The Angband Ladder: Asteamond, Dwarf Priest by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Asteamond              Age                 40       STR:  18/89       
 Sex   : Female                 Height              40       INT:  18/38       
 Race  : Dwarf                  Weight             154       WIS: 18/139       
 Class : Priest                 Social Class        54       DEX:  18/61       
 Body  : Player                                              CON:  18/97       
 Magic : Valarin                                             CHR:  18/90       
         Crusade                                                               
 + To Hit            7      Level             47    Max Hit Points       689   
 + To Damage         5      Experience   4901488    Cur Hit Points       -31   
 + To AC            23      Max Exp      4901488    Max SP (Mana)        259   
   Base AC           5      Exp to Adv.  5075000    Cur SP (Mana)        231   
                            Gold          948244    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Excellent    Wpn.dmg/Rnd:  5         
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of two children of a Dwarven Warrior.  You are           
          a credit to the family.  You have dark brown eyes, wavy              
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Dol Guldur: Level 65 (3250')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can feel the danger of evil magic.
You can use secret passages.
You can mystify pets.
You can wake up a pet.
You can learn some spells/prayers.
Your eyes are sensitive to infrared light.
You have free action.
You can sense the presence of evil beings.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to sonic attacks.
You are resistant to disenchantment.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your ability to score critical hits is affected by your equipment.

 Spell list:
  * Valarin realm
     |-Call Light                               level 1
     |-Reveal Doors and Stairs                  level 1
     |-Reveal Traps                             level 1
     |-Spear of Light                           level 1
     |-Satisfy Hunger                           level 1
     |-Sense Surroundings                       level 1
     |-Holy Orb                                 level 6
     |-Portal                                   level 1
     |-Perception                               level 1
     |-Holy Aura                                level 1
     |-Word of Recall                           level 1
     |-Heal                                     level 1
     |-Holy Word                                level 1
     |-Stone to Mud                             level 1
     |-Sterilization                            level 1
     |-Haste Self                               level 1
     |-Dispel Curse                             level 1
     |-Healing                                  level 1
     |-Glyph of Warding                         level 1
     |-Remembrance                              level 1
     |-Restoration                              level 1
  * Crusade realm
     |-Holy Aura                                level 1
     |-Thunder's Wrath                          level 1
     |-Counterstrike                            level 1
     |-Whirlwind Attack                         level 1


 One of your companion(s) has been killed.
 You established a permanent between liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.

 You have defeated 7286 enemies.


  [Fates]

You may meet a Village idiot on level 1.
You are fated to find an Essence of Explosion on level 1.


  [Character Equipment]

a) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
k) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) The Large Metal Shield of Anarion [5,+20]
   
   The great metal-bound shield of Anarion, son of Elendil,
   who Sauron found himself powerless to wither or diminish.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) 4 Books of Valarin Magic [Divine Mastery] {@m3@b3@G3}
b) 3 Books of Valarin Magic [Hunt of Orome] {@m5@b5@G5}
c) The Mirror of Alternate Dimensions {Mass Genocide}
   
   It can be activated for...
   mass genocide
d) 9 Potions of Speed
e) The Ring of Barahir (+1)
   
   A ring shaped into twinned serpents with eyes of emerald
   meeting beneath a crown of flowers, an ancient treasure of
   Isildur's house.
   It can be activated for...
   dispel small life every 55+d55 turns
   ...if it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It affects your searching.
   It provides resistance to poison.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
f) an Iron Crown of Might [0,+8] (+2)
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to nexus.
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 2 Scrolls of *Identify*


  [Home Inventory - Gondolin ]

a) 3 Fireproof Scrolls of Reset Recall {25% off}
   
   It cannot be harmed by fire.
b) The Ring of Lurin (+5)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
d) Elven Splint Mail (-2) [19,+12] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   
   A shimmering suit of true-silver, forged long ago by
   dwarven smiths of legend.  It gleams with purest white as
   you gaze upon it, and mighty are it powers to protect and
   banish.
   It can be activated for...
   genocide every 500 turns
   ...if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
   
   This mighty bludgeon brings destruction to all around it,
   and is the bane of dragons and magic.
   It can be activated for...
   destruction every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against natural creatures.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nexus.
   It produces an anti-magic shell.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Minas Anor ]

a) Bumganir's Bag of Magic Toys {Corruption}
   
   It can be activated for...
   corruption
b) The Ring of Power of Ren the Unclean (+2 to speed)
   
   It affects your constitution.
   It affects your infravision.
   It affects your speed.
   It affects your ability to score critical hits.
   It makes you invisible.
   It makes you completely fearless.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to blindness.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Ring of Power of Adunaphel the Quiet (+5)
   
   It affects your constitution.
   It makes you invisible.
   It sustains your intelligence.
   It provides resistance to dark.
   It provides resistance to shards.
   It allows you to fly.
   It drains experience.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
d) an Indestructible Ring of Damage (+22)
   
   It cannot be harmed by acid, cold, lightning or fire.
e) an Amulet of Wisdom (+4)
f) The Star of Elendil (+1)
   
   The shining Star of the West, a famed heirloom of Elendil's
   house.
   It can be activated for...
   magic mapping and light every 50+d50 turns
   ...if it is being worn.
   It grants you the power of...
   detect curses
   ...if it is being worn.
   It provides light (radius 4) forever.
   It affects your speed.
   It provides resistance to life draining.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
g) Elven Blue Dragon Scale Mail (-2) [30,+15] (+3 to stealth)
   
   It can be activated for...
   breathe lightning (100) every 90+d90 turns
   ...if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It allows you to fly.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
h) a Small Leather Shield of Reflection [2,+7]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Dragon Shield of Preservation (-6,-1) [8,+38]
   
