol' (+3 attacks)
    It increases your strength, charisma and attack speed by 3
    .  It sustains your wisdom.  It provides resistance to acid, 
    electricity, shards, nexus and chaos.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Mordor.
j) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
k) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It
    makes you invisible.  It provides immunity to acid.  It provides
    immunity to paralysis.  It allows you to breathe underwater.  It
    allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
n) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 92 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
b) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 94 of Mount Doom.
c) The Ring 'Elwin' [+17] (+3)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your constitution by 3.  It
    provides resistance to electricity, fire, nexus and disenchantment.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Thaldil (+5)
    It increases your 
    strength and constitution by 5.  It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to light.  It allows
    you to levitate.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 99 of
    Mount Doom.
f) Polished Black Dragon Scale Mail of Defense (-2) [30,+19]
    It can be activated for breathe acid (130) every 90+d90
    turns if it is being worn. It sustains your dexterity.  It provides
    resistance to acid.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
g) Polished White Dragon Scale Mail of Defense (-2) [30,+26]
    It can be activated for breathe frost (110) every 90+d90 turns
     if it is being worn. It sustains your dexterity.  It provides
    resistance to cold.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Angband.
h) The Green Dragon Scale Mail of Galin (-2) [30,+26]
    It can be
    activated for breathe poison gas (150) every 90+d90 turns if it is
    being worn. It sustains your intelligence and constitution.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, electricity, poison, confusion
     and nexus.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
i) Polished Gold Dragon Scale Mail of Defense (-2) [30,+26]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your dexterity.  It provides resistance to 
    sound.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 77 of Angband.
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Hard Studded Leather of Aglagon (-1) [7,+13]
    
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to acid and cold.  It provides immunity to paralysis.  It
    provides resistance to acid, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
l) The Small Leather Shield 'Loegyth' [2,+22]
    It
    sustains your strength, wisdom, dexterity, constitution and charisma.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to life draining, acid, electricity, poison, 
    confusion, nether, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
m) The Iron Helm 'Gaudalath' [5,+10]
    It
    provides resistance to cold, poison and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
o) The Dragon Helm of Aegalf [8,+23]
    
    It sustains your dexterity, constitution and charisma.  It provides
    resistance to poison and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
p) The Sabre 'Morod' (1d7) (+4,+16) (+4)
    It increases your intelligence, wisdom, dexterity and 
    constitution by 4.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 94
    of Mount Doom.
q) The Long Sword of Silostan (2d5) (+14,+20) (+1 attack)
    It increases your intelligence, constitution and attack
    speed by 1.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Dark Sword of Haurth (3d7) (+8,+12) (+1 to speed)
    
    It generates an antimagic field.  It increases your wisdom and speed
     by 1.  It is very sharp and make your foes bleed.  It is a great bane
    of dragons.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 89 of
    Mount Doom.
s) The Pike of Sirialar (2d5) (+20,+14) (+1 attack)
    It can be wielded two-handed.  It increases your wisdom and 
    attack speed by 1.  It does extra damage from acid.  It drains life
    from your foes.  It is very sharp and make your foes bleed.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Guisarme of Hyathluil (2d5) (+26,+8) (+1)
    It can be wielded
    two-handed.  It increases your constitution by 1.  It does extra
    damage from frost.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against trolls.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
v) The Heavy Lance of Elorgon (4d8) (+17,+8) (+2)
    It must be wielded two-handed.  It increases your 
    intelligence and wisdom by 2.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against dragons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
w) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 94 of Mount
    Doom.
x) The Sheaf Arrow of Umendon (1d5) (+19,+18)
    It does extra damage from electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) Valdarbon's Automatic Alchemist {cure blindness}
    
    It can be activated for cure blindness.  
    You found it lying in a vault on level 80 of Angband.
b) a Rod Tip of Restoration (140 Mana to cast)
    
