[ToME 2.2.5 Character Dump] Name : Bralenwan Age 23 STR! 40 Sex : Female Height 51 INT! 40 Race : RohanKnight Hermit Weight 78 WIS! 40 Class : Sorceror Social Class 1 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 2 Level 50 Max Hit Points 707 + To Melee Damage -3 Experience 42655655 Cur Hit Points 707 + To Ranged Hit 16 Max Exp 42655655 Max SP (Mana) 1503 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1503 AC 37+114 Gold 12733679 Piety 248859 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 8 Bows/Throw : Good Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 8d4-24 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 70 feet Tactic: careful Explor: very fast (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 110 (5500') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 26351 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can drive yourself into a berserk frenzy. You can use rohir powers. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are very lucky. You have a firm hold on your life force. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.300] . Archery 01.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 30.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 33.450 [0.550] . Prayer 20.000 [0.500] . Mindcraft 01.700 [0.500] - Monster-lore 01.350 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 03.400 [0.400] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Potion of Poison on level 1. [Character Equipment] a) The Mage Staff of Belegori [Noxious Cloud] (1d4) (-3,-5)(100%) (+5) {!*!*!*!*} It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring 'Curiach' (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It sustains your wisdom. It provides resistance to fire, blindness, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) an Amulet of Doom [+6] (+6) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 57 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Khazad-dum . n) The Augmented Chain Mail of Ephros (-20,-8) [16,+10](40%) It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 65 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Gonath' [5,+10] It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to life draining, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 30 of The Land Of Rhun. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. z) an Ultimate Mimic named Kirsten Dunst (1139 hp) {) The Bolt 'Telwe' (1d5) (+24,+12) (+2 attacks) It increases your strength, dexterity, constitution, charisma and attack speed by 2. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You bought it from the Black Market. b) 4 Tomes of the Eternal Flame It cannot be harmed by fire. c) 7 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Demilich on level 46 of Mordor. d) 5 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 46 of Mordor. e) 3 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Demilich on level 57 of Mordor. f) 3 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of a Demilich on level 46 of Mordor. g) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it lying on the ground on level 24 of The Sandworm lair. h) 4 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it in the remains of a Demilich on level 46 of Mordor. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying on the ground on level 81 of Angband. k) 3 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it in the remains of a Demilich on level 58 of Dol Guldur. l) the Hand of Vecna {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 66 of The Sacred Land Of Mountains. m) 29 Potions of Healing n) 18 Potions of *Healing* o) 12 Potions of Restore Mana p) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser black reaver on level 74 of Angband. q) an Adamantite Rod of Healing (200/200) r) an Adamantite Rod of Recall (200/200) s) The Golden Horn of the Thunderlords (3 charges) {100% off} It was given to you as a reward. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 7 Potions of Cure Serious Insanity c) 2 Scrolls of Reset Recall d) a Silver Rod of Disarming (100/100) e) a Staff of Mana[4|28] (4 charges) f) The Ring 'Eldindi' [+16] (+4) It increases your strength and intelligence by 4. It provides resistance to poison, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Gairer (+2% of critical hits) It increases your strength, constitution and ability to score critical hits by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to nether, nexus and disenchantment . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 63 of The Sacred Land Of Mountains. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) an Amulet of Reflection k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 33 of Mirkwood. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk in the town of Khazad-dum . n) The Ring Mail of Bellemmor (-2 to accuracy) [12,+6] It sustains your strength. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Dragon Shield [8,+4] It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. r) The Iron Crown of Gorlad [0,+10] It sustains your strength. It makes you completely fearless. It provides resistance to light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Metal Cap of Eletin [3,+15] It sustains your dexterity and charisma. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Beaked Axe 'Mendeborm' (2d6) (-8,-1) (+4) It must be wielded two-handed. It increases your strength by 4. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Glaive 'Celored' (2d6) (+12,+11) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity and speed by 2. It poisons your foes . It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 49 of Moria. v) The Glaive of Dagolad (2d6) (+21,+21) It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 35 of Moria. w) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (-25,-11)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 28 of The Sandworm lair. x) a Mage Staff of Wizardry [Noxious Cloud] (1d4) (-4,-27)(40%) (+2) [Home Inventory - Gondolin ] a) The Tome of Bralenwan It cannot be harmed by acid, cold, lightning or fire. b) a Ring of Speed (+7) c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 110 of Angband. d) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 95 of Angband. e) an Amulet of the Magi [Elemental Shield] (-4,-4) (+2 to searching) It has a spell stored inside. It increases your intelligence and searching by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 42 of Mordor. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 77 of Angband. h) The Amulet of Lienglor (+2 to stealth) It increases your intelligence and stealth by 2. It sustains your constitution and charisma. It provides resistance to electricity , light, shards, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 79 of Angband. i) White Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 51 of Mordor. j) The Augmented Chain Mail of Amith (-2 to accuracy) [16,+9] It sustains your wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Mordor. k) The Splint Mail of Ethamith (-2 to accuracy) [19,+9] It sustains your strength. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 50 of Mordor. l) The Metal Lamellar Armour of Vormo (-3 to accuracy) [23,+10] It sustains your strength and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to light, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 75 of Angband. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, sound and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Angband. o) The Leather Scale Mail of Melion (-1 to accuracy) [11,+11] It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to sound and nether . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 76 of Angband. p) The Feathers Cloak of Megorion [1,+11] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 79 of Angband. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of Mordor. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Mordor. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 53 of Mordor. w) a Mage Staff of Wizardry (1d4) (-34,-25)(60%) (+3) [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) The Crumpled Scroll of Mass Resurrection c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 68 of The Sacred Land Of Mountains. d) a Golden Rod of Quickness of Nothing (125/125) e) a Golden Rod of Nothing (125/125) f) 2 Rod Tips of Teleport Other (60 Mana to cast) g) a Ring of Constitution (+3) h) The Ring of Tilad (+5) It increases your strength by 5. It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) The Amulet 'Arith' (+1) It increases your dexterity by 1. It provides resistance to light, confusion, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. j) an Amulet of the Serpents [+4] (+3) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Mordor. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 35 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 64 of Mordor. o) The Metal Cap of Thengel [3,+12] (+3) p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 66 of Mordor. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. r) The Dragon Helm of Thrain [8,+10] It provides light (radius 1) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 65 of Mordor. u) a Pair of Metal Shod Boots of Jumping [6,+6] v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 66 of Mordor. w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 42 of Mordor. [Home Inventory - Lothlorien ] a) 2 Fireproof Holy Tomes of Manwe Sulimo It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 46 of Paths of the Dead. b) 2 Sprigs of Athelas c) a Rod Tip of Havoc (90 Mana to cast) d) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Partial Totem of a Great Wyrm of Law f) a Ring of Strength (+4) g) an Indestructible Ring of Speed (+6) h) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Black Market. i) The Ring 'Obeon' (+4 to stealth) It increases your strength, dexterity and stealth by 4. It sustains your constitution. It provides resistance to acid, fire, light, dark and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. j) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 68 of The Sacred Land Of Mountains. k) The Bar Chain Mail of Eoron (-2 to accuracy) [18,+7] It provides immunity to cold. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. l) The Ribbed Plate Armour of Andele (-69,-23) [28,+15](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 74 of Angband. m) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Robe of Dirie [2,+11] It sustains your wisdom, dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 46 of Moria. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Fur Cloak of Antaris [3,+0] It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of Moria. t) a Dragon Shield of Preservation (-10,-5) [8,+34] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. u) The Iron Helm 'Earas' [5,+1] It sustains your intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of Erebor. x) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 89 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Faelweth [2,+11] It provides light (radius 2) forever. It provides immunity to paralysis. It provides resistance to life draining, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. d) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. e) The Gem of Rage It can be activated for blindness. You found it lying on the ground on level 17 of The Old Forest. f) The Diamond Prism of Light It can be activated for decreasing Wisdom. You found it lying on the ground on level 27 of The Sandworm lair. g) Benetar's Mana Battery It can be activated for Ruination. You found it lying on the ground on level 30 of The Sandworm lair. h) Raal's Tormented Spirits It can be activated for decreasing Intelligence. You found it lying on the ground on level 29 of The Sandworm lair. i) Agannazar's Antique Acorn It can be activated for light absorption. You found it lying on the ground on level 28 of The Sandworm lair. j) The Ring of Belya (+1 attack) {cursed} It increases your attack speed by 1. It sustains your wisdom and constitution. It allows you to levitate. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 39 of Moria. k) The Amulet 'Huilos' (-7) {cursed} It decreases your wisdom, dexterity and constitution by 7. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 27 of Mirkwood. n) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 42 of Moria. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 50 of Moria. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 41 of Moria. s) The Katana 'Rascar' (3d4) (+7,+10) (+3 to speed) It can be wielded two-handed. It increases your intelligence, speed and attack speed by 3. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Halberd 'Darad' (3d5) (+21,+8) (+2 to speed) It can be wielded two-handed. It increases your wisdom and speed by 2. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 50 of Moria. v) The Mace of Barangoth (2d4) (+27,+0) (+2 to speed) It can be wielded two-handed. It increases your strength, intelligence, wisdom, constitution, charisma, speed and attack speed by 2. It does extra damage from acid, electricity and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 42 of Moria. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 43 of Moria. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree .