The Angband Ladder: Frauth, RohanKnight Paladin by <petebull@web.de>
[ToME 2.3.1 Character Sheet] Name : Frauth Age 21 STR: 38 Sex : Male Height 55 INT: 16 Race : RohanKnight Weight 76 WIS: 29 Class : Paladin Social Class 1 DEX: 38 Body : Player CON: 35 God : Tulkas CHR: 34 + To Melee Hit 31 Level 35 Max Hit Points 525 + To Melee Damage 28 Experience 956573 Cur Hit Points 525 + To Ranged Hit 28 Max Exp 956573 Max SP (Mana) 238 + To Ranged Damage 7 Exp to Adv. 1080000 Cur SP (Mana) 165 AC 26+138 Gold 1069614 Piety 69959 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Bad Blows/Round: 5 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 10d5+140 Stealth : Bad Magic Device: Heroic Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, straight red hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9241 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : ..3......3.....+ Add Int : 3............... Add Dex : 3...3.3..3...... Add Con : .........3.3...+ Add Chr : ..3............. Add Stea. : ....3......3.... Add Sear. : .....4.......... Add Infra : ....3........... Add Tun.. : ..............7. Add Speed : 3...3.3....3...+ Slay Evil : .............+.. Slay Demon: .............+.. Slay Troll: +............... Slay Giant: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ..+............. Sust Dex : ....+....+...... Sust Con : ..+......++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.......+..... Hold Life : +............... Res Acid : ......++++...... Res Elec : .......++....... Res Fire : .......++....... Res Cold : ..+....+++...... Res Pois : ....+..+........ Res Fear : .........+...... Res Lite : ........+.+..... Res Dark : ........++...... Res Blind : ..+............. Res Conf : ...+....+....... Res Sound : ................ Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ....+....+...... Res Chaos : ...+............ Res Disen : ................ Lite : ..........+..... See Invis : +.+............. Digestion : .........+...... Activate : .....+.+..+..... Cursed : +...+........... Good.ESP : .......+........ Skills (points left: 0) - Combat 39.600 [0.800] . Weaponmastery 39.100 [1.000] . Archery 00.500 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 05.150 [0.900] . Stealth -3.-100 [0.500] . Disarming 06.400 [0.900] - Magic 39.889 [0.900] . Magic-Device 31.950 [1.050] . Spell-power 00.000 [0.600] - Spirituality 15.100 [1.000] . Prayer 29.000 [1.400] . Mindcraft 39.600 [0.600] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Perfect casting [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Short Bow of Power (x2) (+9,+7) You found it lying on the ground on level 6 of A lost temple. e) The Ring of Elebrech (+3) It increases your strength and charisma by 3. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) an Indestructible Ring of Chaos Resistance It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of Trickery (+3) {cursed} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It is cursed. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) {!! @A1} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 25 of The Old Forest. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] {BD4 PQ 10 Black Orc CL9-CL12} It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 30 of Moria. |) a Gnomish Shovel of Digging (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Medallion of Good Will {Food @A9} It can be activated for satisfy hunger every 100 turns. You bought it from the Magic shop. b) 7 Potions of Cure Critical Wounds c) 5 Potions of Healing d) 6 Scrolls of Word of Recall {!*!*} e) 34 Scrolls of Identify {@r1} f) 27 Scrolls of *Identify* {25% off} g) a Silver Rod of Disarming (100/100) {@z1 !!} h) The Wand of Digging of Thrain (99 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) The Stone of Lore {!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Divine Aim {!k!v!d!s} b) 6 Sprigs of Athelas c) a Scroll of *Remove Curse* d) a Rod Tip of Recall (80 Mana to cast) {!*!*} [Home Inventory - Gondolin ] a) a Scroll of *Remove Curse* b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It provides resistance to nexus. It cannot be harmed by fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Parchment titled ``Magic for the Layman'' {Dest !A} It can be activated for Destruction every 100 turns. You found it in the remains of a Master yeek on level 14 of A lost temple. b) Raistlin's Ready Ranger {tLev !A} It can be activated for teleport level every 50 turns. You found it in the remains of a Hill orc on level 14 of A lost temple. c) 2 Potions of *Healing* {25% off} d) a Mouse Fur of Immolation [1,+9] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. e) The Small Leather Shield 'Hardo' [2,+10] It sustains your strength and charisma . It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 23 of Mirkwood. f) The Large Leather Shield of Dolon [4,+11] It sustains your strength and constitution. It provides immunity to electricity and fire. It provides resistance to electricity, light, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 20 of A lost temple. h) The Set of Gauntlets 'Paurhach' [Divine Aim] [2,+15] {PQ BD1} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 1 of Barrow-Downs. i) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a War Tome of Tulkas {!k!v!d!s} b) a Spellbook of Stone Skin {!k!v!d!s} c) The Eye of Vecna {geno} It can be activated for genocide every 500 turns. You bought it from the Magic shop. d) a Sprig of Athelas e) 3 Potions of Cure Serious Insanity f) a Potion of Cure Critical Insanity g) a Potion of Cure Insanity h) 99 Potions of Water Curing {quest} i) 2 Potions of Restore Mana j) a Potion of Restore Life Levels k) 4 Scrolls of *Remove Curse* l) a Scroll of Genocide m) a Rod Tip of Recall (80 Mana to cast) {!*!*} n) The Iron Helm 'Eanar' [5,+6] It provides light (radius 2) forever. It provides resistance to dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 36 of Moria. o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. p) The Broken Sword of Orondor (1d2) (+6,+5) (+4 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom and speed by 4. It does extra damage from electricity. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 22 of A lost temple. [The Mathom-house Inventory - Bree ] a) The Ring 'Gloki' (+2) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your strength by 2. It sustains your strength, intelligence and wisdom. It makes you completely fearless. It provides resistance to poison and confusion. It allows you to levitate. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. b) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your strength, charisma and stealth by 2. It makes you invisible. It provides resistance to fire and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Small Leather Shield of Resist Lightning [2,+1] {Fated to find} It provides resistance to electricity. It cannot be harmed by electricity. d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 33 of Moria. e) The Dagger 'Dethanc' (E:187910, L:30) (1d4) (+26,+16) (+1) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 1. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity. It allows you to sense the presence of trolls. It slows your metabolism. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . h) The Bastard Sword 'Cuilost' (3d4) (+7,+3) (-5) {cursed, PQ Mkw26 6 Young gold} It can be wielded two-handed. It provides light (radius 1) forever. It decreases your intelligence by 5. It does extra damage from fire. It fights against evil with holy fury. It drains experience. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) Bill the Stone Troll's corpse {CLvl 26} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . k) The Dwarf Skeleton of Eardorog {Fate something special on Lvl 1} It cannot be harmed by acid, cold, lightning or fire. |
Posted on 11.2.2005 08:33
9634. on the Ladder (of 19090) Related screenshot:
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