The Angband Ladder: Llyth VII, Dwarf Haftedmaster by <teganm@attbi.com>

  [ToME 2.1.2 Character Dump]

 Name  : Llyth VII              Age                 44       STR: 18/***       
 Sex   : Neuter                 Height              73       INT: 18/100       
 Race  : Dwarf                  Weight             126       WIS: 18/120       
 Class : Haftedmaster           Social Class        42       DEX: 18/190       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/110       
                                                                               
 + To Melee Hit          84 Level             47    Max Hit Points      1162   
 + To Melee Damage       52 Experience   3855309    Cur Hit Points      1162   
 + To Ranged Hit         40 Max Exp      3855309    Max SP (Mana)        107   
 + To Ranged Damage      15 Exp to Adv.  4375000    Cur SP (Mana)        107   
   AC                 29+73 Gold         2607801    Piety               5224   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  36d4+624  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Miner.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          brown hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 24 (1200')
        Moria: Level 38 (1900')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 57th Hrive of the 2890th year of the third age.
 It now is 125 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .+.+..+.........            
        Add Int   : ..+......+......            
        Add Wis   : .........+......            
        Add Dex   : ....+.....+.....            
        Add Con   : .+.+.......+....            
        Add Chr   : ...+..+.........            
        Add Stea. : ...........+....            
        Add Sear. : ...+.+...+......            
        Add Speed : ...........+....            
        Add Blows : ..+.............            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Kill Drag.: +...............            
        Elec Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ........+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : +...............            
        Imm Fire  : ...+....+.......            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+........            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : .+....+.........            
        Res Fire  : .+....+.........            
        Res Cold  : .+....+.........            
        Res Pois  : ..+.+...........            
        Res Fear  : .......+.......+            
        Res Lite  : ........+.......            
        Res Dark  : ..+.....+.......            
        Res Blind : .........+.....+            
        Res Conf  : ......+.........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Hide Type : ...+.++..+++....            
        Show Mods : +............+..            
        Insta Art : ...+.+..........            
        Levitate  : ..+.............            
        See Invis : ...+...+.+......            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Ign Acid  : ++++++++++.+.+..            
        Ign Elec  : ++++++++++.+....            
        Ign Fire  : ++++++++++.+.+..            
        Ign Cold  : ++++++++++.+....            
        Activate  : +..+++...+......            
        Cursed    : +...............            
        Hvy Curse : +...............            
        Fly       : ...+............            
        TLord.ESP : ...+............            

 Corruption list:

Skills (points left: 35)
 - Combat                                        37.460 [0.900]
	  - Weaponmastery                               42.312 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            50.000 [0.700]
	 	 	  . Stunning-blows                          00.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     20.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    05.590 [0.900]
	  . Disarming                                   10.900 [0.900]
 - Magic                                         03.172 [0.300]
	  . Magic-Device                                41.250 [1.150]
	  . Runecraft                                   01.000 [0.500]
	  . Thaumaturgy                                 01.000 [0.500]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  05.400 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   10.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 35 princesses.

 You have defeated 34911 enemies.


  [Fates]

You may meet a Green naga on level 13.
You may meet a Giant crayfish on level 6.
You may find a Spear on level 11.
You may find a Potion of Weakness on level 13.
You are fated to meet a Giant white ant on level 8.
You may find a Rod Tip of Light on level 1.
You may find a Scroll of Reset Recall on level 46.
You may find a Ring of Free Action on level 41.


  [Character Equipment]

a) The Mace 'Taratol' (3d4) (+12,+12) {cursed}
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 36 of The 
    Land Of Rhun.
e) The Ring called 'Maitimo' (+2 attacks)
    It increases your intelligence and attack speed by 2.  It sustains
    your wisdom and dexterity.  It provides resistance to poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Brown Thunderlord in a shallow water
    area.
k) an Indestructible Amulet of the Serpents [+1] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance
    to poison.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of
    Bree .
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield 'Areglad' [5,+4]
    It sustains your intelligence.  It provides immunity to acid and fire.
    It provides resistance to light and dark.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
u) a Set of Leather Gloves of Agility [1,+6] (+3)
    It increases your dexterity by 3.  
    You found it in the remains of Mim, Betrayer of Turin on level 31 
    of Mirkwood.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
z) (nothing)
{) 17 Silver Arrows of Slay Animal (3d4) (+13,+10)
|) a Dwarven Pick (1d4) {excellent}


