The Angband Ladder: Moonsaver II, RohanKnight Paladin by <fhutow@videotron.ca>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Moonsaver II           Age                 21       STR: 18/186       
 Sex   : Female                 Height              42       INT:  18/77       
 Race  : Corrupted RohanKnight  Weight              79       WIS: 18/197       
 Class : Paladin                Social Class         1       DEX: 18/139       
 Body  : Player                                              CON: 18/183       
 God   : Tulkas                                              CHR:  18/70       
                                                                               
 + To Melee Hit          36 Level             37    Max Hit Points       635   
 + To Melee Damage       37 Experience   1506881    Cur Hit Points       635   
 + To Ranged Hit         45 Max Exp      1506881    Max SP (Mana)        261   
 + To Ranged Damage       0 Exp to Adv.  1820000    Cur SP (Mana)        261   
   AC                31+133 Gold          569617    Piety              40384   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  14d5+259  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 60 feet   
                                                       Tactic:       aggressive
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight blond hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Lothlorien .

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Speed : 3....133.......+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ....+....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+....+.+....            
        Sust Con  : ....+....+......            
        Sust Chr  : ....+...........            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ....++..........            
        Res Acid  : ......++++.+....            
        Res Elec  : ..+.....+.++....            
        Res Fire  : ........+.......            
        Res Cold  : ........++......            
        Res Pois  : ................            
        Res Fear  : .........+.+....            
        Res Lite  : ...........+....            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : .......+.+......            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Aura Fire : ...............+            
        Easy Know : ..+.+...........            
        Hide Type : ++...++..+......            
        Show Mods : ++...........++.            
        Insta Art : .....+..........            
        Levitate  : +...............            
        Lite      : .....+..........            
        See Invis : +....+..........            
        Digestion : ..+.+....+......            
        Regen     : ...............+            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++++....            
        Ign Elec  : ++++++++++++....            
        Ign Fire  : ++++++++++++....            
        Ign Cold  : ++++++++++++....            
        Activate  : .++..+.+..+.....            
        Teleport  : ..+.............            
        Aggravate : ...............+            
        Cursed    : ..+.............            
        B.Breath  : ...............+            
        Fly       : ...............+            
        Troll.ESP : ...............+            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        27.600 [0.800]
	  . Weaponmastery                               43.000 [1.000]
	  . Barehand-combat                             00.000 [0.900]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.300]
 - Magic                                         28.036 [0.900]
	  . Magic-Device                                40.900 [1.050]
	  . Spell-power                                 00.000 [0.600]
	  . Demonology                                  00.000 [1.500]
 - Spirituality                                  09.800 [1.000]
	  . Prayer                                      50.000 [1.400]
	  . Mindcraft                                   42.600 [0.600]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 One of your companion(s) has been killed.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You have defeated 14110 enemies.


  [Fates]

You may find a Scroll of Blessing on level 1.
You may meet a Blubbering idiot on level 4.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Bronulir (+4 to searching)
    It can be activated for teleportation
    and destruction of the ring if it is being worn. It increases your 
    wisdom, searching and infravision by 4.  It makes you invisible.  It
    provides resistance to electricity.  It slows your metabolism.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
p) a Large Metal Shield of Resistance [5,+10]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Aeran [6,+7]
    It sustains your dexterity.  It makes
    you completely fearless.  It provides resistance to acid, electricity
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 22 Iron Shots (1d4) (+6,+4)
|) a Gnomish Shovel (1d2) (+5,+6) (+2)


  [Character Inventory]

a) The Tome of Moonsaver II
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) Tenser's Mechanical Magician
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Priest on level 19 of A lost temple.
c) the Medallion of Good Will
    
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) 2 Fireproof Scrolls of Word of Recall
    
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
e) 23 Scrolls of Word of Recall
f) 17 Scrolls of Satisfy Hunger
g) a Scroll of Mass Genocide
h) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+4,+5)
b) a Demonshield [5,+5]
c) The Clay Tablets of Antiquity
d) The Toenail of Vecna
    It can be activated
    for cure insanity.  
    You found it lying on the ground on level 30 of Moria.
e) 7 Sprigs of Athelas
f) The Crumpled Scroll of Mass Resurrection
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Slow Monster (100/100)
i) a Rod Tip of Recall (80 Mana to cast)
j) a Wand of Manathrust[2|15] (14 charges)
k) a Wand of Slow Monster[3|23] (10 charges)
l) a Fireproof Staff of Identify[5|18] of Plenty (10 charges)
    It cannot be
    harmed by fire.  
    You found it in the remains of a Druid on level 34 of Moria.
m) The Ring of Huinnaros (+1)
    It 
    increases your intelligence and charisma by 1.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    light, sound and disenchantment.  It aggravates nearby creatures.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
n) The Ring of Power of Uvatha the Horseman (+5)
    It 
    increases your strength by 5.  It makes you invisible.  It provides
    resistance to electricity, dark, sound and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) an Indestructible Ring of Levitation
p) The Ring 'Erende' (-6)
q) an Amulet of Acid Resistance
    
