The Angband Ladder: Eowyn, RohanKnight Polearmmaster by <HektorLorenzo@web.de>

  [ToME 2.3.2 Character Sheet]

 Name  : Eowyn                  Age                 21       STR:     40       
 Sex   : Female                 Height              54       INT:     24       
 Race  : Vampire RohanKnight    Weight              77       WIS:     29       
 Class : Polearmmaster          Social Class        67       DEX:     34       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     31       
                                                                               
 + To Melee Hit          95 Level             39    Hit Points      921/   921 
 + To Melee Damage       64 Experience   2721466    Spell Points     88/    88 
 + To Ranged Hit         46 Max Exp      2721466    Sanity          414/   414 
 + To Ranged Damage      12 Exp to Adv.  3200000    Piety               111601 
   AC                31+128 Gold          605450    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Very Good    Blows/Round:  9         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  36d6+576  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a King of the Rohirrim.           
          You have brown eyes, straight red hair, and a dark                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        Moria: Level 50 (2500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently on level 43 of Mordor.
 You have defeated 11331 enemies.
 You saved 43 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....2.2.2.1....+            
        Add Int   : 4..............+            
        Add Wis   : 4........3.....+            
        Add Dex   : .4....2.........            
        Add Con   : ....2...2......+            
        Add Chr   : .........3.....+            
        Add Sear. : 4....4..........            
        Add Infra : 4...............            
        Add Tun.. : 4.............8.            
        Add Speed : 44....2........+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...+.......            
        Sust Chr  : ................            
        Invisible : ..+............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.+...........            
        Hold Life : +..............+            
        Res Acid  : .+....+.........            
        Res Elec  : .++...+.........            
        Imm Fire  : ++....+........*            
        Res Cold  : .+....+........+            
        Res Pois  : ........+......+            
        Res Fear  : +.+.+.+.+......+            
        Res Light : +.........+.....            
        Res Dark  : ...............+            
        Res Blind : ......+.+.......            
        Res Conf  : ..+...+..+......            
        Res Sound : ......+.........            
        Res Shard : ..+....+........            
        Res Neth  : ...............+            
        Res Nexus : ...........+....            
        Res Chaos : ..+.............            
        Res Disen : ....+...........            
        Levitate  : +..........+....            
        Lite      : ...............+            
        See Invis : +...............            
        Activate  : +.+..+..+.......            
        Aggravate : ........+.......            
        Blessed   : +...............            
        Cursed    : .+..+...........            
        Giant.ESP : +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 154)
 - Combat                                        16.067 [0.900]
          - Weaponmastery                        39.905 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             42.300 [0.700]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -07.600 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         01.500 [1.150]
          . Divination                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  03.900 [0.500]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find something special on level 1.
You are fated to meet a Disenchanter mold on level 17.
You are fated to meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
        It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone giant Priest on level 44 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 44 of Moria.
e) The Ring of Anath [+15]
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It makes you invisible.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Slaying (+13,+11)
    
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+4,+2) [+4] (+2) {cursed}
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It is cursed.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 41 of Moria.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag on level 41 of Moria.
o) a Mumak Hide of Protection [1,+19]
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre Mage on level 46 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Power (+4,+2) [1,+10] (+1)
    It increases your strength by 1.  It
    provides resistance to light.  
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Stability [3,+12]
    It provides resistance to nexus.  
    It allows you to levitate.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 40 Flight Arrows (1d3) (+0,+0)
|) a Dwarven Shovel of Digging (+8)
    It increases your ability to
    tunnel by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Elven Household Magic {lightabs 50}
    It can be activated for light
    absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
b) The Skull of Ancient Wisdom {geno 46}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Zombie Dark elven warlock on level 46 of
    Moria.
c) The Bottomless Bottle {heal 2}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) 3 Potions of Speed
e) 41 Potions of Heroism
f) 41 Potions of Cure Critical Wounds
g) 7 Potions of Healing {!k!v!d!s!q}
h) 21 Scrolls of Teleportation {75% off}
i) 3 Scrolls of Word of Recall
j) 83 Scrolls of Identify {@r1}
k) 39 Scrolls of *Identify* {25% off}
l) 26 Scrolls of Magic Mapping {25% off}
m) 14 Scrolls of Satisfy Hunger
n) a Copper Rod of the Istari of Trap Location (40/40) {!k!k; @z5}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) a Silver Rod of Simplicity of Illumination (100/100) {!k!k; @z7}
    
    You found it in the remains of Draebor, the Imp on level 44 of Moria.
p) a Golden Crown [0]
q) a Set of Cesti [5]
r) a Katana (3d4)
s) a Two-Handed Sword (3d6)
t) The Trident of Mindendel (1d8) (+15,-5) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from electricity and frost.  It produces chaotic
    effects.  It drains life from your foes.  It is very sharp and can cut
    your foes.  It is especially deadly against giants.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 43 of Mordor.
u) a Guisarme (2d5)
v) a Lead-Filled Mace (3d4)
w) 19 Arrows (1d4)


  [Home Inventory - Bree ]

a) a Copper Rod of Quickness of Nothing (20/20)
    It
    can cast spells faster.  
    You bought it from the Black Market.
b) a Ring of Slaying (+16,+2)
    
    You bought it from the Black Market.
c) a Ring of Critical Hits (+9% of critical hits)
    It increases your ability to score
    critical hits by 9.  
    You bought it from the Black Market.
d) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 41 of Moria.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread in the town of Minas Anor .
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) a Cloak of Stealth [1,+6] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You found it lying on the ground on level 30 of Mirkwood.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
i) a Dwarven Hard Leather Cap of Seeing [2,+1] (+3 to searching) {!k!k}
    It increases 
    your constitution, searching and infravision by 3.  It provides
    resistance to fire and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls and dragons.  
    
    You found it in the remains of a Novice warrior on level 15 of Orc Cave.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
k) The Iron Helm of Danossa [5,+10]
    
    It provides light (radius 5) forever.  It sustains your dexterity.  It
    provides resistance to fire, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 41 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 30 of Moria.
p) a Heavy Crossbow of Extra Might (x7) (+18,+16) {!k!k; chaos}
    It
    provides resistance to chaos.  It fires missiles with extra might.  
    You found it in the remains of a Headless ghost in the town of Minas Anor .
q) 26 Arrows of Flame (1d4) (+4,+11)
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 41 of Moria.
s) a Drum
t) a Harp (+1)


  [Home Inventory - Gondolin ]

a) Benetar's Death Ray Experiment {heal 46}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 46 of Moria.
b) Gamenlon's Summoning Manual {destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Master lich on level 44 of Moria.
c) a Potion of Cure Critical Insanity
d) 2 Potions of Curing
e) a Scroll of Acquirement
f) a Silver Rod of Door/Stair Location (100/100) {!k!k; @z6}
g) a Wand of Tidal Wave[4|25] (9 charges)
h) a Wand of Tidal Wave[3|24] (8 charges)
i) a Wand of Noxious Cloud[6|26] (8 charges)
j) a Wand of Poison Blood[7|39] of Plenty (31 charges)
k) an Amulet of the Serpents [+6] (+4)
l) The Dwarven Lantern of Telenen (+4 to searching)
    It
    provides light (radius 5) forever.  It increases your searching by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 46 of Moria.
m) a Stone
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
o) a Bastard Sword (Defender) (3d4) (+12,+8) [+3] (+3 to stealth)
p) an Awl-Pike of Gondolin (1d8) (+12,+12) (+2)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and constitution by 2.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ethereal dragon on level 46 of Moria.
q) a Battle Axe of Extra Attacks (2d8) (+10,+10) (+3 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 3.  
    You found it in the remains of The Icky Queen on level 22 of A lost temple.
r) The Sheaf Arrow of Maros (1d5) (+13,+20)
    
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 46 of Moria.
s) 23 Silver Arrows of Flame (3d4) (+3,+4)


  [Home Inventory - Minas Anor ]

a) The Wand Construction Kit {high exp}
    It
    can be activated for high experience loss.  
    You found it in the remains of a Hezrou on level 42 of Mordor.
b) a Potion of Life {!k!v!d!s!q}
c) a Potion of Enlightenment
d) a Scroll of Satisfy Hunger
e) a Scroll of Holy Prayer
f) a Scroll of Genocide {!k!v!d!s!q}
g) a Rod Tip of Perception (20 Mana to cast)
h) The Jewel 'Evenstar' (+3)
i) The Phial of Undeath (-5)
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
j) The Double Ring Mail 'Hadron' (-2 to accuracy) [15,+9]
    It
    sustains your wisdom and dexterity.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to electricity, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be
    wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Lance of Eorlingas (3d8) (+6,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Lance of Rauri (2d8) (+21,+6) (+1)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your intelligence by 
    1.  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 35 of Mordor.
n) a Wooden Boomerang (Defender) (1d8) (+6,+7) [+8] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your strength.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Harp of the Eldar (+1)
    It increases your charisma by 1.  It
    provides resistance to acid and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Mirror of Alternate Dimensions {exploss}
    It can be activated for experience
    loss.  
    You found it lying on the ground on level 26 of A lost temple.
b) Raal's Tormented Spirits {restore 13}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 13 of Mirkwood.
c) a Morphic Oil of Spider
d) a Morphic Oil of Mouse
e) 9 Potions of Cure Light Insanity
f) 11 Potions of Cure Serious Insanity
g) 2 Potions of Cure Critical Insanity
h) 2 Potions of Cure Insanity
i) 5 Potions of Berserk Strength
j) 3 Potions of *Healing* {!k!v!d!s!q}
k) 6 Potions of Restore Mana
l) 14 Potions of Resistance
m) 14 Potions of Curing
n) 5 Scrolls of Holy Prayer
o) a Scroll of Genocide {!k!v!d!s!q}
p) a Rod Tip of Detection (80 Mana to cast)
q) a Rod Tip of Trap Location (8 Mana to cast)
r) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) Sangahyando of Umbar's corpse



Posted on 8.8.2005 21:12
Last updated on 18.8.2005 18:10

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On 8.8.2005 21:12 HektorLorenzo@web.de wrote:
Well she was a woman, but not carefull enough. Besides that everthing is going fine. Only few ff quests but the ones I wanted. Princess-rewards were also shitty. But my randarts are nice enough. I plan to go for the void of course and have to save my skillpoint allocation according to the chosen deity after destroying the ONE RING. I am not sure wether it will be Tulkas or Manwe. Anyhow lets see If i am careful and lucky enough to get that far.

On 18.8.2005 18:10 HektorLorenzo@web.de wrote:
Well this is acutally Eowyn II. I wasted the first in MoD fuddling around with no scrolls of Teleport left. The a tengu commanded me to a bunch of Demons which also summonded Ancalagon. So Eowyn II had the crappiest Princess Rewards of all my characters. Besides the obligate ThengelCap nothing remotely useful. On the other hand i got the Spear of Orome which is amongst my favorite polearms. I am only wating for the trident of Ulmo or the Glaive of Pain.
FF quest have been way below average but we will see what is about to happen. I am planning to make it simple. Get some Divination to cast Vision, Get some Conveyance (prefered) or Mindcraft for erm.. conveyance. Destroy the ONE RING, convert to Tulkas to get StoneWall Creation and Divine Aim. Remaing Points into Magic Device.
If all goes well this is going to be my straightest character I ever had. Only hackingslashing and occasional basic magic.
Wish me luck not for wasting her again unpatiently. Aaargh!

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