  [Character Inventory]

a) a Runestone {!k!d@m2 Death to Breeders}
b) a Runestone {!k!d@m1 Identify}
c) The Diamond Prism of Light {special, heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a White wraith on level 33 of The Land
    Of Rhun.
d) Kelek's Practical Joke {restore stats and rll}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Mordenkainen's Mysterious Mind-Masher {satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) 12 Potions of Speed
g) 5 Potions of Healing
h) 27 Scrolls of Phase Door
i) a Copper Rod of Trap Location (20/20) {@z1}
j) a Moonstone Rod of Enlightenment (75/75) {@z2}
k) a Silver Rod of Disarming (100/100) {@z3}
l) a Mithril Rod of Recall (160/160) {!k!z}
m) a Staff of Teleportation[10|22] (11 charges)
n) The Ring 'Legyth' (+5)
    It increases your strength, intelligence, searching and speed by 5.
    It sustains your dexterity.  It provides resistance to shards, nexus 
    and chaos.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Arrow]
b) 3 Runes [Sphere]
c) a Rune [Armageddon]
d) a Runestone
e) a Runestone
f) a Runestone
g) 3 Runes [Element]
h) a Rune [Chaos]
i) a Rune [Life]
j) a Rune [Mind] {75% off}
k) a Rune [Knowledge]
l) Baalzebub's Tormented Box {satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 1 of Barrow-Downs.
m) Boccob's Unifinished Works {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Novice ranger on level 18 of Orc 
    Cave.
n) a Parchment titled ``Magic for the Layman'' {summon pet}
    It can be activated for summon pet.  
    You found it lying in a vault on level 30 of Mirkwood.
o) Tenser's Mechanical Magician {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
p) the Medallion of Good Will {destruction}
    It can be activated for Destruction.  
    You found it lying on the ground on level 1 of Barrow-Downs.
q) Jor's Compendium of Strange Behaviour {teleport level}
    It can be activated for teleport level.  
    You found it in the remains of a Gnome mage on level 23 of Mirkwood.
r) The Toenail of Vecna {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
s) Tenser's Top-Heavy Teaspoon {genocide}
    It can be activated for genocide every 500 turns.  
    You found it while digging a rubble.
t) a Ring of Dexterity (+6)
    It increases your dexterity by 6.  
    You bought it from the Black Market.
u) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
v) a Ring of Invisibility
w) The Amulet 'Ancaroca' (+2)
    It increases your charisma by 2.  It sustains your dexterity and charisma.
    It provides resistance to fire, dark, nether and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 36 of
    Moria.
x) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Scroll of Craftsmanship
b) 2 Fireproof Scrolls of Rune of Protection
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) Elven Blue Dragon Scale Mail (-2) [30,+13] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and poison.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold,
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 38 of Moria.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
h) an Iron Crown of Telepathy [0,+9]
    It gives telepathic powers.  
    You found it lying in a vault on level 15 of The Old Forest.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of The Land
    Of Rhun.
j) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+3 to infravision)
    It increases your strength, constitution and infravision by 3.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
k) The Hatchet of Ardainor (1d5) (+6,+1) (+1 attack)
    It can be wielded two-handed.  It increases your intelligence, wisdom,
    constitution, charisma and attack speed by 1.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 35 of Moria.
l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {!d}
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 28 of The Land
    Of Rhun.
m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution 
    and stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It 
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    non-living things.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) {special}
o) The Long Sword of Thiath (2d5) (+4,+18) (+3 attacks)
    It increases your wisdom, constitution and attack speed by 3.  It 
    does extra damage from frost.  It is a great bane of dragons.  It 
    is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 34 of The Land
    Of Rhun.
p) The Trident of Rauron (1d8) (+12,+4) (+1 to speed)
    It can be wielded two-handed.  It increases your intelligence, speed 
    and attack speed by 1.  It does extra damage from fire.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of The Land Of Rhun.
