The Angband Ladder: Knork, Ent Alchemist by Estie

  [ToME 2.3.4 Character Sheet]

 Name  : Knork                  Age                320       STR:     40       
 Sex   : Male                   Height              60       INT!     40       
 Race  : Ent                    Weight             100       WIS!     34       
 Class : Alchemist              Social Class        33       DEX!     28       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     33       
                                                                               
 + To Melee Hit          68 Level             50    Hit Points     1189/  1189 
 + To Melee Damage       50 Experience  23870377    Spell Points  14929/ 16400 
 + To Ranged Hit         66 Max Exp     23870377    Sanity          655/   655 
 + To Ranged Damage       4 Exp to Adv.    *****    Piety               299998 
   AC                21+335 Gold         3190103    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Excellent    Blows/Round:  7         
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  7d4+350   
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 67 (3350')
        Illusory Castle: Level 35 (1750')
        Erebor: Level 66 (3300')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 26 (1300')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 9440 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .43.4.....2.....            
        Add Int   : ......47.5......            
        Add Wis   : ....4...........            
        Add Dex   : .4..............            
        Add Con   : .43...4...2.....            
        Add Chr   : ..3.4...........            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : ......47...9....            
        Add Sear. : ..3....7.....3..            
        Add Infra : .............3..            
        Add Tun.. : .............38.            
        Add Speed : ...*4347...9...+            
        Slay Orc  : .+...........+..            
        Slay Troll: .+...........+..            
        Slay Giant: .+..............            
        Acid Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : .......+++......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : .+.....+..+.....            
        Hold Life : .....+..........            
        Res Acid  : ......+.++......            
        Res Elec  : ......+.++......            
        Imm Fire  : ..*.+.*.++......            
        Res Cold  : ......+.++......            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : .....+..+.......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : .++..+.........+            
        Digestion : ...........+...+            
        Activate  : ..+.++..........            
        Cursed    : .....+..+.+.....            
        Hvy Curse : .....+..........            
        Fly       : ..+...+.........            
        Orc.ESP   : .+...+.......+.+            
        Troll.ESP : .+...........+.+            
        Giant.ESP : .+..............            
        Evil.ESP  : ........+......+            
        TLord.ESP : ..+...+.........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        22.350 [0.700]
          . Weaponmastery                        36.800 [0.700]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         10.371 [0.900]
          . Magic-Device                         14.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           03.200 [0.500]
          . Divination                           18.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              40.200 [0.800]
 - Spirituality                                  47.720 [0.800]
          . Prayer                               44.500 [0.500]
          . Mindcraft                            04.700 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to meet a Giant slug on level 5.
You may meet an Osyluth on level 89.


  [Character Equipment]

a) The Mage Staff called 'Spoon' (1d4) (+10,+10)(4000%) (+200) {@w0}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 200
    .  It increases your mana capacity by 4000%.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) a Small Wooden Boomerang of Westernesse (1d4) (+3,+4) (+4)
    It increases your strength, dexterity and constitution by 4.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
f) an Indestructible Ring of Speed (+10)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Cat Lord on level 67 of Dol Guldur.
m) The Arkenstone of Thrain (+3) {cursed}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-4,-4) [4,+6] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield of Anarion [5,+20] {cursed}
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) an Iron Crown of the Magi [0,+6] (+5)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and sound.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Elvenkind [2,+5] (+9)
    It increases your stealth and speed by 9.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 64 of Mordor.
|) a Gnomish Shovel of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) a Fireproof Tome of the Tree
d) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You made it yourself.
e) a Fireproof Forest Tome of Yavanna
f) a Potion of Cure Insanity
g) 2 Potions of Speed
h) 8 Potions of Healing
i) 2 Potions of *Healing*
j) 2 Potions of Restore Mana
k) 8 Potions of Resistance
l) 2 Scrolls of Teleportation
m) 3 Scrolls of *Identify* {50% off}
n) 7 Scrolls of Holy Chant
o) 7 Scrolls of *Destruction* {!*}
p) 6 Scrolls of Nothing
q) a Golden Rod of Simplicity of Teleport Other (125/125) {@z5}
    
    You made it yourself.
r) a Mithril Rod of Simplicity of Recall (160/160) {!*}
    
    You made it yourself.
s) an Adamantite Rod of Simplicity of Disarming (186/200) {@z4}
    
