The Angband Ladder: Umphor, Troll Haftedmaster by <greg@wooledge.org>

  [ToME 2.3.5 Character Sheet]

 Name  : Umphor                 Age                 23       STR! 18/***       
 Sex   : Male                   Height              93       INT!  18/60       
 Race  : Troll                  Weight             344       WIS! 18/110       
 Class : Haftedmaster           Social Class        19       DEX! 18/110       
 Body  : Player                                              CON! 18/210       
 God   : Eru Iluvatar                                        CHR!  18/50       
                                                                               
 + To Melee Hit          87 Level             49    Hit Points     -184/  1113 
 + To Melee Damage       73 Experience   6023391    Spell Points    166/   172 
 + To Ranged Hit         34 Max Exp      6023391    Sanity          519/   519 
 + To Ranged Damage      10 Exp to Adv.  6165000    Piety                36138 
   AC                47+126 Gold          662051    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  13d6+949  
 Stealth     : Very Good    Magic Device: Legendary[7] Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Stone-Troll Clan Chief.  You              
          have blue-bloodshot eyes, dirty sea-weed green hair, and             
          green ulcerous skin.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 Your body was a Player.
 You have defeated 14411 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 22 princess quests.
 You have completed 22 lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 Your adventure lasted 45 days.

     Your Attributes:
You are dead, killed by an earthquake on level 53 of The Sacred Land Of
Mountains.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : ....2...4.......            
        Add Int   : .....2..........            
        Add Wis   : .....2.........+            
        Add Dex   : 3...............            
        Add Con   : ....2...4.......            
        Add Chr   : .....2..........            
        Mul Mana  : ...............+            
        Add Stea. : .......5........            
        Add Sear. : .......5.4......            
        Add Tun.. : ..............6.            
        Add Speed : ..99............            
        Add Blows : 3...............            
        Slay Anim.: +............+..            
        Slay Orc  : +...............            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ....+.+........+            
        Sust Int  : ..........+.....            
        Sust Wis  : ................            
        Sust Dex  : ..........+.....            
        Sust Con  : ....+...........            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+...+..+....            
        Hold Life : ......+...+.....            
        Imm Acid  : ........*.......            
        Imm Elec  : ......*...+.....            
        Res Fire  : ..........+.....            
        Res Cold  : ......+.........            
        Res Pois  : ++..............            
        Res Fear  : ....+.+....+...+            
        Res Light : ......+.........            
        Res Dark  : ......+.........            
        Res Blind : .........+......            
        Res Conf  : ......+.+..+....            
        Res Sound : .......++.......            
        Res Shard : ......+....+....            
        Res Neth  : ........+..+....            
        Res Nexus : ..........++....            
        Res Chaos : ........+..+....            
        Res Disen : ....+.....+.....            
        See Invis : .........+......            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : ......+.........            
        Fly       : ......+....+....            
        Orc.ESP   : +.......+.......            
        Full ESP  : .........+......            

Skills (points left: 20)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              50.000 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.590 [0.900]
          . Stealth                              00.400 [0.500]
          . Disarming                            07.700 [0.900]
 - Magic                                         04.289 [0.500]
          . Magic-Device                         37.000 [1.150]
          . Conveyance                           03.300 [0.400]
 - Spirituality                                  05.330 [0.500]
          . Prayer                               40.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Scroll of Treasure Detection on level 6.
You may find a Rod Tip of Acid Bolts on level 38.
You may meet a Filthy street urchin on level 17.
You are fated to meet a Mean-looking mercenary on level 2.
You are fated to find a Potion of Weakness on level 6.
You are fated to meet a Yellow mold on level 11.
You may meet a Newt on level 1.
You may find a Rune [Arrow] on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
d) a Sling of Extra Might (x3) (+9,+10)
    It provides resistance to poison.  It fires missiles with extra might.
    
    You bought it from the Weaponsmith.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Nightcrawler on level 62 of Mordor.
k) an Amulet of Weaponmastery (+4,+3) [+4] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Pseudo Dragon Scale Mail 'Elion' (-2 to accuracy) [30,+25]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your strength and charisma.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining, cold, light, dark, confusion
     and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) an Elven Cloak of Aman [4,+36] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 45 of
    Mordor.
s) an Iron Helm of Seeing [5,+10] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  
    You found it in the remains of an Ancient multi-hued dragon on level 28 of
    Mirkwood.
u) The Set of Gauntlets 'Thalin' [2,+9]
    It sustains your intelligence and dexterity.  It provides resistance 
    to life draining, electricity, fire, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
x) The Pair of Hard Leather Boots of Celir [3,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to shards, nether, nexus and chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
z) a Death mold (958 hp)
    
