The Angband Ladder: Lurch, Troll Haftedmaster by <greg@wooledge.org>

  [ToME 2.2.6 Character Dump]

 Name  : Lurch                  Age                 88       STR! 18/***       
 Sex   : Female                 Height              84       INT!  18/70       
 Race  : Zombie Troll           Weight             235       Wis:  18/20  18/65
 Class : Haftedmaster           Social Class         1       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        Chr!  18/30  18/40
                                                                               
 + To Melee Hit         125 Level             48    Max Hit Points      1450   
 + To Melee Damage       94 Experience   7193357    Cur Hit Points       -48   
 + To Ranged Hit         73 Max Exp      7485517    Max SP (Mana)         72   
 + To Ranged Damage      14 Exp to Adv.  7280000    Cur SP (Mana)         56   
   AC                 23+84 Gold          846555    Piety              11974   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Poor         Blows/Round:  13        
 Bows/Throw  : Legendary[40]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  13d6+1222 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Worker.  You have            
          puke yellow eyes, mangy bright red hair, and black ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 66 (3300')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 13026 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 23rd Quelle of the 2890th year of the third age.
 Your adventure lasted 37 days.

     Your Attributes:
You are dead, killed by a Vampire lord on level 66 of Dol Guldur.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are bleeding.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

Skills (points left: 20)
 - Combat                                        36.110 [0.900]
          - Weaponmastery                        36.614 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     01.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              28.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         08.168 [0.500]
          . Magic-Device                         30.900 [1.150]
          . Conveyance                           01.300 [0.400]
 - Spirituality                                  03.590 [0.500]
          . Prayer                               40.000 [0.500]
 - Monster-lore                                  02.200 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  04.000 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3) {cursed}
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    The Sacred Land Of Mountains.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It makes you completely fearless.  It provides resistance to fire
    .  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Orethrin (+16) (+4) {cursed}
    It increases your infravision by 4.  
    It sustains your intelligence.  It provides resistance to acid, nether
    , chaos and disenchantment.  It slows your metabolism.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Power of Adunaphel the Quiet (+1) {cursed}
    It increases your strength and 
    intelligence by 1.  It makes you invisible.  It sustains your 
    constitution.  It provides resistance to electricity, dark, sound, 
    shards and nether.  It speeds your regenerative powers.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of The
    Sacred Land Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+14] (+5 to stealth)
    It increases your stealth, searching and 
    luck by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 43 of Mordor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 45 of Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Water troll on level 57 of The Sacred
    Land Of Mountains.
x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+4)
    It increases your stealth and speed by 4.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a
    secret passage every 75 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and ability to tunnel
     by 5.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It sustains your strength.  It provides
    resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m1@b1}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Holy Tome of Eru Iluvatar {@m2@b2}
    
c) a Fireproof Book of Beginner Cantrips {@m0@b0}
    It cannot be harmed by fire.  
    
    You bought it from the Book Store.
d) The Devil's Pentagram (charging) {heal 700}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Hill orc Shaman on level 34 of Mordor.
e) Jor's Buckler of Missile Attraction {sat hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
f) Jor's Compendium of Strange Behaviour {geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Master lich on level 35 of Mordor.
g) Cathal's Corrupting Cymbal {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 30 of A lost
    temple.
h) 15 Potions of Speed {!*}
    
i) 55 Scrolls of *Identify* {!*}
    
j) an Iron Rod of Illumination (50/50) {@z9}
    
k) a Golden Rod of Recall (125/125) {!*}
    
l) a Golden Rod of Disarming (125/125) {@z1}
    
m) The Golden Horn of the Thunderlords (4 charges) {!*}
n) a Partial Totem of a Ranger chieftain
    
o) The Ring of Nibunt (+3 attacks)
    It increases your attack speed and ability to score critical
    hits by 3.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 66 of Dol Guldur.
p) The Amulet of Ingwe (+3)
q) The Amulet of Gallan (+4)
    
    It increases your dexterity by 4.  It sustains your strength.  It
    provides resistance to fire, cold and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 63 of Dol Guldur.
r) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Dol Guldur.
s) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
t) The Dagger of Mondir (1d4) (-6,+1) (+4 to speed)
    It increases your 
    intelligence, wisdom and speed by 4.  It produces chaotic effects.  It
    drains life from your foes.  It fights against evil with holy fury.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 59 of Dol Guldur.
u) 3 Bolts of Venom (1d5) (+12,+15) {90% off}
    
    It poisons your foes.  
    You made it yourself.
v) 4 Seeker Bolts of Lightning (4d5) (+7,+9)
w) 11 Seeker Bolts of Acid (4d5) (+9,+9) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 36 of Mordor.
b) The Diamond Prism of Light {!* destruct}
    
