[ToME 2.3.1 Character Sheet] Name : Laraoa Age 22 STR: 39 Sex : Male Height 60 INT: 27 Race : RohanKnight Weight 78 WIS: 33 Class : Paladin Social Class 1 DEX: 40 Body : Player CON: 39 God : Tulkas CHR! 35 + To Melee Hit 41 Level 39 Max Hit Points 797 + To Melee Damage 56 Experience 2073671 Cur Hit Points 797 + To Ranged Hit 46 Max Exp 2073671 Max SP (Mana) 305 + To Ranged Damage 12 Exp to Adv. 2400000 Cur SP (Mana) 297 AC 34+97 Gold 720234 Piety 13072 (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Poor Blows/Round: 8 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 16d5+448 Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 7259 enemies. You saved a young hobbit from an horrible fate. You saved 46 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Str : .12...2..3.....+ Add Int : 212............. Add Wis : 21.............. Add Dex : .12.6.2..3...... Add Con : .........3.3...+ Add Chr : .12............. Add Stea. : ...........3.... Add Sear. : ....6........... Add Speed : .....12....3...+ Add Blows : 2............... Slay Anim.: +............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : .........++..... Sust Int : ....+...+....... Sust Wis : ..+............. Sust Dex : ..+......+...... Sust Con : .........+...... Sust Chr : ..+.+...+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+............. Hold Life : .....+.......... Res Acid : ....+.++.+...... Res Elec : ..+...++........ Imm Fire : ......++*....... Res Cold : ......++.+...... Res Pois : .......+........ Res Fear : +.....+..+...... Res Lite : ..+.+........... Res Dark : ..+......+...... Res Blind : ................ Res Conf : +.+...+...+..... Res Sound : ......+......... Res Shard : ........+....... Res Neth : ................ Res Nexus : +........+...... Res Chaos : +.........+..... Res Disen : +............... Lite : .+...+.......... See Invis : +...++.......... Digestion : ....+....+...... Xtra Might: .+.............. Activate : .....+.+........ Blessed : +............... Fly : ..+............. Climb : ..............+. Good.ESP : .......+........ Full ESP : ...............+ Skills (points left: 6) - Combat 30.000 [0.800] . Weaponmastery 43.100 [1.000] . Archery 00.500 [0.000] . Barehand-combat 02.700 [0.900] - Sneakiness 07.490 [0.900] . Stealth -4.-600 [0.500] . Disarming 13.600 [0.900] - Magic 44.677 [0.900] . Magic-Device 38.250 [1.050] . Spell-power 00.000 [0.600] . Divination 01.300 [0.400] - Spirituality 21.000 [1.000] . Prayer 24.800 [1.400] . Mindcraft 43.800 [0.600] - Monster-lore 00.700 [0.500] . Corpse-preservation 04.000 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may meet a Giant slug on level 13. You may meet a Giant white mouse on level 1. You may meet a Singing, happy drunk on level 1. You are fated to find a Potion of Infra-vision on level 2. You may meet a Black ooze on level 19. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Short Bow of Tilin (x3) (+15,+12) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and charisma by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 36 of Mordor. e) The Ring 'Andenuva' (+2) It increases your strength, intelligence, dexterity and charisma by 2. It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to electricity, light, dark and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) an Indestructible Ring of Damage (+12) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 27 of Mirkwood. k) The Amulet 'Nenelod' (+6) It increases your dexterity and searching by 6. It sustains your intelligence and charisma. It provides resistance to acid and light. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Star of Elendil (+1) {@w0!d!s!k!v} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. p) The Large Leather Shield of Caladh [4,+8] It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves of Andion (+9 to damage) [1,+5] It sustains your strength. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 36 of Mordor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. |) a Climbing Set {@w1!d!s!k!v} [Character Inventory] a) a War Tome of Tulkas {!k!v!d!s} b) Agannazar's Altruistic Assassin {CureBlind} It can be activated for cure blindness every 100 turns. You found it in the remains of a Pitiful-looking beggar on level 16 of Mirkwood. c) 15 Lembases d) 4 Potions of Speed e) 21 Potions of Cure Critical Wounds {25% off} f) 13 Potions of Healing g) a Potion of Enlightenment h) a Potion of Curing i) a Silver Rod of Disarming (100/100) {@z1} j) a Golden Rod of Recall (112/125) {!*!*} k) The Wand of Digging of Thrain (80 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Probability Travel[3|15] (0 charges) m) The Anchor of Space-Time {@w0!d!s!k!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 41 of Mordor. n) an Elven Double Chain Mail (-2 to accuracy) [16,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 47 of Mordor. o) a Small Metal Shield of Resistance [3,+16] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 49 of Mordor. p) The Large Leather Shield of Aldon [4,+7] It sustains your charisma. It provides immunity to cold. It provides resistance to life draining, acid, cold, poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 49 of Mordor. q) a Gnomish Shovel of Digging (+5) {@w1!d!s!k!v} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Heavy Crossbow of the Haradrim (x5) (+10,+14) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. b) 3 Scrolls of *Identify* c) a Silver Rod of Nothing (100/100) d) a Golden Rod of Nothing (125/125) e) a Dwarven Lantern f) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Bolt 'Oiond' (1d5) (+4,+2) (+4) It increases your intelligence and constitution by 4. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 37 of Mordor. [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 12 Potions of Cure Serious Insanity c) 15 Potions of Cure Insanity d) 3 Potions of *Healing* e) a Potion of Life f) 5 Potions of Restore Mana g) a Wand of Teleport Away[7|27] (5 charges) h) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Mature blue dragon on level 46 of Mordor. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 36 of Mordor. j) The Ring Mail of Turth (-2 to accuracy) [12,+8] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 34 of Mordor. k) a Dwarven Double Ring Mail (-2) [15,+23] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 42 of Mordor. l) an Elven Partial Plate Armour (-3 to accuracy) [22,+21] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 40 of Mordor. n) The Ribbed Plate Armour 'Valch' (-3 to accuracy) [28,+5] It sustains your intelligence. It provides immunity to electricity. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. o) an Elven Paper Armour of Resist Fire [4,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Rogue on level 38 of Mordor. p) an Elven Thunderlord Coat [9,+16] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 38 of Mordor. q) a Dwarven Steel Helm of Regeneration [6,+9] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It speeds your regenerative powers. You found it in the remains of an Oriental vampire on level 43 of Mordor. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Great Axe 'Annhil' (4d4) (+8,-3) (-6) {cursed} It must be wielded two-handed. It decreases your wisdom by 6. It poisons your foes. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 42 of Mordor. t) The Dagger 'Nimthanc' (E:23022, L:23) (1d4) (+25,+16) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and cold. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 19 of Mirkwood. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Beaked Axe of Maldir (2d6) (+11,+8) (+3 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It does extra damage from frost. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 36 of Mordor. x) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair.