The Angband Ladder: Rowena, RohanKnight Haftedmaster by <mugsynj@optonline.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Rowena                 Age                 21       STR:     40       
 Sex   : Female                 Height              54       INT:     19       
 Race  : RohanKnight            Weight              75       WIS:     27       
 Class : Haftedmaster           Social Class         4       DEX:     30       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR:     29       
                                                                               
 + To Melee Hit          77 Level             39    Max Hit Points       904   
 + To Melee Damage       56 Experience   1966183    Cur Hit Points      -128   
 + To Ranged Hit         45 Max Exp      2176231    Max SP (Mana)         79   
 + To Ranged Damage      14 Exp to Adv.  2200000    Cur SP (Mana)         79   
   AC                41+119 Gold           58533    Piety              54244   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  35d4+392  
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, curly brown hair, and a dark                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body was a Player.
 You have defeated 6678 enemies.
 You saved 50 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 Your adventure lasted 15 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 51 of Mordor.
You can switch locations with another being.
You can destroy walls.
You can use rohir powers.
You can sense what is beyond walls.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are unlucky.
You know everything.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is a great bane of dragons.

Skills (points left: 64)
 - Combat                                        36.893 [0.900]
          - Weaponmastery                        33.579 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   - Hafted-mastery              43.700 [0.700]
                            . Stunning-blows     00.000 [0.500]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.205 [0.900]
          . Stealth                              01.600 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         02.629 [0.500]
          . Magic-Device                         42.900 [1.150]
 - Spirituality                                  04.030 [0.500]
          . Prayer                               11.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find an Essence of Darkness on level 11.


  [Character Equipment]

a) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
        It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Wooden Boomerang 'Rhurthir' (1d8) (+17,+14)
    It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Ring of Turadalan
    It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, poison and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
f) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Magi [Divine Aim] (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    charisma by 2.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) a Snakeskin Cloak of Immolation [1,+6]
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurhach' [Divine Aim] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It has a spell stored inside.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Silent watcher (1023 hp)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+5)


  [Character Inventory]

a) Boccob's Unfinished Works {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Vampire lord on level 41 of Mordor.
b) a Parchment titled ``Secrets of the Gnomish Wizards'' {Heal 700/100turns}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mind flayer on level 28 of A lost temple.
c) Agannazar's Antique Acorn {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
d) 39 Potions of Cure Critical Wounds
    
e) 50 Scrolls of Teleportation {25% off}
    
f) a Scroll of Word of Recall
    
g) 4 Scrolls of *Identify* {90% off}
    
h) 16 Scrolls of Satisfy Hunger {75% off}
    
i) a Copper Rod of Trap Location (20/20)
j) a Silver Rod of Capacity of Disarming (200/200)
k) a Silver Rod of Charging of Teleport Other (100/100)
l) a Golden Rod of Cheapness of Recall (125/125)
m) a Golden Rod of Detection (125/125)
n) a Wand of Noxious Cloud[5|25] (3 charges)
o) a Staff of Disarm[1|12] (10 charges)
p) a Staff of Healing[3|22] (4 charges)
q) The Amulet 'Iandin' (+2 to stealth)
    It 
    increases your strength, charisma and stealth by 2.  It sustains your 
    intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to acid and sound.  It allows you to see invisible
    monsters.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
r) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and 
    speed by 3.  It poisons your foes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Itangast the Fire Drake on level 46 of
    Mordor.
s) 26 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Morphic Oil of Spider
b) 2 Potions of Cure Light Insanity
c) 2 Potions of Cure Critical Insanity
d) 52 Scrolls of Summon Never-Moving Pet {25% off}
    
e) a Rod Tip of Recall (80 Mana to cast)
f) a Wand of Tidal Wave[4|29] (11 charges)
g) a Wand of Tidal Wave[3|28] (8 charges)
h) The Wand of Digging of Thrain (16 charges)
i) a Staff of Shake[1|17] (15 charges)
j) The Ring of Narostil
    It makes you invisible.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to cold, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) an Indestructible Amulet of the Serpents [+2] (+2)
l) a Double Chain Mail of Resistance (-2 to accuracy) [16,+10]
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to light.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Bolt of Hungrin (1d5) (+13,+9) (+2)
    It provides light
    (radius 1) forever.  It increases your intelligence by 2.  It drains
    life from your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Arrow 'Brenie' (1d4) (+13,+5)
    It does extra damage from electricity.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Arrow 'Perien' (1d4) (+16,+8)
    It does extra damage from frost.  It
    is especially deadly against orcs.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) Boccob's Magical Mish-mash {Acquirement}
    It can be activated for acquirement
    every 3000 turns.  
    You found it in the remains of a Hell knight on level 50 of Mordor.
b) a Sprig of Athelas
    
c) 2 Morphic Oils of Spider
d) 2 Potions of Cure Light Insanity
e) 2 Potions of Cure Serious Insanity
f) a Golden Rod of the Istari of Nothing (250/250)
g) a Black Dragon Scale Mail (-2 to accuracy) [30,+17]
    It
    can be activated for breathe acid (130) every 90+d90 turns if it is
    being worn. It provides resistance to acid.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) a Jewel Encrusted Crown of Night and Day [0,+7]
    It provides light (radius 1) forever.  It
    provides resistance to light, dark and blindness.  It allows you to
    see invisible monsters.  It cannot be harmed by acid.  
    It was given to you as a reward.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Lucerne Hammer (Defender) (2d5) (+11,+10) [+5] (+3 to stealth)
    It can be wielded
    two-handed.  It increases your stealth by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 37 of Mordor.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 17.7.2005 17:03
Last updated on 18.7.2005 15:56

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Comments

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On 17.7.2005 17:03 mugsynj@optonline.net wrote:
Arrrgh. Finished Barrow Downs and Mirkwood and Fumblefingers still refuses to give me even 1 point in Mindcraft. I've come to rely on it so much with my past characters. It's always the first skill I ask for.

Recieved Skullcleaver from a princess in Mirkwood 33 and now I'm tempted to use it (until I get Mindcraft).

On 17.7.2005 17:38 mugsynj@optonline.net wrote:
Took Skullcleaver for a test drive in the Mirkwood Spiders quest and man that thing hits HARD. I noticed I was getting in lots of *GREAT* hits even without Divine Aim. Pity about the anti-magic field.

On 18.7.2005 02:57 mugsynj@optonline.net wrote:
Mordor 46 and still no Mindcraft or Anchor of Space-Time..

But I have replacements...sort of.

Using an Amulet of Telepathy in place of precognition and I can switch in 'Glimdrir' to prevent teleportation.

LOL I guess you gotta work with what you got...

On 18.7.2005 15:56 mugsynj@optonline.net wrote:
I dont get it. I had an antimagic shell going and I still got shredded by drujs.

Most disappointing...

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