The Angband Ladder: Tyv, RohanKnight Alchemist by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Tyv                    Age                 23       STR!     40       
 Sex   : Male                   Height              92       INT!     38       
 Race  : RohanKnight            Weight              78       WIS!     40       
 Class : Alchemist              Social Class         1       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          35 Level             50    Hit Points     4380/  4380 
 + To Melee Damage       16 Experience  11435549    Spell Points  15869/ 15869 
 + To Ranged Hit         41 Max Exp     11435549    Sanity          847/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                88212 
   AC                29+104 Gold         5460932    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  6d4+96    
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 1130 feet 
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have hazel eyes, straight black hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 2 (100')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 28 (1400')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 5979 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....4.2...6.            
        Add Int   : .............36.            
        Add Wis   : ..............6+            
        Add Dex   : .............36.            
        Add Con   : ..3.3...4.23....            
        Add Chr   : ..3...........6.            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......7...3....            
        Add Sear. : ..3....7......6.            
        Add Infra : *..8...7......6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.8.3.7...3.3.+            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Cold Brand: .............+..            
        Sust Str  : .......+........            
        Sust Int  : +..++...........            
        Sust Wis  : +...+.+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ....+..+........            
        Sust Chr  : .......+........            
        Invisible : ................            
        Mul life  : ......++......++            
        Sens Fire : ................            
        Reflect   : .......+........            
        Free Act  : +......++.+.....            
        Hold Life : ....++++........            
        Imm Acid  : ...+...**.....+.            
        Imm Elec  : ......**........            
        Imm Fire  : .+*+..**........            
        Imm Cold  : ....+.*.........            
        Res Pois  : ...+............            
        Res Fear  : ...+............            
        Res Light : ...+.++.........            
        Res Dark  : ....++.+......+.            
        Res Blind : +..+............            
        Res Conf  : .....++.+.......            
        Res Sound : ......+++.......            
        Res Shard : ......+.........            
        Res Neth  : ....+..+........            
        Res Nexus : .......+........            
        Res Chaos : .....++.+.......            
        Res Disen : ...+..+.......+.            
        Lite      : ....+....+......            
        See Invis : .++..+.+........            
        Regen     : ....+...........            
        Activate  : .++.++...+....+.            
        B.Breath  : ...............+            
        Fly       : ..+....+........            
        Climb     : ..............+.            
        Orc.ESP   : .....+.++.....+.            
        Troll.ESP : .......+........            
        Dragon.ESP: .......+........            
        Giant.ESP : .......+........            
        Demon.ESP : .......+........            
        Undead.ESP: .......+........            
        Evil.ESP  : .......+........            
        Animal.ESP: .......+........            
        TLord.ESP : ..+....+........            
        Good.ESP  : .......+........            
        Nlive.ESP : .......+........            
        Spider ESP: .......+........            
        Full ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        15.700 [0.700]
          . Weaponmastery                        38.600 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         44.607 [0.900]
          . Magic-Device                         37.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  07.660 [0.800]
          . Prayer                               36.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of an Alchemist (Exp:644099) (1d4) (+8,+9)(1840%) (+92 to
infrav
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your infravision and spell power by 92.  It increases your 
    mana capacity by 1840%.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
f) The Ring 'Ohtathon' (+8) {100% off}
    It increases your infravision and speed by 8.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison, light, blindness and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
n) The Leather Jacket 'Hannimaia' (-7,-29) [12,+12](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    dexterity.  It provides immunity to electricity, fire and cold.  It
    provides resistance to life draining, light, sound, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
o) The Elven Cloak of an Alchemist (-9,-1) [4,+29](140%) (+7)
    It provides light (radius 3) forever.  It increases your stealth, 
    searching, infravision, speed and luck by 7.  It increases your hit
    points by 140%.  It sustains your strength, constitution and charisma.
    It provides immunity to acid, electricity and fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, dark, 
    sound, nether and nexus.  It allows you to fly.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 12 of A lost temple.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Seeker Bolt of Cirie (4d5) (+16,+11) (+3 to speed)
    It increases your intelligence, dexterity and speed by 3.  It does
    extra damage from frost.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
|) The Mattock of an Alchemist (Exp:1516871) (+12,+18)(120%) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    charisma, searching, infravision, ability to tunnel and luck by 6.  It
    increases your hit points by 120%.  It does extra damage from acid.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {level 59=thrain}
    It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You made it yourself.
c) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You made it yourself.
d) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You made it yourself.
e) a Sprig of Athelas
f) 19 Scrolls of Mass Genocide {!*}
g) 39 Scrolls of Nothing {!k}
h) an Adamantite Rod of the Istari of Home Summoning (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Havoc (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) an Adamantite Rod of the Istari of Recall (400/400) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Disarming (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) a Staff of Probability Travel[4|9] (5 charges)
m) 81 Essences of Life {!k}
n) 17 Essences of Magic {!k}
o) 16 Essences of Extra Life {!k}
p) 3 Essences of Darkness {!k}
q) 25 Essences of Force {!k}
r) 13 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) a Mithril Rod of the Istari of Nothing (320/320) {@z8}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
c) 85 Essences of Poison
d) 58 Essences of Explosion
e) 64 Essences of Teleport
f) 83 Essences of Cold
g) 68 Essences of Fire
h) 35 Essences of Acid
i) 99 Essences of Life {!k}
j) 89 Essences of Confusion {!k}
k) 92 Essences of Light
l) 45 Essences of Chaos
m) 37 Essences of Time
n) 99 Essences of Magic
o) 99 Essences of Magic {!k}
p) 7 Essences of Knowledge {!k}
q) 87 Essences of Force
r) 99 Essences of Lightning
s) 69 Essences of Mana {!k}


  [Home Inventory - Gondolin ]

a) 28 Rings of Nothing
b) 20 Amulets of Nothing
c) 7 Brass Lanterns (with 7500 turns of light)
d) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
e) a Dragon Helm [8,+22] {75% off}
f) 99 Essences of Magic {!k}
g) 99 Essences of Magic {!k}
h) 99 Essences of Magic {!k}
i) 50 Essences of Magic {!k}
j) 21 Essences of Extra Life {!k}
k) 14 Essences of Darkness {!k}
l) 12 Essences of Knowledge {!k}
m) 37 Essences of Force {!k}
n) 20 Empty Bottles


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas
b) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring 'Ramon' (+12)
    It increases your wisdom and speed by 12.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to light.  It allows you
    to fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Dol Guldur.
e) a Ring of Speed (+11)
    It increases your speed by 11.  
    You made it yourself.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
h) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of Paths of the Dead.
j) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) The Full Plate Armour 'Cireb' (-4,-7) [25,+11](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to acid, poison, dark, nether, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, light, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
n) a Feathers Cloak of Air [1,+8]
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, nether and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
v) a Blessed Lead-Filled Mace of Westernesse (3d4) (+32,+29) (+5)
    It can be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 5.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls, giants and good
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  
    You made it yourself.
w) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.



Posted on 29.2.2008 16:11

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3596. on the Ladder (of 19090)
927. on the ToME Ladder (of 3155)
92. for this player (

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On 29.2.2008 16:11 acockbur@gmail.com wrote:
Another alchemist abuse: mage staff of infinite power.

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