The Angband Ladder: Laraoa, RohanKnight Paladin by <petebull@web.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Laraoa                 Age                 22       STR:     39       
 Sex   : Male                   Height              60       INT:     27       
 Race  : RohanKnight            Weight              78       WIS:     33       
 Class : Paladin                Social Class         1       DEX:     40       
 Body  : Player                                              CON:     39       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          41 Level             39    Max Hit Points       797   
 + To Melee Damage       56 Experience   2073671    Cur Hit Points       797   
 + To Ranged Hit         46 Max Exp      2073671    Max SP (Mana)        305   
 + To Ranged Damage      12 Exp to Adv.  2400000    Cur SP (Mana)        297   
   AC                 34+97 Gold          720234    Piety              13072   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Poor         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  16d5+448  
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight auburn hair, and an average complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 50 (2500')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 7259 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 46 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : .12...2..3.....+            
        Add Int   : 212.............            
        Add Wis   : 21..............            
        Add Dex   : .12.6.2..3......            
        Add Con   : .........3.3...+            
        Add Chr   : .12.............            
        Add Stea. : ...........3....            
        Add Sear. : ....6...........            
        Add Speed : .....12....3...+            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: +............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : .........++.....            
        Sust Int  : ....+...+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+......+......            
        Sust Con  : .........+......            
        Sust Chr  : ..+.+...+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : .....+..........            
        Res Acid  : ....+.++.+......            
        Res Elec  : ..+...++........            
        Imm Fire  : ......++*.......            
        Res Cold  : ......++.+......            
        Res Pois  : .......+........            
        Res Fear  : +.....+..+......            
        Res Lite  : ..+.+...........            
        Res Dark  : ..+......+......            
        Res Blind : ................            
        Res Conf  : +.+...+...+.....            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : ................            
        Res Nexus : +........+......            
        Res Chaos : +.........+.....            
        Res Disen : +...............            
        Lite      : .+...+..........            
        See Invis : +...++..........            
        Digestion : ....+....+......            
        Xtra Might: .+..............            
        Activate  : .....+.+........            
        Blessed   : +...............            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Good.ESP  : .......+........            
        Full ESP  : ...............+            

Skills (points left: 6)
 - Combat                                        30.000 [0.800]
          . Weaponmastery                        43.100 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    07.490 [0.900]
          . Stealth                              -4.-600 [0.500]
          . Disarming                            13.600 [0.900]
 - Magic                                         44.677 [0.900]
          . Magic-Device                         38.250 [1.050]
          . Spell-power                          00.000 [0.600]
          . Divination                           01.300 [0.400]
 - Spirituality                                  21.000 [1.000]
          . Prayer                               24.800 [1.400]
          . Mindcraft                            43.800 [0.600]
 - Monster-lore                                  00.700 [0.500]
          . Corpse-preservation                  04.000 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Giant slug on level 13.
You may meet a Giant white mouse on level 1.
You may meet a Singing, happy drunk on level 1.
You are fated to find a Potion of Infra-vision on level 2.
You may meet a Black ooze on level 19.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Short Bow of Tilin (x3) (+15,+12) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and charisma by 1.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.
e) The Ring 'Andenuva' (+2)
    
    It increases your strength, intelligence, dexterity and charisma by 2.
    It sustains your wisdom, dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to electricity, light, dark and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) an Indestructible Ring of Damage (+12)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 27 of
    Mirkwood.
k) The Amulet 'Nenelod' (+6)
    It increases your dexterity and searching by 6.  It sustains 
    your intelligence and charisma.  It provides resistance to acid and 
    light.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Star of Elendil (+1) {@w0!d!s!k!v}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to sense the presence of good beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Large Leather Shield of Caladh [4,+8]
    It sustains your intelligence and charisma.  
    It provides immunity to fire.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves of Andion (+9 to damage) [1,+5]
    It sustains your strength.  It provides resistance to chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 36 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
|) a Climbing Set {@w1!d!s!k!v}