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Mithril Chain Mail 'Berie' (-1) [28,+14]
    It sustains your 
    intelligence.  It provides immunity to electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to acid, fire, 
    confusion, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 83 of Angband.
f) The Cloak of Halith [1,+8]
    It
    sustains your strength, intelligence, wisdom and constitution.  It
    provides immunity to acid and cold.  It provides resistance to nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Wolf Pelt of Air [1,+7]
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Dagger 'Vaingondi' (1d4) (+11,+15) (+3 attacks)
    It increases your strength and attack speed by 3.  It does
    extra damage from fire.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 93 of
    Angband.
j) The Two-Handed Sword 'Isildorn' (3d6) (+19,+19) (+1 to speed)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom, dexterity and speed by 1.  It does
    extra damage from acid.  It produces chaotic effects.  It is a great
    bane of dragons.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 92 of Angband.
k) The Broad Spear 'Londorfir' (1d9) (+22,+7) (+3 attacks)
    It
    provides light (radius 1) forever.  It increases your attack speed by 
    3.  It does extra damage from frost.  It drains life from your foes.  
    It is a great bane of demons.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level 72 of
    Angband.
l) The Pike 'Daliel' (2d5) (+18,+18) (+6)
    It can be wielded two-handed.  It increases your strength and 
    constitution by 6.  It does extra damage from frost.  It produces
    chaotic effects.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 92 of Angband.
m) a Heavy Crossbow of Siegecraft (x6) (+21,+26) [+4]
    It
    reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
n) The Bolt of Anaelor (1d5) (+20,+9) (+1 to speed)
    It increases your wisdom and speed by 1.  It is especially
    deadly against giants.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 88 of Angband.


  [Home Inventory - Khazad-dum ]

a) a Bluesteel Blade (1d6) (+9,+7)


  [The Mathom-house Inventory - Bree ]

a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is
    well-hidden. It rearms itself.  It can teleport monsters to you.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of Erebor.
b) The Ring of Argel (+2 to infravision)
    It increases 
    your intelligence, wisdom, dexterity, constitution and infravision by 
    2.  It sustains your intelligence and constitution.  It provides
    resistance to life draining, cold, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Amulet of Berandist (+4)
    It increases your strength and intelligence by 4.  It
    makes you completely fearless.  It provides resistance to fire, dark, 
    blindness, nether, chaos and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
e) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    disenchantment.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
f) The Bar Chain Mail of Mindorlin (-2) [18,+3]
    It sustains your strength.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to electricity, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Dragon Helm of Thrain [8,+10]
    It provides resistance to confusion.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Set of Leather Gloves of Astiryath (+8) [1,+9]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-orc on level 35 of Moria.
l) The Light War Axe of Tinwe (2d5) (+6,+6) (+6)
    It
    provides light (radius 1) forever.  It increases your charisma by 6.  
    It does extra damage from acid.  It produces chaotic effects.  It is
    very sharp and make your foes bleed.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Great Axe of Silodoron (4d4) (+5,+1) (+5 to speed)
    It must be wielded two-handed.  It increases your 
    charisma and speed by 5.  It does extra damage from acid and fire.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
n) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Paths of the Dead.
o) The Rapier 'Cormo' (1d6) (+15,+17)
    It does extra damage from acid and fire.  It drains
    life from your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Paths of
    the Dead.
p) The Sabre of Nethros (1d7) (+5,+3) (+1 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence, constitution and speed by 1.  It does extra damage from 
    frost.  It produces chaotic effects.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
r) a Long Sword of Gondolin (2d5) (+20,+12) (+1)
    It provides light (radius 1) forever.  
    It increases your strength and constitution by 1.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, dark and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It slows your metabolism.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Atlas, the Titan on level 70 of The Sacred
    Land Of Mountains.
s) The Scimitar 'Barthal' (2d5) (+9,+21) (+2)
    It increases your dexterity by 2.  It does extra
    damage from electricity.  It drains life from your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Ball-and-Chain of Ezeluran (2d4) (+8,-4) (+1)
    It can be wielded two-handed.  It increases your 
    strength and constitution by 1.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
v) a Lead-Filled Mace (*Defender*) (3d4) (+8,+5) [+16] (+3 to stealth)
    It can be wielded two-handed.  It increases your 
    wisdom, dexterity, constitution and stealth by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity, fire, cold and poison.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Weaponsmith.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and 
    speed by 4.  It provides resistance to acid, electricity, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Mage Staff of Lomurufin (1d4) (-1,-3)(80%) (+4)
    It can be wielded two-handed.  It can be
    used to store a spell.  It increases your intelligence and spell power
     by 4.  It increases your mana capacity by 80%.  It sustains your 
    wisdom.  It provides resistance to confusion.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .



Posted on 6.2.2004 00:10

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636. on the Ladder (of 19090)
266. on the ToME Ladder (of 3155)

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