{) 29 Rounded Pebbles 'Gulimor' (1d2) (+12,+9) {90% off}
    It does extra damage from acid and electricity.  It poisons your foes.
    It is especially deadly against giants.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) 2 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) Kelek's Wormhole Machine {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 45 of Mordor.
g) The Toenail of Vecna {teleport level !*}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dread on level 60 of Mordor.
h) 8 Potions of Healing {!*}
    
i) 6 Potions of Restore Life Levels {25% off}
    
j) 15 Scrolls of Teleportation {!*}
    
k) a Silver Rod of Illumination (100/100) {@z0}
    
l) a Golden Rod of Recall (125/125) {!*!*}
    
m) a Partial Totem of a Great crystal drake
    
n) an Elven Rusty Chain Mail of Resist Lightning (-5 to accuracy) [14,+10] (+3
to 
o) a Leather Scale Mail of Resistance (-1 to accuracy) [11,+12]
p) a Broken Sword of *Slay Giant* (1d2) (+9,+3) (+2)
q) The Espadon of Gelen (2d9) (+14,+12) (+5)
r) a Fiery Guisarme (2d5) (+10,+10)
s) a Heavy Crossbow of Extra Might (x7) (+6,+17)
t) 16 Rounded Pebbles of Nireval (1d2) (+9,+9) {90% off}
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
u) 20 Rounded Pebbles of Nirinim (1d2) (+11,+9) {90% off}
    It does extra damage from electricity and fire.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) 28 Rounded Pebbles of Slay Evil (1d2) (+8,+13) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) 29 Mithril Shots of Flame (3d4) (+25,+23)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
d) Kenault's Cantrip Generator {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 32 of Mirkwood.
e) Raal's Voodoo Doll of Revenge {light absorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Priest on level 14 of Orc Cave.
f) 11 Sprigs of Athelas
    
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
i) a Mithril Rod of the Istari of Nothing (320/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
j) a Rod Tip of Detection (80 Mana to cast)
k) The Wand of Digging of Thrain (17 charges)
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to fire, poison, shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Damage (+20)
    
    You bought it from the Black Market.
n) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) an Elven Double Ring Mail (-2 to accuracy) [15,+10] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and shards.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 21 of Mirkwood.
q) The Augmented Chain Mail of Finwe (-2 to accuracy) [16,+8]
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to light, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 42 of Moria.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Small Metal Shield 'Eledhrith' [3,+8]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to electricity, light, nether, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 33 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
v) The Flail 'Totila' (3d6) (+10,+10) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) a Mage Staff of Power (1d4) (+9,+5) (+10)
x) a Mage Staff of Wizardry (1d4) (-20,-8)(60%) (+3)


  [Home Inventory - Gondolin ]

a) 18 Potions of Speed {25% off}
    
b) 7 Potions of *Healing* {!*}
    
c) 11 Potions of Restore Mana {!*}
d) a Scroll of Artifact Creation {!*}
    
e) The Ring 'Aegol' (+3)
    It increases your strength by 3.  It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to electricity, 
    confusion and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 25 of Mirkwood.
f) The Ring of Hangbant (+3)
    It increases your dexterity, constitution, infravision and speed by 3.
    It provides resistance to light, confusion and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Ring of Londor (+10 to accuracy) (+2)
    It increases your infravision by 2.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to electricity, dark and blindness.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
h) The Ring 'Gorodhras' (+3)
    It increases your constitution, charisma and speed by 3.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Maulotaur on level 56 of Mordor.
j) The Amulet of Turil (+3)
    It increases your wisdom, charisma, stealth and infravision by 3.  It
    provides resistance to dark, nether, nexus and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 50 of Mordor.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 53 of Mordor.
m) The Amulet of Nienguil (+2 to infravision)
    It increases your infravision by 2.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, sound and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
n) an Amulet of Trickery (+2)
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 37 of The Land Of
    Rhun.
r) an Elven Augmented Chain Mail of Resist Fire (-2 to accuracy) [16,+17] (+2 to
s
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 44 of Moria.
s) The Metal Lamellar Armour 'Curing' (-3 to accuracy) [23,+7]
    It sustains your intelligence, wisdom and charisma.  It provides
    immunity to acid and cold.  It provides resistance to fire, light, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of Mirkwood.
t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
u) a Shadow Cloak of the Magi (-4,-2) [6,+21] (+2)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 2.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light and dark.  It
    cannot be harmed by acid.  
    You found it in the remains of a Nightcrawler on level 62 of Mordor.
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 56 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Scroll of Genocide
b) a Silver Rod of the Istari of Nothing (200/200)
c) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  
    You bought it from the Black Market.
d) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
e) an Amulet of Telepathy
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 45 of
    Moria.
i) The Robe of Mentar [2,+10]
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, shards, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 48 of Mordor.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
k) The Feathers Cloak of Sauronwe [1,+9]
    It provides immunity to acid.  It provides resistance to poison, light
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) an Entish Bark of Air [1,+13]
    It allows you to breathe without air.  
    It was given to you as a reward.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Large Leather Shield of Elendor [4,+3]
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to cold, light and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 45 of Moria.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Vampiric Cutlass of *Slay Dragon* (1d7) (+8,+3)(20%) (+1)
r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 36 of Mordor.
t) 29 Rounded Pebbles of Acid (1d2) (+3,+10) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
u) 26 Rounded Pebbles of Slay Evil (1d2) (+7,+7) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Hand of Vecna {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hill orc on level 27 of Mirkwood.
b) Bigby's Big Book of Brutality {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 99 Potions of Water Curing {quest}
d) The Crumpled Scroll of Mass Resurrection {!r}
e) a Ring of Slaying (+11,+13)
    
