The Angband Ladder: Lumorr, Orc Mage by <greg@wooledge.org>

  [ToME 2.4.0 Character Sheet]

 Name  : Lumorr                 Age                 12       STR! 18/190       
 Sex   : Male                   Height              66       INT! 18/***       
 Race  : Orc                    Weight             150       WIS! 18/***       
 Class : Mage                   Social Class         1       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          13 Level             50    Hit Points     1318/  1318 
 + To Melee Damage      -18 Experience  14876283    Spell Points   1643/  1643 
 + To Ranged Hit         35 Max Exp     14876283    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                19761 
   AC                28+124 Gold        12528116    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-72    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Orc Slave from the             
          Misty Mountains.  You have glowing eyes, bright red hair,            
          and green scabby skin.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 11936 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 37 princess quests.
 You have completed 12 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 20th Quelle of the 2890th year of the third age.
 Your adventure lasted 34 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can switch locations with another being.
You can embolden yourself.
You can restore lost life forces.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..33..........6.            
        Add Int   : ...32..2.3......            
        Add Wis   : ...32..25......+            
        Add Dex   : ...3.....3......            
        Add Con   : ..33......43....            
        Add Chr   : ..33...253......            
        Mul Mana  : +...+..........+            
        Mul SPower: +........+......            
        Add Stea. : .......2...3....            
        Add Sear. : ..3.....53....6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.3.3.2...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+.+.+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+......+.....            
        Sust Chr  : ......+.+.......            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+............            
        Hold Life : ...++++.........            
        Res Acid  : ......++++....+.            
        Imm Elec  : ...*..+.+.......            
        Imm Fire  : .+*...*+.+......            
        Imm Cold  : ......*+..+.....            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+..+.....++            
        Res Blind : ................            
        Res Conf  : .....+++........            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ......+.........            
        Res Nexus : .+....+.........            
        Res Chaos : .....++.........            
        Res Disen : ...+..+.++....+.            
        Auto Curse: ....+...........            
        Levitate  : ...+............            
        Lite      : ....+...+.......            
        See Invis : ..++.+..........            
        Digestion : ...++...........            
        Regen     : ...++.....+.....            
        Activate  : .+++.+.++++...+.            
        Cursed    : .+..............            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        01.900 [0.500]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         47.926 [0.900]
          . Magic-Device                         06.700 [1.200]
          . Spell-power                          42.600 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 01.000 [0.900]
                   . Fire                        38.700 [0.900]
                   . Water                       30.600 [0.900]
                   . Air                         06.300 [0.900]
                   . Earth                       25.200 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           13.500 [0.900]
          . Divination                           00.000 [0.900]
          . Temporal                             15.300 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               15.300 [0.900]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  13.200 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find an Essence of Confusion on level 8.
You may meet a Mean-looking mercenary on level 1.
You may meet an Agent of the black market on level 1.
You are fated to meet a Fruit bat on level 2.
You are fated to meet a Vampire on level 20.
You are fated to find a Wand of Heal Monster on level 9.
You are fated to find The Dagger 'Nimthanc' on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-8,+6)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of an Archlich on level 91 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 62 of Mordor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 62 of Mordor.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 88 of Angband.
n) The Padded Armour 'Gotelyath' (-4,-36) [4,+10](20%)
    It increases your hit points by 20%.  It sustains your wisdom and 
    charisma.  It provides immunity to fire and cold.  It provides
    resistance to life draining, acid, electricity, nether, nexus, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Shadow Cloak of Luthien [Noxious Cloud] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 82 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 82 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 14 of Orc
    Cave.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
z) a Mimic (915 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 96 of Angband.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) 2 Fireproof Tomes of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 20 of The Old Forest.
e) 2 Fireproof Tomes of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
f) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 89 of Angband.
g) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 78 of
    Angband.
i) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) Olive's Omnipotent Ostrich {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dark elven mage on level 13 of A lost
    temple.
k) 7 Potions of Healing {!*}
    
l) 5 Potions of *Healing* {!*}
    
m) 2 Potions of Life {!*}
    
n) 19 Potions of Restore Mana {!*}
    
o) a Silver Rod of Simplicity of Recall (100/100) {!*!*}
    
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Golden Horn of the Thunderlords (4 charges) {!*}
    