  [Character Inventory]

a) a War Tome of Tulkas {!k!v!d!s}
b) Agannazar's Altruistic Assassin {CureBlind}
    It can be activated for 
    cure blindness every 100 turns.  
    You found it in the remains of a Pitiful-looking beggar on level 16 of
    Mirkwood.
c) 15 Lembases
d) 4 Potions of Speed
e) 21 Potions of Cure Critical Wounds {25% off}
f) 13 Potions of Healing
g) a Potion of Enlightenment
h) a Potion of Curing
i) a Silver Rod of Disarming (100/100) {@z1}
j) a Golden Rod of Recall (112/125) {!*!*}
k) The Wand of Digging of Thrain (80 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Probability Travel[3|15] (0 charges)
m) The Anchor of Space-Time {@w0!d!s!k!v}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 41 of Mordor.
n) an Elven Double Chain Mail (-2 to accuracy) [16,+10] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ent on level 47 of Mordor.
o) a Small Metal Shield of Resistance [3,+16]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 49 of Mordor.
p) The Large Leather Shield of Aldon [4,+7]
    
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to life draining, acid, cold, poison, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 49 of Mordor.
q) a Gnomish Shovel of Digging (+5) {@w1!d!s!k!v}
    It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Heavy Crossbow of the Haradrim (x5) (+10,+14)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
b) 3 Scrolls of *Identify*
c) a Silver Rod of Nothing (100/100)
d) a Golden Rod of Nothing (125/125)
e) a Dwarven Lantern
f) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes
    you completely fearless.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Bolt 'Oiond' (1d5) (+4,+2) (+4)
    It increases your intelligence and constitution by 4.  
    It produces chaotic effects.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 37 of Mordor.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 12 Potions of Cure Serious Insanity
c) 15 Potions of Cure Insanity
d) 3 Potions of *Healing*
e) a Potion of Life
f) 5 Potions of Restore Mana
g) a Wand of Teleport Away[7|27] (5 charges)
h) a Ring of Nether Resistance
    
    It provides resistance to life draining and nether.  
    You found it in the remains of a Mature blue dragon on level 46 of Mordor.
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 36 of Mordor.
j) The Ring Mail of Turth (-2 to accuracy) [12,+8]
    It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 34 of Mordor.
k) a Dwarven Double Ring Mail (-2) [15,+23] (+2)
    
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
l) an Elven Partial Plate Armour (-3 to accuracy) [22,+21] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to 
    acid, electricity, fire, cold, confusion, sound and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 40 of Mordor.
n) The Ribbed Plate Armour 'Valch' (-3 to accuracy) [28,+5]
    
    It sustains your intelligence.  It provides immunity to electricity.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Mordor.
o) an Elven Paper Armour of Resist Fire [4,+15] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
     and light.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Rogue on level 38 of Mordor.
p) an Elven Thunderlord Coat [9,+16] (+1 to stealth)
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 38 of Mordor.
q) a Dwarven Steel Helm of Regeneration [6,+9] (+2 to infravision)
    It 
    increases your constitution and infravision by 2.  It provides
    resistance to fire.  It allows you to sense the presence of trolls and 
    dragons.  It speeds your regenerative powers.  
    You found it in the remains of an Oriental vampire on level 43 of Mordor.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Great Axe 'Annhil' (4d4) (+8,-3) (-6) {cursed}
    It must be wielded
    two-handed.  It decreases your wisdom by 6.  It poisons your foes.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
t) The Dagger 'Nimthanc' (E:23022, L:23) (1d4) (+25,+16) {.}
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from electricity and frost.  It strikes at
    demons with holy wrath.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity and cold.  
    It slows your metabolism.  It produces an electric sheath.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 19 of Mirkwood.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded
    two-handed.  It increases your intelligence by 2.  It does extra
    damage from fire and frost.  It is especially deadly against trolls.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It sustains your intelligence.  It provides resistance to 
    fire and cold.  It allows you to sense the presence of giants.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Beaked Axe of Maldir (2d6) (+11,+8) (+3 attacks)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence and 
    attack speed by 3.  It does extra damage from frost.  It drains life
    from your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 36 of Mordor.
x) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 7.1.2005 03:31
Last updated on 8.1.2005 04:25

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On 7.1.2005 03:31 petebull@web.de wrote:
One of many RohanKnight Paladins I run.

And here I thought: With ImmFire the next logical thing would be to enter Mordor and look what the princess or FF might offer to me.

Too bad that the current FF Quest is for Dreadmaster. Quite quick and annoying beasts.



On 8.1.2005 04:25 petebull@web.de wrote:
Made it to Mordor 50

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