The Angband Ladder: Terac, RohanKnight Paladin by <xala@freemail.hu>

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Terac                  Age                 22       Str!     32     35
 Sex   : Neuter                 Height              46       Int!     13     26
 Race  : RohanKnight            Weight              76       WIS:     33       
 Class : Paladin                Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          52 Level             40    Max Hit Points       824   
 + To Melee Damage       46 Experience   2943923    Cur Hit Points       -38   
 + To Ranged Hit         34 Max Exp      2947938    Max SP (Mana)        189   
 + To Ranged Damage      12 Exp to Adv.  3000000    Cur SP (Mana)        188   
   AC                 35+93 Gold         1341144    Piety              12896   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  6d4+276   
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy brown hair, and a fair complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 65 (3250')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body was a Player.
 You have defeated 6427 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 65 of Dol Guldur.
You can switch locations with another being.
You can feel the danger of evil magic.
You can use rohir powers.
Your position is very uncertain.
You are protected from evil.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You have normal luck.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against dragons.

Skills (points left: 7)
 - Combat                                        37.600 [0.800]
          . Weaponmastery                        44.100 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    02.450 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            07.800 [0.500]
 - Magic                                         14.653 [0.900]
          . Magic-Device                         44.550 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  15.800 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            44.400 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:1086183, L:35) (1d4) (+26,+17) {.}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of trolls.  It
    produces a fiery sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Swordsman on level 15 of Orc Cave.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Illusory Castle.
e) The Ring of Flare (+3) {cursed}
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 61 of Dol
    Guldur.
f) The Ring of Nenya [Divine Aim] (+3) {cursed}
    It has a spell stored inside.  It increases your intelligence
     by 3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to blindness and nexus.  It allows you to
    levitate.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
k) The Amulet of Marnion [+4] (+2 to stealth)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity and stealth by 2.  It sustains your 
    constitution.  It provides resistance to poison.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Angamaite of Umbar on level 30 of Maze.
n) The Augmented Chain Mail of Nirithmor (-2 to accuracy) [16,+11]
    
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 57 of Dol
    Guldur.
o) The Elven Cloak of Saethil [4,+21] (+3 to stealth) {Im Co&Ac}
    It increases your stealth, searching and luck by 3.  It
    provides immunity to acid and cold.  It provides resistance to 
    electricity and shards.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of Illusory Castle.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Land Of Rhun.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w0!k!v!s!d^>^<}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Gauntlets 'Paurnimmen' [Stone Prison] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Edaran [3,+16]
    It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    sound and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) 27 Arrows (exploding) (1d4) (+2,+6)
    
|) a Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) The Tome of Terac
    It cannot be harmed by acid,
    cold, lightning or fire.  
c) The Gem of Ice {Heal}
    It can be activated for heal 700 hit points
    every 100 turns.  
    You found it lying on the ground on level 51 of Illusory Castle.
d) The Mirror of Alternate Dimensions
e) The Ebon Cube of Darkness {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
f) The Devil's Pentagram
g) Kelek's Wormhole Machine {Satisfy Hunger @A0}
    It can be activated for satisfy
    hunger every 100 turns.  
    You bought it from the Magic shop.
h) The Bottomless Bottle {Light absorb}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 57 of Dol Guldur.
i) Jor's Compendium of Strange Behaviour
j) 20 Potions of Cure Critical Wounds
    
k) 2 Potions of *Healing*
l) a Potion of Self Knowledge
m) a Scroll of *Remove Curse*
n) a Silver Rod of the Istari of Recall (200/200) {!*@z0!!}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) a Silver Rod of Illumination (100/100) {@z2!k!v!s!d!!}
p) a Golden Rod of Nothing (125/125)
q) an Adamantite Rod of Disarming (164/200) {@z3!k!v!d!s!!}
r) a Wand of Tidal Wave[6|28] (8 charges)
s) a Wand of Ice Storm[3|29] (5 charges)
t) a Wand of Demon Blade[4|29] (7 charges)
u) a Staff of Mana[5|30] (5 charges)
v) The Steel Helm 'Lebohaum' [20,+80] {@w0!k!v!s!d}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Divine Aim
    
b) 5 Sprigs of Athelas
c) 7 Potions of Cure Serious Insanity
d) 4 Potions of Cure Insanity
e) 20 Potions of Healing
f) a Potion of *Healing*
g) 2 Potions of Life
h) 11 Potions of Enlightenment
    
i) 2 Scrolls of Teleport Level
j) a Golden Rod of Nothing (125/125)
k) a Rod Tip of Perception (20 Mana to cast)
    
l) a Rod Tip of Teleport Other (60 Mana to cast)
m) 2 Rod Tips of Disarming (50 Mana to cast)
n) a Wand of Ice Storm[1|32] of Plenty (11 charges)
o) a Staff of Mana[1|26] (5 charges)
p) The Ring of Miryare [+15] (+1)
    It increases your dexterity by 1.  It
    sustains your constitution.  It provides resistance to blindness.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Amulet of Angabaur (+2 to searching)
    It 
    increases your wisdom, charisma and searching by 2.  It sustains your 
    intelligence and wisdom.  It provides resistance to acid, sound and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
r) The Anchor of Space-Time
s) The Double Chain Mail 'Elarthros' (-2 to accuracy) [16,+2]
    It
    sustains your constitution.  It provides immunity to cold.  It
    provides resistance to electricity, light, sound and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
t) The Pair of Soft Leather Boots 'Gonwen' [2,+7]
    It provides immunity to paralysis.  It provides resistance to 
    light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
v) The Broad Sword 'Glamdring' (2d5) (+5,+11) (+1)
w) a Climbing Set
    It allows you
    to climb mountains.  


