The Angband Ladder: cb_32, Ent Alchemist by <circlmastr@aol.com>
[ToME 2.3.5 Character Sheet] Name : cb_32 Age 277 STR! 40 Sex : Male Height 82 INT! 40 Race : Ent Weight 120 WIS! 40 Class : Alchemist Social Class 34 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 108 Level 50 Hit Points 2804/ 2829 + To Melee Damage 106 Experience 18448465 Spell Points 701/ 732 + To Ranged Hit 88 Max Exp 18448465 Sanity 800/ 930 + To Ranged Damage 8 Exp to Adv. ***** AC 59+165 Gold 22872334 Speed Fast (+24) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Excellent Blows/Round: 30 Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 120d4+3180 Stealth : Heroic Magic Device: Legendary[12]Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of the worst beings who awoke on Arda. You have brown skin and inflexible members. And a giant tree nose that makes you look like an absolute retard. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 7 (350') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') You have done something experimental. Your body was a Player. You have defeated 10675 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You have completed 77 princess quests. You have completed 77 lost sword quests. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Yavie of the 2894th year of the third age. Your adventure lasted 337 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Gondolin. You can grow trees. You can wreck the world around you. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You cannot teleport. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Your weapon is especially deadly against dragons. Your weapon is a great bane of dragons. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : .2.55....42...9. Add Int : 52.5...2......9. Add Wis : ...55..25.....9. Add Dex : ...5.....4....9. Add Con : ...5.....42...9. Add Chr : .2.55..25.....9. Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : 5...52.2...4.... Add Sear. : ........5..4.... Add Infra : ...........4.... Add Tun.. : ...........4..9. Add Speed : 525552.2.4.4.5.+ Add Blows : 5.5.52...4...... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: +............+.. Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............+.. Fire Brand: +............... Cold Brand: +............... Sust Str : ...+.+.......... Sust Int : ...+.+.......... Sust Wis : ...+.+..+....... Sust Dex : ...+.+..+....... Sust Con : ...+.++......... Sust Chr : ...+.+..+....... Invisible : ...+.+.+....+... Mul life : +....+...+.+...+ Sens Fire : ...............+ Reflect : .....+.......... Free Act : ...+.+....+..... Hold Life : +....+.......... Imm Acid : *..*.+++++...... Imm Elec : ...*.*..++...... Imm Fire : +..*++*+.+...... Imm Cold : ...*.+*+.+...... Res Pois : ...+++.......... Res Fear : ....+++......... Res Light : .....+...+...... Res Dark : +....+..+....... Res Blind : ...+.+...+...... Res Conf : +....+.+........ Res Sound : .....+.......... Res Shard : .....+.......... Res Neth : ...+.++......... Res Nexus : .....++......... Res Chaos : +....+.+........ Res Disen : +..+++..+.....+. Auto Curse: ...+............ NoTeleport: .....+.......... Levitate : .....+.......... Lite : .....+..++...+.. See Invis : ...+.+...+.....+ Digestion : .....+.........+ Regen : ...+.+.......... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ...+++++++...... Drain Exp : ...+............ Cursed : ...+...+..+..... Hvy Curse : ...+............ Prm Curse : ...+............ Fly : .....++......... Climb : ...........+.... Orc.ESP : .....+...+.....+ Troll.ESP : .....+...+.....+ Dragon.ESP: .....+...+...... Giant.ESP : .....+...+...... Demon.ESP : +....+...+...... Undead.ESP: .....+...+...... Evil.ESP : .....+...+.....+ Animal.ESP: .....+...+...... TLord.ESP : .....+...+...... Good.ESP : .....+...+...... Nlive.ESP : .....+...+...... Spider ESP: .........+...... Full ESP : ...+............ Skills (points left: 0) - Combat 23.750 [0.700] . Weaponmastery 50.000 [0.700] . Archery 01.500 [0.500] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 04.200 [0.900] . Stealth -05.600 [0.500] . Disarming 00.500 [0.000] - Magic 04.512 [0.900] . Magic-Device 39.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 01.700 [0.500] . Alchemy 50.000 [0.800] - Spirituality 11.000 [0.800] . Prayer 00.000 [0.500] - Monster-lore 03.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.300 [0.400] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Tree walking [Fates] You are fated to find a Potion of Berserk Strength on level 8. You may meet a Shrieker mushroom patch on level 10. You are fated to meet a Young gold dragon on level 51. You are fated to meet an Aimless-looking merchant on level 6. You may find a Rune [Knowledge] on level 15. You may meet a Blubbering idiot on level 17. You may meet a Scruffy-looking hobbit on level 11. You are fated to meet an Aimless-looking merchant on level 1. You may find a Scroll of Phase Door on level 11. You may meet a Village idiot on level 9. You may meet a Floating eye on level 5. You may meet a Blubbering idiot on level 8. You are fated to find a Rod Tip of Trap Location on level 4. You may meet a White worm mass on level 17. You are fated to find a Catapult Trap Set on level 16. You are fated to find a Small Metal Shield on level 9. You may meet a Baby red dragon on level 15. You are fated to find a Scroll of Object Detection on level 4. You are fated to meet a Soldier ant on level 14. You may meet a Scruffy little dog on level 9. You may find a Ration of Food on level 3. You may find a Wand of Confuse on level 6. You may find an Essence of Life on level 12. You are fated to find a Parchment - Compendium of Deep Thoughts on level 19. You may find a Magic Trap Set on level 19. You are fated to find a Potion of Cure Light Wounds on level 9. You may find a Sling on level 6. You may meet a Singing, happy drunk on level 15. You are fated to find a Slime Mold on level 4. You may find a Mushroom of Paranoia on level 18. You are fated to find a Hard Leather Cap on level 5. You may meet a Clear icky thing on level 7. You are fated to find a Mushroom of Blindness on level 11. You may find a Scroll of Nothing on level 9. You are fated to find a Rod Tip of Nothing on level 8. You are fated to meet a White jelly on level 5. You may meet a Battle-scarred veteran on level 15. You are fated to meet an Agent of the black market on level 2. You are fated to meet a Novice rogue on level 6. You may find a Brass Lantern on level 11. You are fated to find a Scroll of Identify on level 12. You are fated to find a Short Sword on level 14. You may find a Mushroom of Poison on level 13. You are fated to find a Hard Studded Leather on level 1. You may meet an Agent of the black market on level 11. You are fated to find a Ring of Slow Digestion on level 11. You may meet a Blubbering idiot on level 12. You are fated to meet a Pitiful-looking beggar on level 12. [Character Equipment] a) The Shadow Blade of the Nose (4d4) (+29,+33)(100%) (+5 to speed) It increases your intelligence, stealth, speed, attack speed and ability to score critical hits by 5. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to acid. It provides resistance to life draining, fire, dark, chaos and disenchantment. It allows you to sense the presence of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Long Bow of Earfin (x5) (+9,+8) (+2 to speed) It increases your strength, intelligence, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 34 of Mordor. e) The Ring of the Left Nostril (+14,+14) (+5 to speed) It increases your speed, attack speed and ability to score critical hits by 5. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Amulet of the Nose (+7,+7) [+10] (+5) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma, stealth, speed and attack speed by 5. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Feanorian Lamp of the Nose (+0,+0)(40%) (+2 to speed) It can be activated for launch rocket (120+level) every 400 turns if it is being worn. It provides light (radius 5) forever. It increases your stealth, speed, attack speed and luck by 2. It increases your hit points by 40%. It makes you invisible. It sustains your strength , intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants, demons, undead, evil beings, animals, thunderlords, good beings and non-living things. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Black Dragon Scale Mail of Montel (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to acid, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {cursed} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. s) The Dragon Helm of the Nose (+0,+0) [8,+20](80%) (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 4. It increases your hit points by 80%. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals , thunderlords, good beings and non-living things. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed} It increases your strength and constitution by 2. It provides immunity to paralysis. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. x) The Pair of Metal Shod Boots of the Nose (+5,+5) [4,+10](80%) (+4) It grants you the power of magic map if it is being worn. It increases your stealth, searching, infravision, ability to tunnel, speed and luck by 4. It increases your hit points by 80%. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) a Master quylthulg (2863 hp) {) The Silver Bolt of Umarin (3d5) (+13,+1) (+5 to speed) It provides light (radius 1) forever. It increases your speed by 5. It does extra damage from electricity. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Angband. |) The Dwarven Shovel of the Nose (+0,+0) (+9) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 9. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) Boccob's Unfinished Works It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Spirit naga on level 46 of The Sacred Land Of Mountains. b) The Gem of Fire It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Grand master thief on level 41 of Mordor. c) Raal's Black Candle It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. d) a Parchment titled ''Immortality For Dummies'' e) a Potion of Cure Serious Insanity f) a Potion of Healing g) a Potion of *Healing* h) 66 Potions of Enlightenment i) a Silver Rod of the Istari of Home Summoning (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. j) a Golden Rod of Nothing (125/125) k) a Mithril Rod of Simplicity of Recall (160/160) You made it yourself. l) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of the Istari of Perception (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Disarming (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) an Adamantite Rod of the