[ToME 2.3.4 Character Sheet] Name : Knork Age 320 STR: 40 Sex : Male Height 60 INT! 40 Race : Ent Weight 100 WIS! 34 Class : Alchemist Social Class 33 DEX! 28 Body : Player CON! 40 God : Yavanna Kementari CHR! 33 + To Melee Hit 68 Level 50 Hit Points 1189/ 1189 + To Melee Damage 50 Experience 23870377 Spell Points 14929/ 16400 + To Ranged Hit 66 Max Exp 23870377 Sanity 655/ 655 + To Ranged Damage 4 Exp to Adv. ***** Piety 299998 AC 21+335 Gold 3190103 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Excellent Blows/Round: 7 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 7d4+350 Stealth : Fair Magic Device: Excellent Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 67 (3350') Illusory Castle: Level 35 (1750') Erebor: Level 66 (3300') The Old Forest: Level 13 (650') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 29 (1450') A lost temple: Level 26 (1300') You have done something experimental. Your body is a Player. You are currently on level 102 of Angband. You have defeated 9440 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : .43.4.....2..... Add Int : ......47.5...... Add Wis : ....4........... Add Dex : .4.............. Add Con : .43...4...2..... Add Chr : ..3.4........... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ......47...9.... Add Sear. : ..3....7.....3.. Add Infra : .............3.. Add Tun.. : .............38. Add Speed : ...*4347...9...+ Slay Orc : .+...........+.. Slay Troll: .+...........+.. Slay Giant: .+.............. Acid Brand: .............+.. Sust Str : ........+....... Sust Int : .......+++...... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ........+....... Invisible : ................ Mul life : ...............+ Sens Fire : ...............+ Reflect : ......+......... Free Act : .+.....+..+..... Hold Life : .....+.......... Res Acid : ......+.++...... Res Elec : ......+.++...... Imm Fire : ..*.+.*.++...... Res Cold : ......+.++...... Res Pois : ....+........... Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ................ Res Conf : .....+..+....... Res Sound : .........+...... Res Shard : ................ Res Neth : ................ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...........+.... Lite : +............... See Invis : .++..+.........+ Digestion : ...........+...+ Activate : ..+.++.......... Cursed : .....+..+.+..... Hvy Curse : .....+.......... Fly : ..+...+......... Orc.ESP : .+...+.......+.+ Troll.ESP : .+...........+.+ Giant.ESP : .+.............. Evil.ESP : ........+......+ TLord.ESP : ..+...+......... Full ESP : .........+...... Skills (points left: 0) - Combat 22.350 [0.700] . Weaponmastery 36.800 [0.700] . Archery -00.200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.900] . Stealth -05.600 [0.500] . Disarming 00.500 [0.000] - Magic 10.371 [0.900] . Magic-Device 14.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.200 [0.500] . Divination 18.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 40.200 [0.800] - Spirituality 47.720 [0.800] . Prayer 44.500 [0.500] . Mindcraft 04.700 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 03.200 [0.500] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Tree walking [Fates] You are fated to meet a Giant slug on level 5. You may meet an Osyluth on level 89. [Character Equipment] a) The Mage Staff called 'Spoon' (1d4) (+10,+10)(4000%) (+200) {@w0} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 200 . It increases your mana capacity by 4000%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Small Wooden Boomerang of Westernesse (1d4) (+3,+4) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of The Sacred Land Of Mountains. f) an Indestructible Ring of Speed (+10) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 67 of Dol Guldur. m) The Arkenstone of Thrain (+3) {cursed} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-4,-4) [4,+6] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield of Anarion [5,+20] {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of the Magi [0,+6] (+5) It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed} It increases your strength and constitution by 2. It provides immunity to paralysis. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Elvenkind [2,+5] (+9) It increases your stealth and speed by 9. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Mordor. |) a Gnomish Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) a Fireproof Tome of the Tree d) a Fireproof Tome of Knowledge It cannot be harmed by fire. You made it yourself. e) a Fireproof Forest Tome of Yavanna f) a Potion of Cure Insanity g) 2 Potions of Speed h) 8 Potions of Healing i) 2 Potions of *Healing* j) 2 Potions of Restore Mana k) 8 Potions of Resistance l) 2 Scrolls of Teleportation m) 3 Scrolls of *Identify* {50% off} n) 7 Scrolls of Holy Chant o) 7 Scrolls of *Destruction* {!