[ToME 2.2.4 Character Dump] Name : Heino Age 13 STR! 38 Sex : Male Height 65 INT! 35 Race : Orc LostSoul Weight 149 WIS! 33 Class : Mage Social Class 44 DEX! 28 Body : Player CON! 40 God : Yavanna Kementari CHR! 30 + To Melee Hit -79 Level 50 Max Hit Points 1342 + To Melee Damage -51 Experience 38365704 Cur Hit Points 1342 + To Ranged Hit -57 Max Exp 38365704 Max SP (Mana) 1254 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1254 AC 17+104 Gold 4459688 Piety 83745 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 4d4-204 Stealth : Excellent Magic Device: Legendary[22]Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Snaga Shaman from the orc-hold of Mount Gundabad. You have shining black eyes, no hair at all, and black leprous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') A lost temple: Level 35 (1750') Your body is a Player. You are currently in the town of Gondolin. You have defeated 17756 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. adefkmnopsuxz{|@ Add Str : .2.......3....5. Add Int : ..5..2.......... Add Wis : .....2...3...... Add Con : .25......34..... Add Chr : .....2.......... Add Stea. : .......2........ Add Sear. : .......2........ Add Tun.. : ..............5. Add Speed : ...*.....3.7.2.. Slay Anim.: .............+.. Slay Demon: ..............+. Slay Orc : ..............+. Slay Troll: .............++. Slay Drag.: .............+.. Acid Brand: ..............+. Sust Str : ......++......+. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..+....+..+..... Sust Chr : ..+.....+....... Invisible : .....+.......... Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ........++...... Hold Life : ......+.+....... Imm Acid : .......+*....... Imm Elec : ......*+.+...... Imm Fire : ........*+...... Imm Cold : .*+......++..... Res Pois : .......+........ Res Fear : .+.............. Res Lite : ..+......+....+. Res Dark : ..............++ Res Blind : ..+..+...+...... Res Conf : ......+.++...... Res Sound : ..+....+++...... Res Shard : ..+............. Res Neth : .+......+....... Res Nexus : .......+........ Res Chaos : .........+....+. Res Disen : ......+.+....... Aura Elec : .......+........ Lite : .........+....+. See Invis : .........+.....+ Regen : .........++..... Activate : .+.......++...+. Cursed : .+.............. Hvy Curse : .+.............. Full ESP : ....+........... Skills (points left: 0) - Combat 01.600 [0.450] . Weaponmastery 00.700 [0.500] - Sneakiness 09.100 [0.900] . Stealth 01.700 [0.500] - Magic 50.000 [0.900] . Magic-Device 43.000 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.300] . Mana 42.400 [0.900] . Fire 01.000 [1.000] . Water 34.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 39.000 [1.000] . Divination 19.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 09.800 [0.550] . Prayer 07.500 [0.500] . Monster-lore 04.500 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Scroll of Identify on level 20. You may find a Mushroom of Confusion on level 4. You are fated to find a Staff of Summon on level 12. [Character Equipment] a) a Mage Staff of Wizardry [Manathrust] (1d4) (-15,+4)(100%) (+5) d) The Horn of Helm (+2) {cursed} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Hyavalar (+5) It increases your intelligence and constitution by 5. It sustains your constitution and charisma. It provides resistance to cold, light, blindness, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) a Ring of Speed (+13) k) an Amulet of Telepathy m) a Dwarven Lantern of the Magi [Remove Curses] (+2) {@w5} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Hard Studded Leather of Edaidrume (-68,-57) [7,+17](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to electricity. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. o) The Elven Cloak of Fauluilya [4,+17] (+2 to stealth) It increases your stealth, searching and luck by 2. It sustains your strength and constitution. It provides resistance to acid, electricity, poison, sound and nexus. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 61 of Erebor. p) The Small Leather Shield of Estar [2,+7] It sustains your charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to life draining, confusion, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+12] (+7) z) (nothing) {) The Bolt of Hanath (1d5) (+14,+8) (+2 to speed) It increases your speed by 2. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 87 of Angband. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of the Everrunning Wave {!d!s!k!k} b) a Tome of Translocation {!d!s!k!k} c) a Tome of Knowledge {!d!s!k!k} d) Benetar's Death Ray Experiment {cure insanity} It can be activated for cure insanity. You found it in the remains of a Black orc Rogue on level 72 of Erebor. e) Valdarbon's Automatic Alchemist {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Priest on level 86 of Angband. f) Gamenlon's Summoning Manual {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Barbazu on level 71 of Erebor. g) The Lost Works of Kenault {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Phantom on level 50 of Mordor. h) The Bottomless Bottle {teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 42 of Mordor. i) 10 Sprigs of Athelas {!E} j) 21 Potions of Cure Critical Wounds {@q0} k) 71 Potions of Healing {@q1} l) 74 Potions of *Healing* m) 3 Potions of Life n) 63 Potions of Restore Mana o) 30 Scrolls of *Identify* {@r1} p) a Silver Rod of the Istari of Speed (200/200) {@z2!d!s!k!k} q) a Silver Rod of the Istari of Healing (200/200) {@z1!d!s!k!k} r) an Adamantite Rod of Charging of Restoration (200/200) {@z0!d!s!k!k} s) an Adamantite Rod of Teleport Other (200/200) t) The Anchor of Space-Time {@w5} u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Rod Tips of Healing (120 Mana to cast) b) a Wand of Stone Prison[3|20] (7 charges) c) The Wand of Digging of Thrain (0 charges) {@a2!d!s} d) a Staff of Probability Travel[4|21] (1 charge) e) a Staff of Mana[1|26] (3 charges) f) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your constitution, charisma, stealth, searching and speed by 4. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, shards and nexus . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. g) The Ring of Power of Uvatha the Horseman (+3 to speed) It increases your strength and speed by 3. It makes you invisible. It provides resistance to light, dark, shards, nether and nexus. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) an Amulet of the Magi (-4,-4) (+3 to searching) i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 98 of Halls of Mandos. j) The Ribbed Plate Armour 'Tardarn' (-15,-36) [28,+12](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 98 of Halls of Mandos. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 88 of Mount Doom. n) The Bolt 'Viloregil' (1d5) (+17,+12) (+1) It provides light (radius 1) forever. It increases your strength and wisdom by 1. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. o) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 93 of Angband. p) a Mage Staff of Wizardry [Manathrust] (1d4) (+10,+10)(80%) (+4) [Home Inventory - Gondolin ] a) The Diamond Prism of Light {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Death quasit on level 99 of Mount Doom. b) 51 Scrolls of Recharging c) a Golden Rod of Capacity of Recall (250/250) {@z4!z} It can hold more mana. You bought it from the Black Market. d) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You found it in the remains of Vecna, the Emperor Lich on level 89 of Mount Doom. e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring of Hilth (+4) It increases your intelligence, wisdom, constitution and infravision by 4. It provides resistance to poison. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. g) The Ring of Celling (+4 to stealth) It increases your intelligence, stealth and searching by 4. It makes you completely fearless. It provides resistance to fire, cold, light, confusion, shards, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 65 of Mordor. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 97 of Halls of Mandos. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Gold Dragon Scale Mail of Beragdur (-2) [30,+23] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your strength. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to fire, confusion, sound, nether and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient green dragon on level 97 of Halls of Mandos. k) The Partial Plate Armour 'Nieleg' (-3) [22,+12] It sustains your strength and constitution. It provides immunity to acid, electricity, fire and cold. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Metal Lamellar Armour of Elevrim (-20,-60) [23,+15](40%) It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to acid and fire. It provides resistance to fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. m) The Small Leather Shield of Ndurhur [2,+9] It sustains your constitution. It provides immunity to cold. It provides resistance to life draining and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Archer on level 34 of Moria. o) a Golden Crown of the Magi [0,+11] (+3) It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 87 of Angband. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. r) Climbing Set s) 69 Empty Bottles [Home Inventory - Minas Anor ] a) a Tome of Magical Energy {!d!s!k!k} b) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. c) The Amulet of Elothad (+3) It increases your intelligence and charisma by 3. It sustains your wisdom and constitution. It provides resistance to electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 71 of Erebor. e) The Steel Helm 'Lebohaum' [20,+80] f) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. g) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Pair of Soft Leather Boots of Speed [2,+10] (+6) j) The Heavy Crossbow of Melere (x4) (+10,+7) (+1 to speed) It increases your dexterity, constitution, charisma and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. [Home Inventory - Lothlorien ] a) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. c) a Gnomish Shovel (1d2) (+5,+4) (+2) [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.