    You bought it from the Black Market.
f) an Amulet of the Serpents [+5] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 50 of Mordor.
h) The Robe of Arsilmanc [2,+6]
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity.  It provides resistance to poison, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 59 of
    Mordor.
i) a Large Leather Shield of Preservation (-3,-1) [4,+6]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
j) a Jewel Encrusted Crown of the Magi [0,+10] (+2)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 2.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
m) a Set of Gauntlets of Power (+1,+4) [2,+4] (+4)
    It increases your strength by 4.  It provides resistance to dark.  
    You found it in the remains of a Cave orc on level 17 of Mirkwood.
n) The Quarterstaff of Eretil (1d9) (+19,+10) (+5)
    It can be wielded two-handed.  It increases your dexterity by 5.  It
    does extra damage from electricity and fire.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Hafted Smith.
o) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 25 of Mirkwood.
    
p) a Heavy Crossbow of Extra Might (x8) (+15,+14)
    It provides resistance to fire.  It fires missiles with extra might.  
    You found it in the remains of a Vrock on level 52 of Mordor.
q) 23 Arrows of Slay Evil (1d4) (+5,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
r) 62 Rounded Pebbles of Slay Evil (1d2) (+7,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
s) 29 Rounded Pebbles of Slay Evil (1d2) (+4,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
t) 42 Iron Shots of Slay Evil (1d4) (+9,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
u) 28 Iron Shots of Slay Evil (1d4) (+7,+8) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
v) 16 Iron Shots of Slay Evil (1d4) (+6,+4) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
w) 28 Mithril Shots of Slay Evil (3d4) (+13,+10) {90% off}
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    You made it yourself.
x) 20 Elf Skeletons


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate {confusion}
    It can be activated for confusion.  
    You found it in the remains of a Hell knight on level 56 of Mordor.
b) Raal's Tome of Unconventional Warfare {poison}
    It can be activated for poison.  
    You found it lying on the ground on level 27 of Mirkwood.
c) The Box of Many Wonders {cuts}
    It can be activated for cuts.  
    You found it lying on the ground on level 8 of A lost temple.
d) Tenser's Torch of Spontaneous Combustion {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) Mordenkainen's Mysterious Mind-Masher {cure cuts}
    It can be activated for cure cuts every 100 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) Cathal's Corrupting Cymbal {stun}
    It can be activated for stun.  
    You found it lying in a vault on level 23 of The Sandworm lair.
g) Tenser's Top-Heavy Teaspoon {aggravate}
    It can be activated for aggravate.  
    You found it lying in a vault on level 23 of The Sandworm lair.
h) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your strength and stealth by 1.  It makes you invisible.  
    It makes you completely fearless.  It provides resistance to blindness
    , sound and nether.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
i) The Ring of Belon {cursed}
    It sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to cold and chaos.  It fills you with the Black
    Breath.  It is heavily cursed.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Chain Mail of Mende (-59,-46) [14,+13](40%)
    It increases your hit points by 40%.  It sustains your wisdom, 
    dexterity and charisma.  It provides immunity to electricity.  It
    provides resistance to confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
k) The Double Chain Mail of Caramoros (+17,+54) [16,+7](-100%) {cursed}
    It decreases your hit points by 100%.  It provides resistance to nexus
    .  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 66 of Mordor.
l) The Bar Chain Mail of Antir (-56,-31) [18,+7](40%)
    It increases your hit points by 40%.  It sustains your intelligence
     and charisma.  It provides immunity to acid, fire and cold.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, shards, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 39 of Moria.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Mordor.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Storm giant on level 50 of Mordor.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 21 of Mirkwood.
p) The Mage Staff of Coion (1d4) (-2,-3) [+7] (+3)
    It can be wielded two-handed.  It increases your spell power by 3.  It
    sustains your intelligence.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 29.9.2009 19:52

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On 29.9.2009 19:52 greg@wooledge.org wrote:
After not having played ToME or any *band for a couple years, I decided to jump back in. After killing off 2 or 3 Geomancers, I went with something a little sturdier.

This one died when I tried to dig out a wall that had been dropped into place by a Hru's earthquake attack. As near as I can tell post-mortem, the auto-tunnel kicked in, and it dug multiple times even after the Hru hit me. Either that, or the Hru really did do 600 points of damage in a single round (counting the earthquake that finally finished me off).

Yeah, I know, possibly not the brightest tactic ever tried. He was a troll, though.

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