    You made it yourself.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Mage Staff called 'Ladle' (1d4) (+10,+10) (+5000) {@w0}
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 
    5000.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 10 Empty Bottles


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 10 Scrolls of Remove Curse
c) 3 Scrolls of Mass Genocide
d) a Ring of Slaying (+10,+6)
    
    You bought it from the Black Market.
e) a Cursed Amulet of Doom [-6] (-7)
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    The Sacred Land Of Mountains.
f) an Elven Cloak of the Magi (-2,-2) [4,+6] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
g) The Large Metal Shield of Hingoron [5,+10]
    It provides resistance to cold.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Horn (+1)
i) a Mage Staff of Power (1d4) (+8,+10) (+15)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 15.  
    You made it yourself.
j) 37 Essences of Poison
k) 60 Essences of Poison
l) 3 Essences of Explosion
m) 16 Essences of Teleport
n) 28 Essences of Cold
o) 17 Essences of Fire
p) 27 Essences of Acid
q) 12 Essences of Chaos
r) 33 Essences of Time
s) an Essence of Magic
t) 5 Essences of Extra Life
u) 33 Essences of Darkness
v) 26 Essences of Force
w) 11 Essences of Lightning
x) 44 Essences of Mana


  [Home Inventory - Gondolin ]

a) a Potion of Life
b) 2 Scrolls of Genocide
c) an Adamantite Rod of Quickness of Nothing (200/200)
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
e) an Indestructible Ring of Intelligence (+5)
    It increases your intelligence by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Speed (+7)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 95 of Mount Doom.
i) an Indestructible Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Double Chain Mail 'Carog' (-64,-4) [16,+8](20%)
    It increases your hit points by 20%.  It provides immunity to acid.  
    It provides resistance to life draining, fire, poison, light and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 82 of
    Angband.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Gold Thunderlord on level 66 of Mordor.
q) a Set of Leather Gloves of Power (+5,+1) [1,+6] (+10)
    It increases your strength by 10.  It provides resistance to shards.  
    You made it yourself.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Light Crossbow of Anweth (x3) (+13,+10) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 4.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Mordor.
u) The Heavy Crossbow of Dandeleb (x4) (+11,+11) (+4 to speed)
    It provides light (radius 1) forever.  It increases your wisdom and 
    speed by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)


  [Home Inventory - Minas Anor ]

a) The Partial Plate Armour 'Adorth' (+34,+39) [22,+9](-60%)
    It decreases your hit points by 60%.  It sustains your intelligence.  
    It provides immunity to cold.  It drains experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) a Fireproof Tome of Translocation
c) a Parchment titled ``Magic for the Layman'' {@A1insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
d) a Sprig of Athelas
e) The Crumpled Scroll of Mass Resurrection
f) a Golden Rod of Nothing (125/125)
g) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) 2 Everburning Torches
i) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
j) a Dwarven Lantern
k) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and dark.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Red Dragon Scale Mail (-2 to accuracy) [30,+17]
o) The Full Plate Armour 'Agormedh' (-3 to accuracy) [25,+10]
    It sustains your strength and intelligence.  It provides immunity to 
    fire.  It provides resistance to cold, poison, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Filthy Rag of the Wight [1,+6] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
q) a Thunderlord Coat [9,+2]
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.
s) The Dragon Helm of Thrain [8,+10]
    It sustains your strength and intelligence.  It provides resistance to 
    life draining, electricity, fire, light and confusion.  It allows you
    to breathe underwater.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) 2 Essences of Magic
v) 4 Essences of Extra Life



Posted on 27.5.2014 17:03
Last updated on 29.5.2014 02:20

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1408. on the Ladder (of 19090)
566. on the ToME Ladder (of 3155)
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On 27.5.2014 17:03 Estie wrote:
Ho Hrum

On 28.5.2014 18:47 Estie wrote:
I stepped on a trap which angered Yavanna :( Hopefully it jost cost me some piety and isnt more serious.

On 29.5.2014 02:20 Estie wrote:
Took ages to find the One Ring, but then I found a second copy of it in Mt Doom (after destroying the first).
I didnt touch it though, it brings bad luck to do so and can crash the game.

Then it took more ages to find Sauron, and again very long to find Morgoth after Sauron was dead, but overall it was a fun run. Morgoth was at 2 stars after the first round, so improvement can be made still.

On 9.8.2014 18:48 mewmew wrote:
>You saved 98 princesses

that's some heavy princess saving

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