The Angband Ladder: JacobMarley2, Troll Necromancer by <Elliott946@aol.com>

  [ToME 2.3.2 Character Sheet]

 Name  : JacobMarley2           Age                 91       STR!     40       
 Sex   : Female                 Height             106       INT:     40       
 Race  : Spectre Troll          Weight             254       Wis:     27     32
 Class : Necromancer            Social Class         1       DEX:     39       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              Chr!     17     18
                                                                               
 + To Melee Hit          99 Level             43    Hit Points      605/   852 
 + To Melee Damage       55 Experience   4814709    Spell Points    262/   444 
 + To Ranged Hit         98 Max Exp      4814709    Sanity          316/   413 
 + To Ranged Damage      15 Exp to Adv.  5187000                               
   AC                33+135 Gold          225478    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[22]Searching   : Bad          Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  36d6+495  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Stone-Troll Worker.  You have             
          puke yellow eyes, dirty dark purple hair, and black leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 4 (200')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are disguised as a Balrog.
 You are currently on level 101 of Angband.
 You have defeated 5901 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....7....3......            
        Add Int   : .1..7..4........            
        Add Wis   : .1.97...........            
        Add Dex   : .1..7.3..3......            
        Add Con   : ..5.7....3......            
        Add Chr   : 1..97...........            
        Add Stea. : ...9...4........            
        Add Sear. : ...........4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..3.            
        Add Speed : 1159.334........            
        Add Blows : 1...............            
        Vampiric  : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Kill Drag.: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .......+..+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+..+......            
        Res Elec  : .+..............            
        Imm Fire  : .+.............*            
        Res Cold  : .+.......+......            
        Res Pois  : ..+.............            
        Res Fear  : .........+.....+            
        Res Light : .....+++..+.....            
        Res Dark  : .....+.+.+......            
        Res Blind : ...+............            
        Res Conf  : .....+.........+            
        Res Sound : ..+.............            
        Res Shard : ......+.........            
        Res Neth  : ..+.............            
        Res Nexus : ...+.....+......            
        Res Chaos : .....+..........            
        Res Disen : ..+.............            
        Aura Fire : ...............+            
        Auto Curse: ....+...........            
        Lite      : ..........+.....            
        See Invis : .....+..........            
        Digestion : .+.......+......            
        Regen     : ........+.......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Cursed    : .+..+...........            
        Hvy Curse : .+..............            
        Fly       : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        18.400 [0.400]
          . Weaponmastery                        47.200 [0.600]
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         22.024 [0.900]
          . Magic-Device                         15.400 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           18.200 [0.700]
          . Divination                           39.200 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.000 [0.400]
          . Demonology                           45.000 [1.500]
          . Necromancy                           29.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                 -00.650 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Undead Form

 One of your companion(s) has been killed.

  [Fates]

You may find a Scroll of Word of Recall on level 1.
You are fated to find a Parchment - Advanced Lessons of Numenorean on level 13.
You are fated to find a Potion of Slow Poison on level 1.
You may find a Potion of Heroism on level 9.
You are fated to find an Essence of Confusion on level 2.
You may find an Essence of Fire on level 29.
You are fated to meet a Singing, happy drunk on level 4.


  [Character Equipment]

a) The Demonblade 'Ephelar' (4d6) (+13,+19) (+1 to speed)
        It increases your charisma, speed and attack speed by 1.  It does
    extra damage from electricity and frost.  It drains life from your
    foes.  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {cursed}
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
e) The Ring 'Teleb' (+5)
    