    It was given to you as a reward.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) Mordenkainen's Mysterious Mind-Masher {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
c) 11 Sprigs of Athelas
    
d) 12 Potions of Restore Mana {!*}
    
e) a Potion of New Life {!*!*}
f) The Crumpled Scroll of Mass Resurrection {!r!r}
g) a Moonstone Rod of the Istari of Nothing (150/150)
h) The Wand of Digging of Thrain (19 charges)
i) a Ring of Speed (+11)
    It increases your speed by 11.  
    You found it in the remains of Harowen the Black Hand on level 84 of
    Angband.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 89 of
    Angband.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Double Chain Mail of Uiriareth (-2 to accuracy) [16,+19]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to life draining, acid, cold, dark and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 90 of
    Angband.
o) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Leather Scale Mail of Dornil (-1 to accuracy) [11,+8]
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to dark, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 68 of Angband.
q) The Leather Scale Mail 'Goron' (-14,-66) [11,+6](20%)
    It increases your hit points by 20%.  It sustains your intelligence
     and constitution.  It provides immunity to electricity.  It provides
    resistance to cold, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 28 of Mirkwood.
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
s) a Spider Web of Aman [1,+31] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 62 of Mordor.
t) a Feathers Cloak of Protection [1,+17]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Dragon Shield of Preservation (-10,-5) [8,+38]
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
v) The Metal Cap of Echol [3,+16]
    It sustains your intelligence and dexterity.  It provides resistance 
    to light, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots 'Nuromin' [6,+9]
    It sustains your charisma.  It provides resistance to cold, confusion, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.


  [Home Inventory - Gondolin ]

