The Angband Ladder: Scir, Hobbit Alchemist by Estie
[ToME 2.3.5 Character Sheet] Name : Scir Age 93 STR: 37 Sex : Female Height 36 INT! 40 Race : Spectre Hobbit Weight 40 WIS! 38 Class : Alchemist Social Class 1 DEX: 38 Body : Player CON! 39 God : Eru Iluvatar CHR: 32 + To Melee Hit -4 Level 50 Hit Points 895/ 895 + To Melee Damage -10 Experience 16220687 Spell Points 25737/ 25737 + To Ranged Hit 22 Max Exp 16220687 Sanity 880/ 880 + To Ranged Damage 8 Exp to Adv. ***** Piety 10175 AC 42+114 Gold 1435574 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 4 Bows/Throw : Good Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-40 Stealth : Superb Magic Device: Bad Infra-Vision: 70 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are the black sheep of the family. You have green eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 66 (3300') Angband: Level 108 (5400') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Maze: Level 25 (1250') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 29 (1450') A lost temple: Level 33 (1650') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 4801 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 11 princess quests. You have completed (null) lost sword quests. You saved Arda and became a famed Queen. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : .4.37.....8..... Add Int : ....7....6...... Add Wis : ....7..........+ Add Dex : .4..7........... Add Con : .4.37........... Add Chr : ...37........... Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : .......4...9.... Add Sear. : ...3...4........ Add Tun.. : ..............9. Add Speed : ..9..3.....9.... Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Sust Str : ........+....... Sust Int : ......+.++...... Sust Wis : ........+....... Sust Dex : .......++......+ Sust Con : ........+....... Sust Chr : .......++....... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : .+.............. Hold Life : .....+.....+...+ Imm Acid : ......*.++...... Res Elec : ......+.++...... Imm Fire : ...*..+.++...... Imm Cold : ......*.++.....+ Res Pois : ......+........+ Res Fear : ................ Res Light : .....+.......... Res Dark : .....++......... Res Blind : ................ Res Conf : .....++++.+..... Res Sound : ......+......... Res Shard : ................ Res Neth : .......+.+.....+ Res Nexus : ................ Res Chaos : .....+.++.+..... Res Disen : ................ Auto Curse: ....+........... Levitate : ...........+.... Lite : +............... See Invis : .+.+.+.........+ Digestion : ...............+ Activate : ...+.++......... Cursed : ....+........... Fly : ...+..++........ Orc.ESP : .+...+.......... Troll.ESP : .+.............. Giant.ESP : .+.............. Evil.ESP : ........+....... TLord.ESP : ...+............ Full ESP : .........+...... Skills (points left: 23) - Combat 01.000 [0.700] . Weaponmastery -00.800 [0.700] - Archery 01.800 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.400 [0.900] . Stealth 07.000 [0.400] . Disarming 01.700 [0.000] - Magic 17.490 [0.900] . Magic-Device 03.600 [1.250] . Fire 10.000 [0.100] . Water 00.100 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 01.000 [0.300] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 01.000 [0.300] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 40.200 [0.800] - Spirituality 15.500 [0.800] . Prayer 40.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You are fated to find a Potion of Weakness on level 5. You may find a Rune [Arrow] on level 1. You may find an Arrow on level 12. You are fated to find a Potion of Neutralise Poison on level 19. You may find an Amulet of Spell [Globe of Light] on level 5. [Character Equipment] a) The Mage Staff called 'Sneid' (1d4) (-15,-10)(6660%) (+333) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 333 . It increases your mana capacity by 6660%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Small Wooden Boomerang of Westernesse (1d4) (+4,+8) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) a Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Wyrm of Thunder on level 68 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. k) an Amulet of Doom [+6] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient bronze dragon on level 60 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Erebor. n) The Green Dragon Scale Mail of Rothir (-2 to accuracy) [30,+19] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to electricity, fire, poison , dark, confusion and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of The Sacred Land Of Mountains. o) The Elven Cloak of Legriond [4,+17] (+4 to stealth) It increases your stealth, searching and luck by 4. It sustains your dexterity and charisma. It provides resistance to nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Jewel Encrusted Crown of the Magi [0,+9] (+6) It increases your intelligence and spell power by 6. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) a Set of Leather Gloves of Power (+1,+2) [1,+6] (+8) It increases your strength by 8. It provides resistance to chaos. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+7] (+9) It increases your stealth and speed by 9. It provides resistance to life draining. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) (nothing) |) a Shovel of Digging (+9) It increases your ability to tunnel by 9. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1!d!k!v} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of the Eternal Flame {@m3!d!k!v} c) a Fireproof Tome of Knowledge {@m5!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Bottomless Bottle {@A4insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Hell knight on level 99 of Mount Doom. e) 7 Potions of Speed f) 16 Potions of Cure Critical Wounds {25% off} g) 3 Potions of Healing h) a Potion of *Healing* i) 3 Potions of Restore Mana j) 11 Scrolls of Phase Door k) 5 Scrolls of Teleportation l) 3 Scrolls of *Identify* m) 7 Scrolls of Satisfy Hunger {@r1} n) 3 Scrolls of *Destruction* o) 8 Scrolls of Nothing p) a Silver Rod of Simplicity of Recall (100/100) {!*} You found it lying in a vault on level 30 of The Sandworm lair. q) an Adamantite Rod of Simplicity of Disarming (200/200) {@z2} You made it yourself. r) 8 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Holy Tome of Eru Iluvatar b) a Mushroom of Unhealth c) a Potion of Cure Insanity d) a Potion of Life e) a Potion of Experience f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Filthy Rag [1,-1] h) an Elven Cloak [4,-1] (+2 to stealth) i) a Cloak of Mist of Air [1,+8] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. j) an Iron Crown [0,+9] k) a Set of Leather Gloves [1,+0] l) a Mage Staff (1d4) (+0,+0) m) 77 Essences of Poison n) 15 Essences of Explosion o) 15 Essences of Cold p) 32 Essences of Fire q) 19 Essences of Acid r) 16 Essences of Chaos s) 37 Essences of Time t) 54 Essences of Magic u) 62 Essences of Darkness v) 21 Essences of Lightning w) 17 Essences of Mana [Home Inventory - Gondolin ] a) an Adamantite Rod of Charging of Nothing (200/200) b) The Elfstone 'Elessar' (+7,+7) [+10] (+4) c) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. d) The Chain Mail 'Mithor' (-64,-8) [14,+9](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) a Jewel Encrusted Crown of Might [0,+14] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) [Home Inventory - Lothlorien ] a) a Mithril Rod of Probing (119/160) b) a Mithril Rod of Nothing (160/160) c) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Black Market. d) a Ring of Intelligence (+3) It increases your intelligence by 3. e) The Ring of Durin (+2) {cursed} f) a Feanorian Lamp g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Jewel Encrusted Crown [0,+0] j) a Climbing Set k) an Essence of Extra Life [The Mathom-house Inventory - Bree ] a) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Angband. b) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |
Posted on 29.3.2021 17:01
2449. on the Ladder (of 19090)
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