    It can be activated for Destruction.  
    You found it in the remains of a Dreadlord on level 63 of The Sacred Land
    Of Mountains.
c) a Partial Totem of an Elder aranea
    
d) The Ring 'Mardagor' (+1)
    It increases your strength and constitution by 1.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and confusion.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling Shaman on level 31 of A lost
    temple.
e) a Ring of Light and Darkness Resistance
f) an Amulet of Telepathy
g) The Bar Chain Mail of Engwar (-2 to accuracy) [18,+7]
    It sustains your strength, intelligence and charisma.  It
    provides immunity to cold.  It provides resistance to cold and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 44 of Mordor.
h) The Rhino Hide Armour of Fuiandiri (-1 to accuracy) [8,+6]
    It
    sustains your constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It provides resistance to 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
i) an Iron Crown of the Magi [Identify] [0,+7] (+2) {conf,R,freeact}
    
    It has a spell stored inside.  It increases your intelligence by 2.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
j) an Iron Crown of the Magi [0,+5] (+3) {blind}
    It increases your 
    intelligence by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 61 of
    The Sacred Land Of Mountains.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
l) a Dragon Helm of Water Breathing [8,+13]
    It provides
    resistance to electricity.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 44 of Mordor.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) a Dagger (*Defender*) (1d4) (-4,-1) [+3] (+3 to stealth)
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 55 of The
    Sacred Land Of Mountains.
q) The Quarterstaff 'Eriril' (1d9) (+10,+9) (+4)
    It can be activated for identify spell every
    10 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence and wisdom by 4.  It fights against evil
    with holy fury.  It provides resistance to light.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Ball-and-Chain of Gondolin (2d4) (+15,+7) (+2)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient gold dragon on level 44 of
    Mordor.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) 19 Bolts of Frost (1d5) (+12,+8) {90% off}
    It does extra damage from frost.  It
    cannot be harmed by cold.  
    You made it yourself.
u) 29 Iron Shots of Eruina (1d4) (+28,+7) {AcidFrostOrDeAn}
    It does extra damage from acid and frost.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 30 Mithril Shots of Venom (3d4) (+17,+11)
w) a Mage Staff of Power (1d4) (-14,+5) (+8)


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 34 of Mordor.
b) a Fireproof Tome of Translocation
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 34 of Mordor.
c) a Tome of the Mind
d) The Gem of Rage (charging) {acquire}
    It can be
    activated for acquirement.  
    You found it in the remains of an Emperor wight on level 61 of The Sacred
    Land Of Mountains.
e) The Gem of Ghosts {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Novice mage on level 59 of The Sacred
    Land Of Mountains.
f) Raal's Black Candle {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Emperor wight on level 36 of Mordor.
g) 3 Potions of *Healing* {!*}
    
h) The Ring of Antalin (+3)
    
    It increases your strength, intelligence, dexterity and stealth by 3.  
    It provides resistance to cold and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 55 of The
    Sacred Land Of Mountains.
i) an Indestructible Ring of Damage (+16)
j) The Ring of Flare (+3)
    It can be activated for dimension door every
    100 turns if it is being worn. It grants you the power of swap position
     if it is being worn.  It increases your strength, constitution, 
    charisma and searching by 3.  It provides immunity to fire.  It allows
    you to fly.  It allows you to see invisible monsters.  It allows you
    to sense the presence of thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 51 of The Sacred
    Land Of Mountains.
k) an Amulet of Weaponmastery (+5,+3) [+4] (+2)
    It increases your strength and constitution by 2.  
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
l) The Amulet of Hildolin (+3 to infravision)
    
    It increases your wisdom, constitution and infravision by 3.  It
    provides resistance to nether and nexus.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 54 of The
    Sacred Land Of Mountains.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
n) The Chain Mail 'Nornalron' (-2 to accuracy) [14,+5]
    
    It sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 17 of Orc
    Cave.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your 
    constitution by 1.  It provides resistance to acid, electricity, fire, 
    cold, confusion, sound and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {dark}
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 34 of Mordor.
r) The Hard Studded Leather of Orgon (-1 to accuracy) [7,+8]
    It provides
    resistance to life draining, dark, nether, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 36 of
    Mordor.
s) The Flail of Ragduin (2d6) (+26,+17) (+4) {vampiric!}
    It can be wielded two-handed.  It increases your strength and 
    ability to tunnel by 4.  It does extra damage from acid and fire.  It
    drains life from your foes.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) 32 Bolts of Frost (1d5) (+8,+4)
u) 24 Bolts of Frost (1d5) (+5,+6)
v) 99 Bolts of Flame (1d5) (-2,-4)
    It does extra damage from fire.  
    It cannot be harmed by fire.  
    You bought it from the General Store.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
b) 11 Potions of Restore Mana {!*}
    
c) The Ring 'Valing' (+1 to speed)
    