a) The Tome of Collected Weird Magic {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 27 of A lost temple.
b) a Golden Rod of the Istari of Nothing (250/250)
c) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It increases your dexterity, charisma and searching by 2.  It makes
    you invisible.  It provides resistance to blindness.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) a Ring of Intelligence (+5)
    It increases your intelligence by 5.  
    You found it in the remains of a Barbazu on level 68 of Angband.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Amulet of Doom [+7] (+7)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Great crystal drake on level 55 of Mordor.
h) The Amulet of Arangor (+3 to stealth)
    It increases your intelligence, dexterity and stealth by 3.  It
    sustains your dexterity.  It provides resistance to acid, fire, light, 
    blindness, nether and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Robe of Eliatar [2,+16]
    It sustains your strength and charisma.  It provides immunity to fire
     and cold.  It provides resistance to light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 98 of Angband.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Rhino Hide Armour 'Quendor' (-29,-62) [8,+8](40%)
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to confusion
    , nether, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 50 of Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.
r) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Narthanc' (E:236, L:5) (1d4) (+8,+9)
t) a Long Sword (*Defender*) (2d5) (-9,+0) [+4] (+3 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It sustains your dexterity.  It provides immunity to fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, cold, poison and confusion.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
v) a Mage Staff of Power (1d4) (+0,+2) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 34 of Mordor.
b) a Parchment titled ``Magic for the Layman'' {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 43 of Mordor.
c) The Ring of Power of Khamul, the Black Easterling (+3 to searching)
    It increases your strength and searching by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to sound, 
    chaos and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 92 of
    Angband.
d) The Ring of Bedhwe (+3)
    It increases your intelligence and constitution by 3.  It makes you
    invisible.  It provides resistance to shards.  It speeds your
    regenerative powers.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 82 of
    Angband.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82 of
    Angband.
f) a Ring of Light and Darkness Resistance
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 76 of
    Angband.
i) The Mithril Plate Mail 'Echorin' (-3 to accuracy) [35,+7]
    It sustains your strength.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 82 of Angband.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) an Elven Cloak [4,+10] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Mouse Fur of Air [1,+7]
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 82 of Angband.
o) a Large Metal Shield of Preservation (-5,-2) [5,+9]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Mordor.
p) a Dragon Shield [8,+17] {pois,shard}
    It provides resistance to poison and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) an Iron Crown of the Magi [0,+10] (+2)
    It increases your intelligence by 2.  It sustains your intelligence.  
    It provides resistance to acid, electricity, fire, cold and blindness.
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
s) The Set of Cesti of Tirina (+4 to damage) [5,+17]
    It makes you completely fearless.  It provides resistance to acid, 
    cold, poison and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 82 of Angband.
t) The Pair of Hard Leather Boots of Culkaith [3,+12]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, light, confusion and 
    nether.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 59 of Mordor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 46 of Mordor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 92 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Bag of Tricks {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
c) The Gem of Wisdom {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) Pytar's Portable Pandemonium {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your constitution and attack speed by 3.  It makes you
    invisible.  It provides resistance to light, blindness and chaos.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 59 of Mordor.
f) The Amulet of Nogri (+5)
    It increases your wisdom by 5.  It sustains your strength and wisdom.  
    It provides resistance to cold, confusion, nether and nexus.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
g) The Amulet of Andir (+2 to infravision)
    It increases your wisdom and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    provides resistance to shards and chaos.  It allows you to levitate.  
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 95 of Mount
    Doom.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
i) The Phial of Undeath (-5) {cursed}
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
l) The Double Chain Mail of Windil (+1 to accuracy) [16,+8] {cursed}
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to dark and nether.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) an Iron Crown of Might [0,+11] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to nether.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 20 of A
    lost temple.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
t) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant {paralyze}
    It can be activated for paralyze.  
    You found it in the remains of a Dreadmaster on level 89 of Angband.
b) The Gem of Fire {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Seraph on level 71 of Angband.
c) The Gem of Ice {decrease wis}
    It can be activated for decreasing Wisdom.  
    You found it in the remains of an Emperor wight in the town of Bree .
d) The Diamond Prism of Light {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) The Pendulum of Orcus {blindness}
    It can be activated for blindness.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
f) The Tome of Elven Household Magic {high stat loss}
    It can be activated for high stat loss.  
    You found it lying in a vault on level 27 of The Sandworm lair.
g) Balrilbon's Bag of Wondrous Tricks {create hunger}
    It can be activated for create hunger.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Crystal Ball of Godly Sights {cure serious}
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 89 of Angband.
i) The Jester's Cap of Insanity {decrease wis}
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 3 of Barrow-Downs.
j) The Wand Construction Kit {cuts}
    It can be activated for cuts.  
    You found it in the remains of a Black orc Archer on level 15 of Orc Cave.
k) The Immortal Skull of Benetar {high stat loss}
    It can be activated for high stat loss.  
    You found it lying on the ground on level 27 of The Sandworm lair.
l) Heward's Excellent Experimental Earmuffs {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) Bigby's Big Book of Brutality {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Grey wraith on level 76 of Angband.
n) The Cunning Plan of Zog {decrease dex}
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven priest on level 10 of
    Barrow-Downs.
o) Raistlin's Ready Ranger {stun}
    It can be activated for stun.  
    You found it in the remains of a Dark elven priest on level 13 of A lost
    temple.
p) Tenser's Torch of Spontaneous Combustion {cure blind}
    It can be activated for cure blindness every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) Agannazar's Antique Acorn {high stat loss}
    It can be activated for high stat loss.  
    You found it in the remains of a Gelatinous cube on level 15 of Mirkwood.
r) Cathal's Corrupting Cymbal {weird}
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Master yeek Archer on level 13 of A lost
    temple.
s) a Parchment titled ''Finer Points of Munchkinism'' {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
t) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your strength, charisma and attack speed by 3.  It makes
    you invisible.  It provides resistance to acid and electricity.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 96 of Mount
    Doom.
u) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    It increases your strength and attack speed by 2.  It makes you
    invisible.  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to sound.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 99 of
    Mount Doom.
v) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
w) The Double Chain Mail of Elman (-2 to accuracy) [16,+10] {cursed}
    It sustains your charisma.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 74 of Angband.
x) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
b) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 71 of Angband.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.



Posted on 11.10.2009 18:28

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2712. on the Ladder (of 18973)
822. on the ToME Ladder (of 3151)
12. for this player (

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On 11.10.2009 18:28 greg@wooledge.org wrote:
This character was played roughly simultaneously with my Geomancer, but on a different computer. It was interesting to see how they both played out. I developed them both in very similar fashion, as it turns out. It seems I have a rather well-established play style for spellcasters, from which I'm strongly reluctant to deviate.

And for this style, the Geomancer is a much stronger build. I get a lot more skill points where I want them.

This character never found Thorin's shield, which would have filled that last immunity hole so perfectly, but since he won, I can't complain too much.

On 11.10.2009 23:12 AnonymousHero wrote:
Just a quick question: What is this version 2.4.0 you're playing?

On 12.10.2009 00:18 greg@wooledge.org wrote:
It's the "tome2" CVS source code. I don't think it's much different from 2.3.5, but I haven't compared the two directly.

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