The Angband Ladder: Orion, Maia Paladin by <something_of_a_legend@hotmail.com>

  [ToME 2.0.0 Character Dump]

 Name  : Orion                  Age                 17       Str: 18/116 18/158
 Sex   : Male                   Height              60       INT: 18/107       
 Race  : Maia                   Weight             179       Wis: 18/167 18/187
 Class : Paladin                Social Class       100       DEX: 18/149       
 Body  : Player                                              CON: 18/150       
                                                             CHR: 18/168       
                                                                               
 + To Melee Hit          44 Level             39    Max Hit Points       590   
 + To Melee Damage       28 Experience   1167590    Cur Hit Points       -14   
 + To Ranged Hit         44 Max Exp      1204870    Max SP (Mana)        229   
 + To Ranged Damage      28 Exp to Adv.  1200000    Cur SP (Mana)        219   
   AC                 15+97 Gold         1783477    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  224       
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are a celebrated assistant to Mandos.  In the past you           
          dwelt on earth in the form of a Wizard of legend.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 52 (2600')
        Barrow-Downs: Level 1 (50')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 48th Yavie of the 2890th year of the third age.
 Your adventured lasted 5 days.

     Your Attributes:
You are dead.
You can teleport at will.
You can smell nearby precious metal.
You can feel the danger of evil magic.
You can cause mass impotence.
You can mystify pets.
You can wake up a pet.
You are subject to uncontrollable flatulence.
You move faster or slower randomly.
You sometimes cause nearby creatures to vanish.
You may be corrupted, but you're recovering.
You occasionally stumble and drop things.
Your face is featureless (-1 CHR).
Your skin has turned into scales (-1 CHR, +10 AC).
You have wings.
You are stunned.
You aggravate monsters.
Your position is very uncertain.
You are in a battle rage.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.

Skills (points left: 0)
 - Combat                                        24.400 [0.800]
	  - Weaponmastery                               01.000 [0.800]
	  . Barehand-combat                             50.000 [0.900]
 - Sneakiness                                    00.000 [0.200]
 - Magic                                         37.540 [0.900]
	  . Magic-Device                                12.000 [1.100]
	  . Spell-power                                 00.000 [0.600]
 - Spirituality                                  10.900 [1.000]
	  . Prayer                                      22.000 [1.400]
	  . Mindcraft                                   50.000 [0.600]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]

 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You have defeated 4601 enemies.


  [Corruptions]

 You can teleport at will.
 You can smell nearby precious metal.
 You can cause mass impotence.
 You are subject to uncontrollable flatulence.
 You move faster or slower randomly.
 You sometimes cause nearby creatures to vanish.
 You may be corrupted, but you're recovering.
 You occasionally stumble and drop things.
 Your face is featureless (-1 CHR).
 Your skin has turned into scales (-1 CHR, +10 AC).
 You have wings.


  [Character Equipment]

a) (nothing)
d) a Banjo of the Eldar (+1) {res_pois}
   
   It can be activated for...
   singing a charming song
   ...if it is being worn.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to poison.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Slaying (+9,+16)
f) an Indestructible Ring of Flying
   
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Amulet 'Rechil' (+1) {cursed}
   
   It affects your charisma.
   It sustains your dexterity.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to fire.
   It speeds your regenerative powers.
   It induces random teleportation.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Rusty Chain Mail 'Eledand' (-5) [14,+8] {im_fire_cold}
   
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to fire.
   It provides immunity to cold.
   It makes you completely fearless.
   It provides resistance to light.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Cloak of Mimicry [Wolf] of Tilairme [1,+4] (+3 to stealth) {im_elec}
   
   It affects your stealth.
   It provides immunity to electricity.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to dark.
   It provides resistance to shards.
   It produces a fiery sheath.
   It produces an electric sheath.
   It cannot be harmed by acid, cold, lightning or fire.
p) (nothing)
s) a Jewel Encrusted Crown of the Magi [0,+6] (+1) {@w1 !d}
   
   It affects your intelligence.
   It affects your spell power.
   It sustains your intelligence.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It gives telepathic powers.
   It cannot be harmed by acid, cold, lightning or fire.
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) Climbing Set {@w3}