    It increases your constitution and speed by 5.  It provides resistance 
    to poison, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
f) The Ring of Elion (+9) {100% off}
    It increases your wisdom, 
    charisma, stealth and speed by 9.  It provides resistance to blindness
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) an Amulet of Doom [+7] (+7) {cursed}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    is cursed.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it in the remains of an Ancient green dragon on level 64 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Shadow Cloak of the Magi (-3,-4) [6,+24] (+4)
    It can be used to
    store a spell.  It increases your intelligence, stealth and speed by 4
    .  It sustains your intelligence.  It provides immunity to paralysis.  
    It provides resistance to light and dark.  It cannot be harmed by
    acid.  
    You found it lying in a vault on level 98 of Angband.
p) a Demonshield of Reflection [5,+12] {100% off}
    It speeds your
    regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Library.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 3.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) The Demonblade called 'Scrooge's Revenge' (4d6) (+21,+14) (+3 attacks)
    It 
    increases your wisdom and attack speed by 3.  It does extra damage 
    from electricity and fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 4 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Gem of Venom
    It can be activated for heal 700 hit
    points every 100 turns.  
    You found it in the remains of a Ghoul on level 40 of The Helcaraxe.
e) 7 Potions of Cure Insanity
f) 13 Potions of Speed
g) 15 Potions of Heroism
h) 19 Potions of Cure Critical Wounds
i) 4 Potions of Restore Mana
j) a Potion of Curing {25% off}
k) 16 Scrolls of Teleportation
l) 9 Scrolls of Word of Recall
m) 5 Scrolls of Satisfy Hunger
n) 14 Scrolls of Holy Chant
o) 5 Scrolls of Genocide
p) 3 Scrolls of Mass Genocide
q) a Moonstone Rod of the Istari of Healing (94/150)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
r) a Golden Rod of Capacity of Healing (174/250)
    It
    can hold more mana.  
    You found it in the remains of a Demilich on level 70 of The Sacred Land
    Of Mountains.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade of Life (4d6) (+10,+16)(20%)
b) a Parchment titled ``Magic for the Layman''
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 40 of Moria.
c) Agannazar's Altruistic Assassin
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) Olive's Omnipotent Ostrich
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
e) 5 Sprigs of Athelas
f) 10 Potions of Speed
g) 6 Potions of Berserk Strength
h) 10 Potions of Resistance
i) a Potion of New Life
j) 5 Scrolls of *Destruction*
k) a Ring of Damage (+18)
    
    You bought it from the Black Market.
l) a Ring of Damage (+16)
    
    You bought it from the Black Market.
m) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
n) The Ring Mail of Shellaren (-2 to accuracy) [12,+0]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    resistance to fire and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) a Set of Cesti of Power (+4,+1) [5,+14] (+3)
    It increases your strength by 3.  It provides resistance to 
    disenchantment.  
    You found it lying on the ground on level 86 of Angband.
p) The Pair of Metal Shod Boots of Adalad [6,+1]
    It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to acid, poison, dark, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
q) a Pair of Metal Shod Boots of Stealth [6,+3] (+2 to stealth)
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  
    It does extra damage from frost.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Broad Sword of Gorog (2d5) (+8,+18) (+2)
    It increases your intelligence and constitution by 2.  It does
    extra damage from fire.  It poisons your foes.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Bastard Sword 'Eindurtar' (3d4) (+1,+14) (+3)
    It can
    be wielded two-handed.  It increases your intelligence and charisma by 
    3.  It is very sharp and can cut your foes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Orc Cave.


  [Home Inventory - Gondolin ]

a) The Tome of JacobMarley2
b) an Adamantite Rod of Nothing (200/200)
c) a Wand of Essence of Speed[1|11] (6 charges)
d) a Ring of Damage (+16)
e) a Ring of Disenchantment Resistance
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
h) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases 
    your intelligence, searching and spell power by 6.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
        It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) an Iron Crown of Telepathy [0,+8]
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 23 of A lost
    temple.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution
     by 3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
q) The Claymore 'Hanenth' (2d8) (+12,+7)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength
     by 2.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire and poison.  
    It allows you to sense the presence of dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It drains life.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) a Heavy Lance of Greater Life (4d8) (+20,+12)(60%)
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It 
    decreases your intelligence, dexterity and infravision by 2.  It does
    extra damage from fire.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
v) a Fiery Mace of Disruption (5d8) (+9,+11)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It
    does extra damage from fire.  It strikes at undead with holy wrath.  
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Black Market.
w) a Heavy Crossbow of Extra Shots (x4) (+8,+8)


  [Home Inventory - Minas Anor ]

a) a Vampiric Demonblade of Slay Orc (4d6) (+12,+12)(-40%)
    It decreases your hit points by 
    40%.  It drains life from your foes.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It provides resistance 
    to life draining.  
    You bought it from the Library.
b) The Demonhorn of Tholomin [2,+16]
    It provides light (radius 5) forever.  
    It sustains your wisdom, dexterity and constitution.  It provides
    resistance to poison, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Library.
c) 2 Mushrooms of Restoring
d) 3 Sprigs of Athelas
e) a Silver Rod of Teleport Other (100/100)
f) a Mithril Rod of Detection (160/160)
g) a Staff of Genocide[1|15] (4 charges)
h) The Ring of Power of Adunaphel the Quiet (+3)
    It increases your strength by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire, poison, nether and chaos.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Mordor.
i) The Ring 'Anahithal' (+12 to accuracy) (+4)
    
