[ToME 2.3.2(CVS) Character Sheet] Name : Lareth Age 22 STR! 18/*** Sex : Male Height 104 Int! 3 18/50 Race : Troll Weight 194 WIS! 18/110 Class : Haftedmaster Social Class 1 DEX: 18/146 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/40 + To Melee Hit 80 Level 43 Hit Points -4/ 1136 + To Melee Damage 52 Experience 2732774 Spell Points 141/ 147 + To Ranged Hit 39 Max Exp 2743793 Sanity 167/ 456 + To Ranged Damage 21 Exp to Adv. 2877000 Piety 34081 AC 36+107 Gold 714588 Speed Slow (-4) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+468 Stealth : Poor Magic Device: Legendary[2] Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Cave-Troll Warrior. You have slime green eyes, mangy sea-weed green hair, and blue ulcerous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 51 (2550') Angband: Level 67 (3350') Barrow-Downs: Level 9 (450') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Dol Guldur: Level 63 (3150') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 9687 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 63 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 21st Quelle of the 2890th year of the third age. Your adventure lasted 35 days. Your Attributes: You are dead, killed by a Mountain ogre on level 63 of Dol Guldur. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You cannot see. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 8) - Combat 42.221 [0.900] - Weaponmastery 47.402 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 47.900 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 20.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 02.115 [0.900] . Stealth 02.900 [0.500] . Disarming 00.500 [0.900] - Magic 03.376 [0.300] . Magic-Device 33.550 [1.150] . Conveyance 01.300 [0.400] - Spirituality 00.210 [0.500] . Prayer 45.500 [0.500] - Monster-lore 01.050 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Lucerne Hammer of Aman (2d5) (+10,+11) [+2] (+1) It can be wielded two-handed. It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it lying in a vault on level 39 of Mordor. d) a Sling of Extra Might (x5) (+11,+21) It provides resistance to dark. It fires missiles with extra might. You found it in the remains of an Ancient blue dragon on level 60 of Dol Guldur. e) a Ring of Lordly Protection [+18] {cursed} It provides immunity to paralysis. It provides resistance to life draining, poison, light and disenchantment. It is cursed. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. f) an Indestructible Ring of Speed (+6) It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Amulet 'Coros' (+4) It increases your dexterity by 4. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to electricity, fire, light, dark and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to sound. It cannot be harmed by fire. It was given to you as a reward. n) The Splint Mail of Ainevalda (-2 to accuracy) [19,+9] It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 41 of Mordor. o) The Mouse Fur of Radoron [1,+10] It provides immunity to fire and cold. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Elodonwen (+5 to accuracy) [5,+8] It sustains your strength and charisma. It makes you completely fearless. It provides resistance to fire, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 45 of Mordor. x) The Pair of Soft Leather Boots of Namaberi [2,+6] It sustains your dexterity. It provides resistance to confusion, nether and disenchantment. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Demonic quylthulg (480 hp) {) 18 Rounded Pebbles of Elurthon (1d2) (+37,+23) {22 a,e,f,p,DR,or,tr,gi,de,un,} It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Mind b) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. c) 2 Spellbooks of Identify d) 2 Spellbooks of See the Music e) The Gem of Ice {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Half-orc on level 21 of Orc Cave. f) The Grail of Kenault {teleport level !*} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 25 of The Sandworm lair. g) The Medallion of Good Will {sat hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. h) Agannazar's Antique Acorn (charging) {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying in a vault on level 23 of The Sandworm lair. i) Agannazar's Altruistic Assassin (charging) {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 26 of Maze. j) 21 Potions of Speed {!*} k) 8 Potions of Healing {!*} l) 9 Scrolls of Teleportation {!*} m) 12 Scrolls of *Identify* {!*} n) a Moonstone Rod of Illumination (75/75) {@z9} o) a Silver Rod of Recall (100/100) {!*!*} p) a Mithril Rod of Disarming (160/160) {@z8} q) The Amulet 'Mithaeren' [+1] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, wisdom and dexterity by 1. It sustains your intelligence, dexterity and charisma. It provides resistance to poison and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 61 of Dol Guldur. s) 22 Rounded Pebbles of Anarn (1d2) (+16,+10) {22 a,e,f,p,DR,or,gi,DE,un,ev,an} It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 25 Rounded Pebbles of Celen (1d2) (+14,+14) {25 a,e,DR,tr,gi,un} It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Tome of Translocation b) a Fireproof Spellbook of Vision You bought it from the Book Store. c) a Parchment titled ``Magic for the Layman'' {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 26 of The Sandworm lair. d) 4 Sprigs of Athelas e) 3 Potions of *Healing* {!*} f) 4 Potions of Restore Mana {!*} g) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your stealth by 2. It makes you invisible. It provides resistance to dark, confusion, sound and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 59 of Dol Guldur. h) a Ring of Chaos Resistance i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 60 of Dol Guldur. j) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Halfling slinger on level 50 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Dol Guldur. n) The Full Plate Armour of Earth (-3 to accuracy) [25,+8] It sustains your strength. It provides immunity to acid. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Dol Guldur. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Sling of Extra Might (x4) (+11,+10) It provides resistance to disenchantment. It fires missiles with extra might. You found it in the remains of a Dread on level 28 of Mirkwood. s) 27 Arrows of Lightning (1d4) (+5,+7) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. t) 17 Arrows of Slay Evil (1d4) (+11,+12) {90% off} It fights against evil with holy fury. You made it yourself. u) 18 Rounded Pebbles 'Quene' (1d2) (+12,+11) {18 a,f,p,UN} It does extra damage from acid and fire. It poisons your foes. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 28 Rounded Pebbles of Elenennin (1d2) (+15,+15) {28 e,f,dr,de,un} It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. x) 4 Dwarf Skeletons [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. b) a Potion of *Healing* {!*} c) a Scroll of Mass Genocide {!*} d) a Silver Rod of Quickness of Nothing (100/100) e) a Silver Rod of Capacity of Nothing (200/200) f) a Mithril Rod of Capacity of Nothing (320/320) g) a Staff of Probability Travel[4|10] (2 charges) h) The Ring of Power of Uvatha the Horseman (+3) It increases your charisma by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. You bought it from the Rare Jewelry Shop. j) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Cloak of Aman [1,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. n) a Club of *Slay Giant* (1d4) (+7,+5) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You found it in the remains of Uvatha the Horseman in the town of Bree . o) a Heavy Crossbow of the Haradrim (x5) (+16,+18) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Death knight on level 51 of Mordor. p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 49 of Mordor. q) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. r) a Mage Staff of Power (1d4) (+1,-9) (+8) s) a Mage Staff of Wizardry (1d4) (-12,-8)(40%) (+2) t) 2 Elf Skeletons [Home Inventory - Minas Anor ] a) a Potion of Life {!*} b) a Potion of Restore Mana {!*} c) 8 Scrolls of Enchant Weapon To-Dam d) a Rod Tip of Detection (80 Mana to cast) e) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) The Ring 'Silyarog' (+7 to accuracy) (+3) It increases your charisma and stealth by 3. It makes you invisible. It makes you completely fearless. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 36 of Mordor. g) a Ring of Damage (+19) You bought it from the Black Market. h) a Ring of Nether Resistance i) an Amulet of Anti-Teleportation j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 36 of Mordor. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 37 of Mordor. m) The Cord Armour of Riondil [6,+10] It sustains your strength, intelligence and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 40 of Mordor. n) an Elven Thunderlord Coat [9,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Mirkwood. o) The Snakeskin Cloak of Uthlast [1,+12] It sustains your strength and charisma. It provides resistance to electricity, fire, confusion and disenchantment. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Feathers Cloak of Elennir [1,+4] It sustains your strength and wisdom. It provides immunity to fire. It provides resistance to acid, electricity and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultimate Mimic on level 38 of Mordor. q) a Small Leather Shield of Resistance [2,+14] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 37 of Mordor. r) The Iron Crown of Adontir [0,+3] It provides resistance to life draining, electricity and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Pair of Metal Shod Boots of Baldolion [6,+8] It sustains your strength, dexterity and constitution. It provides resistance to cold, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) a Mace of Westernesse (2d4) (+11,+12) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 18 of Orc Cave. w) a Mage Staff of Power (1d4) (+1,+0) (+10) x) a Mage Staff of Wizardry (1d4) (-31,-22)(40%) (+2) [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 3 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Black Market. c) The Deck of Wild Magic {!* destruction !*} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 35 of Maze. d) 4 Potions of *Healing* {!*} e) 3 Potions of Restore Mana {!*} f) 9 Scrolls of Teleport Level {!r!r} g) a Scroll of Mass Genocide {!*} h) a Staff of Genocide[1|9] (4 charges) i) a Staff of Mana[2|20] (5 charges) j) an Elven Double Ring Mail (-2 to accuracy) [15,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Quarterstaff of *Slay Undead* (1d9) (+6,+10) (+1) It can be wielded two-handed. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Snaga on level 44 of Mordor. o) an Elemental Lead-Filled Mace of Slay Giant (3d4) (+2,+4) It can be wielded two-handed. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against giants. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) an Acidic Lead-Filled Mace of *Slay Evil* (3d4) (+10,+11) (+1) It can be wielded two-handed. It increases your wisdom by 1. It does extra damage from acid. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid. You found it lying on the ground on level 29 of The Sandworm lair. q) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 40 of Mordor. s) a Mage Staff of Power (1d4) (-13,-19) (+11) t) a Mage Staff of Mana (1d4) (+9,-15)(80%) u) 2 Broken Skulls v) 19 Elf Skeletons [The Mathom-house Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. c) The Thunderlord Coat of Halar (-27,-51) [9,+6](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to paralysis. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. d) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. e) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Small Metal Boomerang of Bredh (3d4) (+2,+2) {cursed} It does extra damage from fire. It is a great bane of dragons. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair.