[ToME 2.3.0 Character Sheet] Name : Squee Age 29 STR! 30 Sex : Male Height 45 INT! 40 Race : Hobbit Weight 58 WIS! 36 Class : Mage Social Class 22 DEX! 35 Body : Player CON! 40 God : Manwe Sulimo CHR! 35 + To Melee Hit 17 Level 50 Max Hit Points 1432 + To Melee Damage 10 Experience 54528121 Cur Hit Points 1432 + To Ranged Hit 28 Max Exp 54528121 Max SP (Mana) 1917 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 1917 AC 38+185 Gold 1072880 Piety 43286 (Miscellaneous Abilities) Fighting : Very Good Perception : Very Bad Blows/Round: 4 Bows/Throw : Excellent Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+40 Stealth : Poor Magic Device: Heroic Infra-Vision: 40 feet Tactic: coward Explor: very fast (Character Background) You are the only child of a Hobbit Bum. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 4 (200') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 36 (1800') Your body is a Player. You are currently in the town of Bree. You have defeated 32386 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 67th Hrive of the 2890th year of the third age. You have been adventuring for 135 days. adefkmnopsuxz{|@ Add Str : .2.3....4....... Add Int : .2.32.....3..... Add Wis : .2.32........... Add Dex : ...3............ Add Con : .2.3....4..3.... Add Chr : .2.3............ Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : ...........3.... Add Speed : .2*3.......3...+ Sust Str : ...+..++........ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ..++..+........+ Sust Con : ...+............ Sust Chr : ..+............. Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ...+....+.+....+ Hold Life : ...++........... Imm Acid : ........*....... Imm Elec : ...*...*..+..... Imm Fire : .......*........ Imm Cold : ..+...*+........ Res Pois : ...+......+..... Res Fear : ................ Res Lite : ................ Res Dark : .......+..+..... Res Blind : ..+............. Res Conf : ......+++....... Res Sound : ........+....... Res Shard : ..+............. Res Neth : .......+........ Res Nexus : ........+....... Res Chaos : .......++....... Res Disen : ...+............ Levitate : ...+......+....+ Lite : .+..++.......... See Invis : ...+............ Digestion : ...++........... Regen : ...++........... Activate : ...+.....++..... Hvy Curse : ....+........... Fly : ...............+ Climb : ..............+. Orc.ESP : ........+....... Evil.ESP : ....+........... Good.ESP : ....+........... Skills (points left: 0) - Combat 08.000 [0.500] . Weaponmastery 06.500 [0.500] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 04.900 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 50.000 [0.900] . Magic-Device 28.000 [1.200] . Spell-power 48.000 [0.600] . Sorcery 00.000 [0.200] . Mana 34.300 [0.900] . Fire 11.700 [0.900] . Water 16.200 [0.900] . Air 00.000 [0.900] . Earth 25.200 [0.900] . Meta 00.000 [0.900] . Conveyance 10.800 [0.900] . Divination 33.300 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 15.300 [0.900] . Udun 00.800 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 04.200 [0.700] - Spirituality 27.380 [0.550] . Prayer 18.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Blubbering idiot on level 1. You are fated to meet a Soldier ant on level 1. You may find an Essence of Life on level 8. You may meet an Agent of the black market on level 6. You may find a Horn on level 1. You may find an Iron Shot on level 1. You may find a Soft Studded Leather on level 1. You may meet a Newt on level 1. You are fated to find a Potion of Slowness on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Drain] (1d4) (+10,+10)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Greater Balrog on level 77 of Angband. d) The Sling 'Eangisin' (x2) (+16,+19) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 100 of Angband. e) The Ring called 'Quicksilver' (+11) {100% off} It increases your speed by 11. It sustains your dexterity and charisma. It provides resistance to cold, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . n) The Rhino Hide Armour 'Dudach' (-9,-4) [8,+10](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 101 of Angband. o) The Cloak of Mist of Caldor [1,+10] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to cold, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 72 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. s) The Steel Helm 'Lebohaum' [20,+78] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [Curse] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 83 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 25 Blasted Bolts (1d5) (+13,+16) [+7] You found it in the remains of an Ancient bronze dragon on level 102 of Angband. |) a Climbing Set [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 56 of Mordor. b) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. c) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it lying on the ground on level 61 of Erebor. d) 2 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of an Old Sorcerer on level 49 of Mordor. e) The Tome of Gee It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Spellbook of Manwe's Blessing g) The Wand Construction Kit It can be activated for teleport level every 50 turns. You found it in the remains of a Demonologist on level 102 of Angband. h) The Grail of Kenault It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 69 of Paths of the Dead. i) The Grail of Kenault It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 90 of Angband. j) The Medallion of Good Will It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 33 of Mirkwood. k) 64 Potions of *Healing* {25% off} l) 16 Potions of Restore Mana {25% off} m) 42 Potions of Resistance n) 29 Potions of Curing o) a Potion of Invulnerability p) 4 Scrolls of Protection from Evil q) a Golden Rod of the Istari of Disarming (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. r) a Mithril Rod of the Istari of Recall (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Hoarmurath of Dir on level 90 of Angband. s) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Mount Doom. t) an Adamantite Rod of Home Summoning (200/200) u) an Adamantite Rod of Charging of Speed (200/200) It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. v) an Amulet of Doom [+9] (+10) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It cannot be dropped while cursed. It can re-curse itself. w) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 55 of Mordor. [Home Inventory - Bree ] a) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) The Diamond Prism of Light It can be activated for cure insanity every 200 turns. You found it in the remains of a Mage on level 21 of Mirkwood. c) Raal's Black Candle It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 27 of Mirkwood. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for genocide every 500 turns. You found it lying on the ground on level 99 of Angband. e) 44 Potions of Detonations f) 38 Potions of Healing {100% off} g) 2 Potions of Life h) 7 Scrolls of *Identify* {50% off} i) a Silver Rod of the Istari of Curing (200/200) j) a Silver Rod of the Istari of Teleport Other (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 71 of Erebor. k) an Adamantite Rod of Charging of Healing (200/200) It regenerates its mana faster. You bought it from the Black Market. l) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. m) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 94 of Angband. n) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Mordor. o) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 43 of Cirith Ungol. q) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity , fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. s) The Dagger 'Nimthanc' (E:2803022, L:40) (1d4) (+40,+19) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides resistance to fire, cold and poison. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Heavy Crossbow of Lenet (x7) (+10,+10) (+3) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Mordor. v) The Bolt of Arimbarm (1d5) (+19,+12) (+1) It increases your dexterity by 1. It does extra damage from electricity. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 96 of Mount Doom. w) a Mage Staff of Power [Drain] (1d4) (+10,+10) (+11) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it lying on the ground on level 63 of Mordor. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. b) The Ring of Power of Adunaphel the Quiet (+5 to speed) It increases your speed and ability to score critical hits by 5. It makes you invisible. It provides resistance to cold, blindness, confusion and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 90 of Angband. c) The Ring of Power of Ren the Unclean (+3 to speed) It increases your speed and attack speed by 3. It makes you invisible. It provides resistance to light, confusion, sound and chaos. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 95 of Mount Doom. d) The Ring of Power of Akhorahil the Blind (+2 to speed) It increases your constitution, speed and attack speed by 2. It makes you invisible. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It slows your metabolism. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of Mordor. e) The Ring of Beleb (+1 attack) It increases your constitution, attack speed and ability to score critical hits by 1. It sustains your strength. It provides resistance to light, blindness, shards and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 45 of Paths of the Dead. f) The Ring 'Cuilmoron' (+14 to accuracy) (+2) It increases your dexterity, infravision and attack speed by 2. It sustains your intelligence and wisdom. It provides resistance to cold and confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Submerged Ruins. g) The Ring of Lomen (+9,+11) (+2% of critical hits) It increases your ability to score critical hits by 2. It sustains your strength. It makes you completely fearless. It provides resistance to poison and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) a Ring of Slaying (+17,+13) You bought it from the Black Market. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Ring of Lordly Protection [+16] {25% off} It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. You bought it from the Black Market. k) a Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. You bought it from the Black Market. l) The Ring Mail of Bronwe (-2 to accuracy) [12,+15] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to acid, fire, poison, light, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 39 of Submerged Ruins. m) The Metal Scale Mail of Quenuil (-2 to accuracy) [13,+11] It provides immunity to acid, fire and cold. It provides resistance to acid, light, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . n) The Metal Scale Mail of Dildanc (-2 to accuracy) [13,+15] It sustains your dexterity. It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. o) The Double Ring Mail of Telin (-2 to accuracy) [15,+10] It sustains your strength, dexterity, constitution and charisma. It provides immunity to electricity. It provides resistance to life draining, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 36 of Mordor. p) The Metal Brigandine Armour of Araduin (-3 to accuracy) [19,+7] It provides immunity to electricity and fire. It provides resistance to cold, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. q) The Robe of Great Luck [-30,+10] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Erebor. r) The Thunderlord Coat 'Tumen' [9,+10] It sustains your intelligence and constitution. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 56 of Mordor. s) The Small Leather Shield 'Direnyar' [2,+16] It sustains your dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, dark and confusion. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 91 of Angband. t) The Small Metal Shield of Elumor [3,+7] It sustains your intelligence, dexterity and charisma. It provides immunity to acid and fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 87 of Angband. u) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 42 of Mordor. w) a Dragon Shield of Preservation (-2,-4) [8,+41] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Old Sorcerer on level 49 of Mordor. b) The Demonshield 'Horesgas' [5,+14] It sustains your strength and constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, light and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) 4 Scrolls of Reset Recall d) 10 Scrolls of *Destruction* e) an Iron Rod of the Istari of Speed (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. f) a Silver Rod of the Istari of Acid Balls (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. g) a Mithril Rod of Charging of Teleport Other (160/160) It regenerates its mana faster. You bought it from the Black Market. h) a Mithril Rod of Capacity of Door/Stair Location (320/320) It can hold more mana. You bought it from the Black Market. i) a Rod Tip of Recall (80 Mana to cast) j) a Rod Tip of Disarming (50 Mana to cast) k) an Indestructible Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 87 of Angband. m) The Shadow Cloak of Luthien [Curse] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Leather Gloves of Gauru (+3 to accuracy) [1,+9] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 55 of Mordor. o) The Set of Cesti of Fingolfin (+9,+8) [5,+18] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. p) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+4) It increases your stealth and speed by 4. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Barbazu on level 67 of Angband. q) a Pair of Metal Shod Boots of Stability [6,+11] It provides resistance to nexus. It allows you to levitate. You found it in the remains of a Death knight on level 61 of Mordor. r) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 90 of Angband. s) a Small Metal Boomerang (Defender) (3d4) (+16,+11) [+6] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 74 of Angband. t) a Metal Boomerang (Defender) (4d5) (+17,+12) [+7] (+2 to stealth) It increases your stealth by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 78 of Angband. u) a Metal Boomerang of *Slay Giant* (4d5) (+10,+17) (+1) It increases your strength by 1. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You bought it from the Black Market. v) a Metal Boomerang (Defender) (4d5) (+9,+5) [+8] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 35 of Submerged Ruins. [Home Inventory - Lothlorien ] a) a Fireproof Tome of Translocation {100% off} It cannot be harmed by fire. You stole it from the Black Market. b) a Tome of Knowledge c) The Ring 'Gelcalmir' (+5) It increases your intelligence by 5 . It sustains your strength, intelligence and wisdom. It makes you completely fearless. It provides resistance to electricity, poison and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 28 of A lost temple. d) The Ring 'Annas' [+6] (+5) It increases your constitution by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. e) a Ring of Damage (+22) f) an Indestructible Ring of Speed (+13) {100% off} It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) a Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+27] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to confusion. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 56 of Mordor. h) The Augmented Chain Mail of Oberd (-55,-37) [16,+15](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 78 of Angband. i) The Metal Lamellar Armour of Eniloth (-31,-34) [23,+4](20%) It increases your hit points by 20%. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to light, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 77 of Angband. k) The Mithril Plate Mail 'Eontar' (-3 to accuracy) [35,+16] It provides immunity to acid, fire and cold. It provides resistance to life draining, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. m) The Leather Scale Mail 'Borth' (-3,-47) [11,+15](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to fire, cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 91 of Angband. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of Mordor. o) a Dwarven Metal Cap of Seeing [3,+10] (+4 to searching) It increases your constitution, searching and infravision by 4. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of an Ancient white dragon on level 63 of Mordor. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 98 of Angband. q) a Dwarven Metal Cap of Seeing [3,+7] (+6 to searching) It increases your constitution, searching and infravision by 6. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. r) The Steel Helm 'Idrath' [6,+11] It sustains your strength and dexterity. It provides resistance to cold, dark and nexus. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Dragon Helm [8,+20] u) The Dagger 'Narthanc' (E:6058, L:17) (1d4) (+17,+13) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and cold. It drains experience. It cannot be harmed by acid, cold, lightning or fire. v) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. w) a Heavy Crossbow of Siegecraft (x6) (+16,+13) [+12] It renders you immovable. It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. x) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Khazad-dum ] a) an Elven Cloak of Protection [4,+21] (+3 to stealth) It increases your stealth, searching and luck by 3. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) an Iron Helm of Water Breathing [5,+14] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Black reaver on level 70 of Angband. c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) an Espadon of Greater Life (2d9) (+15,+11)(40%) It must be wielded two-handed. It increases your hit points by 40%. It provides resistance to life draining. You found it in the remains of a Hezrou on level 46 of Moria. e) a Broad Spear of the Thunderlords (1d9) (+13,+8) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to sound and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying in a vault on level 39 of Moria. f) a Mage Staff of Mana (1d4) (-2,-15)(80%) [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven warlock on level 63 of Mordor. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. c) The Ring of Power of Hoarmurath of Dir (+1 to speed) It increases your wisdom, searching, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your constitution and charisma. It provides resistance to acid, electricity, fire, confusion and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 72 of Erebor. d) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your intelligence, dexterity, infravision and speed by 1. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Angband. e) The Ring of Power of Akhorahil the Blind (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It provides resistance to cold and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of Mordor. f) The Ring of Power of The Witch-King of Angmar (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 70 of Angband. g) The Ring of Power of Ji Indur Dawndeath (+3 to searching) It increases your dexterity, searching and infravision by 3. It makes you invisible. It sustains your dexterity. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 90 of Angband. h) The Ring of Power of Uvatha the Horseman (+4 to infravision) It increases your charisma and infravision by 4. It makes you invisible. It sustains your intelligence, wisdom and charisma. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Ring of Power of Ren the Unclean It makes you invisible. It provides resistance to acid, fire, dark, nether, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 96 of Mount Doom. j) an Indestructible Ring of Flying {100% off} It allows you to fly. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Blasted Robe of Arwenorn [2,-8] {100% off} You stole it from the Black Market. l) a Set of Gauntlets of Combat (+4,+2) [2,+3] (+1) It increases your strength and constitution by 1. It makes you completely fearless. It drains life. It aggravates nearby creatures. It cannot be harmed by acid. You found it in the remains of a Law drake on level 60 of Erebor. m) a Vampiric Cutlass of Aman (1d7) (+23,+16) [+3](0%) (+0) It decreases your wisdom by 0. It decreases your hit points by 0%. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You bought it from the Black Market. n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom , charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead . It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Blessed Battle Axe of Extra Attacks (2d8) (+9,+7) (+6 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 6. It allows you to see invisible monsters. It allows you to sense the presence of good beings . It has been blessed by the gods. You found it in the remains of an Ancient green dragon on level 71 of Erebor.