The Angband Ladder: Azrael, RohanKnight Paladin by <ericwykoff>

  [ToME 2.2.6 Character Dump]

 Name  : Azrael                 Age                 23       STR! 18/***       
 Sex   : Male                   Height              60       INT:  18/35       
 Race  : Vampire RohanKnight    Weight              78       WIS:  18/88       
 Class : Paladin                Social Class        46       DEX:  18/27       
 Body  : Player                                              CON: 18/130       
 God   : Tulkas                                              CHR:  18/37       
                                                                               
 + To Melee Hit          81 Level             36    Max Hit Points       524   
 + To Melee Damage       77 Experience   1833284    Cur Hit Points       524   
 + To Ranged Hit         62 Max Exp      1833284    Max SP (Mana)         97   
 + To Ranged Damage      14 Exp to Adv.  1870000    Cur SP (Mana)         97   
   AC                 30+43 Gold          901917    Piety              35426   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Poor         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  4d4+308   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have green eyes, straight black hair, and           
          a very dark complexion.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 45 (2250')
        The Sacred Land Of Mountains: Level 53 (2650')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6929 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3.2...2.....            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : ......2.........            
        Add Con   : ....3.....22....            
        Add Chr   : .....1..........            
        Add Stea. : .......3........            
        Add Sear. : .........2......            
        Add Infra : ...........2....            
        Add Tun.. : ..............1.            
        Add Speed : 3*.9..2........+            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ....+.....+.....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : +.....+.........            
        Res Fire  : ++....+.+.......            
        Res Cold  : +.....+.+......+            
        Res Pois  : ...............+            
        Res Fear  : ....+.+.........            
        Res Lite  : +.......+.......            
        Res Dark  : ...........+...+            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : .+....+.........            
        Res Shard : ........+.......            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +..............+            
        See Invis : .........+......            
        Digestion : +...............            
        Activate  : ++..............            
        Teleport  : +...............            
        Full ESP  : ...............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        21.600 [0.800]
          . Weaponmastery                        40.000 [1.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    06.400 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         10.585 [0.900]
          . Magic-Device                         37.750 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  09.200 [1.000]
          . Prayer                               20.600 [1.400]
          . Mindcraft                            40.800 [0.600]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Scroll of Summon Monster on level 3.
You are fated to die on level 20.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:817798, L:34) (1d4) (+29,+15) (+3 to speed) {!*}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 3.  It does extra damage from electricity and fire.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It provides resistance to electricity, fire, cold and 
    light.  It slows your metabolism.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*}
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 50 of Moria.
e) a Ring of Slaying (+11,+12) {100% off}
    
    You stole it from the Black Market.
f) an Indestructible Ring of Speed (+9) {100% off}
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
o) a Cloak of Stealth [1,+7] (+3 to stealth)
p) The Small Metal Shield of Hirdang [3,+9] {100% off}
    It provides
    resistance to fire, cold, light and shards.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
s) a Golden Crown of Seeing [0,+8] (+2 to searching)
    It increases your searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid.  
    You found it in the remains of an Ancient red dragon on level 50 of The
    Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution
     by 2.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 44 of Moria.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+7] (+2 to infravision)
    It 
    increases your constitution and infravision by 2.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 19 Silver Bolts (3d5) (+6,+3)
|) a Shovel (+1)


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of Ren the Unclean on level 47 of The Sacred
    Land Of Mountains.
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Potion of Healing
d) a Potion of *Healing*
e) a Potion of *Healing* {25% off}
f) a Potion of Enlightenment
g) 5 Scrolls of Word of Recall {!*}
h) 98 Scrolls of Identify
i) 99 Scrolls of Identify
j) 28 Scrolls of Satisfy Hunger
k) a Mithril Rod of Disarming (160/160)
l) a Wand of Tidal Wave[5|36] of Plenty (17 charges)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 4 Potions of Corruption
c) a Silver Rod of Nothing (100/100)
d) a Mithril Rod of Nothing (160/160)
e) a Rod Tip of Perception (20 Mana to cast)
f) a Ring of Damage (+17)
g) a Parchment - Monstrous Compendium 1
h) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 35 of Moria.
b) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Ren the Unclean on level 47 of The Sacred
    Land Of Mountains.
c) Mordenkainen's Mysterious Mind-Masher
    It can be activated for gain corruption.  
    You found it in the remains of a Dark elven warlock on level 36 of Moria.
d) 94 Scrolls of Identify
e) 44 Scrolls of Identify
f) The Crumpled Scroll of Mass Resurrection {!*}
g) The Ring of Power of Uvatha the Horseman (+1)
    
    It increases your constitution by 1.  It makes you invisible.  It
    sustains your strength.  It provides resistance to nexus.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Ren the Unclean (+1 to stealth)
    
    It increases your stealth and searching by 1.  It makes you invisible.
    It sustains your charisma.  It provides resistance to electricity and 
    nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 47 of The Sacred
    Land Of Mountains.
i) The Ring of Beriel (+3)
    It increases your strength and intelligence by 3.  
    It sustains your intelligence.  It provides resistance to nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon on level 36 of
    Moria.
j) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 53 of The Sacred Land
    Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) {!*}
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nether, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 19 of Orc Cave.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It
    can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 36 of Moria.
u) a Parchment - Artifact Lore Vol. I


  [Home Inventory - Lothlorien ]

a) Baalzebub's Tormented Skullcap
    It
    can be activated for summon pet.  
    You found it in the remains of a Black orc Shaman on level 30 of Moria.
b) Agannazar's Altruistic Assassin
    
    It can be activated for gain corruption.  
    You found it in the remains of a Hezrou on level 50 of Moria.



Posted on 30.3.2004 22:38

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On 30.3.2004 22:38 ericwykoff wrote:
So far so good.

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