The Angband Ladder: Patrick, Dwarf Axemaster by <Opalius>

  [ToME 2.3.4 Character Sheet]

 Name  : Patrick                Age                 42       STR!     40       
 Sex   : Female                 Height              48       INT:     30       
 Race  : Vampire Dwarf          Weight             165       WIS:     29       
 Class : Axemaster              Social Class        47       DEX:     34       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit         114 Level             47    Hit Points      986/   986 
 + To Melee Damage      135 Experience   7725565    Spell Points    133/   133 
 + To Ranged Hit         59 Max Exp      7725565    Sanity          469/   498 
 + To Ranged Damage      14 Exp to Adv.  7875000    Piety                68492 
   AC                28+123 Gold         1542563    Speed           Fast (+24) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Superb       Blows/Round:  14        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  56d4+1890 
 Stealth     : Excellent    Magic Device: Legendary[5] Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a three foot beard, and a dark complexion.               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8139 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 54 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.3.4....3....6+            
        Add Int   : 2..1..42.......+            
        Add Wis   : 2...4..2.......+            
        Add Dex   : 2........34.....            
        Add Con   : 2.....4..3.....+            
        Add Chr   : 2...4..........+            
        Add Stea. : ......42........            
        Add Sear. : ...1.......4..6.            
        Add Infra : ...1.......4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : .*..4342.....1..            
        Add Blows : ..3.............            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: +............+..            
        Sust Str  : .........+......            
        Sust Int  : ........+.......            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : .....+..+......+            
        Imm Acid  : ..+...++*++...+.            
        Imm Elec  : ......+.*.......            
        Imm Fire  : .++++.*.*......*            
        Imm Cold  : *.....+.++.....+            
        Res Pois  : ....+...+......+            
        Res Fear  : ....+....+.....+            
        Res Light : .....+..........            
        Res Dark  : .....+...+....++            
        Res Blind : ...............+            
        Res Conf  : ...+.+..........            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+.++......            
        Res Chaos : ...+.+..........            
        Res Disen : ..+.+...+.....+.            
        Aura Fire : ......+.........            
        Lite      : ...............+            
        See Invis : +.+..+..........            
        Digestion : .+.......++.....            
        Activate  : +++.++.+..+...+.            
        Blessed   : +...............            
        Fly       : ..+...+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ......+.........            
        Nlive.ESP : +...............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 24)
 - Combat                                        22.115 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 50.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            01.200 [0.900]
 - Magic                                         03.919 [0.400]
          . Magic-Device                         35.250 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  08.680 [0.400]
          . Prayer                               25.000 [0.500]
          . Mindcraft                            28.200 [0.500]
 - Monster-lore                                  03.200 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Flask of oil on level 1.
You may find a Scroll of Rumour on level 1.
You are fated to meet a Clear worm mass on level 9.


  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Orion' [+12] (+3 attacks)
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength and attack speed by 3
    .  It provides resistance to acid, fire, sound and disenchantment.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Lenyath (+20 to damage) (+1)
    It increases your intelligence, searching and infravision by 1.  It
    sustains your constitution.  It provides resistance to fire and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
p) The Small Metal Shield of Valegor [3,+8]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to life draining, cold, 
    poison, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
z) (nothing)
{) The Bolt 'Thithomin' (1d5) (+8,+8) (+1 to speed)
    It increases your speed by 1.  It does extra damage from frost.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Kavlax the Many-Headed on level 65 of The
    Sacred Land Of Mountains.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Character Inventory]

a) The Gem of Rage {@A1!k!v!d}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 18 of A lost temple.
b) The Tome of Collected Weird Magic {@A4!k!v!d}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 44 of Mordor.
c) 17 Potions of Cure Critical Wounds
d) 22 Scrolls of Teleportation
e) 89 Scrolls of Identify {@r1!k!v!d}
f) 21 Scrolls of *Identify*
g) a Silver Rod of Cheapness of Recall (100/100) {@z1!k!v!d}
h) a Golden Rod of Disarming (125/125) {@z2!k!v!d}
i) The Wand of Digging of Thrain (85 charges) {@a1!k!v!d}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Ring of Flare (+3) {@w1!k!v!d}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 70 of The
    Sacred Land Of Mountains.
k) The Anchor of Space-Time {@w2!k!v!d}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 3 Morphic Oils of Spider
c) 7 Potions of Cure Light Insanity
d) 6 Potions of Cure Serious Insanity
e) 3 Potions of Cure Critical Insanity
f) 4 Potions of Cure Insanity
g) 8 Potions of Healing
h) 2 Potions of *Healing*
i) a Potion of Life
j) 74 Potions of Curing
k) a Scroll of *Remove Curse*
l) a Scroll of Genocide
m) a Fireproof Scroll of Mass Genocide
n) a Rod Tip of Teleport Other (60 Mana to cast)
o) 50 Empty Bottles


  [Home Inventory - Gondolin ]

a) a Silver Rod of Nothing (100/100)
b) a Wand of Demon Blade[4|20] (6 charges)
c) 2 Staffs of Genocide[1|5] (3 charges)
d) an Indestructible Ring of Dexterity (+4)
    It increases your dexterity by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Radori' (+6 to accuracy) (+1)
    It increases your infravision and attack speed by 1.  It sustains your 
    strength and constitution.  It provides resistance to poison and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.


  [Home Inventory - Lothlorien ]

a) Bumganir's Bag of Magic Toys {@A3!k!v!d}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Death quasit on level 72 of Erebor.
b) Balrilbon's Soulgem {@A2!k!v!d}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 71 of Erebor.
c) a Golden Rod of Nothing (125/125)
d) a Rod Tip of Healing (120 Mana to cast)
e) 2 Rod Tips of Disarming (50 Mana to cast)
f) The Cloak 'Aeredilya' [1,+5] (+3 to stealth)
    It increases your stealth by 3.  It provides immunity to fire and cold
    .  It provides resistance to acid, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 55 of Mordor.
g) an Elven Cloak of Air [4,+12] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 48 of Moria.
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 72 of Erebor.
i) The Shield of Deflection of Breth [10,+26]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Set of Cesti 'Dairn' (+7 to accuracy) [5,+10]
    It provides resistance to life draining, fire, light, sound, shards
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
k) The Battle Axe 'Caliacir' (2d8) (+13,+10) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your charisma and attack speed by 3.  It does extra
    damage from fire.  It drains life from your foes.  It is a great bane
    of undead.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 33 of
    Mirkwood.



Posted on 17.2.2007 14:17

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6433. on the Ladder (of 19090)
1154. on the ToME Ladder (of 3155)
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On 17.2.2007 14:17 Opalius wrote:
Was thinking of trying with me first evil win ever.
An elven cloak of air has changed the situation tho'
It's a pretty strong charc so far, and I could try and crank up stealth if I'm going for the ultimate win, which I haven't tried either.
Suggestions?


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