q) The Lance of Ekkar (2d8) (+17,+19) (+5)
    It must be wielded two-handed.  It increases your strength and wisdom 
    by 5.  It produces chaotic effects.  It is especially deadly against
    giants.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 34 of The Land
    Of Rhun.
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
s) The Flail of Nathir (2d6) (+7,+7) (+3) {!d}
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It poisons your foes.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) a Lead-Filled Mace of Westernesse (3d4) (+13,+5) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 2.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  
    You found it in the remains of an Ice troll on level 31 of Moria.
u) The metal Boomerang of Naras (2d4) (+14,+11)
    It does extra damage from acid and electricity.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Teleport Other (60 Mana to cast) {25% off}
b) a Wand of Fireflash[8|20] (8 charges)
c) a Wand of Firewall[5|19] (5 charges)
d) a Wand of Tidal Wave[6|24] (9 charges)
e) a Wand of Tidal Wave[3|27] (8 charges)
f) a Wand of Ice Storm[4|25] (8 charges)
g) a Wand of Poison Blood[4|41] (24 charges)
h) a Wand of Thunderstorm[3|26] (6 charges)
i) a Wand of Stone Prison[1|5] (4 charges)
j) a Wand of Strike[2|14] (7 charges)
k) a Wand of Teleport Away[11|26] (6 charges)
l) a Wand of Teleport Away[9|23] (8 charges)
m) a Wand of Teleport Away[7|24] (8 charges)
n) a Wand of Essence of Speed[1|16] (6 charges)
o) a Wand of Charm[1|25] (12 charges)
p) The Wand of Digging of Thrain (19 charges)
q) a Fireproof Staff of Fiery Shield[4|8] (8 charges)
r) a Staff of Fiery Shield[5|9] (6 charges)
s) a Fireproof Staff of Teleportation[3|33] (13 charges)
t) a Fireproof Staff of Teleportation[3|25] (13 charges)
u) a Staff of Healing[2|30] (4 charges)
v) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 38 of Moria.
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a shallow water
    area.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
c) 17 Potions of Speed
d) 7 Potions of *Healing*
e) a Ring of Speed (+7)
    It increases your speed by 7.  
    You bought it from the Speed Ring Market.
f) an Indestructible Ring of Speed (+6)
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 35 of Moria.
i) The Hard Studded Leather of Gildi (-1) [7,+12]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to acid, cold, poison, sound and nether.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Archer on level 35 
    of Mordor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Mimicry [Goat] of Aglote [1,+17]
    It sustains your strength and dexterity.  It provides immunity to cold.
    It makes you completely fearless.  It provides resistance to cold 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the ground on level 26 of The Land Of Rhun.
l) The Cloak of Mimicry [Sparrow] 'Tirul' [1,+6]
    It provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, poison, dark and sound.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Auras [4,+3]
    It sustains your intelligence and wisdom.  It provides immunity to
    electricity.  It provides resistance to life draining, sound and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Mirkwood.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Elite uruk Shaman on level 20 of
    Mirkwood.
r) The Broad Sword of Andor (2d5) (+9,+21) (+4)
    It increases your strength, intelligence and dexterity by 4.  It does
    extra damage from fire.  It poisons your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
t) The Dark Sword of Nereg (3d7) (+12,+17)
    It generates an antimagic field.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 35 of Moria.
u) a Frozen Whip of *Slay Giant* (1d6) (+5,+4) (+2)
    It increases your strength by 2.  It does extra damage from frost.
    It is especially deadly against giants.  It sustains your strength.
    It provides resistance to cold and shards.  It allows you to sense
    the presence of giants.  It cannot be harmed by cold.  
    You found it in the remains of a Water troll Priest on level 35 of
    Moria.
v) The Quarterstaff of Yarelros (1d9) (+9,+6)
    It can be wielded two-handed.  It does extra damage from electricity 
    and frost.  It poisons your foes.  It is a great bane of dragons. 
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 15 of Orc Cave.
w) The Mace 'Luingwe' (2d4) (+12,+5) (+4 to speed)
    It can be wielded two-handed.  It increases your intelligence, ability
    to tunnel and speed by 4.  It does extra damage from fire.  It is 
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 35 of Mordor.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.