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Metal Cap of Thengel [3,+12] (+3)
   
   A ridged helmet made of steel, and embossed with scenes of
   valor in fine-engraved silver.  It grants the wearer
   nobility, clearness of thought and understanding.
   It affects your wisdom.
   It affects your charisma.
   It affects your luck.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Set of Leather Gloves of Hathilmo [1,+11]
   
   It sustains your constitution.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to nether.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) 2 Potions of Cure Critical Insanity
c) 10 Potions of Speed
d) a Potion of *Healing*
e) 2 Potions of Restore Mana
f) 5 Potions of Enlightenment
g) 2 Potions of Resistance
h) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
i) an Aluminium Rod of the Istari of Nothing (150/150)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
j) The Metal Lamellar Armour 'Golia' (-3) [23,+14]
   
   It provides immunity to acid.
   It provides immunity to fire.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Full Plate Armour of Isildur [25,+25] (+1)
   
   A gleaming steel suit covering the wearer from neck to
   foot, with runes of warding and stability deeply engraved
   into its surface.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Robe of Tilgar [2,+10]
   
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to acid.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Large Leather Shield of Celegorm [4,+20]
   
   This shield emblazoned with a multitude of creatures not
   seen for ages once protected Celegorm, lord of Himlad;
   around it lies a mystic balance  that contains the
   conflicts of the elements.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Golden Crown of Gondor [0,+15] (+3)
   
   The shining winged circlet brought by Elendil from dying
   Numenor, emblem of Gondor though an age of the world.
   It can be activated for...
   heal (700) every 250 turns
   ...if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides light.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Small Sword 'Sting' (E:0, L:0) (1d6) (+7,+8) (+2 to speed)
   
   "I will give you a name, and I shall call you Sting."  The
   perfect size  for Bilbo, and stamped forever by the courage
   he found in Mirkwood, this  sturdy little blade grants the
   wearer combat prowess and survival abilities they did not
   know they had.
   It is from a group of Elven items once entrusted to Hobbits
   
   It is sentient.
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against orcs.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of spiders.
   It allows you to sense presence of undead.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   
   This coldly gleaming blade is called simply "Biter", by
   orcs who came to know its power all too well.
   It affects your searching.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to sound.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   
   This fiery, shining blade earned its sobriquet "Foe-Hammer"
   from dying orcs who dared to come near hidden Gondolin.
   It affects your searching.
   It does extra damage from fire.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of orcs.
   It slows your metabolism.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
   
   It affects your strength.
   It affects your constitution.
   It affects your attack speed.
   It produces chaotic effects.
   It drains life from your foes.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It prevents teleportation.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Pike of Gwened (2d5) (+13,+8) (+4 to speed)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your speed.
   It poisons your foes.
   It is a great bane of demons.
   It strikes at undead with holy wrath.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   
   Within this long thrusting spear lie the spirits of frost
   giants and fire demons, who war forever, trapped by magely
   spells.  
   It affects your intelligence.
   It does extra damage from fire.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It sustains your intelligence.
   It provides resistance to fire.
   It provides resistance to cold.
   It allows you to sense the presence of giants.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Whip of Gothmog (3d6) (+15,+16) (-2)
   
   With this unbearably bright whip of flame, the Balrog
   Gothmog has become known for never having lost in combat.
   It affects your intelligence.
   It affects your dexterity.
   It affects your infravision.
   It does extra damage from fire.
   It is very sharp and can cut your foes.
   It is very sharp and make your foes bleed.
   It strikes at demons with holy wrath.
   It is especially deadly against natural creatures.
   It provides resistance to fire.
   It provides resistance to light.
   It provides light.
   It allows you to sense the presence of spiders.
   It allows you to sense the presence of demons.
   It speeds your regenerative powers.
   It drains life.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Gondolin ]

a) 3 Fireproof Scrolls of Reset Recall {25% off}
   
   It cannot be harmed by fire.
b) The Ring of Lurin (+5)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It provides resistance to electricity.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
d) Elven Splint Mail (-2) [19,+12] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to chaos.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   
   A shimmering suit of true-silver, forged long ago by
   dwarven smiths of legend.  It gleams with purest white as
   you gaze upon it, and mighty are it powers to protect and
   banish.
   It can be activated for...
   genocide every 500 turns
   ...if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to chaos.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Spear of Orome (4d6) (+15,+15) (+4)
   
   The thrusting spear of wise Orome the Vala, strong against
   giants of frost, which can melt rock or flesh with ease.
   It can be activated for...
   stone to mud every 5 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It affects your ability to tunnel.
   It affects your speed.
   It does extra damage from fire.
   It is especially deadly against dragons.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to light.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of giants.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
   
   This mighty bludgeon brings destruction to all around it,
   and is the bane of dragons and magic.
   It can be activated for...
   destruction every 200+d200 turns
   ...if it is being worn.
   It affects your strength.
   It affects your infravision.
   It affects your ability to tunnel.
   It does extra damage from electricity.
   It poisons your foes.
   It is a great bane of dragons.
   It is especially deadly against natural creatures.
   It provides resistance to blindness.
   It provides resistance to sound.
   It provides resistance to nexus.
   It produces an anti-magic shell.
   It aggravates nearby creatures.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 17.7.2002 14:50

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6583. on the Ladder (of 19090)
1174. on the ToME Ladder (of 3155)
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On 17.7.2002 14:50 spitfyr@gmx.net wrote:
Most hopeless death I ever had.
First I stumpled into a trap of 'drop everything'. Before I was able to take up my stuff a horde of dreads appeared carring everything around. Just before I slayed the last one Shudde M'ell came along stumbing everything into the ground. No weapon, no lightsource, surrounded by earthquakes...

P.S.: HolyOrb Lvl6 owns big :)



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