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Impenetrable Earth {@m2!k!v!s!d}
    It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) The Tome of Collected Weird Magic {teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Parchment titled ``Demigods and their Uses'' {Cure Hallucination}
    It can
    be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
d) The Skull of Ancient Wisdom {Destruction}
    It
    can be activated for Destruction every 100 turns.  
    You bought it from the Magic shop.
e) Raistlin's Ready Ranger {Light Absorb}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 49 of Illusory Castle.
f) a Potion of Speed
g) a Scroll of *Destruction*
h) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
i) a Fireproof Scroll of Mass Genocide
j) a Golden Rod of the Istari of Nothing (250/250)
k) a Golden Rod of the Istari of Nothing (250/250)
l) a Wand of Fireflash[1|20] (4 charges)
m) a Wand of Noxious Cloud[3|30] (4 charges)
n) a Wand of Thunderstorm[2|44] (10 charges)
o) a Wand of Thunderstorm[3|29] (7 charges)
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Illusory
    Castle.
q) The Elven Cloak called ''Tereac'' [4,+10] (+4 to stealth) {kell}
    It increases your stealth, searching and luck by 4.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, nether and chaos.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every
    2 turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 43 of
    Illusory Castle.
t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and 
    speed by 3.  It provides resistance to confusion, shards and chaos.  
    It allows you to sense the presence of non-living things.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Dagger of Rilia (2d4) (+4,+3)
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barbazu on level 62 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) 13 Potions of Cure Critical Insanity
e) 2 Potions of Healing
f) a Potion of *Healing*
g) a Fireproof Scroll of *Destruction*
h) a Scroll of *Destruction*
i) an Adamantite Rod of Cheapness of Nothing (200/200)
j) a Wand of Tidal Wave[3|25] (9 charges)
k) a Wand of Tidal Wave[1|20] (11 charges)
    
l) a Wand of Noxious Cloud[6|31] (7 charges)
m) a Staff of Healing[3|23] of Plenty (9 charges)
n) a Staff of Healing[4|33] (3 charges)
o) a Staff of Healing[3|23] (4 charges)
p) a Staff of Healing[2|20] (5 charges)
q) a Staff of Identify[5|25] (14 charges)
r) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Thunderlord Coat 'Nahtar' [9,+9]
    It sustains your 
    dexterity.  It provides resistance to life draining, electricity, fire
    , cold, poison, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-ogre on level 35 of The Land Of Rhun.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Pair of Metal Shod Boots of Radir [6,+10]
    It makes you completely fearless.  It provides resistance to 
    life draining, fire, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Footwear Shop.


  [The Mathom-house Inventory - Bree ]

a) The Jester's Cap of Insanity {Cure Serious / 75}
    It can be activated for cure
    serious wounds every 75 turns.  
    You found it in the remains of a Vampire on level 33 of Maze.
b) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
c) a Greater kraken corpse
    



Posted on 25.10.2004 23:23
Last updated on 30.10.2004 19:10

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On 25.10.2004 23:23 xala@freemail.hu wrote:
Paladins are great in 2.3. Somewhat hard at the beginning, but became very useful soon..

On 26.10.2004 11:41 xala@freemail.hu wrote:
I have to wear the demon horn for see invis. It is the only reason I don't change it for something else. Anyway, at least I found a rodtip of disarming (actually I bought it) and since then life became much easier. Now I'm thinking about the next place to go. Probably I'll heading for the mines or go to Rhun, because there is a better chance to find amulets and rings there.

On 27.10.2004 11:54 xala@freemail.hu wrote:
Lvl 33

At last I was able to change the demonhorn of gothmog to something else. First I wanted to choose Hammerhand, but the only plus it gave was berserk, what I can cast from mindcraft, so I turned to Lebohaum.

An other happy event is the gathering of my new boots. I was in serious need of flying, and now, there it is..



On 27.10.2004 22:02 xala@freemail.hu wrote:
Yup. I just stole a scroll of artifact creation, and made an artifact of my favorite elven cloak. Welcome, lucky one! Cheeeers :)

On 28.10.2004 00:04 xala@freemail.hu wrote:
Just solved the machine.

On 28.10.2004 22:31 xala@freemail.hu wrote:
Maxed prayer and helm of knowledge.. quite good for today. Also cleared out Old Forest, no problem on this level.

On 29.10.2004 19:51 xala@freemail.hu wrote:
Wooww, check the c item in the Mathom house!

On 30.10.2004 19:10 xala@freemail.hu wrote:
Finally he's dead. An other eye druj.. my new favorit enemy. :/

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