The Angband Ladder: Chear, Hobbit Alchemist by <acockbur@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Chear Age 29 STR! 40 Sex : Male Height 34 INT! 40 Race : Hobbit Weight 58 WIS! 40 Class : Alchemist Social Class 61 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 73 Level 50 Hit Points 4298/ 4298 + To Melee Damage 103 Experience 14286207 Spell Points 347/ 347 + To Ranged Hit 53 Max Exp 14286207 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 73+169 Gold 5548004 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Very Bad Blows/Round: 20 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 80d4+2060 Stealth : Superb Magic Device: Bad Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 50 (2500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 68 (3400') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 16 (800') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 12936 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 94 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Str : ...*4...4....... Add Int : ...*...2........ Add Wis : *..*4..2.....1.. Add Dex : ...*............ Add Con : ...*..2.4....... Add Chr : ...*4..2........ Add Stea. : *......2...*.... Add Tun.. : ..............7. Add Speed : .**.43.2...*.... Add Blows : *............... Chaotic : .............+.. Vampiric : .............+.. Slay Anim.: +............... Slay Evil : +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............+.. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............+.. Sust Str : ...+............ Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : ..........+....+ Sust Con : ...+..+......... Sust Chr : ...+............ Invisible : .......+........ Mul life : ...+.....+.....+ Sens Fire : ................ Reflect : +............... Free Act : +.......+....... Hold Life : +....++......... Imm Acid : ...*..++*....... Imm Elec : ...*............ Imm Fire : .+.*+..+..+..... Imm Cold : ...*..++........ Res Pois : ...++.....+..... Res Fear : ...++.+......... Res Light : ...+.+.......... Res Dark : ++.+.++......... Res Blind : ...+............ Res Conf : ...+.++.+....... Res Sound : ...+....+....... Res Shard : ...+............ Res Neth : ...+..+++....... Res Nexus : ...+..+......... Res Chaos : ...+.++.+....... Res Disen : ...++........... AntiMagic : ...+............ Levitate : ...........+.... See Invis : ...+.+.....+.... Regen : ...+............ Activate : .+..++++.+...... Blessed : +............... Fly : ...+............ Orc.ESP : .....+..+....... Undead.ESP: ......+......... Good.ESP : +............... Nlive.ESP : +............... Full ESP : +............... Skills (points left: 0) - Combat 24.100 [0.700] . Weaponmastery 50.000 [0.700] - Archery 03.700 [0.500] . Sling-mastery 00.000 [0.300] . Antimagic 50.000 [0.500] - Sneakiness 07.600 [0.900] . Stealth 06.900 [0.500] . Disarming 02.800 [0.400] - Magic 03.000 [0.900] . Magic-Device 00.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 19.600 [0.800] . Prayer 02.500 [0.500] . Monster-lore 01.500 [0.500] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may find a Potion of Resist Cold on level 11. You may meet a Mangy-looking leper on level 15. You are fated to meet a Mangy-looking leper on level 8. [Character Equipment] a) The Shadow Blade called 'Killer' (Exp:1408543) (4d4) (+30,+32) (+11 attacks) {} It increases your wisdom, stealth, attack speed and ability to score critical hits by 11. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to life draining and dark. It gives telepathic powers. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. e) a Ring of Speed (+15) f) The Ring called 'Stats' (+0,+19)(220%) (+11) It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 11 . It increases your hit points by 220%. It sustains your strength, intelligence, wisdom, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 62 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 64 of Mordor. n) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of Paths of the Dead. s) The Steel Helm called 'add life' (+0,+0) [20,+80](120%) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your hit points by 120%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Areth' (+9 to damage) [1,+11] It sustains your dexterity. It provides resistance to fire and poison . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+10) It increases your stealth and speed by 10. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt 'Hirist' (1d5) (+25,+17) (+1) It increases your wisdom by 1. It does extra damage from acid and frost. It produces chaotic effects. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. |) a Magical Shovel of Digging (+7) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) Boccob's Unfinished Works {summon pet} It can be activated for summon pet every 101 turns. You found it lying on the ground on level 71 of Erebor. b) 2 Potions of Enlightenment c) 4 Scrolls of *Identify* d) 10 Scrolls of Mass Genocide {100% off} e) 26 Scrolls of Nothing f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 49 of Mordor. g) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Bree . h) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. i) a Blessed Long Sword of Westernesse (2d5) (+26,+25) (+6) {Nazgul} It increases your strength, wisdom, dexterity and constitution by 6. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. j) a Dark Sword (3d7) (-8,-6) {!k} k) 25 Essences of Teleport {!k} l) 23 Essences of Life {!k} m) 19 Essences of Magic {!k} n) 18 Essences of Extra Life {!k} o) 27 Essences of Darkness {!k} p) 22 Essences of Knowledge {!k} q) 31 Essences of Force {!k} r) 5 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas {100% off} b) 6 Potions of Experience c) 4 Scrolls of Genocide d) 63 Amulets of Nothing e) a Dark Sword (3d7) (+0,+0) {!k} f) a Wild rabbit corpse {!k} g) 82 Essences of Poison h) 61 Essences of Explosion i) 48 Essences of Teleport {!k} j) 68 Essences of Cold k) 95 Essences of Fire l) 66 Essences of Acid m) 99 Essences of Life {!k} n) 86 Essences of Confusion {!k} o) 8 Essences of Light p) 72 Essences of Chaos q) 99 Essences of Time {k} r) 80 Essences of Magic {!k} s) 55 Essences of Knowledge {!k} t) 99 Essences of Force u) 65 Essences of Lightning v) 94 Essences of Mana [Home Inventory - Gondolin ] a) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. b) The Ring of Power 'Narya' (+6,+6) (+1) {Narya} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 88 of Angband. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 32 of Mirkwood. g) a Mumak Hide of Air [1,+4] {!k} It allows you to breathe without air. It was given to you as a reward. h) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 32 of Mirkwood. k) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. l) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 64 of Mordor. m) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 91 of Angband. n) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) a Climbing Set q) a Wild rabbit corpse {!k} r) 5 Wild rabbit raw meats {!k} s) 70 Essences of Magic {!k} [Home Inventory - Minas Anor ] a) 13 Essences of Teleport {!k} b) 42 Essences of Life {!k} c) 50 Essences of Time {k} d) 22 Essences of Force {!k} [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) 10 Scrolls of Mass Genocide c) 71 Rings of Nothing d) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) a Feanorian Lamp f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. i) 92 Essences of Poison j) 30 Essences of Cold k) 73 Essences of Fire l) 30 Essences of Acid m) 99 Essences of Life n) 99 Essences of Confusion o) 99 Essences of Light p) 91 Essences of Chaos q) 99 Essences of Time {!k} r) 99 Essences of Knowledge s) 79 Essences of Force t) 93 Essences of Lightning u) 99 Essences of Mana |
Posted on 27.7.2007 02:36
2863. on the Ladder (of 19090)
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