Istari of Detection (316/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. p) The Ring 'Tuorod' [+12] (+2 attacks) q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. r) a Ribbed Plate Armour (-3 to accuracy) [28,+10] s) a Padded Armour of Resist Cold [4,+13] t) a Mage Staff (1d4) (+10,+7) u) a Mage Staff (1d4) (+7,+10) v) 7 Essences of Magic w) 67 Empty Bottles [Home Inventory - Bree ] a) a Slime Mold named Duct Tape Avenger b) a Slime Mold named Rhamiel c) a Slime Mold named Kuro Ky d) 9 Scrolls of *Destruction* e) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. f) The Shield of Deflection 'Mandin' [10,+20] It sustains your strength and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) 27 Essences of Poison h) 50 Essences of Explosion i) 41 Essences of Teleport j) 99 Essences of Cold k) 99 Essences of Fire l) 99 Essences of Acid m) 40 Essences of Life n) 28 Essences of Confusion o) 80 Essences of Light p) 26 Essences of Chaos q) 18 Essences of Time r) 12 Essences of Darkness s) 58 Essences of Force t) 99 Essences of Lightning u) 93 Essences of Mana [Home Inventory - Gondolin ] a) Gruumsh's Bottle of Death It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 99 of Angband. b) a Ring of Strength (+4) c) a Ring of Dexterity (+4) d) 2 Rings of Constitution (+4) It increases your constitution by 4. You found it in the remains of an Ancient white dragon on level 99 of Angband. e) a Ring of Speed (+10) f) 2 Rings of Speed (+9) g) a Ring of Speed (+8) h) 2 Rings of Speed (+5) i) The Anchor Becoming (Exp:299997) It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. j) a Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+16] k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Set of Leather Gloves of Slaying (+6,+6) [1,+18] You made it yourself. n) a Forest troll corpse o) 12 Essences of Extra Life [Home Inventory - Minas Anor ] a) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. c) 16 Essences of Poison [Home Inventory - Lothlorien ] a) Balrilbon's Soulgem It can be activated for light absorption every 80 turns. You found it lying on the ground on level 45 of Moria. b) The Skull of Vecna It can be activated for light absorption every 80 turns. You found it lying on the ground on level 13 of Orc Cave. c) Agannazar's Altruistic Assassin (charging) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven priest on level 13 of Mirkwood. d) Tenser's Top-Heavy Teaspoon It can be activated for Destruction every 100 turns. You found it lying on the ground on level 22 of Orc Cave. e) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 56 of Mordor. f) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. g) a Dwarven Steel Helm of Water Breathing [6,+13] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to fire. It allows you to breathe underwater. It allows you to sense the presence of trolls and dragons. It cannot be harmed by acid. You bought it from the Black Market. h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for confusion. You found it in the remains of a Dark elven warlock on level 65 of The Sacred Land Of Mountains. b) The Gem of Venom It can be activated for poison. You found it lying in a vault on level 27 of Mirkwood. c) The Tome of Collected Weird Magic It can be activated for experience loss. You found it lying on the ground on level 1 of Barrow-Downs. d) The Lost Works of Kenault It can be activated for something weird every 5 turns. You found it lying on the ground on level 10 of Barrow-Downs. e) The Box of Many Wonders It can be activated for decreasing Intelligence. You found it lying on the ground on level 10 of Orc Cave. f) The Eye of Vecna It can be activated for confusion. You found it in the remains of a Dark elven sorcerer on level 49 of The Sacred Land Of Mountains. g) Heward's Excellent Experimental Earmuffs It can be activated for stun. You found it in the remains of a Dark elven priest on level 6 of Barrow-Downs. h) Olive's Omnipotent Ostrich It can be activated for summon monster. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. i) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your charisma, attack speed and ability to score critical hits by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 67 of Angband. j) an Amulet of Doom [-5] (-5) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Soft Leather Armour of Dorim [4,-3] {cursed} It sustains your charisma. It provides resistance to cold and nether. It prevents teleportation. It drains experience. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. m) The Large Metal Shield of Belrodor [5,+10] {cursed} It provides immunity to electricity and cold. It reflects bolts and arrows. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Mordor. o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Spear of Olonielin (1d6) (-3,-1) (-8) {cursed} It decreases your constitution by 8. It poisons your foes. It fights against evil with holy fury. It has been blessed by the gods. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of The Sacred Land Of Mountains. t) The Small Wooden Boomerang 'Galamin' (1d4) (+0,+0) {cursed} It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It prevents teleportation. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 21.10.2009 01:48
2065. on the Ladder (of 19090)
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