The Angband Ladder: Cluvin, Hobbit Mage by <ethanhandelman@comcast.net>
[ToME 2.3.5 Character Sheet] Name : Cluvin Age 28 STR! 40 Sex : Male Height 36 INT! 40 Race : Hobbit Weight 60 WIS! 40 Class : Mage Social Class 62 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -6 Level 50 Hit Points 1440/ 1440 + To Melee Damage 10 Experience 34478470 Spell Points 1767/ 1767 + To Ranged Hit 10 Max Exp 34478470 Sanity 930/ 930 + To Ranged Damage 10 Exp to Adv. ***** Piety 45824 AC 38+146 Gold 9363284 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Fair Searching : Superb Shots/Round: 2 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+40 Stealth : Bad Magic Device: Excellent Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 45 (2250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 16 (800') Moria: Level 50 (2500') Dol Guldur: Level 69 (3450') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 25 (1250') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 19136 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed 73 princess quests. You have completed 73 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 34th Quelle of the 2890th year of the third age. You have been adventuring for 48 days. adefkmnopsuxz{|@ Add Str : .4434....3.3..6. Add Int : .44..........2.. Add Wis : .44.4...53.....+ Add Dex : .4........4..2.. Add Con : .4.3.....3.3.... Add Chr : ...34...5....2.. Mul Mana : +..............+ Mul SPower: +............... Add Sear. : ..43....5.....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .44.43...3.3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: .............++. Slay Drag.: .............++. Poison Brd: .............+.. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ......+......... Sust Int : +.+............. Sust Wis : +.....+.+....... Sust Dex : .......++......+ Sust Con : ..+...+......... Sust Chr : ..+....++....... Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+.......+..... Hold Life : .....+.+........ Imm Acid : ..+...**+.+...+. Imm Elec : ......*+++...... Imm Fire : ...*+.+*.+...... Imm Cold : .......*.+...... Res Pois : ....+........... Res Fear : ..+.+....+.+.... Res Light : .....+...+...... Res Dark : .....+..+.....+. Res Blind : +........+...... Res Conf : +....++..+.+.... Res Sound : ......+..+...... Res Shard : ......+......... Res Neth : ..+............. Res Nexus : ..+............. Res Chaos : .....++..+...... Res Disen : ....+.+.+.....+. Aura Elec : .......+........ Levitate : ..+............. Lite : ++......++...+.. See Invis : +..+.+...+...... Regen : .........++..... Xtra Shots: .+.............. Activate : ...+++..+++...+. Fly : +..+............ Climb : ...........+..+. Orc.ESP : .....+........+. TLord.ESP : ...+............ Skills (points left: 0) - Combat 05.500 [0.500] . Weaponmastery -00.300 [0.500] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 04.900 [0.900] . Stealth 05.400 [0.500] . Disarming 01.500 [0.000] - Magic 50.000 [0.900] . Magic-Device 13.600 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.200] . Mana 50.000 [0.900] . Fire 50.000 [0.900] . Water 25.200 [0.900] . Air 00.000 [0.900] . Earth 01.800 [0.900] . Meta 00.000 [0.900] . Conveyance 13.500 [0.900] . Divination 31.500 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 30.350 [0.550] . Prayer 15.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff 'Ganglin' (1d4) (+10,+10) [+3](80%) (+4) {!*} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Light Crossbow of Tundinas (x3) (+21,+10) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. e) The Ring of Miriaukas (+4) It increases your strength, intelligence, wisdom, searching, speed and ability to score critical hits by 4. It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, nether and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 84 of Angband. f) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 59 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 68 of Erebor. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of Erebor. n) The Augmented Chain Mail of Tuluin (-62,-21) [16,+15](40%) It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides immunity to acid and electricity . It provides resistance to fire, confusion, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 65 of Erebor. o) The Mouse Fur 'Nibil' [1,+12] {!d!k!v!s} It sustains your dexterity and charisma. It provides immunity to acid , fire and cold. It provides resistance to life draining and electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 99 of Mount Doom. s) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 67 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Death mold (1055 hp) {) The Bolt of Galmor (1d5) (+18,+16) (+2) It provides light (radius 1) forever. It increases your intelligence, dexterity and charisma by 2. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 89 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) 2 Fireproof Tomes of the Impenetrable Earth {!d!k!v!s} d) 2 Fireproof Tomes of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) 2 Fireproof Tomes of Translocation {!d!k!v!s} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. g) 73 Potions of Speed h) 40 Potions of Healing {!q} i) 36 Potions of *Healing* {!q} j) 4 Potions of Life {!q} k) 54 Potions of Restore Mana {!q} l) 44 Potions of Resistance m) 13 Scrolls of Teleportation {!r} n) 15 Scrolls of Word of Recall {!r} o) 12 Scrolls of *Identify* p) 4 Scrolls of Genocide {!r} q) a Golden Rod of the Istari of Home Summoning (250/250) { !d!k!v!s} r) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) 43 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonshield of Onarim [5,+21] It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, shards and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Forbidden Library. b) 7 Sprigs of Athelas {!E} c) a Scroll of Mass Genocide {!r} d) an Adamantite Rod of the Istari of Healing (342/400) e) a Rod Tip of Healing (120 Mana to cast) f) The Ring 'Erisin' (+1 attack) It increases your intelligence, wisdom, searching and attack speed by 1. It sustains your strength. It provides resistance to light and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 49 of Mordor. g) a Ring of Speed (+12) h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 89 of Angband. j) The Ring of Alannhith (+1) {!d!k!v!s} It increases your intelligence, wisdom, searching, speed and ability to score critical hits by 1. It makes you invisible. It sustains your strength, dexterity and constitution. It provides resistance to cold, dark, blindness, confusion, sound, nether and nexus. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of Erebor. k) The Amulet of Gairdil (+3) It increases your dexterity and charisma by 3. It sustains your intelligence and constitution. It provides resistance to electricity, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 50 of Mordor. l) an Indestructible Amulet of Reflection m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Thunderlord Coat 'Tholirnin' (-1,-28) [9,+11](40%) It increases your hit points by 40%. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, poison, dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 86 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. q) The Small Metal Shield of Falad [3,+6] It sustains your intelligence, dexterity and charisma. It provides immunity to electricity. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Large Leather Shield 'Athal' [4,+9] It provides immunity to acid and electricity. It provides resistance to light, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 77 of Angband. s) The Large Metal Shield of Heletir [5,+18] It sustains your wisdom, dexterity and charisma. It provides immunity to acid and fire. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 89 of Angband. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 68 of Angband. u) a Dragon Helm of Water Breathing [8,+22] It provides resistance to blindness and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 89 of Angband. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 80 of Angband. w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 89 of Angband. [Home Inventory - Gondolin ] a) a Potion of Life {!q} b) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. c) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Fur Cloak of Olorith [3,+14] It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Small Metal Boomerang (Defender) (3d4) (+6,+8) [+7] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 28 of Mirkwood. g) a Climbing Set {@8 !dk!v!s} h) a Mage Staff of Wizardry (1d4) (+11,+10)(60%) (+3) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Demonshield of Taugron [5,+10] It sustains your strength and intelligence. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Library. b) 13 Potions of Cure Insanity c) 55 Potions of Resistance d) an Indestructible Ring of Intelligence (+6) It increases your intelligence by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 53 of Mordor. e) a Ring of Speed (+11) f) a Ring of Shard Resistance It provides resistance to shards. You found it lying in a vault on level 19 of The Old Forest. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. h) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Jewel Encrusted Crown of the Magi [0,+8] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 71 of Erebor. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!k!v!s} It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. k) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 45 of Illusory Castle. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Erebor. [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar b) 7 Sprigs of Athelas {!E} c) 6 Potions of Cure Insanity d) 60 Potions of Restore Mana {!q} e) a Potion of New Life {!q} f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. g) The Ring of Hyath (+5 to speed) It increases your dexterity, speed and ability to score critical hits by 5. It sustains your wisdom. It provides resistance to sound and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of The Sacred Land Of Mountains. h) an Amulet of Doom [+4] (+5) i) an Indestructible Amulet of Doom [+5] (+6) j) an Amulet of Trickery (+3) k) The Amulet of Andollan (+5) It can be used to store a spell. It increases your constitution by 5. It sustains your charisma. It provides resistance to fire, light, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) m) The Robe of Narnuin (-65,-43) [2,+11](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Elven Cloak of Iluchorin [4,+17] (+3 to stealth) It increases your stealth, searching and luck by 3. It sustains your strength and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) an Elven Cloak of Air [4,+11] (+2 to stealth) p) The Large Leather Shield of Valath [4,+17] It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 98 of Mount Doom. q) The Metal Cap of Thengel [3,+12] (+3) {!d!k!v!s} r) The Iron Helm of Knowledge [6,+20] (-6) s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 67 of Erebor. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. w) a Mage Staff of Power (1d4) (+2,+9) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Dracolich on level 70 of Erebor. [The Mathom-house Inventory - Bree ] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. b) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 3.6.2009 22:26
750. on the Ladder (of 19090)
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