*} p) 6 Scrolls of Nothing q) a Golden Rod of Simplicity of Teleport Other (125/125) {@z5} You made it yourself. r) a Mithril Rod of Simplicity of Recall (160/160) {!*} You made it yourself. s) an Adamantite Rod of Simplicity of Disarming (186/200) {@z4} You made it yourself. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Mage Staff called 'Ladle' (1d4) (+10,+10) (+5000) {@w0} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5000. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 10 Empty Bottles [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 10 Scrolls of Remove Curse c) 3 Scrolls of Mass Genocide d) a Ring of Slaying (+10,+6) You bought it from the Black Market. e) a Cursed Amulet of Doom [-6] (-7) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 70 of The Sacred Land Of Mountains. f) an Elven Cloak of the Magi (-2,-2) [4,+6] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. g) The Large Metal Shield of Hingoron [5,+10] It provides resistance to cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. h) a Horn (+1) i) a Mage Staff of Power (1d4) (+8,+10) (+15) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 15. You made it yourself. j) 37 Essences of Poison k) 60 Essences of Poison l) 3 Essences of Explosion m) 16 Essences of Teleport n) 28 Essences of Cold o) 17 Essences of Fire p) 27 Essences of Acid q) 12 Essences of Chaos r) 33 Essences of Time s) an Essence of Magic t) 5 Essences of Extra Life u) 33 Essences of Darkness v) 26 Essences of Force w) 11 Essences of Lightning x) 44 Essences of Mana [Home Inventory - Gondolin ] a) a Potion of Life b) 2 Scrolls of Genocide c) an Adamantite Rod of Quickness of Nothing (200/200) d) The Golden Horn of the Thunderlords (4 charges) {100% off} e) an Indestructible Ring of Intelligence (+5) It increases your intelligence by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+7) g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Mount Doom. i) an Indestructible Amulet of Weaponmastery (+4,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. k) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Double Chain Mail 'Carog' (-64,-4) [16,+8](20%) It increases your hit points by 20%. It provides immunity to acid. It provides resistance to life draining, fire, poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 82 of Angband. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 66 of Mordor. q) a Set of Leather Gloves of Power (+5,+1) [1,+6] (+10) It increases your strength by 10. It provides resistance to shards. You made it yourself. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. t) The Light Crossbow of Anweth (x3) (+13,+10) (+4) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and charisma by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 64 of Mordor. u) The Heavy Crossbow of Dandeleb (x4) (+11,+11) (+4 to speed) It provides light (radius 1) forever. It increases your wisdom and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Minas Anor ] a) The Partial Plate Armour 'Adorth' (+34,+39) [22,+9](-60%) It decreases your hit points by 60%. It sustains your intelligence. It provides immunity to cold. It drains experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. b) a Fireproof Tome of Translocation c) a Parchment titled ``Magic for the Layman'' {@A1insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Grave wight in the town of Bree . d) a Sprig of Athelas e) The Crumpled Scroll of Mass Resurrection f) a Golden Rod of Nothing (125/125) g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) 2 Everburning Torches i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) a Dwarven Lantern k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Red Dragon Scale Mail (-2 to accuracy) [30,+17] o) The Full Plate Armour 'Agormedh' (-3 to accuracy) [25,+10] It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to cold, poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Filthy Rag of the Wight [1,+6] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) a Thunderlord Coat [9,+2] r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. s) The Dragon Helm of Thrain [8,+10] It sustains your strength and intelligence. It provides resistance to life draining, electricity, fire, light and confusion. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) 2 Essences of Magic v) 4 Essences of Extra Life