The Angband Ladder: Rust, Troll Druid by Estie

  [ToME 2.3.5 Character Sheet]

 Name  : Rust                   Age                 95       STR!     28       
 Sex   : Male                   Height              96       INT:     26       
 Race  : Spectre Troll          Weight             232       WIS:     38       
 Class : Druid                  Social Class         1       DEX:     26       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     18       
                                                                               
 + To Melee Hit           2 Level             43    Hit Points      849/   849 
 + To Melee Damage       -3 Experience   4572999    Spell Points    536/   536 
 + To Ranged Hit          7 Max Exp      4572999    Sanity          757/   757 
 + To Ranged Damage       3 Exp to Adv.  4977000    Piety               299997 
   AC                 20+57 Gold          468643    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-12    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          slime green eyes, oily bright red hair, and black leprous            
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently on level 99 of Mount Doom.
 You have defeated 7834 enemies.
 You have completed 30 princess quests.
 You have completed 30 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........2.....            
        Add Int   : ......4..2......            
        Add Wis   : .3.......2...4..            
        Add Dex   : .3..............            
        Add Con   : .3....4...23....            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ......4....3....            
        Add Speed : .3...34....3....            
        Slay Anim.: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Acid Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ...............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : .......+........            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .......+..+.....            
        Hold Life : .....+.........+            
        Imm Acid  : ......+*+.......            
        Res Elec  : ......+.+.......            
        Imm Fire  : ......*.+.......            
        Imm Cold  : ......+*+......+            
        Res Pois  : ...............+            
        Res Fear  : .......+........            
        Res Light : .....+..+.......            
        Res Dark  : .....+..+.......            
        Res Blind : .........+......            
        Res Conf  : .....+.+.+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : .......+.......+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Lite      : .+..............            
        See Invis : .....+.........+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+..........            
        Cursed    : .+........+.....            
        Hvy Curse : .+........+.....            
        Fly       : ......+.........            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 41)
 - Combat                                        04.100 [0.700]
          . Weaponmastery                        07.000 [0.750]
          . Archery                             -00.200 [0.300]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.900]
 - Magic                                         25.399 [0.900]
          . Magic-Device                         25.150 [1.050]
          . Spell-power                          32.400 [0.600]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  06.400 [1.000]
          . Prayer                               50.000 [1.500]
          . Mindcraft                            46.200 [0.600]
 - Monster-lore                                  07.840 [1.200]
          . Summoning                            03.100 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Whip on level 1.
You may find a Rod Tip of Illumination on level 8.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+0,+0)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) The Heavy Crossbow of Barodon (x7) (+5,+3) (+3 to speed) {cursed}
    It provides light (radius 1) forever.  It increases your wisdom, 
    dexterity, constitution and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
e) (nothing)
f) (nothing)
k) (nothing)
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
n) The Thunderlord Coat of Trone [9,+14] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Mornia [1,+1]
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
p) The Large Leather Shield of Celegorm [4,+11]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
s) The Hard Leather Cap of Thranduil [2,+3] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
u) The Set of Leather Gloves 'Cambeleg' (+3,+3) [1,+9] (+2) {cursed}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 67 of
    Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+0] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
z) a Greater draconic quylthulg (1500 hp)
{) The Seeker Bolt 'Umeng' (4d5) (+13,+11) (+4)
    It increases your wisdom by 4.  It does extra damage from acid and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Everrunning Wave {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Tree {!d!k!v}
d) The Gem of Hate
    It can be activated for teleport level every 50 turns.  
    You bought it from the Magic shop.
e) Gruumsh's Bottle of Death {@A6mass}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight on level 26 of A lost temple.
f) Raal's Tormented Spirits {@A5geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
g) The Toenail of Vecna {Insanity@A4}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Nether wraith on level 34 of Mordor.
h) 4 Potions of Cure Insanity
i) 10 Potions of Cure Critical Wounds
j) a Potion of Healing
k) a Potion of *Healing*
l) 12 Potions of Restore Mana
m) a Potion of Curing
n) 6 Scrolls of Teleportation {50% off}
o) 7 Scrolls of *Identify* {25% off}
p) a Scroll of *Destruction*
q) a Scroll of Mass Genocide {25% off}
r) a Silver Rod of the Istari of Disarming (200/200)
s) a Golden Rod of Illumination (125/125) {@z3}
t) a Golden Rod of Recall (125/125) {!*}
u) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
v) The Augmented Chain Mail of Dimar (-1,+62) [16,+13](-60%) {cursed}
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Translocation
b) a Forest Tome of Yavanna
c) The Crystal Ball of Godly Sights
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Sprig of Athelas {25% off}
e) 10 Potions of Corruption
f) a Staff of Genocide[1|5] (4 charges)
g) a Partial Totem of a Great crystal drake
h) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+18]
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) an Elven Thunderlord Coat of Resist Lightning [9,+7] (+2 to stealth)
l) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Cloak of Aman [1,+13] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
n) an Elven Cloak of the Magi (-3,-1) [4,+16] (+2)
    It increases your intelligence, stealth, searching, speed and luck by 
    2.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) an Elven Cloak of Stealth [4,+15] (+5 to stealth)
p) a Small Leather Shield of Resist Lightning [2,+9]
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Pair of Soft Leather Boots 'Hilor' [2,+9]
    It sustains your strength, intelligence, dexterity and constitution.  
    It provides immunity to paralysis.  It provides resistance to fire, 
    dark, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Mage Staff of Power (1d4) (-1,-3) (+9)
t) The Mage Staff of Borothie (1d4) (-3,+2) [+4](60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) 32 Empty Bottles


  [Home Inventory - Gondolin ]

a) a Greater demonic quylthulg (1500 hp)
b) a Greater rotting quylthulg (1500 hp)
c) 10 Potions of Restore Mana
d) The Anchor of Space-Time
e) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
g) The Light Crossbow of Ancar (x6) (+17,+26) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and constitution by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2) {cursed}


  [The Mathom-house Inventory - Bree ]

a) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
    
b) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
c) an Everburning Torch of Infravision (+3 to infravision)
    It provides light (radius 1) forever.  It increases your infravision
     by 3.  It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
g) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 17.12.2008 04:34
Last updated on 18.12.2008 09:44

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7412. on the Ladder (of 18973)
1307. on the ToME Ladder (of 3151)
188. for this player (

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On 17.12.2008 04:34 Estie wrote:
ToME competition character.

On 18.12.2008 01:49 Estie wrote:
2nd attempt at the ToME challenge.

On 18.12.2008 09:44 Estie wrote:
In mount Doom, trying to carry the Ring through assorted nasties spiced up with several unpleasant uniques.

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