    It increases your wisdom and infravision by 4.  It makes you
    invisible.  It provides resistance to acid, poison and disenchantment.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
j) a Ring of Shard Resistance
k) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
m) an Indestructible Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
n) an Amulet of Weaponmastery (+4,+3) [+3] (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
o) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 45 of Mordor.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Pair of Hard Leather Boots 'Mornendir' [3,+5]
    It sustains your strength.  It provides resistance 
    to fire, poison and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
t) a Great Axe of Gondolin (4d4) (+8,+20) (+2)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength and constitution by 2.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It cannot be harmed by acid.  It cannot be harmed by fire.  
u) a Slaughter Axe (5d7) (+8,+6)
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Poltergeist on level 38 of The Land Of
    Rhun.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 44 of Mordor.
c) The Demonhorn 'Erindilin' [2,+6] {100% off}
    
    It provides light (radius 5) forever.  It sustains your strength, 
    dexterity and charisma.  It provides resistance to life draining, acid
    , fire, cold, poison, dark, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Library.
d) 4 Sprigs of Athelas
e) 99 Potions of Water Curing {quest}
f) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Amulet of Astir (+4 to stealth)
    It increases your dexterity, constitution, 
    stealth and searching by 4.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to acid and confusion.  
    It allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Splint Mail of Amiondol (-2 to accuracy) [19,+8]
    It
    sustains your intelligence and dexterity.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    light, sound and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of
    Moria.
j) The Cord Armour of Garath (-7,-10) [6,+13](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence.  It provides immunity to electricity.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 43 of Mordor.
k) The Leather Scale Mail 'Ossir' (-1 to accuracy) [11,+0]
    It
    sustains your strength, constitution and charisma.  It provides
    resistance to electricity, confusion, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It
    can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 36 of
    Heart of the Earth.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
n) The Large Metal Shield 'Adhwe' [5,+0]
    It sustains your constitution and charisma.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    cold, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
p) a Set of Leather Gloves of Power (+5,+2) [1,+7] (+2)
    
    It increases your strength by 2.  It provides resistance to shards.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
q) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+12] (+5 to infravision)
    
    It increases your strength, constitution and infravision by 5.  It
    provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed
     by 3.  It does extra damage from frost.  It strikes at undead with
    holy wrath.  It provides resistance to cold and dark.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Trident of Thorimor (1d8) (+24,+16) (+3 attacks)
    It can be wielded
    two-handed.  It increases your strength and attack speed by 3.  It
    produces chaotic effects.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 36 of Mordor.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be
    activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Khazad-dum ]

a) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
b) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to cold, light and 
    confusion.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Long Sword 'Anguirel' (2d5) (+6,+10) (+2)
    It increases your strength, constitution and speed by 2.
    It does extra damage from electricity.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 2.12.2005 23:36
Last updated on 12.12.2005 18:36

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7392. on the Ladder (of 18974)
1304. on the ToME Ladder (of 3152)
39. for this player (

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On 2.12.2005 23:40 Elliott946@aol.com wrote:
Competition character

On 9.12.2005 17:35 Elliott946@aol.com wrote:
Possibly thwarted by Mount Doom bug. Can't be sure, but Sauron hasn't turned up despite a significant degree of searching.

Very annoying as: A) I thought it was fixed in this version and, B) I'm nearly 100% sure I saved the game everytime he went there (but not quite 100% sure, so I'm really kicking myself).

This is the second low-40s level character who had a real chance of winning lost to this thing, either of whom would have been the lowest level melee winner on the ladder. Well, if they had succeed in killing Morgoth, of course.

On 10.12.2005 06:55 mugsynj@optonline.net wrote:
Elliott:

Why not use the autosave feature in the options menu? Beats kicking yourself :)

On 12.12.2005 18:42 Elliott946@aol.com wrote:
Foobar showed me how to juryrig it to get around the bug. Sauron was dispatched (a leveled Sauron!), and JacobMarley redeemed his life of evil ways by dispatching Morgoth.

This dump is Jake fully buffed and in Balrog form (thanks to his corruptions), immediately after Morgoth died.

On 13.12.2005 14:54 Elliott946@aol.com wrote:
Picked up Mormegil in addition to Grond and the Iron Crown after knocking off Morgoth, and I'm debating whether to use those toys to go after Melkor.

While playing with the toys would be fun, the Nether Realms get tedious really fast. Plus, I'm rather proud of the fact that JacobMarley2 is the lowest level melee-based ToME winner on the ladder (4 characters are underneath her: a Warper (who used Thaumaturgy), a Thaumaturge (who also, of course, used Thaumaturgy), a Deathmold Sorcerer, and the amazing Jocko (a purely trap using Hobbit Rogue and arguably the most amazing character in the history of ToME) , and by far the lowest level character to win while destroying the Ring rather than wearing it.

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