The Angband Ladder: Haladhara, Beorning Mindcrafter by <therealmatrix@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Haladhara Age 46 STR: 40 Sex : Neuter Height 119 INT! 26 Race : Beorning Barbarian Weight 198 WIS: 38 Class : Mindcrafter Social Class 86 DEX! 35 Body : Player CON: 40 God : Eru Iluvatar CHR! 28 + To Melee Hit 62 Level 38 Max Hit Points 822 + To Melee Damage 63 Experience 1385779 Cur Hit Points 822 + To Ranged Hit 59 Max Exp 1385779 Max SP (Mana) 167 + To Ranged Damage 15 Exp to Adv. 1657500 Cur SP (Mana) 167 AC 48+104 Gold 831399 Piety 62217 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Good Blows/Round: 11 Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 22d5+693 Stealth : Excellent Magic Device: Excellent Infra-Vision: 60 feet Tactic: normal Explor: leisurely (Character Background) Your father was Beorn. You are the adopted child of a Yeoman. You are a credit to the family. You have hazel eyes, curly brown hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 32 (1600') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') A lost temple: Level 20 (1000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9189 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved one princess. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Hrive of the 2890th year of the third age. You have been adventuring for 80 days. adefkmnopsuxz{|@ Add Str : .2........2...3+ Add Int : .....3........3. Add Wis : 3....3........3. Add Dex : ....5.........3. Add Con : .2........23..3. Add Chr : .....3........3. Add Stea. : ......33........ Add Sear. : .......3........ Add Infra : ...........3.... Add Tun.. : ..............3. Add Speed : ..*...........3. Add Blows : 3.............3. Vampiric : ..............+. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Poison Brd: .............+.. Fire Brand: +............... Sust Str : ...............+ Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : +.......++...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ......+......... Imm Elec : .+....+.*....... Res Fire : ++....+......... Res Cold : .+....+......... Res Pois : ....+.+......... Res Fear : +.......+......+ Res Lite : ................ Res Dark : .........+.+.... Res Blind : .........+...... Res Conf : ........+....... Res Sound : ................ Res Shard : ........+....... Res Neth : ........++...... Res Nexus : .........+...... Res Chaos : ................ Res Disen : ........+....... Lite : +....+...+...... See Invis : +........+...... Regen : .+......+....... Xtra Might: .+.............. Activate : ....+.+......... Blessed : +............... Fly : ......+......... Orc.ESP : ......+......... Evil.ESP : +............... Full ESP : ...............+ Skills (points left: 0) - Combat 36.300 [0.700] . Weaponmastery 38.800 [0.700] . Sneakiness 01.000 [1.100] - Magic 21.700 [0.900] . Magic-Device 12.500 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 28.300 [1.000] . Prayer 35.200 [0.900] . Mindcraft 41.500 [0.900] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You may meet a Grizzly bear on level 41. You may find a Moonstone Rod of Nothing on level 15. You are fated to meet a Newt on level 7. [Character Equipment] a) a Fiery Scimitar of Aman (2d5) (+15,+12) [+4] (+3 attacks) It provides light (radius 1) forever. It increases your wisdom and attack speed by 3. It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by fire. You bought it from the Sword Smith. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Speed Ring Market. f) a Ring of Slaying (+13,+16) You bought it from the Expensive Black Market. k) an Amulet of the Serpents [+7] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. m) an Everburning Torch of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 1) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. You found it lying on the ground on level 15 of Mirkwood. n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) an Elven Cloak [4,+10] (+3 to stealth) p) The Demonshield 'Ephelet' [5,+10] It sustains your wisdom and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to confusion, shards, nether and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) The Demonhorn 'Oneldor' [2,+17] It provides light (radius 3) forever. It sustains your constitution. It provides resistance to dark, blindness, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) 11 Sheaf Arrows of Venom (1d5) (+7,+9) |) The Gnomish Shovel of Nastarn (+2,+1) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You bought it from the Black Market. b) The Tome of Haladhara It cannot be harmed by acid, cold, lightning or fire. c) The Gem of Knowledge {Light Absorb} It can be activated for light absorption. You found it in the remains of a Gnome mage on level 18 of A lost temple. d) Raal's Tome of Unconventional