  [Character Inventory]

a) 3 Songbooks [Harps of Rivendell]
b) a Tome of the Impenetrable Earth
c) a Book of Recall
d) 2 Spellbooks of Divine Aim
e) 6 Potions of Healing
f) 2 Potions of Restore Mana
g) an Iron Rod of the Istari of Nothing (100/100)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
h) an Aluminium Rod of the Istari of Recall (150/150) {@z3 !d}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
i) a Golden Rod of the Istari of Teleport Other (250/250) {@z1 !d}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
j) a Staff of Teleportation (7 charges)
k) a Staff of Curing (7 charges)
l) a Staff of Curing (0 charges)
m) a Ring of Chaos Resistance
n) The Iron Helm of Knowledge [6,+20] (-6) (charging) {@w1 !d}
   
   This helm, designed by Petty-Dwarves ages ago to act as the
   brain of a long lost project, is made of finest glass. Its
   light banishes all secrets, and makes audible whispers from
   the deceased.
   It can be activated for...
   whispers from beyond 100+d200 turns
   ...if it is being worn.
   It affects your luck.
   It provides light.
   It identifies all items for you.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Set of Cesti of Free Action [5,+11]
   
   It provides immunity to paralysis.
p) a Venomous Great Axe (4d4) (+4,+7)
   
   It must be wielded two-handed.
   It poisons your foes.
   It provides resistance to poison.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Minas Anor ]

a) Raal's Tome of Unconventional Warfare {corruption}
   
   It can be activated for...
   corruption
b) Raistlin's Ready Ranger {cure blind}
   
   It can be activated for...
   cure blindness
c) a Sprig of Athelas
d) a Potion of Cure Serious Insanity
e) a Potion of Cure Insanity
f) a Potion of Curing
g) an Aluminium Rod of the Istari of Nothing (150/150)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
h) a Rod Tip of Teleport Other (60 Mana to cast)
i) 2 Wands of Teleport Other (21 charges)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, strategically reinforced at vital locations with a
   second layer of chain.  Magics to enhance body and mind lie
   within, and no door can hope to resist the wearer.
   It can be activated for...
   door and trap destruction every 10 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
l) a Banjo of the Eldar (+2) {res_sound}
   
   It can be activated for...
   singing a song of brightness
   ...if it is being worn.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 3 Potions of Healing
c) a Potion of *Healing*
d) a Scroll of *Remove Curse*
e) a Golden Rod of the Istari of Nothing (250/250)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
f) a Wand of Teleport Other (9 charges)
g) a Wand of Teleport Other (3 charges)
h) 2 Wands of Stone to Mud (12 charges)
i) a Wand of Rockets (3 charges)
j) a Staff of Teleportation (7 charges)
k) a Staff of Teleportation (6 charges)
l) a Staff of Curing (7 charges)
m) a Staff of Curing (6 charges)
n) an Indestructible Ring of Slaying (+15,+8)
   
   It cannot be harmed by acid, cold, lightning or fire.
o) The Amulet of Earmor (+2)
   
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It induces random teleportation.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Cloak of Mimicry [Chaos Cloud] of Aman [1,+20] (+2 to stealth) {res_blind}
   
   It affects your stealth.
   It provides resistance to blindness.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
   
   A frosty dagger surrounded in a nimbus of ice with a hilt
   of elk horn and an edge to wound the wind.
   It can be activated for...
   frost ball (48) every 5+d5 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
t) a Spectral Main Gauche (1d5) (+8,+14)
   
   It can be activated for...
   wraith-form every 50+d50 turns
   ...if it is being worn.
   It strikes at undead with holy wrath.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It drains life.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
   
   A damascened scimitar that seems wondrously easy to hold.
   Famed in song as the "Sickle of Harad", and a deadly foe to
   the undead.
   It affects your intelligence.
   It affects your wisdom.
   It affects your attack speed.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
v) an Awl-Pike of *Slay Demon* (1d8) (+6,+8) (+1)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It is a great bane of demons.
   It provides resistance to fire.
   It provides resistance to chaos.
   It allows you to sense the presence of demons.
w) a Fiery small wooden Boomerang of *Slay Orc* (1d4) (+11,+14) (+2)
   
   It affects your dexterity.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides light.
   It allows you to sense the presence of orcs.
   It cannot be harmed by fire.
x) a wooden Boomerang of *Slay Animal* (1d9) (+13,+10) (+1 to stealth)
   
   It affects your intelligence.
   It affects your stealth.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It slows your metabolism.



Posted on 5.9.2002 13:46

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On 5.9.2002 13:46 something_of_a_legend@hotmail.com wrote:
Santa summoned some uniques. So I was fighting them, 350 hps. Next thing I know, I'm dead, didn't even see the killing message. I guess that Philosophy Teacher must have breathed something.

Yay for mindcrafter monks.

DragonF

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