FAangband 2.0beta

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Originally posted by backwardsEric
    The -1+d2 for the movement speed will evaluate to -1, 0, or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed rune. Do you remember if that was true for what you saw?
    It's the gloves I'm wearing in this dump



    So yeah it'll be just a set with zero move bonus. That's a little odd to my mind, as it doesn't have the name, but it also doesn't have a ? for an un-ided rune.

    Comment

    • backwardsEric
      Knight
      • Aug 2019
      • 527

      Originally posted by drquicksilver
      0 or 1, surely? A d2 is a coin flip with values 1 or 2; d2-1 is 0 or 1.
      Yes. Corrected my post for that.

      Originally posted by wobbly
      So yeah it'll be just a set with zero move bonus. That's a little odd to my mind, as it doesn't have the name, but it also doesn't have a ? for an un-ided rune.
      Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.

      Comment

      • drquicksilver
        Scout
        • Jul 2020
        • 45

        Originally posted by backwardsEric
        Yes. Corrected my post for that.



        Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.
        Completely logical but also baffling for the player. We are used to unknown ego times always having {??} if they do not have a name yet... being nameless and yet without {??} is a strange state!

        Comment

        • Sideways
          Knight
          • Nov 2008
          • 896

          Is it intentional that Create Darkness has no effect when used in towns during the daytime?
          The Complainer worries about the lack of activity here these days.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            You see an Ent lords of misrule

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9636

              Originally posted by Sideways
              Is it intentional that Create Darkness has no effect when used in towns during the daytime?
              I'm not sure, but I think it's correct behaviour.

              Originally posted by wobbly
              You see an Ent lords of misrule
              This is a known bug, but fixing it breaks savefiles, so I'm saving up savefile-breaking stuff to do at once.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • jevansau
                Adept
                • Jan 2009
                • 200

                Hi,

                Any chance of a later Windows build?
                Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

                Thanks,

                Comment

                • MITZE
                  Swordsman
                  • Jan 2017
                  • 293

                  Report Batch #21

                  Mushrooms of Turbulence: Currently look like they can't generate, as their alloc and effect lines are commented out . . . but the game acknowledges their existence in the object memory; I have two mushrooms left to ID in my current game, which are Purging (which I see in the shops, but somehow I've not seen outside of them) and Turbulence (which neither rodent nor I have seen at all, and look to have a flavor associated with them in my object memory even though they can't actually generate).


                  Disarming: I just failed to disarm a chest, despite having 100% in both physical and magical disarm.
                  Everything you need to know about my roguelike playstyle:

                  I took nearly two years to win with a single character in PosChengband.

                  Comment

                  • jevansau
                    Adept
                    • Jan 2009
                    • 200

                    With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
                    This was due to the bad definition for Glaurung.

                    Actually fixing the entry allowed access to 55. Defeated Glaurung and recalled to town. Now attempting to recall hangs, while a deep descent aborts quickly without an error.
                    Experimentation shows that any level with a defeated guardian (30 in this case as well) is inaccessible. Making the guardians non-unique allowed access to those levels.

                    Attempting to go to L56 still fails though - now with
                    Assertion failed!
                    Program: C:\Gms\FAangband20beta-win\faangband.exe
                    File: gen-room.c
                    Line: 1175

                    Expression: square_isempty(c,grid)

                    Issue was in world.txt - doesn't like type VALLEY, or not having up and down stairs.
                    Last edited by jevansau; August 17, 2020, 08:32.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9636

                      Originally posted by jevansau
                      With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
                      Thanks, and yes to a windows build soon
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • wobbly
                        Prophet
                        • May 2012
                        • 2631

                        A couple of things I'm finding are too common:

                        Potions of englitenment - if I drink 1 every level chances are I'll find 2 to replace them.
                        Potions of aug - I suspect you could collect these & use them like mushrooms of vigor.

                        Comment

                        • Sideways
                          Knight
                          • Nov 2008
                          • 896

                          Originally posted by jevansau
                          Hi,

                          Any chance of a later Windows build?
                          Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

                          Thanks,
                          You can build it with MinGW by running "make -f makefile.win MINGW=yes" in the src directory; but the compiled game won't actually run without faangband.ini, which is currently missing from github. If you have an angband.ini for V you should be able to copy that and rename it to faangband.ini.
                          Last edited by Sideways; August 16, 2020, 13:30.
                          The Complainer worries about the lack of activity here these days.

                          Comment

                          • MITZE
                            Swordsman
                            • Jan 2017
                            • 293

                            Scrolls of Curse Weapon/Armor

                            Also have their alloc lines commented out in the object edit file, so like Mushrooms of Turbulence they don't seem to be able to generate, though the game still looks to acknowledge their existence by virtue of having assigned a flavor to them that you can never learn because they don't generate.
                            Everything you need to know about my roguelike playstyle:

                            I took nearly two years to win with a single character in PosChengband.

                            Comment

                            • jevansau
                              Adept
                              • Jan 2009
                              • 200

                              See my earlier post for a few issues with hybrid dungeon mode.

                              Comment

                              • MITZE
                                Swordsman
                                • Jan 2017
                                • 293

                                More Shopkeeper Talk

                                "Identical resistances on different pieces of equipment do not stack."
                                Everything you need to know about my roguelike playstyle:

                                I took nearly two years to win with a single character in PosChengband.

                                Comment

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