  [The Mathom-house Inventory - Bree ]

a) Gruumsh's Bottle of Death
    It can be activated for cure confusion.  
    You found it lying on the ground on level 13 of The Old Forest.
b) Benetar's Portable Plague
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Red naga in a shallow water area.
c) the Skull of Vecna
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Priest on level 23 of The Old Forest.
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 29 of The Land
    Of Rhun.



Posted on 6.5.2003 01:36
Last updated on 30.10.2003 06:10

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6685. on the Ladder (of 19090)
1181. on the ToME Ladder (of 3155)
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On 6.5.2003 01:36 teganm@attbi.com wrote:
Just found a greater vault (Nethack hell level #1) at 500' in the Barrowdowns. I think now I'll move along to the orc caves.

On 6.5.2003 05:06 teganm@attbi.com wrote:
Found a dungeon town in the orc caves but it was gimpy... 2 boot shops and a swordsmith.

On 7.5.2003 01:51 teganm@attbi.com wrote:
Now at 850' in the Orc Caves.

On 7.5.2003 06:21 wrote:
What artifacts will you be using from Deathwatch? I can clearly imagine Camm, but your armor and sword are d*mn good already. *drools*

On 9.5.2003 02:16 teganm@attbi.com wrote:
Finished the Orc Caves, on to Mirkwood...

On 9.5.2003 02:29 teganm@attbi.com wrote:
I'm using Camm and sold Maedhros. I'm keeping Thalk to use once I've got another source of basic resistances. I could use the higher stregnth bonus and the speed bonus.

I *heart* my sword, though it does seem a little strange that this is my best weapon choice since I am a haftedmaster.

Oh yeah, and I'm keeping the shield of Gothmog (found at the bottom of the Orc Caves) in case I ever find the Whip of Gothmog... though I'm not sure how much equipment kits are implemented.

On 12.5.2003 06:09 teganm@attbi.com wrote:
Now, an orc dropped Narsil on an otherwise boring level in Mirkwood. The question is, do I use Anduril or the randart sword I was using before. They both give +4 to stregnth and dex, Andor gives more damage overall and has a poison brand but Anduril has free act, see invis, and slays on orcs, trolls and evil.

On 16.5.2003 01:34 teganm@attbi.com wrote:
Got the flail enchanted higher and started using it. It still doesn't seem fair... a great randart sword, Anduril, and Aranruth, and I'm a haftedmaster >:-(

On 16.5.2003 01:35 teganm@attbi.com wrote:
Oh yes, and I completed the spider quest... nasty! I'm incredibly glad for the healing randart without which I wouldn't have survived.

On 30.5.2003 22:08 teganm@attbi.com wrote:
FINALLY got Runecraft from fumblefingers. Hanging around 1650' of Mirkwood trying to max my stats. We'll see if I do or just get bored and go on. STR is the only important one I'm waiting on.

On 5.6.2003 02:50 teganm@attbi.com wrote:
Easily completed Eol quest, but couldn't handle the water curing one. $%^& mimics. Should I try the gates of Gondolin one?

On 5.6.2003 15:10 erikmesoy@yahoo.com wrote:
Absolutely not. Do it after statgain. The reward is a new shop in Gondolin, I think.

On 9.6.2003 09:01 teganm@attbi.com wrote:
My very first good character was a dwarf warrior in Kangband. Her weapon was a Whip of Westernesse. Llyth was made in memory of her in a way, and now has avenged her. Kavlax is dead!!

On 12.10.2003 23:54 teganm@attbi.com wrote:
Ok, I have way too much clutter in my various homes. Keep thinking I might need things later... which artifacts should I sell?

On 30.10.2003 06:10 teganm@attbi.com wrote:
Wandered into the king's house at Minas Anor, wondering if I was missing a cool quest. Oops... that's the Thunderlord quest. Didn't think I was ready, but I managed to get to Lothlorien and pick up my *healing* potions before they attacked. I just used a wand of stone prison, dug a hole out, and took on most of them one at a time, then ventured out and finished off the rest. Not nearly as hard as I thought it was going to be. I picked up the ring of Flare, Barukkheled, Aglarang, and Forasgil after they were all dead. Plus went from lvl 45 tp 47. Pretty sweet. I think I'll take on the trolls at Gondolin next.

On 30.10.2003 06:51 teganm@attbi.com wrote:
Well, that was a bad idea. A level 37 quest didn't seem like it was going to be hard compared to a lvl 60 quest. I forgot to do a dump after I died. I'd been working on this char for months :(

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