The Angband Ladder: Enoch, Ent Alchemist by <bashofs@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Enoch Age 270 STR! 40 Sex : Male Height 70 INT! 37 Race : Ent Weight 132 WIS! 40 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 96 Level 50 Hit Points 6679/ 6679 + To Melee Damage 93 Experience 19214897 Spell Points 384/ 384 + To Ranged Hit 84 Max Exp 19214897 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 168764 AC 52+151 Gold 3457716 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Superb Blows/Round: 30 Bows/Throw : Legendary[25]Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 120d5+2790 Stealth : Legendary[20]Magic Device: Legendary[12]Infra-Vision: 100 feet Tactic: normal Explor: leisurely (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 4 (200') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 16038 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved 35 princesses. You saved Arda and became a famed King. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Hrive of the 2890th year of the third age. You have been adventuring for 73 days. adefkmnopsuxz{|@ Add Str : ...27....32..... Add Int : ...27........... Add Wis : ...27...5....... Add Dex : .4.27....3.5.... Add Con : ...27....32..... Add Chr : ...27...5....... Add Stea. : *..27......5.... Add Sear. : ........5..5.... Add Infra : ...........5.... Add Tun.. : ...........5..7. Add Speed : *49273.....5...+ Add Blows : *...7......5.... Vampiric : +............... Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Kill Drag.: +............... Sharpness : +............... Poison Brd: +............+.. Acid Brand: +............+.. Elec Brand: +............+.. Fire Brand: +............+.. Cold Brand: +............+.. Sust Str : .......+.+...... Sust Int : ...++.+......... Sust Wis : ...+...++....... Sust Dex : ........++...... Sust Con : ......+..+...... Sust Chr : ...+..+++....... Invisible : ................ Mul life : +...+......+...+ Sens Fire : ...............+ Reflect : ....+........... Free Act : +..+......+....+ Hold Life : ...+++.......... Imm Acid : .+..*..+++...... Imm Elec : .+..*...+....... Imm Fire : .+..*........... Imm Cold : ++.**..*.+...... Res Pois : ....+.+......... Res Fear : +...+....+...... Res Light : +...++.+........ Res Dark : ....++++++...... Res Blind : ...++........... Res Conf : ....++.......... Res Sound : ....+........... Res Shard : ....+..+........ Res Neth : ....+........... Res Nexus : ....+....+...... Res Chaos : ....++.......... Res Disen : ....+...+....... WraithForm: ....+........... Levitate : ...............+ Lite : +.......+....... See Invis : +..+.+.........+ Digestion : +........+.....+ Regen : +............... Activate : +..++++.+....... Blessed : +............... Fly : ......+........+ Climb : ...........+.... Orc.ESP : .....+.........+ Troll.ESP : ...............+ Dragon.ESP: ....+........... Demon.ESP : ....+........... Undead.ESP: ....+........... Evil.ESP : ....+..........+ Animal.ESP: ....+........... Nlive.ESP : +...+........... Full ESP : ...+............ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.600 [0.600] - Sneakiness 01.500 [0.900] . Stealth -05.600 [0.500] . Disarming 00.500 [0.000] - Magic 07.653 [0.900] . Magic-Device 40.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 11.000 [0.800] . Prayer 02.500 [0.500] - Monster-lore 00.550 [0.500] . Summoning 05.700 [0.400] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Tree walking [Fates] You may meet a Boil-covered wretch on level 11. You are fated to meet a Blubbering idiot on level 16. You are fated to never to die by the hand of a mortal being. You are fated to meet a Brown yeek on level 1. You may meet a Rock lizard on level 1. You may meet a Mean-looking mercenary on level 15. You may find a Scroll of Magic Mapping on level 1. You are fated to find a Mage Staff on level 3. You may find a Leather Jacket on level 89. [Character Equipment] a) The Long Sword called 'Ringil V' (Exp:1244314) (4d5) (+20,+23)(200%) (+10) {!} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth, speed, attack speed and ability to score critical hits by 10. It increases your hit points by 200%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. e) The Ring called 'Krolik' (Exp:200948) (+17,+11) (+9 to speed) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 95 of Angband. k) The Amulet called 'Elessar X' (Exp:3084021) (+7,+7) [+10](140%) (+7) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth, speed, attack speed and ability to score critical hits by 7 . It increases your hit points by 140%. It sustains your intelligence. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to life draining, poison, light, dark, blindness, sound, shards, nether, nexus, chaos and disenchantment. It renders you incorporeal. It allows you to sense the presence of dragons, demons, undead, evil beings, animals and non-living things. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. n) The Green Dragon Scale Mail of Beluin (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your intelligence, constitution and charisma. It provides resistance to poison and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Erebor. o) The Cloak of Handagol [1,+9] It sustains your strength, wisdom and charisma. It provides immunity to cold. It provides resistance to acid, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Pair of Metal Shod Boots called 'Gimli IV' (Exp:3060314) (+5,+5) [4,+10](10 It grants you the power of magic map if it is being worn. It increases your dexterity, stealth, searching, infravision, ability to tunnel, speed and attack speed by 5. It increases your hit points by 100%. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) a Mattock of Digging (+7) [Character Inventory] a) The Demonblade of Gothmog (7d6) (+0,+0) (-20) {!d!s} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 86 of Angband. b) Baalzebub's Tormented Box {!d!s RestSt} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 3 of Barrow-Downs. c) The Wand Construction Kit {!d!s Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Erinyes on level 69 of Erebor. d) Agannazar's Antique Acorn {TeleLvl !d!s} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 41 of Paths of the Dead. e) 67 Potions of Healing f) 12 Scrolls of Teleportation g) 16 Scrolls of Satisfy Hunger {r@2 !d!s} h) a Golden Rod of Capacity of Disarming (250/250) {!d!s z@3} It can hold more mana. You bought it from the Black Market. i) a Golden Rod of Charging of Detection (125/125) {!d!s z@7} It regenerates its mana faster. You found it in the remains of Fire Phantom on level 35 of Moria. j) a Golden Rod of Cheapness of Recall (115/125) {!d!s z@5} It can cast spells for a lesser mana cost. You found it in the remains of a Nycadaemon on level 69 of Erebor. k) a Mithril Rod of Trap Location (160/160) {!d!s z@4} l) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. m) an Adamantite Rod of the Istari of Healing (400/400) {!d!s z@6} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. n) an Adamantite Rod of the Istari of Perception (400/400) {!d!s z@1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. o) a Partial Totem of a Sky Drake {!d!s} p) The Anchor of Space-Time {!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Power Dragon Scale Mail of 'Enoch' (-3 to accuracy) [40,+14] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire and cold. It provides resistance to acid, electricity, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 85 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 32 Potions of Cure Insanity b) a Potion of Life c) 38 Potions of Restore Mana d) 2 Potions of *Enlightenment* e) a Rod Tip of Disarming (50 Mana to cast) f) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. g) 99 Essences of Poison h) 91 Essences of Explosion i) 20 Essences of Teleport j) 34 Essences of Cold k) 20 Essences of Fire l) 28 Essences of Acid m) 57 Essences of Life n) 99 Essences of Confusion o) 34 Essences of Light p) 90 Essences of Chaos q) 3 Essences of Time r) 17 Essences of Extra Life s) 11 Essences of Darkness t) 98 Essences of Knowledge u) 49 Essences of Force v) 92 Essences of Lightning w) 93 Essences of Mana [Home Inventory - Gondolin ] a) The Gem of Ghosts {!d!s Mass Geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black knight on level 63 of Erebor. b) a Morphic Oil of Spider c) 52 Potions of *Healing* d) 4 Rod Tips of Healing (120 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 62 of Erebor. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 71 of Erebor. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 68 of Erebor. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Leather Gloves Becoming (Exp:40897) [1,+9] (+1) It increases your dexterity by 1. You bought it from the Black Market. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 71 of Erebor. r) The Dagger called 'Hofs Avenger' (1d4) (+8,+14) (+3 attacks) It can be activated for beam of sunlight every 10 turns if it is being worn. It increases your stealth and attack speed by 3. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to blindness and nether. It allows you to sense the presence of dragons, demons and undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 68 of Erebor. v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 64 of Erebor. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Holy Tome of Manwe Sulimo {100% off} b) The Tome of Elven Household Magic {!d!s Mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master vampire on level 72 of Erebor. c) a Potion of Restore Mana d) an Adamantite Rod of Nothing (200/200) e) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. f) a Partial Totem of a Sky Drake {!d!s} g) an Indestructible Ring of Slaying (+15,+8) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 72 of Erebor. j) The Steel Helm 'Lebohaum' [20,+80] (charging) It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Dagger 'Narthanc' (E:104825, L:28) (1d4) (+34,+19) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides resistance to fire, poison and disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. [Home Inventory - Lothlorien ] a) 2 Morphic Oils of Spider b) 2 Rings of Strength (+4) c) a Ring of Intelligence (+4) d) a Ring of Dexterity (+4) e) 2 Rings of Constitution (+3) f) 5 Rings of Speed (+4) g) 5 Rings of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of a Mature gold dragon on level 71 of Angband. h) an Amulet of Adornment You found it in the remains of an Ancient bronze dragon on level 82 of Angband. i) an Amulet of Wisdom (+3) j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. k) 17 Pairs of Soft Leather Boots [2,+0] l) 19 Whips (1d6) (+0,+0) m) 21 Picks (+1) n) an Ice troll corpse o) an Ice troll corpse p) 98 Essences of Magic q) 3 Essences of Magic [The Mathom-house Inventory - Bree ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 9.10.2008 16:46
1960. on the Ladder (of 19090)
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