The Angband Ladder: Adwaliwyr, RohanKnight Warrior by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Adwaliwyr              Age                 22       STR: 18/***       
 Sex   : Male                   Height              53       INT:     18       
 Race  : RohanKnight            Weight              81       WIS: 18/109       
 Class : Warrior                Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/187       
                                                             CHR: 18/135       
                                                                               
 + To Hit           67      Level             39    Max Hit Points       761   
 + To Damage        46      Experience   2091062    Cur Hit Points       -27   
 + To AC           101      Max Exp      2091062    Max SP (Mana)          0   
   Base AC          26      Exp to Adv.  2200000    Cur SP (Mana)          0   
                            Gold          515598    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[45]Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Wpn.dmg/Rnd:  30d5+460  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight red hair, and an average complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 30 (1500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can destroy walls.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 9 princesses.

 You have defeated 9017 enemies.


  [Fates]

You may meet a Stunwall on level 6.
You may find a Rod Tip of Fire Bolts on level 9.
You may find a Wand of Drain Life on level 1.
You are fated to meet an Agent of the black market on level 7.
You are fated to meet a Jackal on level 1.


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+13,+6) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
   
   Beor's boomerang makes its wielder as agile as the winds,
   and as hard to harm.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Ring of Valdandim
   
   It makes you invisible.
   It sustains your strength.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to nexus.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Ring of Slaying (+15,+12)
k) an Amulet of the Serpents [+6] (+5)
m) a Brass Lantern of the Eternal Eye (with 1024 turns of light)
   
   It provides light (radius 2) when fueled.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by fire.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak of Protection [4,+14] (+3 to stealth)
   
   It affects your stealth.
   It affects your searching.
   It affects your luck.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Large Leather Shield 'Arfir' [4,+9]
   
   It sustains your dexterity.
   It provides immunity to cold.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to light.
   It provides resistance to shards.
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   
   A hero's handgear that lends great prowess in battle.
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots of Stability [3,+4]
   
   It provides resistance to nexus.
   It allows you to levitate.
z) (nothing)
{) The Bolt of Barina (1d5) (+19,+7) (+2 to speed)
   
   It affects your strength.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from frost.
   It poisons your foes.
   It produces chaotic effects.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
|) a Magical Shovel (1d2) (+5,+8) (+1)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.


  [Character Inventory]

a) The Ebon Cube of Darkness
   
   It can be activated for...
   weakness
b) The Grail of Kenault {Mass Genocid}
   
   It can be activated for...
   mass genocide
c) the Medallion of Good Will
   
   It can be activated for...
   cure light wounds
d) 5 Flasks of oil
e) 6 Potions of Speed
f) 7 Potions of Heroism
g) 11 Potions of Curing
h) 3 Scrolls of Phase Door
i) 12 Scrolls of Teleportation
j) 42 Scrolls of Identify {@r1}
k) 2 Scrolls of Satisfy Hunger
l) an Iron Rod of Simplicity of Door/Stair Location (50/50) {@z5}
   
m) an Iron Rod of Trap Location (50/50) {@z4}
n) an Iron Rod of Quickness of Illumination (43/50) {@z6}
   
   It can cast spells faster.
o) a Silver Rod of Simplicity of Teleport Other (40/100) {@z7}
   
p) a Mithril Rod of the Istari of Perception (320/320) {@z1}
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
q) a Mithril Rod of Recall (160/160) {@z9}
r) a Staff of Perception (1 charge) {@u1}
s) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   
   A superbly crafted double-bladed axe that slays the
   creatures of earth and allows rapid recovery from their
   blows.
   It can be activated for...
   cure wounds (4d7) every 3+d3 turns
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Dark Sword 'Mormegil' (E:7067, L:17) (6d7) (+13,+12) [-20] (+4 to speed)
   
   A foul, twisted sword with blackened spines and knobs,
   whose very name is a curse upon the lips of Elves and Men.
   It is sentient and can have access to the realm of:
   Lightning
   
   It generates an antimagic field.
   It affects your speed.
   It affects your attack speed.
   It does extra damage from electricity.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It drains mana.
   It drains life.
   It drains experience.
   It aggravates nearby creatures.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Sling of Avaron (x2) (+15,+21) (+2 to speed)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides light.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
   
   This bow, and its twin, belonged to Feanor's last two twin
   sons, Amrod and Amras, who both hunted with the Green-elves
   for a time. Like the twins, the bows are similar, for both
   protect their wielders from the elements:  and yet they are
   also unlike, for this bow gives quickness and subtlety,
   while the other gives endurance and strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It slows your metabolism.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger {Cure Insanity}
   
   It can be activated for...
   cure insanity
b) 6 Sprigs of Athelas
c) 2 Potions of Speed
d) a Potion of Berserk Strength
e) 3 Potions of Enlightenment
f) a Scroll of *Identify* {25% off}
g) a Scroll of Reset Recall
h) a Scroll of Genocide
i) 2 Rod Tips of Illumination (8 Mana to cast)
j) 10 Staffs of Perception (20 charges)
k) 4 Staffs of Perception (19 charges)
l) The Ring of Power of Uvatha the Horseman (+2)
   
   It affects your constitution.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to sound.
   It provides resistance to shards.
   It allows you to see invisible monsters.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Ring of Nether Resistance
n) a Ring of Flying
o) The Filthy Rag of the Wight [1,+1] (+2 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Robe of Permanence [2,+17]
   
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Pair of Metal Shod Boots of Speed [6,+7] (+10)
   
   It affects your speed.
t) The Broad Axe 'Orchast' (2d7) (+0,+0) (+4)
   
   Forged by the dwarves of Khazad-dum in a time of
   desperation, this axe turned many a battle against the
   invading orcs.
   It can be activated for...
   detect orcs every 10 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Battle Axe (*Defender*) (2d8) (+1,+2) [+2] (+1 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to sound.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Basillard of the Dragonriders (1d8) (+6,+12) (+2 to searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It provides resistance to nexus.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   
   A flail whose head befuddles those who stare as you whirl
   it around, and becomes a fiery comet as you bring it down.
   It can be activated for...
   confuse monster every 15 turns
   ...if it is being worn.
   It affects your stealth.
   It does extra damage from fire.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to confusion.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Short Bow of Extra Might (x4) (+8,+11)
   
   It provides resistance to blindness.
   It fires missiles with extra might.


  [Home Inventory - Minas Anor ]

a) an Aluminium Rod of Quickness of Nothing (75/75)
   
   It can cast spells faster.
b) a Silver Rod of Nothing (100/100)
c) a Feanorian Lamp
d) The Anchor of Space-Time 
   
   A powerful stone that provides a strong light for any who
   wields it. It is rumored that it may even protect the
   wearer from the passing of the time.
   It provides light (radius 1) forever.
   It prevents the space-time continuum from being disrupted.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
f) a Dragon Shield of Preservation (-8,-6) [8,+38]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to sound.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Dragon Helm of Adhel [8,+22]
   
   It sustains your strength.
   It sustains your intelligence.
   It provides resistance to life draining.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
   
   "Forth Eorlingas!". To the field of Cormallen came Eorl the
   Youngto save beleaguered Gondor, and from his lance fled
   massive trolls and dire wolves.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It fights against evil with holy fury.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
j) a Long Bow of Extra Might (x5) (+9,+15)
   
   It provides resistance to nexus.
   It fires missiles with extra might.
k) a Light Crossbow of Extra Might (x5) (+14,+8)
   
   It provides resistance to cold.
   It fires missiles with extra might.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 99 Potions of Water Curing
c) 6 Potions of Speed
d) 4 Potions of Berserk Strength
e) 9 Potions of Healing
f) a Potion of *Healing*
g) a Potion of Life
h) 8 Potions of Resistance
i) a Potion of New Life
j) 11 Scrolls of *Identify*
k) a Scroll of *Remove Curse*
l) 7 Scrolls of Reset Recall
m) a Scroll of Mass Genocide
n) 4 Wands of Teleport Other (39 charges)
o) a Staff of Speed (7 charges)
p) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
   
   A magical trap, armed with a wand. Unaccountably, its
   victims keep on coming back for more...
   It is well-hidden.
   It rearms itself.
   It can teleport monsters to you.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Ring of Aroth [+11] (+1)
   
   It affects your constitution.
   It sustains your intelligence.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to levitate.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Ring of Ostol (+2 attacks)
   
   It affects your stealth.
   It affects your searching.
   It affects your attack speed.
   It provides resistance to poison.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Ring of Extra Attacks (+2 attacks)
t) Elven Augmented Chain Mail (-2) [16,+11] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to sound.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
u) an Elven Dragonrider Coat [9,+19] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   
   The twin blades of this weapon were forged in Belegost, and
   powerful forces to resist and endure lie ready for he who
   shall wield it once more.
   It affects your strength.
   It affects your constitution.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It provides immunity to paralysis.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of non-living things.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Long Sword of Angmar (4d5) (-10,+6) (-10 to speed)
   
   Dark flames wreath the naked steel of the Witch-King of
   Angmar.  A mighty curse to all those who wield it apart
   from its master, the torture of the wraithworld awaits
   those who dare.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It does extra damage from fire.
   It drains life from your foes.
   It makes you invisible.
   It provides immunity to paralysis.
   It renders you incorporeal.
   It allows you to see invisible monsters.
   It allows you to sense presence of undead.
   It slows your metabolism.
   It prevents teleportation.
   It aggravates nearby creatures.
   It carries an ancient morgothian curse.
   It can clone monsters.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 30.5.2002 20:34

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On 30.5.2002 20:34 spitfyr@gmx.net wrote:
My best Tome charater so fare. Only one hit and I had teleported! Really!
There was a little project with "The Long Sword of Angmar". I liked to improve it to a useable weapon and then slay every Nazgul with it.

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