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
r) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 27 of
    Maze.
s) The Hard Studded Leather of Elemnas (-1) [7,+6]
    It sustains your constitution.  It provides resistance to 
    electricity and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) a Cleaver of Aman (2d4) (+9,+9) [+2] (+2)
    It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    wisdom.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 29 of Maze.
u) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) a Chaotic Glaive of Aman (2d6) (+6,+10) [+1] (+2)
w) a Parchment - Artifact Lore Vol. II
x) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Fireproof Spellbook of Stone Skin
    It cannot be
    harmed by fire.  
    You bought it from the Book Store.
b) The Diamond Prism of Light
    It can be activated for cure insanity
    .  
    You bought it from the Magic shop.
c) a Potion of Restore Mana
d) a Potion of Restore Wisdom
e) a Scroll of Teleport Level
f) 4 Scrolls of *Identify*
g) a Scroll of Reset Recall
h) a Rod Tip of Disarming (50 Mana to cast)
i) a Wand of Disperse Magic[2|6] (6 charges)
j) an Indestructible Ring of Levitation
    It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 18 of A lost temple.
k) an Amulet of the Serpents [+2] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Half-orc on level 35 of Moria.
l) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It provides
    resistance to poison.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Splint Mail of Golvalain (-2) [19,+8]
    It sustains your intelligence and 
    dexterity.  It provides immunity to acid.  It provides resistance to 
    poison, dark, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
n) a Large Leather Shield [4,+5] {50% off}


  [Home Inventory - Minas Anor ]

a) a Fireproof Spellbook of Divine Aim
    It
    cannot be harmed by fire.  
b) Baalzebub's All-seeing Servant
    It can be activated for light area (dam
    2d15) every 10+d10 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
c) a Wand of Tidal Wave[1|20] (11 charges)
d) The Battle Axe 'Aewenwen' (2d8) (+5,+3) (+4)
    
    It can be wielded two-handed.  It increases your strength by 4.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and make your foes bleed.  It is a great bane of dragons.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
e) a Parchment - Monstrous Compendium 5
f) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
b) The Devil's Pentagram {special}
    It can
    be activated for hallucination.  
    You found it lying on the ground on level 8 of A lost temple.
c) Balrilbon's Soulgem {special}
    It can be
    activated for gain corruption.  
    You found it lying on the ground on level 33 of The Land Of Rhun.
d) The Crystal Ball of Godly Sights {special}
    It
    can be activated for decreasing Charisma.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
e) a Silver Rod of Quickness of Fire Bolts (100/100)
    It
    can cast spells faster.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
f) a Golden Rod of Nothing (125/125)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Recall (80 Mana to cast)
i) The Ring of Power of Adunaphel the Quiet (+2)
    It 
    increases your constitution by 2.  It makes you invisible.  It
    sustains your intelligence and wisdom.  It provides resistance to fire
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
j) a Ring of Slaying (+3,+5)
    
    You found it in the remains of an Ancient green dragon on level 42 of
    Moria.
k) a Ring of Nether Resistance
l) an Indestructible Ring of Confusion Resistance
    It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
m) a Ring of Invisibility
    It makes you
    invisible.  
    You bought it from the Magic shop.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Beorn, the Shape-Changer on level 26 of The
    Land Of Rhun.
o) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of The Land Of Rhun.
p) The Leather Scale Mail 'Celuri' (-1) [11,+4]
    It
    sustains your wisdom.  It provides resistance to life draining, 
    electricity, dark, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ranger on level 15 of Mirkwood.
q) The Fur Cloak of Caras [3,+7]
    It
    sustains your strength and charisma.  It provides immunity to acid and 
    cold.  It makes you completely fearless.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Pair of Hard Leather Boots of Free Action [3,+9]
    It provides
    immunity to paralysis.  
    You bought it from the Footwear Shop.
t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.
    It is very sharp and can cut your foes.  It is very sharp and make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of A lost temple.
v) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a
    great bane of dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can
    be wielded two-handed.  It can be activated for confuse monster every
    15 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 23 of Mirkwood.



Posted on 14.4.2003 22:59
Last updated on 21.4.2003 21:19

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On 14.4.2003 22:59 fhutow@videotron.ca wrote:
My newest character, off on a good start.

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