    It increases your constitution, infravision, speed and attack speed by 
    1.  It sustains your strength.  It provides resistance to fire and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    The Sacred Land Of Mountains.
d) The Ring of Barahir (+1)
    It can be activated for dispel small life
    every 55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of The
    Sacred Land Of Mountains.
e) an Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It 
    increases your intelligence and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
f) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
g) The Green Dragon Scale Mail of Fuind (-2 to accuracy) [30,+21]
    It can be
    activated for breathe poison gas (150) every 90+d90 turns if it is
    being worn. It sustains your strength, wisdom and constitution.  It
    provides resistance to cold, poison, sound and nether.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
h) Polished Balance Dragon Scale Mail (-2 to accuracy) [30,+21]
    It can be
    activated for breathe balance (250) every 60+d90 turns if it is being
    worn. It provides resistance to sound, shards, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
j) Dwarven Splint Mail (-2) [19,+16] (+2)
    It increases your 
    strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, 
    poison, dark and disenchantment.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of The
    Sacred Land Of Mountains.
l) a Robe of Permanence [2,+7] {blind}
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to life draining, acid, electricity, fire, cold and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Armour of Finar (-1 to accuracy) [6,+6]
    It sustains your intelligence, wisdom
     and charisma.  It provides resistance to life draining, cold, 
    confusion, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Paladin on level 20 of Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of the Magi (-1,-3) [3,+7] (+1)
    It can be used to
    store a spell.  It increases your intelligence, stealth and speed by 1
    .  It sustains your intelligence.  It provides immunity to paralysis.  
    It cannot be harmed by acid.  
    It was given to you as a reward.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
q) The Quarterstaff of Hothir (1d9) (+25,-3) (+2 attacks)
    It can be wielded
    two-handed.  It increases your strength, intelligence and attack speed
     by 2.  It produces chaotic effects.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
r) The War Hammer 'Aeweno' (3d3) (+21,+6) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It does extra
    damage from fire.  It can cause earthquakes.  It is especially deadly
    against giants.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 43 of Mordor.
s) The War Hammer of Valion (3d3) (+16,-2) (+4)
    It
    can be wielded two-handed.  It increases your intelligence by 4.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) 24 Seeker Bolts of Flame (4d5) (+13,+9) {90% off}
    It does extra
    damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 61 of The Sacred
    Land Of Mountains.
w) The Player corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 31 of
    Mirkwood.


  [Home Inventory - Lothlorien ]

a) 10 Sprigs of Athelas {!*}
    
b) 99 Potions of Water Curing {quest}
c) a Silver Rod of Quickness of Nothing (100/100)
d) The Ring of Power of Uvatha the Horseman (+5) {fire,dark,conf,regen,+CHR}
    It increases your charisma by 5.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to fire, dark and confusion.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) an Indestructible Ring of Damage (+15)
f) The Ring 'Minwe' (+3 attacks)
    
    It increases your attack speed by 3.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to dark, blindness, sound and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
g) an Amulet of Brilliance (+4)
h) an Amulet of the Magi (-4,-4) (+2 to searching)
    It can be used to store a
    spell.  It increases your intelligence and searching by 2.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 50 of The Sacred Land
    Of Mountains.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to life
    draining.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 41 of Mordor.
j) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) Elven Double Chain Mail (-2 to accuracy) [16,+13] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 22 of
    Mirkwood.
l) a Mouse Fur of Aman [1,+27] (+2 to stealth) {shards}
    It increases your stealth by 2.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 62 of The Sacred Land Of
    Mountains.
m) a Shield of Deflection of Reflection [10,+22]
n) a Jewel Encrusted Crown of Night and Day [0,+8]
    It provides light (radius 1) forever.  It provides
    resistance to light, dark and blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid.  
    You found it in the remains of Smaug the Golden on level 61 of The Sacred
    Land Of Mountains.
o) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision)
    It increases your strength, constitution and 
    infravision by 3.  It provides resistance to dark.  
    It was given to you as a reward.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Mordor.
r) The Morning Star 'Bloodspike' (2d6) (+8,+20) (+4)
    It increases your 
    strength by 4.  It poisons your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It provides resistance to nexus.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of The Sacred
    Land Of Mountains.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
u) 26 Silver Arrows of Acid (3d4) (+5,+6)
v) a Drum of Power (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
w) The Horn of Boromir (+3)
    
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
x) 23 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) Kelek's Practical Joke
    It can be
    activated for hallucination.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 55 of The Sacred
    Land Of Mountains.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of The Land Of
    Rhun.



Posted on 25.3.2004 21:28

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On 25.3.2004 21:28 greg@wooledge.org wrote:
Eek... I blew the Horn of the Thunderlords, but I wasn't whisked away immediately! So I took one step to the east, then got blasted by a spell (Vampire Lord, I think). I probably should've adjusted tactics to improve my saving throw. I had already used up *all* my healing potions on this level, which had a giant pit (greater and lesser titans).

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