Warfare {Mass Geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 32 of The Land Of Rhun. e) Bumganir's Bag of Magic Toys {Restore S/L} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven mage on level 10 of Orc Cave. f) The Lost Works of Kenault {Light Absorb} It can be activated for light absorption. You found it lying on the ground on level 32 of Mirkwood. g) Raal's Tormented Spirits {Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Sandworm lair. h) Jor's Buckler of Missile Attraction {Genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 23 of The Sandworm lair. i) 15 Lembases j) 10 Sprigs of Athelas k) 5 Potions of Cure Insanity l) 10 Potions of Healing m) a Copper Rod of Illumination (20/20) n) a Silver Rod of Simplicity of Recall (100/100) o) a Silver Rod of Cheapness of Disarming (100/100) It can cast spells for a lesser mana cost. You bought it from the Black Market. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Magical Energy b) 17 Lembases c) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Strygalldwir on level 37 of Maze. d) a Wand of Heal Monster[6|21] (11 charges) e) a Ring of Damage (+21) You bought it from the Black Market. f) a Ring of Slaying (+15,+14) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 32 of Moria. h) The Thunderlord Coat of Atauromin [9,+10] It sustains your strength and dexterity. It provides resistance to acid, fire, cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . i) a Spider Web of Protection [1,+9] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) a Mace of Disruption (5d8) (+6,+8) l) a Small Metal Boomerang of Westernesse (3d4) (+11,+7) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a War troll in the town of Gondolin . [Home Inventory - Lothlorien ] a) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) 16 Potions of Cure Insanity c) 6 Potions of *Healing* d) 2 Potions of Life e) a Cursed Amulet of the Magi (+4,+4) (+2 to searching) It can be used to store a spell. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 60 of Erebor. g) The Filthy Rag of Turufin [1,+9] It sustains your intelligence, wisdom and charisma. It provides immunity to acid. It provides resistance to poison and light . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Land Of Rhun. i) The Cord Armour of Gothod [6,+11] It sustains your wisdom. It provides immunity to fire. It provides resistance to light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 33 of Mirkwood. k) a Metal Cap of Seeing [3,+10] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Armoury. l) a Set of Leather Gloves of Charming [1,+8] (+4 to stealth) It increases your charisma and stealth by 4. You bought it from the Armoury. m) a Pair of Hard Leather Boots of Jumping [3,+10] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Footwear Shop. n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) a Blessed Mace of Life (2d4) (+10,+15)(80%) (+4) It can be wielded two-handed. It increases your wisdom by 4. It increases your hit points by 80%. It provides immunity to paralysis. It provides resistance to life draining. It allows you to sense the presence of good beings. It has been blessed by the gods. You bought it from the Hafted Smith. p) The Lead-Filled Mace 'Borth' (3d4) (+29,+13) (+1) It can be wielded two-handed. It increases your dexterity by 1. It produces chaotic effects. It can cause earthquakes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. q) 24 Arrows of Slay Undead (1d4) (+9,+11) r) 23 Arrows of Slay Undead (1d4) (+5,+9) s) 31 Arrows of Slay Animal (1d4) (+5,+5) t) 25 Silver Arrows (3d4) (+1,+3) u) a Mage Staff of Spell (1d4) (+18,+20) It can be wielded two-handed. It can be activated for runespell(Gravity, Sphere, 69) every 345 turns and runespell(Acid, Ray, 26) every 130 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. v) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Jester's Cap of Insanity {Satisfy Hunger} It can be activated for satisfy hunger. You found it lying in a vault on level 23 of The Sandworm lair. b) The Ribbed Plate Armour 'Valar' (-45,-13) [28,+1](40%) It increases your hit points by 40%. It sustains your dexterity and charisma. It provides immunity to cold. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Broad Sword of Serin (2d5) (-1,+1) It produces chaotic effects. It is a great bane of demons. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. d) The Pick 'Avalendil' (+9,+5) (+1 attack) It increases your intelligence, dexterity, constitution, charisma, ability to tunnel and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) 31 Blasted Sheaf Arrows (1d5) (-11,-14) [-5] You found it lying on the ground on level 50 of Moria. |
Posted on 14.2.2009 00:05
8827. on the Ladder (of 19090)
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